Dodge (Dissidia 012) and Dissidia 012 Final Fantasy: Difference between pages

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Dodge is a gameplay mechanic in Dissidia 012.
[[Category:Dissidia 012 Final Fantasy]]


= Overview =
Dissidia 012 [duodecim] Final Fantasy is an action role-playing game developed by Square-Enix that was released for PlayStation Portable in 2011.
 
Dodge is one of the game's defensive options that is used to evade against incoming attacks. After equipping the two basic abilities, players can perform a burst of movement by pressing R + X  that has 20 frames of invincibility (at 60 FPS).
 
Ground dodge has a few different versions depending on the directional input, while air dodge functions identically regardless of input. However, air dodge can move the character in a variety of different directions.
 
Dodging is a crucial defensive technique in competitive play, as it allows characters to make attacks safer to use, create openings against the opponent's attacks, generate assist meter more quickly and otherwise survive dire situations. Many attacks can be cancelled into a dodge earlier than other actions, making it one of the most accessible defensive mechanics in the game. And because of the invincibility provided by other abilities, it is also one of the most powerful defensive mechanics overall.
 
Being able to facilitate favorable situations both with dodges and against them can greatly influence a character's ability to compete. [[Movement_Speed_Ranking_(Dissidia_012)#Fall_Speed_Ratio_After_a_Dodge|'''Fall speed after a dodge''']] directly impacts air dodges' safety, while the safety of acting out of a dodge is impacted by characters' individual repertoire.
 
Concepts such as dodge punishment and variable dodge timing become important at higher levels of play and the defensive [[Blodge|'''blodge''']] technique combines both dodging and blocking for even stronger defensive play.


<div style="display:inline-table; vertical-align:top;">
{| class="wikitable"
{| class="wikitable"
|-
|-
! Ability !! CP (Mastered) !! AP || Description
!colspan="3"|Playable characters
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Warrior_of_Light_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-wol.png]</p> </div> [[Warrior of Light (Dissidia 012)|Warrior of Light]]||<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Garland_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-garland.png]</p> </div> [[Garland (Dissidia 012)|Garland]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Firion_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-firion.png]</p> </div> [[Firion (Dissidia 012)|Firion]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/The_Emperor_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-empy.png]</p> </div> [[The Emperor (Dissidia 012)|The Emperor]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Onion_Knight_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-ok.png]</p> </div> [[Onion Knight (Dissidia 012)|Onion Knight]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Cloud_of_Darkness_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-cod.png]</p> </div> [[Cloud of Darkness (Dissidia 012)|Cloud of Darkness]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Cecil_Harvey_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-cecil.png]</p> </div> [[Cecil Harvey (Dissidia 012)|Cecil Harvey]]|| <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Golbez_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-golbez.png]</p> </div> [[Golbez (Dissidia 012)|Golbez]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Kain_Highwind_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-kain.png]</p> </div> [[Kain Highwind (Dissidia 012)|Kain Highwind]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Bartz_Klauser_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-bartz.png]</p> </div> [[Bartz Klauser (Dissidia 012)|Bartz Klauser]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Exdeath_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-exd.png]</p> </div> [[Exdeath (Dissidia 012)|Exdeath]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Gilgamesh_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-gilgamesh.png]</p> </div> [[Gilgamesh (Dissidia 012)|Gilgamesh]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Terra_Branford_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-terra.png]</p> </div> [[Terra Branford (Dissidia 012)|Terra Branford]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Kefka_Palazzo_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-kefka.png]</p> </div> [[Kefka Palazzo (Dissidia 012)|Kefka Palazzo]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Cloud_Strife_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-cloud.png]</p> </div> [[Cloud Strife (Dissidia 012)|Cloud Strife]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Sephiroth_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-sephi.png]</p> </div> [[Sephiroth (Dissidia 012)|Sephiroth]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Tifa_Lockhart_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-tifa.png]</p> </div> [[Tifa Lockhart (Dissidia 012)|Tifa Lockhart]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Squall_Leonhart_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-squall.png]</p> </div> [[Squall Leonhart (Dissidia 012)|Squall Leonhart]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Ultimecia_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-ulti.png]</p> </div> [[Ultimecia (Dissidia 012)|Ultimecia]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Laguna_Loire_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-laguna.png]</p> </div> [[Laguna Loire (Dissidia 012)|Laguna Loire]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Zidane_Tribal_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-zidane.png]</p> </div> [[Zidane Tribal (Dissidia 012)|Zidane Tribal]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Kuja_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-kuja.png]</p> </div> [[Kuja (Dissidia 012)|Kuja]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Tidus_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-tidus.png]</p> </div> [[Tidus (Dissidia 012)|Tidus]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Jecht_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-jecht.png]</p> </div> [[Jecht (Dissidia 012)|Jecht]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Yuna_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-yuna.png]</p> </div> [[Yuna (Dissidia 012)|Yuna]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Shantotto_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-totto.png]</p> </div> [[Shantotto (Dissidia 012)|Shantotto]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Prishe_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-prishe.png]</p> </div> [[Prishe (Dissidia 012)|Prishe]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Vaan_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-vaan.png]</p> </div> [[Vaan (Dissidia 012)|Vaan]]|| <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Gabranth_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-gab.png]</p> </div> [[Gabranth (Dissidia 012)|Gabranth]]
|-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Lightning_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-light.png]</p> </div> [[Lightning (Dissidia 012)|Lightning]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Aerith_Gainsborough_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-aerith.png]</p> </div> [[Aerith_Gainsborough_(Dissidia 012)|Aerith]]
|-
|-
|Ground Evasion || 10 (5) || 50 || On the ground, push R + X to dodge opponent's attack.
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Feral_Chaos_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-fc.png]</p> </div> [[Feral Chaos (Dissidia 012)|Feral Chaos]] || [[Chaos (Dissidia 012)|Chaos]]
|-
|-
|Midair Evasion || 10 (5) || 50 || In the air, push R + X to dodge opponent's attack.
|}
|}
</div>


