Kefka Palazzo (Dissidia 012) and Laguna Loire (Dissidia 012)/Combos: Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]


{{CharacterInfo
= Overview =
|name=Kefka Palazzo (ケフカ・パラッツォ)
[[Laguna Loire (Dissidia 012)|'''Laguna''']] has very few solo combos he can make use of and instead relies mostly on stray hitconfirms depending on the assist he's using. It's important knowing which hitconfirms you gain or lose/become harder with the assist picked.
|origin=Final Fantasy VI
|weapon=Instruments, Poles, Rods, Staves
|armor=Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes
|atk=111 (High)
|def=110 (Low)
|runspeed=11.5 (Very Slow)
|dash=81 (Below Average)
|fall=67 (Fast)
|fallr=13 (Fastest)
|exclusives=Lamia's Flute, Nephilim Flute, Dancing Mad
}}


{{ProConTable
Choosing assists based on which pokes are most important to convert off of might be a key factor you want to think about.
|pros=*'''Damage''' - High attack stat, synergy with [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}, good damage multipliers on his staple braveries and combos ensure Kefka's damage output shines regardless of build.
*'''Range''' - If left unattended, Kefka can create presence anywhere in a stage, whether it's the gradually homing Waggly-Wobbly Firaga or Trine with infinite range.
*'''Mobility''' - One of the strongest Precision Jump users with it's speed and height. Fast fall speed makes air dodges significantly harder to punish. While dash speed is below average, it's more than enough to keep aggressive opponents occupied.
*'''Defensive play''' - Having ways to quickly create distance that is in service of his braveries, Kefka can dictate the pace of a match with reverse ground / air dashes.
*'''Momentum''' - In addition to damage, Kefka is in a great position to take advantage of any hits he gets by casting another Waggly-Wobbly Firaga, making it more difficult to challenge his defense. With Side by Side and LV2 Assist Change, Kefka can also retaliate with Havoc Wing, further cementing his advantage in meter economy.
*'''EX Mode''' - Casting two spells at once greatly amplifies his space control and damage output. Ultima comes out instantly.
|cons=*'''Vulnerable to whiff punishment''' - Many of Kefka's bravery attacks have a long startup that can be punished with assist on reaction, or contested with a Free Air Dash. Despite having a great close range threat with the Scatter-Spray Blizzaga bravery, Kefka is still susceptible to counter attacks if it's dodged.
*'''Assist meter generation on whiff''' - Because Kefka does not have quick low commitment pokes, generating assist meter safely can be very difficult.
*'''EX generation on hit''' - Two of his staple braveries do not produce EX Force, often limiting his EX intake to EX cores, Extra-Crispy Firaga enders and occasional whiff punishes with Lickety-Split Thundagas.
*'''Reversing momentum''' - If the opponent is consistently intercepting Kefka's braveries with assist or offensive approaches, Kefka has to take big risks to stay alive.
*'''Small stages''' - By the same token, smaller stages like M.S. Prima Vista leave less room for Kefka to create space and cast spells safely.
}}


== Overview ==
== Combos (Solo) ==


== Bravery Attacks ==
DC = Dodge Cancel


All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions.
Tap = Circle Button press for Grenade/Bazooka


Scatter-Spray Blizzaga and Lickity-Split Thundaga have different damage multipliers when used during EX mode. These values are listed after the regular values and are highlighted in bold.
LL = Landing Lag


<tabber>
{| class="wikitable"
|-|Twisty-Turny Blizzaga=
|-
{{AbilityInfo
!Combo !! Video
|damage=5 x N, 25 (30+)
|-
|startup=21F
|Grenade Bomb > Ricochet Shot/Jump > Pummel || '''Video'''
|type=Magical
|-
|priority=Ranged Low
|Grenade Bomb 1 Tap > Ragnarok Buster || '''Video'''
|ex=each 15 > 0
|-
|effect=Wall Rush
|Grenade Bomb 2 Tap > Satellite Laser || '''Video'''
|cp=30 (15)
|-
}}
|Shotgun 2 hits (LL) > DC > Pummel || '''Video'''
''[Long] Drop ground-hugging ice. Ice quickly spins while homing.''
|-
 
|Sticky Bomb > HP/BRV || '''Video'''
|-|Scatter-Spray Blizzaga=
|}
{{AbilityInfo
|damage=5, 6 x 6 (41) / '''5, 6 x 6, 6 x 6 (77)
|startup=13F (1st) > 71F (spray)
|type=Magical
|priority=Ranged Mid (1st), Ranged Low (spray)
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Fire large ice chunks that stop in midair and break into smaller pieces.''
 
