Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Rush > Ultimate Jecht Shot WR > Kuja > DC > Jecht Beam > AC > Jecht Stream | ?? | Beam increases critical hit rate for Jecht Stream. | video here |
Jecht Rush > Jecht Blade WR > Kuja > DC (diagonal / forward) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Beam increases critical hit rate for Jecht Stream. | another vid |
Jecht Stream > Down 3 > Kuja > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | BRV damage. Can fit in Jecht Beam during assist if nearby. | video |
Jecht Stream > Triumphant Grasp WR > Kuja > AC > Jecht Stream LV3 > HP | ?? | Kuja is too far above Jecht to fit in a Jecht Beam. | videooo |
Jecht Stream > Down 3 > Jecht Beam > Kuja > Jecht Beam HIT > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | No wall. Delay the assist call until the opponent is not moving as much. | video |
Jecht Stream > Neutral 3 > Jecht Beam > Kuja > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Requires wall. Good for EX generation. | video |
Jecht Stream Failed 3 > Kuja (after multi-hit spinning) > last kick HIT > Kuja HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Combo save. No wall. | video |
Jecht Stream Failed 3 > Kuja > Empty chase > assist HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Combo save. Requires wall. | video |
Jecht Stream Failed 3 > Kuja HP > Chase HP > assist HIT > AC > Jecht Stream > Jecht Blade LV2 | ?? | Combo save. Requires 2 assist bars. | video |
Kefka Palazzo (Dissidia 012) and Laguna Loire (Dissidia 012)/Combos: Difference between pages
Muggshotter (talk | contribs) (Added strengths and weaknesses.) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
= Overview = | |||
[[Laguna Loire (Dissidia 012)|'''Laguna''']] has very few solo combos he can make use of and instead relies mostly on stray hitconfirms depending on the assist he's using. It's important knowing which hitconfirms you gain or lose/become harder with the assist picked. | |||
| | |||
Choosing assists based on which pokes are most important to convert off of might be a key factor you want to think about. | |||
== | == Combos (Solo) == | ||
= | DC = Dodge Cancel | ||
Tap = Circle Button press for Grenade/Bazooka | |||
LL = Landing Lag | |||
{| class="wikitable" | |||
|- | |||
!Combo !! Video | |||
| | |- | ||
| | |Grenade Bomb > Ricochet Shot/Jump > Pummel || '''Video''' | ||
|- | |||
| | |Grenade Bomb 1 Tap > Ragnarok Buster || '''Video''' | ||
| | |- | ||
| | |Grenade Bomb 2 Tap > Satellite Laser || '''Video''' | ||
| | |- | ||
|Shotgun 2 hits (LL) > DC > Pummel || '''Video''' | |||
'' | |- | ||
|Sticky Bomb > HP/BRV || '''Video''' | |||
|} | |||
| | |||
| | |||
| | |||
'' | |||
|- | |||
| | |||
| | |||
| | |||
'' | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
'' | |||
| | |||
} | |||
= Combos (Assist) = | |||
AC = Assist Chase | |||
DC = Dodge Cancel | |||
WR = Wall Rush | |||
Insert Notes and stuff | |||
<tabber> | <tabber> | ||
|-| | |-|Kuja= | ||
{ | {| class="wikitable sortable" | ||
| | |- | ||
| | ! scope=col | Combo | ||
| | ! scope=col | Approximate damage (multipliers) | ||
| | ! scope=col | Notes | ||
| | ! scope=col class=unsortable | Video | ||
| | |- | ||
| | |Jecht Rush > Ultimate Jecht Shot WR > '''Kuja''' > DC > Jecht Beam > AC > Jecht Stream || ?? || Beam increases critical hit rate for Jecht Stream. || video here | ||
|- | |||
'' | |Jecht Rush > Jecht Blade WR > '''Kuja''' > DC (diagonal / forward) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Beam increases critical hit rate for Jecht Stream. || another vid | ||
|- | |||
|Jecht Stream > Down 3 > '''Kuja''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || BRV damage. Can fit in Jecht Beam during assist if nearby. || video | |||
|- | |||
|Jecht Stream > Triumphant Grasp WR > '''Kuja''' > AC > Jecht Stream LV3 > HP || ?? || Kuja is too far above Jecht to fit in a Jecht Beam. || videooo | |||
|- | |||
|Jecht Stream > Down 3 > Jecht Beam > '''Kuja''' > Jecht Beam HIT > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || No wall. Delay the assist call until the opponent is not moving as much. || video | |||
|- | |||