== Ground Dodge (Neutral / Backward) ==
<div style=display:inline-table>
{|class="wikitable"
{| class="wikitable sortable"
! Invincibility !! Attack<br>cancelable !! Total duration
|-
!colspan="1"|Navigation
|-
|-
|1~20F || 29F || 56F
|[[Abilities (Dissidia 012)|'''Abilities''']]
|}
|-
 
|[[Aerial Recovery (Dissidia 012)|'''Aerial Recovery''']]
A dodge that performs a backstep maneuver. This dodge can be done by pressing R + X without directional input (hence the "neutral" dodge).
|-
 
|[[Assist (Dissidia 012)|'''Assist''']]
Because the neutral dodge has the earliest attack cancel window, it is often used to whiff attacks in quick succession for assist meter. Assist combos also benefit from this (e.g. {{012squ}}'s repeated Thunder Barret) and of course, attacks with frame 1 block can defend while the invincibility from Evasion Boost is still in effect. This is the only ground dodge that allows it without Precision Evasion.
|-
 
|[[Attack Priority (Dissidia 012)|'''Attack Priority''']]
== Ground Dodge (Side) ==
|-
{|class="wikitable"
|[[Block (Dissidia 012)|'''Block''']]
! Invincibility !! Attack<br>cancelable !! Total duration
|-
|[[Blodge|'''Blodge''']]
|-
|[[Bravery_(Dissidia_012)|'''Bravery''']]
|-
|[[Chase (Dissidia 012)|'''Chase''']]
|-
|[[CP Glitch (Dissidia 012)|'''CP Glitch''']]
|-
|[[Customisation Guide for Online Battles (Dissidia 012)|'''Customisation Guide (Online VS.)''']]
|-
|[[Damage Formula (Dissidia 012)|'''Damage Formula''']]
|-
|[[Dash (Dissidia 012)|'''Dash''']]
|-
|[[Dodge (Dissidia 012)|'''Dodge''']]
|-
|[[Dash feint|'''Dash feint''']]
|-
|[[EX_(Dissidia_012)|'''EX''']]
|-
|[[Japan Ranked (DDFF)|'''Japan Ranked''']]
|-
|-
|1~20F || 43F || 56F
|[[Landing lag|'''Landing lag''']]
|}
 
== Ground Dodge (Forward) ==
{|class="wikitable"
! Invincibility !! Attack <br>cancelable !! Dodge / block <br>cancelable !! Total duration
|-
|-
|1~20F || 41F || 57F || 78F
|[[Lock Off|'''Lock Off''']]
|}
 
A dodge that jumps over the opponent, effective at avoiding grounded attacks with little to no vertical reach.
 
