Statistic (Dissidia 012) and Kefka Palazzo (Dissidia 012): Difference between pages

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(→‎Attack (ATK) and Defense (DEF): Added atk and def ranking tables.)
 
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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
Also known as stats, statistics refer to an aspect of a character's attributes, such as maximum amount of health or attack power


In ''Dissidia 012'', each character has six attributes that can be raised through abilities, equipment, accessories, summons and character levels.
{{CharacterInfo
|name=Kefka Palazzo (ケフカ・パラッツォ)
|origin=Final Fantasy VI
|weapon=Instruments, Poles, Rods, Staves
|armor=Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes
|atk=111 (High)
|def=110 (Low)
|runspeed=11.5 (Very Slow)
|dash=81 (Below Average)
|fall=67 (Fast)
|fallr=13 (Fastest)
|exclusives=Lamia's Flute, Nephilim Flute, Dancing Mad
}}


== HP ==
{{ProConTable
Also known as hit points. Determines a character's maximum health in battle. It can only be reduced by HP attacks. If it is reduced to 0, the character is incapacitated and the battle is lost.
|pros=*'''Damage''' - High attack stat, synergy with [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}, good damage multipliers on his staple braveries and combos ensure Kefka's damage output shines regardless of build.
*'''Range''' - If left unattended, Kefka can create presence anywhere in a stage, whether it's the gradually homing Waggly-Wobbly Firaga or Trine with infinite range.
*'''Mobility''' - One of the strongest Precision Jump users with it's speed and height. Fast fall speed makes air dodges significantly harder to punish. While dash speed is below average, it's more than enough to keep aggressive opponents occupied.
*'''Defensive play''' - Having ways to quickly create distance that is in service of his braveries, Kefka can dictate the pace of a match with reverse ground / air dashes.
*'''Momentum''' - In addition to damage, Kefka is in a great position to take advantage of any hits he gets by casting another Waggly-Wobbly Firaga, making it more difficult to challenge his defense. With Side by Side and LV2 Assist Change, Kefka can also retaliate with Havoc Wing, further cementing his advantage in meter economy.
*'''EX Mode''' - Casting two spells at once greatly amplifies his space control and damage output. Ultima comes out instantly.
|cons=*'''Vulnerable to whiff punishment''' - Many of Kefka's bravery attacks have a long startup that can be punished with assist on reaction, or contested with a Free Air Dash. Despite having a great close range threat with the Scatter-Spray Blizzaga bravery, Kefka is still susceptible to counter attacks if it's dodged.
*'''Assist meter generation on whiff''' - Because Kefka does not have quick low commitment pokes, generating assist meter safely can be very difficult.
*'''EX generation on hit''' - Two of his staple braveries do not produce EX Force, often limiting his EX intake to EX cores, Extra-Crispy Firaga enders and occasional whiff punishes with Lickety-Split Thundagas.
*'''Reversing momentum''' - If the opponent is consistently intercepting Kefka's braveries with assist or offensive approaches, Kefka has to take big risks to stay alive.
*'''Small stages''' - By the same token, smaller stages like M.S. Prima Vista leave less room for Kefka to create space and cast spells safely.
}}


== Near Death ==
== Overview ==
Near Death state occurs when a character falls below a certain HP threshold.
Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe.  


* 20% HP
By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position.


* 25% HP with Achy [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''Extra Ability''']].
Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential.
He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable, but he doesn't rely on it to the extent that characters like {{012clo}}, {{012zid}} and {{012tid}} do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers.


* 30% HP with Achy+ Extra Ability.
Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as {{012lig}} or {{012ok}}. {{012seph}}'s Shadow Flare is also notorious for applying pressure against Kefka's spellcasting.


In Near Death your critical hit rate is slightly raised, and more with Back To the Wall Extra Ability equipped. Counterhitting an opponents bravery attack triggers 1 bar Assist Charge, counterhitting an HP triggers 2 Bar Assist Charge.
Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side {{accsp}} helps, but forgoes EX entirely. Even then, it limits Kefka's options for creating momentum when he's at a disadvantage. Turning these situations around often involves notable risk for Kefka.