|Jecht Stream > Neutral 3 > Jecht Beam > '''Kuja''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall. Good for EX generation. || video | |||
|- | |||
|Jecht Stream Failed 3 > '''Kuja''' (after multi-hit spinning) > last kick HIT > Kuja HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall. || video | |||
|- | |||
|Jecht Stream Failed 3 > '''Kuja''' > Empty chase > assist HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. Requires wall. || video | |||
|- | |||
|Jecht Stream Failed 3 > '''Kuja HP''' > Chase HP > assist HIT > AC > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires 2 assist bars. || video | |||
|- | |||
|} | |||
|-|Tidus= | |||
{| class="wikitable sortable" | |||
|- | |||
! scope=col | Combo | |||
! scope=col | Approximate damage (multipliers) | |||
! scope=col | Notes | |||
! scope=col class=unsortable | Video | |||
|- | |||
|Jecht Rush > Ultimate Jecht Shot WR > '''Tidus''' > DC (neutral) > Free Air Dash > Land > Jecht Rush > Neutral 2 > Failed Up 3* > DC (forward) > Jecht Stream > HP || ?? || High BRV damage with the dodge cancel combo. If near a wall, Tidus can wall rush the opponent too high for the second Jecht Rush. || vid | |||
|- | |||
|Jecht Rush > Ultimate Jecht Shot WR > '''Tidus''' > DC (neutral) > > Free Air Dash > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Less brv damage, but consistent HP wall rush damage with less room for error. || vid | |||
|- | |||
|Jecht Stream > Jecht Blade WR > '''Tidus''' > AC > LV3 Jecht Stream > HP || ?? || Bread-and-butter, nothing fancy. || video | |||
|- | |||
|Jecht Stream > Triumphant Grasp WR > '''Tidus''' > AC > LV3 Jecht Stream > HP || ?? || Bread-and-butter, nothing fancy. || video | |||
|- | |||
|Jecht Stream > Down 3 > Jecht Beam > '''Tidus''' call > Tidus HIT 1 > Jecht Beam HIT > Tidus HIT 2 > DC > AC > Jecht Stream > Jecht Beam || ?? || No wall. Requires 1 assist bar. EX generation. Call Tidus right after inputting Jecht Beam. For LV3 Jecht Stream, delay Tidus. || vid | |||
|- | |||
|Jecht Stream > Jecht Beam > '''Tidus''' > DC > AC > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall. Sphere-shaped walls can make it easier to send too far for assist to pick up. || vid | |||
|- | |||
|Jecht Rush > Failed Neutral 3 > '''Tidus''' > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. Ground only. Call Tidus right as Jecht's movement stops. || video | |||
|- | |||
|Jecht Stream > Failed Neutral 3 > '''Tidus''' > Empty chase > Tidus HIT > AC > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires wall. || video | |||
|- | |||
|Jecht Stream > Failed Neutral 3 > '''Tidus''' HP >> Chase HP > Opponent dodge > Tidus HP HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall. Requires 2 assist bars. || video | |||
|- | |||
|Jecht Stream > Failed Neutral 3 > '''Tidus''' > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall required, but very difficult / inconsistent without wall. || video | |||
|} | |||
|-| | |-|Aerith= | ||
{ | {| class="wikitable sortable" | ||
|damage=- | |- | ||
| | ! scope=col | Combo | ||
| | ! scope=col | Approximate damage (multipliers) | ||
| | ! scope=col | Notes | ||
| | ! scope=col class=unsortable | Video | ||
| | |- | ||
| | |Jecht Rush > Ultimate Jecht Shot WR > '''Aerith''' > DC (neutral) > Land > Ultimate Jecht Shot WR > '''Aerith''' > HP HIT > Aerith HIT > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || 3x HP + wall rush damage. Ground only, high damage with a high base bravery build. Perform the second UJS further away, || video | ||
|- | |||
'' | |Jecht Rush > Ultimate Jecht Shot WR > '''Aerith''' > DC (neutral) > Land > Ultimate Jecht Shot WR > '''Aerith''' > HP HIT > Aerith HIT > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest damage potential. 2x HP + wall rush, with BRV break and 1 HP + wall rush depending on situation. || video | ||
|- | |||
|Jecht Stream > Jecht Blade WR > '''Aerith''' > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Free Air Dash for assist meter. || video | |||
|- | |||
|Jecht Stream > Triumphant Grasp WR > '''Aerith''' > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Free Air Dash for assist meter. || video | |||
|- | |||