|-|Extra-Crispy Firaga=
{{AbilityInfo
|damage=each 15, up to 45
|startup=49F
|type=Magical
|priority=Ranged Low
|ex=each 30
|effect=Chase
|cp=30 (15)
}}
''[Mid] Shoot speedy fireball. Splits into 3 parts after firing.''
 
|-|Waggle-Wobbly Firaga=
{{AbilityInfo
|damage=3 x 7 (21)
|startup=59F
|type=Magical
|priority=Ranged Low (small) > Ranged Mid (big)
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Shoot slow fireball. Tenacious homing.''
 
Starts as ranged low priority, then transforms into a ranged mid priority projectile. The projectile will fluctuate between the two priorities until it vanishes.
 
|-|Lickety-Split Thundaga=
{{AbilityInfo
|damage=each (15) / '''(10, EX mode)'''
|startup=35F
|type=Magical
|priority=Ranged Low
|ex=each 30 / 21 (EX mode)
|effect=Chase
|cp=30 (15)
}}
''[Mid] Call down lightning bolts. Farther away, the larger the bolt.''
 
|-|Zap-Trap Thundaga=
{{AbilityInfo
|damage=each (10)
|startup=65F
|type=Magical
|priority=Ranged Low
|ex=each 15
|effect=Chase
|cp=30 (15)
}}
''[Long] Surround foe w/lightning. Press button to call more bolts.''


|-|Meteor=
{{AbilityInfo
|damage=each 15, up to 75
|startup=35F (first appearence)
|type=Magical
|priority=Ranged Low
|ex=each 30
|effect=Chase
|cp=30 (15)
}}
''[Long] Rain fire from the skies that ricochets and flies at foe.''


|-|Ultima=
= Combos (Assist) =
{{AbilityInfo
AC = Assist Chase
|damage=15, 25
DC = Dodge Cancel
|startup=33F > 89F / 1F > 33F (EX mode)
WR = Wall Rush
|type=Magical
|priority=Ranged Mid
|ex=30 > 0
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Cast the ultimate(?) spell. Causes huge blast...eventually.''


</tabber>
Insert Notes and stuff
 
== HP Attacks ==
 
All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground.


<tabber>
<tabber>
|-|Havoc Wing=
|-|Kuja=
{{AbilityInfo
{| class="wikitable sortable"
|damage=-
|-
|startup=51F
! scope=col | Combo
|type=-
! scope=col | Approximate damage (multipliers)
|priority=Melee High
! scope=col | Notes
|ex=0
! scope=col class=unsortable | Video
|effect=Wall Rush
|-
|cp=30 (15)
|Jecht Rush > Ultimate Jecht Shot WR > '''Kuja''' > DC > Jecht Beam > AC > Jecht Stream || ?? || Beam increases critical hit rate for Jecht Stream. || video here
}}
|-
''[Close] Attack with wings. Quick approach, useful vs. any height.''
|Jecht Rush > Jecht Blade WR > '''Kuja''' > DC (diagonal / forward) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Beam increases critical hit rate for Jecht Stream. || another vid
|-
|Jecht Stream > Down 3 > '''Kuja''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || BRV damage. Can fit in Jecht Beam during assist if nearby. || video
|-
|Jecht Stream > Triumphant Grasp WR > '''Kuja''' > AC > Jecht Stream LV3 > HP || ?? || Kuja is too far above Jecht to fit in a Jecht Beam. || videooo
|-
|Jecht Stream > Down 3 > Jecht Beam > '''Kuja''' > Jecht Beam HIT > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || No wall. Delay the assist call until the opponent is not moving as much. || video
|-
|Jecht Stream > Neutral 3 > Jecht Beam > '''Kuja''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall. Good for EX generation. || video
|-
|Jecht Stream Failed 3 > '''Kuja''' (after multi-hit spinning) > last kick HIT > Kuja HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall. || video
|-
|Jecht Stream Failed 3 > '''Kuja''' > Empty chase > assist HIT > AC  > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. Requires wall. || video
|-
|Jecht Stream Failed 3 > '''Kuja HP''' > Chase HP > assist HIT > AC > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires 2 assist bars. || video
|-
|}


|-|Hyperdrive=
{{AbilityInfo
|damage=-
|startup=63F, 91F, 143F (hitbox 3F after button release)
|type=-
|priority=Unblockable
|ex=60
|effect=-
|cp=30 (15)
}}
''[Long] Launch a column of flame along ground. Range depends on length of button hold.''