== CP ==
Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly.
Capacity points. Determines how many [[Abilities_(Dissidia_012)|'''abilities''']] can be equipped simultaneously. Can be increased with special accessories Hero's Spirit and Hero's Essence. Equip two Hero's Spirit and one Hero's Essence for a maximum of 510 CP.


== BRV ==
== Bravery Attacks ==
[[Bravery_(Dissidia_012)|'''Bravery''']] points. Determines how much bravery a character can have at the start of a battle.


Increased by connecting bravery attacks and it Depleted by any attack that inflicts bravery damage.
All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions.


== LUK ==
Scatter-Spray Blizzaga and Lickity-Split Thundaga have different damage multipliers when used during EX mode. These values are listed after the regular values and are highlighted in bold.
Luck. Influences rates for item drops and Battlegen.


All characters have the following base values at level 100.
<tabber>
|-|Twisty-Turny Blizzaga=
{{AbilityInfo
|damage=5 x N, 25 (30+)
|startup=21F
|type=Magical
|priority=Ranged Low
|ex=each 15 > 0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Drop ground-hugging ice. Ice quickly spins while homing.''


{| class="wikitable"
|-|Scatter-Spray Blizzaga=
|-
{{AbilityInfo
|HP || 6999
|damage=5, 6 x 6 (41) / '''5, 6 x 6, 6 x 6 (77)
|-
|startup=13F (1st) > 71F (spray)
|CP || 450
|type=Magical
|-
|priority=Ranged Mid (1st), Ranged Low (spray)
|BRV || 667
|ex=0
|-
|effect=-
|LUK || 60
|cp=30 (15)
|}
}}
''[Long] Fire large ice chunks that stop in midair and break into smaller pieces.''


== Attack (ATK) and Defense (DEF) ==
|-|Extra-Crispy Firaga=
{{AbilityInfo
|damage=each 15, up to 45
|startup=49F
|type=Magical
|priority=Ranged Low
|ex=each 30
|effect=Chase
|cp=30 (15)
}}
''[Mid] Shoot speedy fireball. Splits into 3 parts after firing.''


ATK affects how much damage a character can perform with their bravery attacks. DEF affects how much damage is mitigated when a character takes damage from the opponent's attacks.


Refer to the [[Damage_Formula_(Dissidia_012)|'''damage formula''']] for details on how the stats influence damage.


{| class="wikitable sortable"
|-|Waggle-Wobbly Firaga=
!colspan="3"|Base ATK and DEF stats at level 100
Starts as ranged low priority, then transforms into a ranged mid priority projectile. After that, Waggly-Wobbly Firaga will repeat the low priority into mid priority once more before vanishing.
|-
! scope=col | Character
! scope=col | ATK
! scope=col | DEF
|-
|{{012wol}} || 110 || 113 (+10 EX Mode)
|-
|{{012gar}} || 111 || 112
|-
|{{012fir}} || 111 || 112
|-
|{{012emp}} || 110 || 112
|-
|{{012ok}} || 107 || 111
|-
|{{012cod}} || 109 || 111
|-
|{{012cec}} || 109 (+2 in DK) || 110 (+2 in PLD)
|-
|{{012bez}} || 110 || 112
|-
|{{012kain}} || 110 || 111
|-
|{{012bartz}} || 110 || 111
|-
|{{012exd}} || 110 || 113
|-
|{{012gil}} || 111 || 111
|-
|{{012ter}} || 111 || 110
|-
|{{012kef}} || 111 || 110
|-
|{{012clo}} || 110 || 112
|-
|{{012seph}} || 111 || 111
|-
|{{012tifa}} || 108 || 111
|-
|{{012squ}} || 109 || 111
|-
|{{012ulti}} || 111 || 109
|-
|{{012lag}} || 111 || 110
|-
|{{012zid}} || 108 || 110
|-
|{{012kuja}} || 109 || 111
|-
|{{012tid}} || 110 || 111
|-
|{{012jec}} || 112 || 111
|-
|{{012yuna}} || 110 || 110
|-
|{{012shan}} || 112 || 109
|-
|{{012pri}} || 109 || 110
|-
|{{012vaan}} || 109 || 112
|-
|{{012gab}} || 108 (+4 EX Mode) || 109 (+3 EX Mode)
|-
|{{012lig}} || 109 (+1 COM) || 111
|-
|{{012fc}} || 113 (+1 EX Mode) || 114 (+1 EX Mode)
|}


Both of these stats are listed on every character's page, along with an arbitrary ranking in ellipses to better illustrate the value of the stats.
{{AbilityInfo
|damage=3 x 7 (21)
|startup=59F
|type=Magical
|priority=Ranged Low (small) > Ranged Mid (big)
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Shoot slow fireball. Tenacious homing.''