|Jecht Stream > Jecht Beam > '''Aerith''' > Jecht Beam HIT > Aerith HIT > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall (direct angle). Call Aerith before Jecht Beam hits. || video | |||
|- | |||
|Jecht Stream Failed 3 > '''Aerith''' > Empty chase > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall required. || video | |||
|- | |||
|Jecht Stream Failed 3 > '''Aerith''' > Chase HP > opponent dodge > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall required. Generates EX with the opponent's dodge. || video | |||
|} | |||
|-| | |-|Sephiroth= | ||
{ | {| class="wikitable sortable" | ||
| | |- | ||
| | ! scope=col | Combo | ||
| | ! scope=col | Approximate damage (multipliers) | ||
| | ! scope=col | Notes | ||
| | ! scope=col class=unsortable | Video | ||
| | |- | ||
| | |Jecht Rush > Ultimate Jecht Shot WR > '''Sephiroth''' > DC (neutral) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Time Jecht Beam on the last part of ground BRV assist. || video | ||
|- | |||
'' | |Jecht Stream > Jecht Blade WR > '''Sephiroth''' > DC (diagonal/forward) > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 || ?? || Not enough time for Jecht Stream LV3. || video | ||
|- | |||
|Jecht Stream > Triumphant Grasp WR > '''Sephiroth''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Same as Kuja and Tidus. || video | |||
|- | |||
|Jecht Stream > Jecht Beam > '''Sephiroth''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall (direct angle). || video | |||
|- | |||
|Jecht Stream Failed 3 > '''Sephiroth''' (after multi-hit spinning) > last kick HIT > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall. || video | |||
|- | |||
|Jecht Stream Failed 3 > '''Sephiroth''' > Empty chase > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall. || video | |||
|- | |||
|} | |||
|-|Yuna= | |||
All of Yuna assist's wall rushes require a wall and / or ground. | |||
== | {| class="wikitable sortable" | ||
|- | |||
! scope=col | Combo | |||
! scope=col | Approximate damage (multipliers) | |||
! scope=col | Notes | |||
! scope=col class=unsortable | Video | |||
|- | |||
|Jecht Rush > Ultimate Jecht Shot WR > '''Yuna''' > DC (side / diagonal) > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Ground only, near wall. || video | |||
|- | |||
|Jecht Stream > Jecht Blade WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || | |||
|- | |||
|Jecht Stream > Jecht Blade WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush. || | |||
|- | |||
|Jecht Stream > Triumphant Grasp WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Same as Jecht Blade route. || video | |||
|- | |||
|Jecht Stream > Triumphant Grasp WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush. | |||
|- | |||
|Jecht Stream > Down 3 > Jecht Beam > '''Yuna''' > Yuna HIT > Jecht Beam HIT > Yuna WR > Jecht Stream > Jecht Blade LV2 || ?? || No wall. Must be close to the ground (lower than Jecht Rush Failed Up 3 DC height) to follow up. || video | |||
|- | |||
|Jecht Stream > Neutral 3 > Jecht Beam > '''Yuna''' > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall (direct angle). || video | |||
|- | |||
|Jecht Stream Failed 3 > '''Yuna''' > Empty chase > Yuna HIT > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall (direct angle) || video | |||
|} | |||
=== | |-|Onion Knight= | ||
'' | {| class="wikitable sortable" | ||
|- | |||
! scope=col | Combo | |||
! scope=col | Approximate damage (multipliers) | |||
! scope=col | Notes | |||
! scope=col class=unsortable | Video | |||
|- | |||
|Jecht Rush > Ultimate Jecht Shot WR > '''Onion Knight''' > DC (neutral) > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Ground only. || | |||
|- | |||
|Jecht Rush > Ultimate Jecht Shot WR > '''Onion Knight''' > DC (neutral) > Land > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Ground only. Highest BRV damage off of HP. || | |||
|- | |||
|Jecht Stream > Jecht Blade WR > ''' Onion Knight''' > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. || | |||
|- | |||
|Jecht Stream > Triumphant Grasp WR > ''' Onion Knight''' > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. || | |||
|- | |||