Only available on the ground.
|-|Tidus=
{| class="wikitable sortable"
|-
! scope=col | Combo
! scope=col | Approximate damage (multipliers)
! scope=col | Notes
! scope=col class=unsortable | Video
|-
|Jecht Rush > Ultimate Jecht Shot WR > '''Tidus''' > DC (neutral) > Free Air Dash > Land > Jecht Rush > Neutral 2 > Failed Up 3* > DC (forward) > Jecht Stream > HP || ?? || High BRV damage with the dodge cancel combo. If near a wall, Tidus can wall rush the opponent too high for the second Jecht Rush. || vid
|-
|Jecht Rush > Ultimate Jecht Shot WR > '''Tidus''' > DC (neutral) > > Free Air Dash > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Less brv damage, but consistent HP wall rush damage with less room for error. || vid
|-
|Jecht Stream > Jecht Blade WR > '''Tidus''' > AC > LV3 Jecht Stream > HP || ?? || Bread-and-butter, nothing fancy. || video
|-
|Jecht Stream > Triumphant Grasp WR > '''Tidus''' > AC > LV3 Jecht Stream > HP || ?? || Bread-and-butter, nothing fancy. || video
|-
|Jecht Stream > Down 3 > Jecht Beam > '''Tidus''' call > Tidus HIT 1 > Jecht Beam HIT > Tidus HIT 2 > DC > AC > Jecht Stream > Jecht Beam  || ?? || No wall. Requires 1 assist bar. EX generation. Call Tidus right after inputting Jecht Beam. For LV3 Jecht Stream, delay Tidus. || vid
|-
|Jecht Stream > Jecht Beam > '''Tidus''' > DC > AC > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall. Sphere-shaped walls can make it easier to send too far for assist to pick up. || vid
|-
|Jecht Rush > Failed Neutral 3 > '''Tidus''' > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. Ground only. Call Tidus right as Jecht's movement stops. || video
|-
|Jecht Stream > Failed Neutral 3 > '''Tidus''' > Empty chase > Tidus HIT > AC > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires wall. || video
|-
|Jecht Stream > Failed Neutral 3 > '''Tidus''' HP >> Chase HP > Opponent dodge > Tidus HP HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall. Requires 2 assist bars. || video
|-
|Jecht Stream > Failed Neutral 3 > '''Tidus''' > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall required, but very difficult / inconsistent without wall. || video
|}


|-|Trine=
|-|Aerith=
{{AbilityInfo
{| class="wikitable sortable"
|damage=-
|-
|startup=73F
! scope=col | Combo
|type=-
! scope=col | Approximate damage (multipliers)
|priority=Ranged High
! scope=col | Notes
|ex=each 21
! scope=col class=unsortable | Video
|effect=-
|-
|cp=30 (15)
|Jecht Rush > Ultimate Jecht Shot WR > '''Aerith''' > DC (neutral) > Land > Ultimate Jecht Shot WR > '''Aerith''' > HP HIT > Aerith HIT >  Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || 3x HP + wall rush damage. Ground only, high damage with a high base bravery build. Perform the second UJS further away, || video
}}
|-
''[Long] Triangular spell appears in the air and attacks from 3 directions.''
|Jecht Rush > Ultimate Jecht Shot WR > '''Aerith''' > DC (neutral) > Land > Ultimate Jecht Shot WR > '''Aerith''' > HP HIT > Aerith HIT >  Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest damage potential. 2x HP + wall rush, with BRV break and 1 HP + wall rush depending on situation. || video
|-
|Jecht Stream > Jecht Blade WR > '''Aerith''' > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Free Air Dash for assist meter. || video
|-
|Jecht Stream > Triumphant Grasp WR > '''Aerith''' > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Free Air Dash for assist meter. || video
|-
|Jecht Stream > Jecht Beam > '''Aerith''' > Jecht Beam HIT > Aerith HIT > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall (direct angle). Call Aerith before Jecht Beam hits. || video
|-
|Jecht Stream Failed 3 > '''Aerith''' > Empty chase > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall required. || video
|-
|Jecht Stream Failed 3 > '''Aerith''' > Chase HP > opponent dodge > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall required. Generates EX with the opponent's dodge. || video
|}