{|class="wikitable" style="display: inline-table; margin-right: 50px;
A cornerstone of Kefka's pressure. In most match-ups against close-range characters, this is what players should seek to cast or set up after attacks to make engaging with Kefka more difficult. Because of it's Ranged Mid priority and the ability to blindside opponents with it's zig-zag style travelling arc, this projectile can greatly interfere with their approach.
!colspan="2"|ATK
|-
|113 || Highest
|-
|112 || Very High
|-
|111 || High
|-
|110 || Average
|-
|109 || Low
|-
|108 || Very Low
|-
|107 || Lowest
|}


{|class="wikitable" style="display: inline-table; margin-right: 50px;
Two Waggly-Wobbly Firagas can pursue the opponent on the stage simultaneously. If a third one is cast, the first one usually vanishes due to reaching it's maximum duration. However, if one Waggly-Wobbly Firaga hits the opponent, a third Firaga can be casted, and the first one that hit the opponent will operate without interference.
!colspan="2"|DEF
 
|-
When Waggly-Wobbly Firaga hits, it will hold the opponent in place for a good second before it stops inflicting damage. During this time following up with assist, braveries or HPs is very practical and is one of Kefka's primary ways to land HP attacks without assist. No knockback occurs at the end, providing only a brief window for follow-ups in the air and more notably, landing lag abuse on the ground.
|114 || Highest
 
|-
As it takes over a second for the mid priority to become active, it is important to ensure Kefka can perform this attack without being interrupted. Use multiple air jumps in conjunction with [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''Precision Jumps''']] to ascend to a large stage's ceiling within a couple seconds. Reverse Free Air Dash is a great general purpose movement option against any character who has to approach Kefka such as {{012vaan}}, {{012clo}} and {{012pri}}. The safest moments to use Waggly-Wobbly Firaga are usually after an assist or an HP attack, when the opponent has whiffed an attack that must be dodge cancelled and when the opponent cannot reach Kefka with their own attack.
|113 || Very High
 
|-
Because the defensive movement (jumps moreso) usually puts Kefka well above the opponent and out of their line of sight for in-game camera, it is possible to take advantage of it. Waggly-Wobbly Firaga doesn't have a strong audio cue to signal it's start-up, but it is possible to mask it a little by performing a dash first and then quickly inputting the attack while Kefka's yell from dash's startup still plays.
|112 || High
 
|-
During EX Mode, one Waggly-Wobbly Firaga will cast two projectiles instead. The attack data remains the same, but naturally the existence of another projectile creates stronger screen presence and reward on hit.
|111 || Average
 
|-
|-|Lickety-Split Thundaga=
|110 || Low
{{AbilityInfo
|-
|damage=each (15) / '''(10, EX mode)'''
|109 || Lowest
|startup=35F
|}
|type=Magical
|priority=Ranged Low
|ex=each 30 / 21 (EX mode)
|effect=Chase
|cp=30 (15)
}}
''[Mid] Call down lightning bolts. Farther away, the larger the bolt.''
 
|-|Zap-Trap Thundaga=
{{AbilityInfo
|damage=each (10)
|startup=65F
|type=Magical
|priority=Ranged Low
|ex=each 15
|effect=Chase
|cp=30 (15)
}}
''[Long] Surround foe w/lightning. Press button to call more bolts.''
 
|-|Meteor=
{{AbilityInfo
|damage=each 15, up to 75
|startup=35F (first appearence)
|type=Magical
|priority=Ranged Low
|ex=each 30
|effect=Chase
|cp=30 (15)
}}
''[Long] Rain fire from the skies that ricochets and flies at foe.''
 
|-|Ultima=
{{AbilityInfo
|damage=15, 25
|startup=33F > 89F / 1F > 33F (EX mode)
|type=Magical
|priority=Ranged Mid
|ex=30 > 0
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Cast the ultimate(?) spell. Causes huge blast...eventually.''
 
