Kefka Palazzo (Dissidia 012) and Bravery (Dissidia 012): Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
''Bravery'' is a gameplay mechanic in Dissidia 012.


{{CharacterInfo
= Overview =
|name=Kefka Palazzo (ケフカ・パラッツォ)
Bravery is one of the core gameplay elements that is directly tied to the game's damage systems. Indicated by a number above the character's health bar, bravery represents how much damage an [[HP_(Dissidia_012)|'''HP attack''']] will inflict if it connects with the opponent. This number is fundamentally influenced by connecting bravery attacks on the opponent and sustaining bravery attacks by the opponent. Other factors such as equipment, character's level, summons and banish traps also influence bravery.
|origin=Final Fantasy VI
|weapon=Instruments, Poles, Rods, Staves
|armor=Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes
|atk=111 (High)
|def=110 (Low)
|runspeed=11.5 (Very Slow)
|dash=81 (Below Average)
|fall=67 (Fast)
|fallr=13 (Fastest)
|exclusives=Lamia's Flute, Nephilim Flute, Dancing Mad
}}


{{ProConTable
== Bravery Attack ==
|pros=*'''Damage''' - High attack stat, synergy with [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}, good damage multipliers on his staple braveries and combos ensure Kefka's damage output shines regardless of build.
These are attacks performed by pressing Circle that raise the character's bravery when they connect on the opponent. The characteristics of these attacks can vary greatly between characters, but fast speed and low priority are very common traits.
*'''Range''' - If left unattended, Kefka can create presence anywhere in a stage, whether it's the gradually homing Waggly-Wobbly Firaga or Trine with infinite range.
*'''Mobility''' - One of the strongest Precision Jump users with it's speed and height. Fast fall speed makes air dodges significantly harder to punish. While dash speed is below average, it's more than enough to keep aggressive opponents occupied.
*'''Defensive play''' - Having ways to quickly create distance that is in service of his braveries, Kefka can dictate the pace of a match with reverse ground / air dashes.
*'''Momentum''' - In addition to damage, Kefka is in a great position to take advantage of any hits he gets by casting another Waggly-Wobbly Firaga, making it more difficult to challenge his defense. With Side by Side and LV2 Assist Change, Kefka can also retaliate with Havoc Wing, further cementing his advantage in meter economy.
*'''EX Mode''' - Casting two spells at once greatly amplifies his space control and damage output. Ultima comes out instantly.
|cons=*'''Vulnerable to whiff punishment''' - Many of Kefka's bravery attacks have a long startup that can be punished with assist on reaction, or contested with a Free Air Dash. Despite having a great close range threat with the Scatter-Spray Blizzaga bravery, Kefka is still susceptible to counter attacks if it's dodged.
*'''Assist meter generation on whiff''' - Because Kefka does not have quick low commitment pokes, generating assist meter safely can be very difficult.
*'''EX generation on hit''' - Two of his staple braveries do not produce EX Force, often limiting his EX intake to EX cores, Extra-Crispy Firaga enders and occasional whiff punishes with Lickety-Split Thundagas.
*'''Reversing momentum''' - If the opponent is consistently intercepting Kefka's braveries with assist or offensive approaches, Kefka has to take big risks to stay alive.
*'''Small stages''' - By the same token, smaller stages like M.S. Prima Vista leave less room for Kefka to create space and cast spells safely.
}}


== Overview ==
Bravery attacks cannot end a match by themselves. However, since they affect the damage inflicted by HP attacks, their properties and application play a vital role in defining a character's strength in gameplay. Each character page goes into detail about these attacks.
Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe.  


By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position.
As many bravery attacks have low priority, they will lose to [[Block_(Dissidia_012)|'''blocking''']] and cause the character to be vulnerable to a counter attack. This is a fundamental aspect of the game - Players are encouraged to raise the bravery with attacks that are difficult to react to and defend against them.


Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential.
Each character has three slots available for equipping bravery attacks performed on the ground and another three slots for bravery attacks performed in the air. Characters such as {{012cec}} and {{012lig}} can equip more through their dynamic loadouts (Dark Knight and Paradigm Shift respectively), but using them requires changing into it while fighting. Some characters such as {{012wol}} and {{012clo}} can equip followup attacks that deal HP damage, while {{012pri}} can equip an additional bravery attack followup of player's choice.
He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable, but he doesn't rely on it to the extent that characters like {{012clo}}, {{012zid}} and {{012tid}} do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers.


Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as {{012lig}} or {{012ok}}. {{012seph}}'s Shadow Flare is also notorious for applying pressure against Kefka's spellcasting.
== Bravery Break ==
If a character's bravery goes below 0, they will suffer a Bravery Break. This will reward the attacker with the bravery that is shown between the characters' health bars and leave the opponent's bravery in a "broken" state.


Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side {{accsp}} helps, but forgoes EX entirely. Even then, it limits Kefka's options for creating momentum when he's at a disadvantage. Turning these situations around often involves notable risk for Kefka.
During this time, bravery will gradually regenerate to it's base value as indicated by final [[Statistic_(Dissidia_012)|'''stats''']]. Connecting bravery attacks depletes the opponent's bravery and will speed up the regeneration process by the amount of damage they inflicted. Likewise, the character suffering from bravery break may also have their bravery depleted, but it can never go below 0 for another bravery break. Landing an HP attack causes 0 HP damage, but will remove the bravery break status regardless of it's remaining duration. After that, the base bravery will once again quickly regenerate to it's base value from 0, but bravery break is also possible if the bravery is depleted quickly.


Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly.
The [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''extra ability''']] Gambler's Spirit grants a 100 % critical hit rate to all bravery attacks connected by the character suffering from bravery break.