|-|Forsaken Null=
|-|Sephiroth=
{{AbilityInfo
{| class="wikitable sortable"
|damage=-
|-
|startup=89F
! scope=col | Combo
|type=-
! scope=col | Approximate damage (multipliers)
|priority=Ranged High
! scope=col | Notes
|ex=0
! scope=col class=unsortable | Video
|effect=-
|-
|cp=30 (15)
|Jecht Rush > Ultimate Jecht Shot WR > '''Sephiroth''' > DC (neutral) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Time Jecht Beam on the last part of ground BRV assist. || video
}}
|-
''[Long] Triangular spell appears in the air and attacks from 3 directions.''
|Jecht Stream > Jecht Blade WR > '''Sephiroth''' > DC (diagonal/forward) > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 || ?? || Not enough time for Jecht Stream LV3. || video
|-
|Jecht Stream > Triumphant Grasp WR > '''Sephiroth''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Same as Kuja and Tidus. || video
|-
|Jecht Stream > Jecht Beam > '''Sephiroth''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall (direct angle). || video
|-
|Jecht Stream Failed 3 > '''Sephiroth''' (after multi-hit spinning) > last kick HIT > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall. || video
|-
|Jecht Stream Failed 3 > '''Sephiroth''' > Empty chase > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall. || video
|-
|}


</tabber>
|-|Yuna=
All of Yuna assist's wall rushes require a wall and / or ground.


== EX Mode: Power of Destruction! ==
{| class="wikitable sortable"
Effects:
|-
* Regen
! scope=col | Combo
* Critical Boost
! scope=col | Approximate damage (multipliers)
* Glide
! scope=col | Notes
* Exhilarating Magic
! scope=col class=unsortable | Video
|-
|Jecht Rush > Ultimate Jecht Shot WR > '''Yuna''' > DC (side / diagonal) > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Ground only, near wall. || video
|-
|Jecht Stream > Jecht Blade WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? ||
|-
|Jecht Stream > Jecht Blade WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush. ||
|-
|Jecht Stream > Triumphant Grasp WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Same as Jecht Blade route. || video
|-
|Jecht Stream > Triumphant Grasp WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush.
|-
|Jecht Stream > Down 3 > Jecht Beam > '''Yuna''' > Yuna HIT > Jecht Beam HIT > Yuna WR > Jecht Stream > Jecht Blade LV2 || ?? || No wall. Must be close to the ground (lower than Jecht Rush Failed Up 3 DC height) to follow up. || video
|-
|Jecht Stream > Neutral 3 > Jecht Beam > '''Yuna''' > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall (direct angle). || video
|-
|Jecht Stream Failed 3 > '''Yuna''' > Empty chase > Yuna HIT > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall (direct angle) || video
|}


=== Glide ===
|-|Onion Knight=
''[Activate by holding x in midair]
{| class="wikitable sortable"
Increases the magus power within to move freely through the air.''
|-
! scope=col | Combo
! scope=col | Approximate damage (multipliers)
! scope=col | Notes
! scope=col class=unsortable | Video
|-
|Jecht Rush > Ultimate Jecht Shot WR > '''Onion Knight''' > DC (neutral) > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 ||  ?? || Ground only. ||
|-
|Jecht Rush > Ultimate Jecht Shot WR > '''Onion Knight''' > DC (neutral) > Land > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Ground only. Highest BRV damage off of HP. ||
|-
|Jecht Stream > Jecht Blade WR > ''' Onion Knight''' > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. ||
|-
|Jecht Stream > Triumphant Grasp WR > ''' Onion Knight''' > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. ||
|-
|Jecht Stream > Down 3 > Jecht Beam > '''Onion Knight''' > Onion HIT > Jecht Beam HIT > Onion HIT + WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall to follow up ''after'' Onion Knight. Same assist timing as with Tidus. ||
|-
|Jecht Stream > Jecht Beam > '''Onion Knight''' > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall (direct angle). Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. ||
|-
|Jecht Stream Failed 3 > '''Onion Knight''' HP > Chase HP > Opponent dodge > Onion HP HIT > AC > Jecht Stream LV3 || ?? || Combo save. No wall. Requires 2 assist bars. ||
|-
|Jecht Stream Failed 3 > '''Onion Knight''' > Empty chase > Onion HIT > Free Air Dash > Jecht Stream LV3 > Jecht Blade LV2 || Combo save. Requires wall + wall rush. ||
|}