</tabber>
 
== HP Attacks ==
 
All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground.
 
<tabber>
|-|Havoc Wing=
{{AbilityInfo
|damage=-
|startup=51F
|type=-
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Attack with wings. Quick approach, useful vs. any height.''
 
|-|Hyperdrive=
{{AbilityInfo
|damage=-
|startup=63F, 91F, 143F (hitbox 3F after button release)
|type=-
|priority=Unblockable
|ex=60
|effect=-
|cp=30 (15)
}}
''[Long] Launch a column of flame along ground. Range depends on length of button hold.''
 
Only available on the ground.
 
|-|Trine=
{{AbilityInfo
|damage=-
|startup=73F
|type=-
|priority=Ranged High
|ex=each 21
|effect=-
|cp=30 (15)
}}
''[Long] Triangular spell appears in the air and attacks from 3 directions.''
 
|-|Forsaken Null=
{{AbilityInfo
|damage=-
|startup=89F
|type=-
|priority=Ranged High
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Triangular spell appears in the air and attacks from 3 directions.''
 
</tabber>
 
== EX Mode: Power of Destruction! ==
Effects:
* Regen
* Critical Boost
* Glide
* Exhilarating Magic
 
=== Glide ===
''[Activate by holding x in midair]
Increases the magus power within to move freely through the air.''
 
=== Exhilarating Magic ===
''[Always active while in EX Mode]
All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.''
 
=== EX Burst: Light of Judgment ===
''A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.''
 
{{burst
|damage1=8, 4, 4, 4 (20)
|damage2=10 x 8 (80) (100 total)
|type=Magical
}}
 
== Builds ==
Kefka usually runs with Waggly-Wobbly Firaga, Scatter-Spray Blizzaga and Extra-Crispy Firaga braveries in the air.
 
<tabber>
|-|Build #1=
{{Build
|hp=10299
|cp=450
|brv=917
|atk=180
|def=183
|luk=60
|booster=x7.4
|setbonus=Seal of Lufenia
|ast=Kuja
|wpn=Dancing Mad
|hand=Lufenian Dirk
|head=Lufenian Headband
|armor=Lufenian Vest
|acc1={{accbas}} Hyper Ring
|acc2={{accbas}} Earring
|acc3={{accbas}} Battle Hammer
|acc4={{accboo}} Large Gap in HP
|acc5={{accboo}} BRV > Base Value
|acc6={{accboo}} Pre-EX Mode
|acc7={{accboo}} Pre-EX Revenge
|acc8={{accboo}} Aerial
|acc9={{accboo}} Opponent HP < 50 %
|acc10={{accsp}} Tenacious Attacker
|summon=Rubicante
}}
Use CP glitch for Lufenian Dirk and Lufenian Vest.
 
 
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
 
</tabber>
 
== Assist ==
 
Kefka's assist data.
 
{{012Assist
|type1=BRV
|attack1=Meteor
|startup1=35F
|position1=Ground
|spawn1=Player
|damage1=15 each (up to 75)
|effect1=Chase
|type2=BRV
|attack2=Extra-Crispy Firaga
|startup2=49F
|position2=Air
|spawn2=Opponent
|damage2=15 each (up to 45)
|effect2=Chase
|type3=HP
|attack3=Hyperdrive
|startup3=143F
|position3=Ground
|spawn3=Opponent
|damage3=-
|effect3=Chase
|type4=HP
|attack4=Havoc Wing
|startup4=51F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}

