Cloud of Darkness (Dissidia 012): Difference between revisions

From Dissidia Wiki
(→‎EX Mode: added name)
(Adjusted sections. Added build.)
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== Overview ==
= Overview =
Cloud of Darkness is a playable character in Dissidia 012.
Cloud of Darkness is a playable character in Dissidia 012.


== Bravery Attacks ==
= Bravery Attacks =


=== Ground ===
== Ground ==


All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
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=== Aerial ===
== Aerial ==


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== HP Attacks ==
= HP Attacks =


=== Ground ===
== Ground ==


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=== Aerial ===
== Aerial ==


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== EX Mode: Flood of Darkness! ==
= EX Mode: Flood of Darkness! =
Effects:
Effects:
* Regen
* Regen
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* Null Particle Beam
* Null Particle Beam


=== Null Particle Beam ===
== Null Particle Beam ==
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''


=== EX Burst: Ultra Particle Beam ===
== EX Burst: Ultra Particle Beam ==
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''


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<tabber>
|-|Build #1=
|-|Damage (Seal of Lufenia)=
{{Build
{{Build
|hp=
|hp=11799
|cp=
|cp=495
|brv=
|brv=957
|atk=
|atk=179
|def=
|def=182
|luk=
|luk=61
|booster=
|booster=x1.3
|setbonus=
|setbonus=Seal of Lufenia
|ast=
|ast={{012jec}}
|wpn=
|wpn=Cleaver
|hand=
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=
|head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=
|armor=Lufenian Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1=
|acc1={{accbas}} Hyper Ring
|acc2=
|acc2={{accbas}} Battle Hammer
|acc3=
|acc3={{accboo}} Pre-EX Revenge
|acc4=
|acc4={{accsp}} Green Gem
|acc5=
|acc5={{accsp}} White Gem
|acc6=
|acc6={{accsp}} Hero's Spirit
|acc7=
|acc7={{accsp}} Hero's Essence
|acc8=
|acc8={{accsp}} Tenacious Attacker
|acc9=
|acc9={{accsp}} Glutton
|acc10=
|acc10={{accsp}} Miracle Shoes
|summon=
|summon=None
}}
}}
Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate.


|-|Build #2=
|-|Build #2=
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</tabber>
</tabber>


== Assist ==
= Assist =


Cloud of Darkness' assist data.
== Cloud of Darkness' assist data ==


{{012Assist
{{012Assist
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}}
}}


Kuja and Exdeath assist are good.
== Assists ==
 
{{012kuja}}, {{012jec}} and {{012exd}} assists are good.

Revision as of 01:18, 26 March 2024


Info
Name Cloud of Darkness (暗闇の雲)
Original game Final Fantasy III
Weapon Poles, Rods, Staves, Thrown Weapons
Armor Bangles, Clothing, Hats, Hairpins, Robes
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 85 (Slow)
Fall Speed 109 (Very Slow)
Fall Speed Ratio After Dodge 45 (Slowest)
Exclusive weapons Calcite Staff, Bizarre Staff, Everdark
Strengths Weaknesses

Overview

Cloud of Darkness is a playable character in Dissidia 012.

Bravery Attacks

Ground

All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 7, 7 (21) 13F / 33F / 53F Physical Melee Low each 9 -- (30)


Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 8, 8, 14 (30) +4F Physical Melee Low 90 Chase --
Followup 2 12 x 4 (48) +4F Physical Melee Low 0 Wall Rush --
Followup 3 4 x 3 (12) +34F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 28 +4F Physical Melee Low 0 Wall Rush --
Followup 2 3 x 8, 16 (40) +8F Physical Melee Mid 84 -- --
Followup 3 3 x 6 (18) +12F Magical Ranged Mid 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Aerial

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 30 +2F Physical Melee Low 60 Chase --
Followup 2 3 x 10, 10 (40) +4F Physical Melee Low 90 -- --
Followup 3 each (8) +12F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 10, 20 (30) +10F Physical Melee Low 30 Wall Rush --
Followup 2 28 +10F Physical Melee Low 0 Wall Rush --
Followup 3 each (3) +10F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 9 (9) 39F Magical Ranged High 87 - 30 (15)
[Close] Fire columns of darkness around self. Short range, fast deployment.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 61F - Ranged High 0 Wall Rush 30 (15)
[Long] Fire wall of force straight ahead. Great vs. flank attacks.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 83F - Ranged High each 30 - 30 (15)
[Long] Fire force bursts at foe. Slow start, homes for long time.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 61F - Ranged High 0 Wall Rush, Dodge 30 (15)
[Dodge] Hide, then fire beam cannon. Evades on start.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87 Block 30 (15)
[Block] Create force shield. If block succeeds, attacks HP.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 63F / 73F *1 - Ranged High each 60 - 30 (15)

[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.

  • When charging, hitbox appears in 3 frames after button release.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 8 (16) 63F Magical Melee High 24 Wall Rush 30 (15)
[Mid] Fire huge particle beam. Very accurate and powerful.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 83F - Ranged High 0 Wall Rush 30 (15)
[Long] Salvo of force bursts. Ends if they hit the ground.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87 Block 30 (15)
[Block] Create force of shield. If block succeeds, attacks HP.

EX Mode: Flood of Darkness!

Effects:

  • Regen
  • Critical Boost
  • Null Particle Beam

Null Particle Beam

[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.

EX Burst: Ultra Particle Beam

A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.

Damage multiplier (initial) Damage multiplier (rest) Type
2 x 4 (8) 7 x 14 (106 total) Magical

Builds

Builds here.

Stats
HP 11799
CP 495
BRV 957
ATK 179
DEF 182
LUK 61
Max Booster x1.3
Special Effect: Seal of Lufenia
Equipment
Assist Jecht
Weapon Cleaver
Hand Lufenian Dirk (CP Glitch)
Head Lufenian Headband (CP Glitch)
Armor Lufenian Vest (CP Glitch)
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png Pre-EX Revenge
Accessory 4 accessory_special.png Green Gem
Accessory 5 accessory_special.png White Gem
Accessory 6 accessory_special.png Hero's Spirit
Accessory 7 accessory_special.png Hero's Essence
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png Miracle Shoes
Summon None


Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Cloud of Darkness' assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Tentacle of Pain 37F Ground Opponent 7, 7, 12 x 4 (62) Wall Rush
BRV Tentacle of Suffering 37F Air Opponent 3 x 10, 10 (40) Chase
HP [Anti-air] Particle Beam 39F Ground Opponent 1 x 9 (9) Chase
HP [Fusillade] Particle Beam 83F Air Opponent - Wall Rush

Assists

Kuja, Jecht and Exdeath assists are good.