=== Exhilarating Magic ===
|-|Squall=
''[Always active while in EX Mode]
{| class="wikitable sortable"
All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.''
|-
! scope=col | Combo
! scope=col | Approximate damage (multipliers)
! scope=col | Notes
! scope=col class=unsortable | Video
|-
|Jecht Rush > Ultimate Jecht Shot WR > '''Squall''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || The basic combo. Call Squall later than normally to account for his range and speed. ||
|-
|Jecht Stream > Down 3 WR > '''Squall''' > DC > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 || Forgo initial HP wall rush to squeeze in Jecht Beam during assist for extra critical hits. ||
|-
|Jecht Stream > Jecht Blade WR > '''Squall''' > DC > Squall WR > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall and ground nearby. ||
|-
|Jecht Stream Failed 3 > '''Squall''' HP > Empty chase > Squall HP HIT > if WR > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires 2 assist bars. Call Squall before chase prompt and initiate empty chase right before he hits. ||
|}


=== EX Burst: Light of Judgment ===
|-|Ultimecia=
''A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.''
{| class="wikitable sortable"
|-
! scope=col | Combo
! scope=col | Approximate damage (multipliers)
! scope=col | Notes
! scope=col class=unsortable | Video
|-
|'''Jecht Rush''' > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > '''Ultimecia''' > Down 3 WR > Ultimecia HIT WR > '''Jecht Rush''' > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > '''Ultimecia''' > Down 3 WR > Ultimecia HIT WR > '''Jecht Rush''' > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > Neutral 3 > Jecht Blade LV2 || ?? || The signature loop. Highest bravery damage output. Requires 2 assist bars, each assist bar enables another repetition of the dodge cancel solo combo. Ultimecia hits after she has disappeared, circumventing the assist meter lock. ||
|-
|Jecht Stream > Neutral 2 > '''Ultimecia''' > Neutral 3 > Jecht Blade WR > DC > Ultimecia HIT > Jecht Stream > Jecht Blade LV2 || ?? || Call Ultimecia right after inputting Neutral 2. Must be closing in on a wall for the combo to work. ||
|-
|Jecht Stream Failed 3 > '''Ultimecia''' > Chase HP > Opponent dodge > Ultimecia HIT WR > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires wall. Depending on stage position, Ultimecia's hit timing may change. ||
|-
|}


{{burst
|-|Terra=
|damage1=8, 4, 4, 4 (20)
{| class="wikitable sortable"
|damage2=10 x 8 (80) (100 total)
|-
|type=Magical
! scope=col | Combo
}}
! scope=col | Approximate damage (multipliers)  
! scope=col | Notes
! scope=col class=unsortable | Video
|-
|Jecht Stream > Jecht Blade WR > '''Terra''' > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little. ||
|-
|Jecht Stream > Triumphant Grasp WR > '''Terra''' > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little. Jecht Blade after Terra WR works too. ||
|-
|Jecht Stream > Jecht Beam > '''Terra''' > Jecht Beam HIT > Terra HIT WR > DC > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall. Call Terra ''before'' Jecht Beam hits. ||
|}


== Builds ==
Builds here.


<tabber>
|-|Gilgamesh=
|-|Build #1=
Damage multipliers assume Gilgamesh draws Excaliburs. Identical combo structure as with Yuna assist, so all of Gilgamesh's assist's wall rushes require a wall and / or ground.
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}


|-|Build #2=
{| class="wikitable sortable"
{{Build
|-
|hp=
! scope=col | Combo
|cp=
! scope=col | Approximate damage (multipliers)
|brv=
! scope=col | Notes
|atk=
! scope=col class=unsortable | Video
|def=
|-
|luk=
|Jecht Rush > Ultimate Jecht Shot WR > '''Gilgamesh''' > DC (side / diagonal) > Gilgamesh WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Ground only, near wall. || video
|booster=
|-
|setbonus=
|Jecht Stream > Jecht Blade WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? ||
|ast=
|-
|wpn=
|Jecht Stream > Jecht Blade WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush. ||
|hand=
|-
|head=
|Jecht Stream > Triumphant Grasp WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Same as Jecht Blade route. || video
|armor=
|-
|acc1=
|Jecht Stream > Triumphant Grasp WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush.
|acc2=
|-
|acc3=
|Jecht Stream Failed 3 > '''Gilgamesh''' > Empty chase > Gilgamesh HIT WR > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires wall (direct angle) and ground. || video
|acc4=
|}
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}