Revision as of 21:00, 14 February 2024


Info
Name Kefka Palazzo (ケフカ・パラッツォ)
Original game Final Fantasy VI
Weapon Instruments, Poles, Rods, Staves
Armor Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes
Base ATK (LV100) 111 (High)
Base DEF (LV100) 110 (Low)
Run Speed 11.5 (Very Slow)
Dash Speed 81 (Below Average)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 13 (Fastest)
Exclusive weapons Lamia's Flute, Nephilim Flute, Dancing Mad
Strengths Weaknesses
  • Damage - High attack stat, synergy with Side by Side accessory_special.png, good damage multipliers on his staple braveries and combos ensure Kefka's damage output shines regardless of build.
  • Range - If left unattended, Kefka can create presence anywhere in a stage, whether it's the gradually homing Waggly-Wobbly Firaga or Trine with infinite range.
  • Mobility - One of the strongest Precision Jump users with it's speed and height. Fast fall speed makes air dodges significantly harder to punish. While dash speed is below average, it's more than enough to keep aggressive opponents occupied.
  • Defensive play - Having ways to quickly create distance that is in service of his braveries, Kefka can dictate the pace of a match with reverse ground / air dashes.
  • Momentum - In addition to damage, Kefka is in a great position to take advantage of any hits he gets by casting another Waggly-Wobbly Firaga, making it more difficult to challenge his defense. With Side by Side and LV2 Assist Change, Kefka can also retaliate with Havoc Wing, further cementing his advantage in meter economy.
  • EX Mode - Casting two spells at once greatly amplifies his space control and damage output. Ultima comes out instantly.
  • Vulnerable to whiff punishment - Many of Kefka's bravery attacks have a long startup that can be punished with assist on reaction, or contested with a Free Air Dash. Despite having a great close range threat with the Scatter-Spray Blizzaga bravery, Kefka is still susceptible to counter attacks if it's dodged.
  • Assist meter generation on whiff - Because Kefka does not have quick low commitment pokes, generating assist meter safely can be very difficult.
  • EX generation on hit - Two of his staple braveries do not produce EX Force, often limiting his EX intake to EX cores, Extra-Crispy Firaga enders and occasional whiff punishes with Lickety-Split Thundagas.
  • Reversing momentum - If the opponent is consistently intercepting Kefka's braveries with assist or offensive approaches, Kefka has to take big risks to stay alive.
  • Small stages - By the same token, smaller stages like M.S. Prima Vista leave less room for Kefka to create space and cast spells safely.

Overview

Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe.

By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position.

Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential. He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable, but he doesn't rely on it to the extent that characters like Cloud, Zidane and Tidus do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers.

Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as Lightning or Onion Knight. Sephiroth's Shadow Flare is also notorious for applying pressure against Kefka's spellcasting.

Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side accessory_special.png helps, but forgoes EX entirely. Even then, it limits Kefka's options for creating momentum when he's at a disadvantage. Turning these situations around often involves notable risk for Kefka.

Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly.

Bravery Attacks

All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions.

Scatter-Spray Blizzaga and Lickity-Split Thundaga have different damage multipliers when used during EX mode. These values are listed after the regular values and are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5 x N, 25 (30+) 21F Magical Ranged Low each 15 > 0 Wall Rush 30 (15)
[Long] Drop ground-hugging ice. Ice quickly spins while homing.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 6 x 6 (41) / 5, 6 x 6, 6 x 6 (77) 13F (1st) > 71F (spray) Magical Ranged Mid (1st), Ranged Low (spray) 0 - 30 (15)
[Long] Fire large ice chunks that stop in midair and break into smaller pieces.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each 15, up to 45 49F Magical Ranged Low each 30 Chase 30 (15)
[Mid] Shoot speedy fireball. Splits into 3 parts after firing.

Starts as ranged low priority, then transforms into a ranged mid priority projectile. After that, Waggly-Wobbly Firaga will repeat the low priority into mid priority once more before vanishing.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 7 (21) 59F Magical Ranged Low (small) > Ranged Mid (big) 0 - 30 (15)

[Long] Shoot slow fireball. Tenacious homing.

A cornerstone of Kefka's pressure. In most match-ups against close-range characters, this is what players should seek to cast or set up after attacks to make engaging with Kefka more difficult. Because of it's Ranged Mid priority and the ability to blindside opponents with it's zig-zag style travelling arc, this projectile can greatly interfere with their approach.

Two Waggly-Wobbly Firagas can pursue the opponent on the stage simultaneously. If a third one is cast, the first one usually vanishes due to reaching it's maximum duration. However, if one Waggly-Wobbly Firaga hits the opponent, a third Firaga can be casted, and the first one that hit the opponent will operate without interference.