|Jecht Stream > Down 3 > Jecht Beam > '''Onion Knight''' > Onion HIT > Jecht Beam HIT > Onion HIT + WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall to follow up ''after'' Onion Knight. Same assist timing as with Tidus. || | |||
|- | |||
|Jecht Stream > Jecht Beam > '''Onion Knight''' > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall (direct angle). Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. || | |||
|- | |||
|Jecht Stream Failed 3 > '''Onion Knight''' HP > Chase HP > Opponent dodge > Onion HP HIT > AC > Jecht Stream LV3 || ?? || Combo save. No wall. Requires 2 assist bars. || | |||
|- | |||
|Jecht Stream Failed 3 > '''Onion Knight''' > Empty chase > Onion HIT > Free Air Dash > Jecht Stream LV3 > Jecht Blade LV2 || Combo save. Requires wall + wall rush. || | |||
|} | |||
=== | |-|Squall= | ||
'' | {| class="wikitable sortable" | ||
|- | |||
! scope=col | Combo | |||
! scope=col | Approximate damage (multipliers) | |||
! scope=col | Notes | |||
! scope=col class=unsortable | Video | |||
|- | |||
|Jecht Rush > Ultimate Jecht Shot WR > '''Squall''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || The basic combo. Call Squall later than normally to account for his range and speed. || | |||
|- | |||
|Jecht Stream > Down 3 WR > '''Squall''' > DC > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 || Forgo initial HP wall rush to squeeze in Jecht Beam during assist for extra critical hits. || | |||
|- | |||
|Jecht Stream > Jecht Blade WR > '''Squall''' > DC > Squall WR > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall and ground nearby. || | |||
|- | |||
|Jecht Stream Failed 3 > '''Squall''' HP > Empty chase > Squall HP HIT > if WR > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires 2 assist bars. Call Squall before chase prompt and initiate empty chase right before he hits. || | |||
|} | |||
=== | |-|Ultimecia= | ||
'' | {| class="wikitable sortable" | ||
|- | |||
! scope=col | Combo | |||
! scope=col | Approximate damage (multipliers) | |||
! scope=col | Notes | |||
! scope=col class=unsortable | Video | |||
|- | |||
|'''Jecht Rush''' > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > '''Ultimecia''' > Down 3 WR > Ultimecia HIT WR > '''Jecht Rush''' > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > '''Ultimecia''' > Down 3 WR > Ultimecia HIT WR > '''Jecht Rush''' > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > Neutral 3 > Jecht Blade LV2 || ?? || The signature loop. Highest bravery damage output. Requires 2 assist bars, each assist bar enables another repetition of the dodge cancel solo combo. Ultimecia hits after she has disappeared, circumventing the assist meter lock. || | |||
|- | |||
|Jecht Stream > Neutral 2 > '''Ultimecia''' > Neutral 3 > Jecht Blade WR > DC > Ultimecia HIT > Jecht Stream > Jecht Blade LV2 || ?? || Call Ultimecia right after inputting Neutral 2. Must be closing in on a wall for the combo to work. || | |||
|- | |||
|Jecht Stream Failed 3 > '''Ultimecia''' > Chase HP > Opponent dodge > Ultimecia HIT WR > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires wall. Depending on stage position, Ultimecia's hit timing may change. || | |||
|- | |||
|} | |||
{ | |-|Terra= | ||
| | {| class="wikitable sortable" | ||
| | |- | ||
| | ! scope=col | Combo | ||
! scope=col | Approximate damage (multipliers) | |||
! scope=col | Notes | |||
! scope=col class=unsortable | Video | |||
|- | |||
|Jecht Stream > Jecht Blade WR > '''Terra''' > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little. || | |||
|- | |||
|Jecht Stream > Triumphant Grasp WR > '''Terra''' > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little. Jecht Blade after Terra WR works too. || | |||
|- | |||
|Jecht Stream > Jecht Beam > '''Terra''' > Jecht Beam HIT > Terra HIT WR > DC > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall. Call Terra ''before'' Jecht Beam hits. || | |||
|} | |||
|-|Gilgamesh= | |||
|-| | Damage multipliers assume Gilgamesh draws Excaliburs. Identical combo structure as with Yuna assist, so all of Gilgamesh's assist's wall rushes require a wall and / or ground. | ||
| | {| class="wikitable sortable" | ||
|- | |||
| | ! scope=col | Combo | ||
| | ! scope=col | Approximate damage (multipliers) | ||