</tabber>
</tabber>
== Assist ==
Kefka's assist data.
{{012Assist
|type1=BRV
|attack1=Meteor
|startup1=35F
|position1=Ground
|spawn1=Player
|damage1=15 each (up to 75)
|effect1=Chase
|type2=BRV
|attack2=Extra-Crispy Firaga
|startup2=49F
|position2=Air
|spawn2=Opponent
|damage2=15 each (up to 45)
|effect2=Chase
|type3=HP
|attack3=Hyperdrive
|startup3=143F
|position3=Ground
|spawn3=Opponent
|damage3=-
|effect3=Chase
|type4=HP
|attack4=Havoc Wing
|startup4=51F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}

Revision as of 06:45, 20 February 2024


Overview

Laguna has very few solo combos he can make use of and instead relies mostly on stray hitconfirms depending on the assist he's using. It's important knowing which hitconfirms you gain or lose/become harder with the assist picked.

Choosing assists based on which pokes are most important to convert off of might be a key factor you want to think about.

Combos (Solo)

DC = Dodge Cancel

Tap = Circle Button press for Grenade/Bazooka

LL = Landing Lag

Combo Video
Grenade Bomb > Ricochet Shot/Jump > Pummel Video
Grenade Bomb 1 Tap > Ragnarok Buster Video
Grenade Bomb 2 Tap > Satellite Laser Video
Shotgun 2 hits (LL) > DC > Pummel Video
Sticky Bomb > HP/BRV Video


Combos (Assist)

AC = Assist Chase DC = Dodge Cancel WR = Wall Rush

Insert Notes and stuff

Combo Approximate damage (multipliers) Notes Video
Jecht Rush > Ultimate Jecht Shot WR > Kuja > DC > Jecht Beam > AC > Jecht Stream ?? Beam increases critical hit rate for Jecht Stream. video here
Jecht Rush > Jecht Blade WR > Kuja > DC (diagonal / forward) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Beam increases critical hit rate for Jecht Stream. another vid
Jecht Stream > Down 3 > Kuja > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? BRV damage. Can fit in Jecht Beam during assist if nearby. video
Jecht Stream > Triumphant Grasp WR > Kuja > AC > Jecht Stream LV3 > HP ?? Kuja is too far above Jecht to fit in a Jecht Beam. videooo
Jecht Stream > Down 3 > Jecht Beam > Kuja > Jecht Beam HIT > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? No wall. Delay the assist call until the opponent is not moving as much. video
Jecht Stream > Neutral 3 > Jecht Beam > Kuja > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Requires wall. Good for EX generation. video
Jecht Stream Failed 3 > Kuja (after multi-hit spinning) > last kick HIT > Kuja HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Combo save. No wall. video
Jecht Stream Failed 3 > Kuja > Empty chase > assist HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Combo save. Requires wall. video
Jecht Stream Failed 3 > Kuja HP > Chase HP > assist HIT > AC > Jecht Stream > Jecht Blade LV2 ?? Combo save. Requires 2 assist bars. video
Combo Approximate damage (multipliers) Notes Video
Jecht Rush > Ultimate Jecht Shot WR > Tidus > DC (neutral) > Free Air Dash > Land > Jecht Rush > Neutral 2 > Failed Up 3* > DC (forward) > Jecht Stream > HP ?? High BRV damage with the dodge cancel combo. If near a wall, Tidus can wall rush the opponent too high for the second Jecht Rush. vid
Jecht Rush > Ultimate Jecht Shot WR > Tidus > DC (neutral) > > Free Air Dash > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 ?? Less brv damage, but consistent HP wall rush damage with less room for error. vid
Jecht Stream > Jecht Blade WR > Tidus > AC > LV3 Jecht Stream > HP ?? Bread-and-butter, nothing fancy. video
Jecht Stream > Triumphant Grasp WR > Tidus > AC > LV3 Jecht Stream > HP ?? Bread-and-butter, nothing fancy. video