When Waggly-Wobbly Firaga hits, it will hold the opponent in place for a good second before it stops inflicting damage. During this time following up with assist, braveries or HPs is very practical and is one of Kefka's primary ways to land HP attacks without assist. No knockback occurs at the end, providing only a brief window for follow-ups in the air and more notably, landing lag abuse on the ground.

As it takes over a second for the mid priority to become active, it is important to ensure Kefka can perform this attack without being interrupted. Use multiple air jumps in conjunction with Precision Jumps to ascend to a large stage's ceiling within a couple seconds. Reverse Free Air Dash is a great general purpose movement option against any character who has to approach Kefka such as Vaan, Cloud and Prishe. The safest moments to use Waggly-Wobbly Firaga are usually after an assist or an HP attack, when the opponent has whiffed an attack that must be dodge cancelled and when the opponent cannot reach Kefka with their own attack.

Because the defensive movement (jumps moreso) usually puts Kefka well above the opponent and out of their line of sight for in-game camera, it is possible to take advantage of it. Waggly-Wobbly Firaga doesn't have a strong audio cue to signal it's start-up, but it is possible to mask it a little by performing a dash first and then quickly inputting the attack while Kefka's yell from dash's startup still plays.

During EX Mode, one Waggly-Wobbly Firaga will cast two projectiles instead. The attack data remains the same, but naturally the existence of another projectile creates stronger screen presence and reward on hit.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (15) / (10, EX mode) 35F Magical Ranged Low each 30 / 21 (EX mode) Chase 30 (15)
[Mid] Call down lightning bolts. Farther away, the larger the bolt.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (10) 65F Magical Ranged Low each 15 Chase 30 (15)
[Long] Surround foe w/lightning. Press button to call more bolts.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each 15, up to 75 35F (first appearence) Magical Ranged Low each 30 Chase 30 (15)
[Long] Rain fire from the skies that ricochets and flies at foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15, 25 33F > 89F / 1F > 33F (EX mode) Magical Ranged Mid 30 > 0 Wall Rush 30 (15)
[Mid] Cast the ultimate(?) spell. Causes huge blast...eventually.

HP Attacks

All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 51F - Melee High 0 Wall Rush 30 (15)
[Close] Attack with wings. Quick approach, useful vs. any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 63F, 91F, 143F (hitbox 3F after button release) - Unblockable 60 - 30 (15)

[Long] Launch a column of flame along ground. Range depends on length of button hold.

Only available on the ground.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 73F - Ranged High each 21 - 30 (15)
[Long] Triangular spell appears in the air and attacks from 3 directions.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 89F - Ranged High 0 - 30 (15)
[Long] Triangular spell appears in the air and attacks from 3 directions.

EX Mode: Power of Destruction!

Effects:

  • Regen
  • Critical Boost
  • Glide
  • Exhilarating Magic

Glide

[Activate by holding x in midair] Increases the magus power within to move freely through the air.

Exhilarating Magic

[Always active while in EX Mode] All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.

EX Burst: Light of Judgment

A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.

Damage multiplier (initial) Damage multiplier (rest) Type
8, 4, 4, 4 (20) 10 x 8 (80) (100 total) Magical

Builds

Kefka usually runs with Waggly-Wobbly Firaga, Scatter-Spray Blizzaga and Extra-Crispy Firaga braveries in the air.

Stats
HP 10299
CP 450
BRV 917
ATK 180
DEF 183
LUK 60
Max Booster x7.4
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon Dancing Mad
Hand Lufenian Dirk
Head Lufenian Headband
Armor Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Earring
Accessory 3 accessory_basic.png Battle Hammer
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png BRV > Base Value
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_booster.png Aerial
Accessory 9 accessory_booster.png Opponent HP < 50 %
Accessory 10 accessory_special.png Tenacious Attacker
Summon Rubicante
Use CP glitch for Lufenian Dirk and Lufenian Vest.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Kefka's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Meteor 35F Ground Player 15 each (up to 75) Chase
BRV Extra-Crispy Firaga 49F Air Opponent 15 each (up to 45) Chase
HP Hyperdrive 143F Ground Opponent - Chase
HP Havoc Wing 51F Air Opponent - Wall Rush