| | ! scope=col | Notes | ||
| | ! scope=col class=unsortable | Video | ||
| | |- | ||
| | |Jecht Rush > Ultimate Jecht Shot WR > '''Gilgamesh''' > DC (side / diagonal) > Gilgamesh WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Ground only, near wall. || video | ||
| | |- | ||
| | |Jecht Stream > Jecht Blade WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || | ||
| | |- | ||
| | |Jecht Stream > Jecht Blade WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush. || | ||
| | |- | ||
| | |Jecht Stream > Triumphant Grasp WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Same as Jecht Blade route. || video | ||
| | |- | ||
| | |Jecht Stream > Triumphant Grasp WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush. | ||
| | |- | ||
| | |Jecht Stream Failed 3 > '''Gilgamesh''' > Empty chase > Gilgamesh HIT WR > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires wall (direct angle) and ground. || video | ||
| | |} | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
</tabber> | </tabber> | ||
Revision as of 06:45, 20 February 2024
Overview
Laguna has very few solo combos he can make use of and instead relies mostly on stray hitconfirms depending on the assist he's using. It's important knowing which hitconfirms you gain or lose/become harder with the assist picked.
Choosing assists based on which pokes are most important to convert off of might be a key factor you want to think about.
Combos (Solo)
DC = Dodge Cancel
Tap = Circle Button press for Grenade/Bazooka
LL = Landing Lag
Combo | Video |
---|---|
Grenade Bomb > Ricochet Shot/Jump > Pummel | Video |
Grenade Bomb 1 Tap > Ragnarok Buster | Video |
Grenade Bomb 2 Tap > Satellite Laser | Video |
Shotgun 2 hits (LL) > DC > Pummel | Video |
Sticky Bomb > HP/BRV | Video |
Combos (Assist)
AC = Assist Chase DC = Dodge Cancel WR = Wall Rush
Insert Notes and stuff
Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Rush > Ultimate Jecht Shot WR > Tidus > DC (neutral) > Free Air Dash > Land > Jecht Rush > Neutral 2 > Failed Up 3* > DC (forward) > Jecht Stream > HP | ?? | High BRV damage with the dodge cancel combo. If near a wall, Tidus can wall rush the opponent too high for the second Jecht Rush. | vid |
Jecht Rush > Ultimate Jecht Shot WR > Tidus > DC (neutral) > > Free Air Dash > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 | ?? | Less brv damage, but consistent HP wall rush damage with less room for error. | vid |
Jecht Stream > Jecht Blade WR > Tidus > AC > LV3 Jecht Stream > HP | ?? | Bread-and-butter, nothing fancy. | video |
Jecht Stream > Triumphant Grasp WR > Tidus > AC > LV3 Jecht Stream > HP | ?? | Bread-and-butter, nothing fancy. | video |
Jecht Stream > Down 3 > Jecht Beam > Tidus call > Tidus HIT 1 > Jecht Beam HIT > Tidus HIT 2 > DC > AC > Jecht Stream > Jecht Beam | ?? | No wall. Requires 1 assist bar. EX generation. Call Tidus right after inputting Jecht Beam. For LV3 Jecht Stream, delay Tidus. | vid |
Jecht Stream > Jecht Beam > Tidus > DC > AC > Jecht Stream > Jecht Blade LV2 | ?? | Requires wall. Sphere-shaped walls can make it easier to send too far for assist to pick up. | vid |
Jecht Rush > Failed Neutral 3 > Tidus > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Combo save. Ground only. Call Tidus right as Jecht's movement stops. | video |
Jecht Stream > Failed Neutral 3 > Tidus > Empty chase > Tidus HIT > AC > Jecht Stream > Jecht Blade LV2 | ?? | Combo save. Requires wall. | video |
Jecht Stream > Failed Neutral 3 > Tidus HP >> Chase HP > Opponent dodge > Tidus HP HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Combo save. No wall. Requires 2 assist bars. | video |
Jecht Stream > Failed Neutral 3 > Tidus > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Combo save. No wall required, but very difficult / inconsistent without wall. | video |
Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Rush > Ultimate Jecht Shot WR > Aerith > DC (neutral) > Land > Ultimate Jecht Shot WR > Aerith > HP HIT > Aerith HIT > Jecht Rush LV3 > Ultimate Jecht Shot LV2 | ?? | 3x HP + wall rush damage. Ground only, high damage with a high base bravery build. Perform the second UJS further away, | video |