Jecht Stream > Down 3 > Jecht Beam > Tidus call > Tidus HIT 1 > Jecht Beam HIT > Tidus HIT 2 > DC > AC > Jecht Stream > Jecht Beam ?? No wall. Requires 1 assist bar. EX generation. Call Tidus right after inputting Jecht Beam. For LV3 Jecht Stream, delay Tidus. vid
Jecht Stream > Jecht Beam > Tidus > DC > AC > Jecht Stream > Jecht Blade LV2 ?? Requires wall. Sphere-shaped walls can make it easier to send too far for assist to pick up. vid
Jecht Rush > Failed Neutral 3 > Tidus > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Combo save. Ground only. Call Tidus right as Jecht's movement stops. video
Jecht Stream > Failed Neutral 3 > Tidus > Empty chase > Tidus HIT > AC > Jecht Stream > Jecht Blade LV2 ?? Combo save. Requires wall. video
Jecht Stream > Failed Neutral 3 > Tidus HP >> Chase HP > Opponent dodge > Tidus HP HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Combo save. No wall. Requires 2 assist bars. video
Jecht Stream > Failed Neutral 3 > Tidus > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Combo save. No wall required, but very difficult / inconsistent without wall. video
Combo Approximate damage (multipliers) Notes Video
Jecht Rush > Ultimate Jecht Shot WR > Aerith > DC (neutral) > Land > Ultimate Jecht Shot WR > Aerith > HP HIT > Aerith HIT > Jecht Rush LV3 > Ultimate Jecht Shot LV2 ?? 3x HP + wall rush damage. Ground only, high damage with a high base bravery build. Perform the second UJS further away, video
Jecht Rush > Ultimate Jecht Shot WR > Aerith > DC (neutral) > Land > Ultimate Jecht Shot WR > Aerith > HP HIT > Aerith HIT > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 ?? Highest damage potential. 2x HP + wall rush, with BRV break and 1 HP + wall rush depending on situation. video
Jecht Stream > Jecht Blade WR > Aerith > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 ?? Free Air Dash for assist meter. video
Jecht Stream > Triumphant Grasp WR > Aerith > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 ?? Free Air Dash for assist meter. video
Jecht Stream > Jecht Beam > Aerith > Jecht Beam HIT > Aerith HIT > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 ?? Requires wall (direct angle). Call Aerith before Jecht Beam hits. video
Jecht Stream Failed 3 > Aerith > Empty chase > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 ?? Combo save. No wall required. video
Jecht Stream Failed 3 > Aerith > Chase HP > opponent dodge > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 ?? Combo save. No wall required. Generates EX with the opponent's dodge. video
Combo Approximate damage (multipliers) Notes Video
Jecht Rush > Ultimate Jecht Shot WR > Sephiroth > DC (neutral) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Time Jecht Beam on the last part of ground BRV assist. video
Jecht Stream > Jecht Blade WR > Sephiroth > DC (diagonal/forward) > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 ?? Not enough time for Jecht Stream LV3. video
Jecht Stream > Triumphant Grasp WR > Sephiroth > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Same as Kuja and Tidus. video
Jecht Stream > Jecht Beam > Sephiroth > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Requires wall (direct angle). video
Jecht Stream Failed 3 > Sephiroth (after multi-hit spinning) > last kick HIT > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Combo save. No wall. video
Jecht Stream Failed 3 > Sephiroth > Empty chase > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? Requires wall. video