The total distance travelled is relatively short and once the vertical peak has been reached, the momentum will drastically slow down. That makes this one of the easier dodges to punish as it is less demanding in range, positioning and movement overall.
 
Punishing this dodge in ground-to-ground interactions requires committing to an anti-air attack or jumping, but the latter option also has significantly less risk.
 
== Air Dodge ==
 
{|class="wikitable"
! Invincibility !! Attack<br>cancelable !! Total duration
|-
|-
|1~20F || 29F || 56F
|[[Movement Speed Ranking (Dissidia 012)|'''Movement Speed Ranking''']]
|}
 
== Ground / Midair Evasion Boost ==
 
{| class="wikitable"
|-
|-
! Ability !! CP (Mastered) !! AP || Description
|[[Online Play (Dissidia 012)|'''Online Play''']]
|-
|-
| Ground Evasion Boost || 20 (10) || 100 || Increase movement distance for ground evasion.<br>Must enable Ground Evasion.
|[[PPSSPP Online Setup (PC)|'''PPSSPP Online Setup (PC)''']]
|-
|-
| Midair Evasion Boost || 20 (10) || 100 || Increase movement distance for midair evasion.<br>Must enable Midair Evasion.
|[[Summons_(Dissidia_012)|'''Summons''']]
|}
 
[[Abilities_(Dissidia_012)#Basic_Abilities-0|'''Basic ability.''']]
 
Increases dodge distance by 2m. Both ground and midair boosts are staple picks as the increased movement helps evading attacks more consistently regardless of remaining invincibility.
 
However, equipping ground evasion boost is not as important in air oriented match-ups where dodging on the ground may not happen often.
 
== Evasion Boost ==
 
{| class="wikitable"
|-
|-
! CP (Mastered) !! AP || Description
|[[Tier List (Dissidia 012)|'''Tier list''']]
|-
|-
|20 (10) || 100 || Increase duration of invincibility after evasion.
|[[Tournament Rules (Dissidia 012)|'''Tournament Rules''']]
|}
 
[[Abilities_(Dissidia_012)#Basic_Abilities-0|'''Basic ability.''']]
 
Evasion Boost doubles the invincibility time of all dodges from 20 frames to 40 frames.
 
The generous invincibility provided by this ability has had rippling effects in competitive play. Dodges have a much smaller window for any guaranteed punishment, bolstering defense for many characters while also restricting options for the attacker.
 
For one, this enables gapless defense for characters with defensive attacks such as {{012exd}}, {{012seph}} and {{012jec}} when cancelled out of a neutral ground dodge or any air dodge. And HP attacks that can punish air dodges such as {{012lag}}'s Ragnarok Blade now struggle to connect at all and presents a bigger risk to the user.
 
Because of Evasion Boost, dodge punishment is more difficult and risky across the board, but defending against attacks with strong tracking or projectiles also becomes a lot more reliable.
 
That is not to say dodging is entirely safe, far from it. However, much of Dissidia 012's established defensive gameplay can be attributed to the nature of dodge and the invincibility granted by this ability. Unfortunately, enforcing a ban on Evasion Boost can negatively impact tournament logistics - This is not an ability that that can be viewed in equipment briefing prior to a fight and the in-game battle information does not notify either player about it. As such, monitoring the use of this ability can be time consuming.
 
Evasion Boost remains a part of Dissidia 012's competitive play, but recent years have also had players engage in fights with mutual agreement of not using it.
 
= Precision Evasion =
{|class="wikitable"
! CP (Mastered) !! AP !! Description
|-
|-
|90 (45) || 200 || Evasions are more effective when well-timed.
|[[Wall Rush (Dissidia 012 Final Fantasy)|'''Wall Rush''']]
|}
|}
 
</div>
If an attack is dodged within the first 4 frames of the dodge, this [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''extra ability''']] extends invincibility to the end of a dodge.
 
This means any character can act out of a dodge without a gap of vulnerability dodges usually have. Another dodge can be performed and it will be invincible, though it cannot trigger another Precision Evasion this way. Regular blocks are technically possible as well, but a more common application of guarding is seen with characters who possess an attack with frame 1 block properties. {{012wol}}'s Shield of Light, {{012cod}}'s [Wrath] Particle Beam and {{012jec}}'s Jecht Block all take advantage of this well.
 
= Dodge punishment =

Revision as of 00:01, 15 January 2024