Jecht Rush > Ultimate Jecht Shot WR > Aerith > DC (neutral) > Land > Ultimate Jecht Shot WR > Aerith > HP HIT > Aerith HIT > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 | ?? | Highest damage potential. 2x HP + wall rush, with BRV break and 1 HP + wall rush depending on situation. | video |
Jecht Stream > Jecht Blade WR > Aerith > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Free Air Dash for assist meter. | video |
Jecht Stream > Triumphant Grasp WR > Aerith > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Free Air Dash for assist meter. | video |
Jecht Stream > Jecht Beam > Aerith > Jecht Beam HIT > Aerith HIT > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Requires wall (direct angle). Call Aerith before Jecht Beam hits. | video |
Jecht Stream Failed 3 > Aerith > Empty chase > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Combo save. No wall required. | video |
Jecht Stream Failed 3 > Aerith > Chase HP > opponent dodge > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Combo save. No wall required. Generates EX with the opponent's dodge. | video |
Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Rush > Ultimate Jecht Shot WR > Sephiroth > DC (neutral) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Time Jecht Beam on the last part of ground BRV assist. | video |
Jecht Stream > Jecht Blade WR > Sephiroth > DC (diagonal/forward) > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 | ?? | Not enough time for Jecht Stream LV3. | video |
Jecht Stream > Triumphant Grasp WR > Sephiroth > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Same as Kuja and Tidus. | video |
Jecht Stream > Jecht Beam > Sephiroth > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Requires wall (direct angle). | video |
Jecht Stream Failed 3 > Sephiroth (after multi-hit spinning) > last kick HIT > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Combo save. No wall. | video |
Jecht Stream Failed 3 > Sephiroth > Empty chase > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Requires wall. | video |
All of Yuna assist's wall rushes require a wall and / or ground.
Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Rush > Ultimate Jecht Shot WR > Yuna > DC (side / diagonal) > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Ground only, near wall. | video |
Jecht Stream > Jecht Blade WR > Yuna > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 | ?? | ||
Jecht Stream > Jecht Blade WR > Yuna > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 | ?? | Highest bravery damage output off of HP wall rush. | |
Jecht Stream > Triumphant Grasp WR > Yuna > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 | ?? | Same as Jecht Blade route. | video |
Jecht Stream > Triumphant Grasp WR > Yuna > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 | ?? | Highest bravery damage output off of HP wall rush. | |
Jecht Stream > Down 3 > Jecht Beam > Yuna > Yuna HIT > Jecht Beam HIT > Yuna WR > Jecht Stream > Jecht Blade LV2 | ?? | No wall. Must be close to the ground (lower than Jecht Rush Failed Up 3 DC height) to follow up. | video |
Jecht Stream > Neutral 3 > Jecht Beam > Yuna > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Requires wall (direct angle). | video |
Jecht Stream Failed 3 > Yuna > Empty chase > Yuna HIT > Free Air Dash > Jecht Stream > Jecht Blade LV2 | ?? | Requires wall (direct angle) | video |
Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Rush > Ultimate Jecht Shot WR > Onion Knight > DC (neutral) > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 | ?? | Ground only. | |
Jecht Rush > Ultimate Jecht Shot WR > Onion Knight > DC (neutral) > Land > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 | ?? | Ground only. Highest BRV damage off of HP. | |
Jecht Stream > Jecht Blade WR > Onion Knight > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 | ?? | Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. | |
Jecht Stream > Triumphant Grasp WR > Onion Knight > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 | ?? | Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. | |