All of Yuna assist's wall rushes require a wall and / or ground.

Combo Approximate damage (multipliers) Notes Video
Jecht Rush > Ultimate Jecht Shot WR > Yuna > DC (side / diagonal) > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 ?? Ground only, near wall. video
Jecht Stream > Jecht Blade WR > Yuna > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 ??
Jecht Stream > Jecht Blade WR > Yuna > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 ?? Highest bravery damage output off of HP wall rush.
Jecht Stream > Triumphant Grasp WR > Yuna > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 ?? Same as Jecht Blade route. video
Jecht Stream > Triumphant Grasp WR > Yuna > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 ?? Highest bravery damage output off of HP wall rush.
Jecht Stream > Down 3 > Jecht Beam > Yuna > Yuna HIT > Jecht Beam HIT > Yuna WR > Jecht Stream > Jecht Blade LV2 ?? No wall. Must be close to the ground (lower than Jecht Rush Failed Up 3 DC height) to follow up. video
Jecht Stream > Neutral 3 > Jecht Beam > Yuna > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 ?? Requires wall (direct angle). video
Jecht Stream Failed 3 > Yuna > Empty chase > Yuna HIT > Free Air Dash > Jecht Stream > Jecht Blade LV2 ?? Requires wall (direct angle) video

Combo Approximate damage (multipliers) Notes Video
Jecht Rush > Ultimate Jecht Shot WR > Onion Knight > DC (neutral) > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 ?? Ground only.
Jecht Rush > Ultimate Jecht Shot WR > Onion Knight > DC (neutral) > Land > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 ?? Ground only. Highest BRV damage off of HP.
Jecht Stream > Jecht Blade WR > Onion Knight > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 ?? Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes.
Jecht Stream > Triumphant Grasp WR > Onion Knight > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 ?? Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes.
Jecht Stream > Down 3 > Jecht Beam > Onion Knight > Onion HIT > Jecht Beam HIT > Onion HIT + WR > Jecht Stream LV3 > Jecht Blade LV2 ?? Requires wall to follow up after Onion Knight. Same assist timing as with Tidus.
Jecht Stream > Jecht Beam > Onion Knight > Free Air Dash > Jecht Stream > Jecht Blade LV2 ?? Requires wall (direct angle). Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes.
Jecht Stream Failed 3 > Onion Knight HP > Chase HP > Opponent dodge > Onion HP HIT > AC > Jecht Stream LV3 ?? Combo save. No wall. Requires 2 assist bars.
Jecht Stream Failed 3 > Onion Knight > Empty chase > Onion HIT > Free Air Dash > Jecht Stream LV3 > Jecht Blade LV2 Combo save. Requires wall + wall rush.
Combo Approximate damage (multipliers) Notes Video
Jecht Rush > Ultimate Jecht Shot WR > Squall > AC > Jecht Stream LV3 > Jecht Blade LV2 ?? The basic combo. Call Squall later than normally to account for his range and speed.
Jecht Stream > Down 3 WR > Squall > DC > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 Forgo initial HP wall rush to squeeze in Jecht Beam during assist for extra critical hits.
Jecht Stream > Jecht Blade WR > Squall > DC > Squall WR > Jecht Stream > Jecht Blade LV2 ?? Requires wall and ground nearby.
Jecht Stream Failed 3 > Squall HP > Empty chase > Squall HP HIT > if WR > Jecht Stream > Jecht Blade LV2 ?? Combo save. Requires 2 assist bars. Call Squall before chase prompt and initiate empty chase right before he hits.
Combo Approximate damage (multipliers) Notes Video
Jecht Rush > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > Ultimecia > Down 3 WR > Ultimecia HIT WR > Jecht Rush > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > Ultimecia > Down 3 WR > Ultimecia HIT WR > Jecht Rush > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > Neutral 3 > Jecht Blade LV2 ?? The signature loop. Highest bravery damage output. Requires 2 assist bars, each assist bar enables another repetition of the dodge cancel solo combo. Ultimecia hits after she has disappeared, circumventing the assist meter lock.
Jecht Stream > Neutral 2 > Ultimecia > Neutral 3 > Jecht Blade WR > DC > Ultimecia HIT > Jecht Stream > Jecht Blade LV2 ?? Call Ultimecia right after inputting Neutral 2. Must be closing in on a wall for the combo to work.
Jecht Stream Failed 3 > Ultimecia > Chase HP > Opponent dodge > Ultimecia HIT WR > Jecht Stream > Jecht Blade LV2 ?? Combo save. Requires wall. Depending on stage position, Ultimecia's hit timing may change.
Combo Approximate damage (multipliers) Notes Video
Jecht Stream > Jecht Blade WR > Terra > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 ?? Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little.
Jecht Stream > Triumphant Grasp WR > Terra > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 ?? Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little. Jecht Blade after Terra WR works too.
Jecht Stream > Jecht Beam > Terra > Jecht Beam HIT > Terra HIT WR > DC > Jecht Stream > Jecht Blade LV2 ?? Requires wall. Call Terra before Jecht Beam hits.

Damage multipliers assume Gilgamesh draws Excaliburs. Identical combo structure as with Yuna assist, so all of Gilgamesh's assist's wall rushes require a wall and / or ground.

Combo Approximate damage (multipliers) Notes Video
Jecht Rush > Ultimate Jecht Shot WR > Gilgamesh > DC (side / diagonal) > Gilgamesh WR > Jecht Stream LV3 > Jecht Blade LV2 ?? Ground only, near wall. video
Jecht Stream > Jecht Blade WR > Gilgamesh > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 ??
Jecht Stream > Jecht Blade WR > Gilgamesh > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 ?? Highest bravery damage output off of HP wall rush.
Jecht Stream > Triumphant Grasp WR > Gilgamesh > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 ?? Same as Jecht Blade route. video
Jecht Stream > Triumphant Grasp WR > Gilgamesh > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 ?? Highest bravery damage output off of HP wall rush.
Jecht Stream Failed 3 > Gilgamesh > Empty chase > Gilgamesh HIT WR > Free Air Dash > Jecht Stream > Jecht Blade LV2 ?? Combo save. Requires wall (direct angle) and ground. video