Jecht Stream > Down 3 > Jecht Beam > Onion Knight > Onion HIT > Jecht Beam HIT > Onion HIT + WR > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Requires wall to follow up after Onion Knight. Same assist timing as with Tidus. | |
Jecht Stream > Jecht Beam > Onion Knight > Free Air Dash > Jecht Stream > Jecht Blade LV2 | ?? | Requires wall (direct angle). Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. | |
Jecht Stream Failed 3 > Onion Knight HP > Chase HP > Opponent dodge > Onion HP HIT > AC > Jecht Stream LV3 | ?? | Combo save. No wall. Requires 2 assist bars. | |
Jecht Stream Failed 3 > Onion Knight > Empty chase > Onion HIT > Free Air Dash > Jecht Stream LV3 > Jecht Blade LV2 | Combo save. Requires wall + wall rush. |
Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Rush > Ultimate Jecht Shot WR > Squall > AC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | The basic combo. Call Squall later than normally to account for his range and speed. | |
Jecht Stream > Down 3 WR > Squall > DC > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 | Forgo initial HP wall rush to squeeze in Jecht Beam during assist for extra critical hits. | ||
Jecht Stream > Jecht Blade WR > Squall > DC > Squall WR > Jecht Stream > Jecht Blade LV2 | ?? | Requires wall and ground nearby. | |
Jecht Stream Failed 3 > Squall HP > Empty chase > Squall HP HIT > if WR > Jecht Stream > Jecht Blade LV2 | ?? | Combo save. Requires 2 assist bars. Call Squall before chase prompt and initiate empty chase right before he hits. |
Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Rush > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > Ultimecia > Down 3 WR > Ultimecia HIT WR > Jecht Rush > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > Ultimecia > Down 3 WR > Ultimecia HIT WR > Jecht Rush > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > Neutral 3 > Jecht Blade LV2 | ?? | The signature loop. Highest bravery damage output. Requires 2 assist bars, each assist bar enables another repetition of the dodge cancel solo combo. Ultimecia hits after she has disappeared, circumventing the assist meter lock. | |
Jecht Stream > Neutral 2 > Ultimecia > Neutral 3 > Jecht Blade WR > DC > Ultimecia HIT > Jecht Stream > Jecht Blade LV2 | ?? | Call Ultimecia right after inputting Neutral 2. Must be closing in on a wall for the combo to work. | |
Jecht Stream Failed 3 > Ultimecia > Chase HP > Opponent dodge > Ultimecia HIT WR > Jecht Stream > Jecht Blade LV2 | ?? | Combo save. Requires wall. Depending on stage position, Ultimecia's hit timing may change. |
Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Stream > Jecht Blade WR > Terra > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little. | |
Jecht Stream > Triumphant Grasp WR > Terra > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little. Jecht Blade after Terra WR works too. | |
Jecht Stream > Jecht Beam > Terra > Jecht Beam HIT > Terra HIT WR > DC > Jecht Stream > Jecht Blade LV2 | ?? | Requires wall. Call Terra before Jecht Beam hits. |
Damage multipliers assume Gilgamesh draws Excaliburs. Identical combo structure as with Yuna assist, so all of Gilgamesh's assist's wall rushes require a wall and / or ground.
Combo | Approximate damage (multipliers) | Notes | Video |
---|---|---|---|
Jecht Rush > Ultimate Jecht Shot WR > Gilgamesh > DC (side / diagonal) > Gilgamesh WR > Jecht Stream LV3 > Jecht Blade LV2 | ?? | Ground only, near wall. | video |
Jecht Stream > Jecht Blade WR > Gilgamesh > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 | ?? | ||
Jecht Stream > Jecht Blade WR > Gilgamesh > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 | ?? | Highest bravery damage output off of HP wall rush. | |
Jecht Stream > Triumphant Grasp WR > Gilgamesh > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 | ?? | Same as Jecht Blade route. | video |
Jecht Stream > Triumphant Grasp WR > Gilgamesh > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 | ?? | Highest bravery damage output off of HP wall rush. | |
Jecht Stream Failed 3 > Gilgamesh > Empty chase > Gilgamesh HIT WR > Free Air Dash > Jecht Stream > Jecht Blade LV2 | ?? | Combo save. Requires wall (direct angle) and ground. | video |