== Bravery Attacks ==
During [[EX_(Dissidia_012)#EX_Mode|'''EX Mode''']], {{012lig}}'s Omega Weapon effect allows her to automatically bravery break the opponent when depleting their bravery that is below 200. The amount of damage is irrelevant, the effect will activate.


All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions.
== Damage Formula ==
All bravery attacks as well as HP attacks inflicting bravery damage will have their damage calculated by the [[Damage_Formula_(Dissidia_012)|'''Damage formula''']].


Scatter-Spray Blizzaga and Lickity-Split Thundaga have different damage multipliers when used during EX mode. These values are listed after the regular values and are highlighted in bold.
== Stage Bravery ==
This is the number shown between both characters' health bars at the bottom center of the screen. When Bravery Break happens, this is what the attacker is rewarded with.


<tabber>
The value is commonly 1999, but it can fluctuate greatly and spontaneously when using a summon or when played in an Omega variant of a stage.
|-|Twisty-Turny Blizzaga=
{{AbilityInfo
|damage=5 x N, 25 (30+)
|startup=21F
|type=Magical
|priority=Ranged Low
|ex=each 15 > 0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Drop ground-hugging ice. Ice quickly spins while homing.''


|-|Scatter-Spray Blizzaga=
The stage bravery provides a massive boost to HP damage output and as such, is often desireable in fights. Characters with high bravery damage output such as {{012seph}}, {{012gar}} and {{012kain}} can quickly establish advantage with a single assist combo.
{{AbilityInfo
|damage=5, 6 x 6 (41) / '''5, 6 x 6, 6 x 6 (77)
|startup=13F (1st) > 71F (spray)
|type=Magical
|priority=Ranged Mid (1st), Ranged Low (spray)
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Fire large ice chunks that stop in midair and break into smaller pieces.''


|-|Extra-Crispy Firaga=
[[EX_(Dissidia_012)#EX_Burst|'''EX Bursts''']] can still cause bravery break and are commonly used to increase damage with stage bravery or secure victory altogether. {{012gab}} and Lightning are known to take good advantage of this fact due to their frequent access to a full EX gauge and Omega Weapon effect (Lightning only).
{{AbilityInfo
|damage=each 15, up to 45
|startup=49F
|type=Magical
|priority=Ranged Low
|ex=each 30
|effect=Chase
|cp=30 (15)
}}
''[Mid] Shoot speedy fireball. Splits into 3 parts after firing.''


|-|Waggle-Wobbly Firaga=
== Banish Trap ==
{{AbilityInfo
A negative, bravery depleting stage effect exclusive to World of Darkness (omega), Pandaemonium, The Rift, Planet's Core, Ultimecia's Castle, Crystal World, Dream's End, Sky Fortress Bahamut, Orphan's Cradle and their omega variants.
|damage=3 x 7 (21)
|startup=59F
|type=Magical
|priority=Ranged Low (small) > Ranged Mid (big)
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Shoot slow fireball. Tenacious homing.''


Starts as ranged low priority, then transforms into a ranged mid priority projectile. The projectile will fluctuate between the two priorities until it vanishes.
Being positioned in certain parts of the stage forms a dark effect around the character that depletes their bravery. Failure to move away from these sections will forcefully move the player character to the nearest position with solid footing within a couple seconds and deplete a portion of their bravery. This depleted bravery is then added to the stage bravery pool.


|-|Lickety-Split Thundaga=
Banish traps cannot bravery break. However, they can interrupt attacks regardless of their state. Gabranth especially benefits from this, as he can accumulate EX with his EX Charge HP attack without the fear of suffering a lot of damage from a combo.
{{AbilityInfo
|damage=each (15) / '''(10, EX mode)'''
|startup=35F
|type=Magical
|priority=Ranged Low
|ex=each 30 / 21 (EX mode)
|effect=Chase
|cp=30 (15)
}}
''[Mid] Call down lightning bolts. Farther away, the larger the bolt.''


|-|Zap-Trap Thundaga=
Touching banish traps will also reset the available air jumps. This can be taken advantage of to retain movement options when the pace of a fight won't allow a player to land on solid ground.
{{AbilityInfo
|damage=each (10)
|startup=65F
|type=Magical
|priority=Ranged Low
|ex=each 15
|effect=Chase
|cp=30 (15)
}}
''[Long] Surround foe w/lightning. Press button to call more bolts.''


|-|Meteor=
The special accessory Winged Boots can be equipped to greatly reduce the amount of bravery depleted by banish traps.
{{AbilityInfo
|damage=each 15, up to 75
|startup=35F (first appearence)
|type=Magical
|priority=Ranged Low
|ex=each 30
|effect=Chase
|cp=30 (15)
}}
''[Long] Rain fire from the skies that ricochets and flies at foe.''


|-|Ultima=
== Summons ==
{{AbilityInfo
Using a summonstone that has been equipped calls forth a summon that influences bravery to some effect. A variety of effects can be found within these summons.
|damage=15, 25
|startup=33F > 89F / 1F > 33F (EX mode)
|type=Magical
|priority=Ranged Mid
|ex=30 > 0
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Cast the ultimate(?) spell. Causes huge blast...eventually.''
 
</tabber>
 
== HP Attacks ==
 
All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground.
 
<tabber>
|-|Havoc Wing=
{{AbilityInfo
|damage=-
|startup=51F
|type=-
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Attack with wings. Quick approach, useful vs. any height.''
 
|-|Hyperdrive=
{{AbilityInfo
|damage=-
|startup=63F, 91F, 143F (hitbox 3F after button release)
|type=-
|priority=Unblockable
|ex=60
|effect=-
|cp=30 (15)
}}
''[Long] Launch a column of flame along ground. Range depends on length of button hold.''
 
Only available on the ground.
 
|-|Trine=
{{AbilityInfo
|damage=-
|startup=73F
|type=-
|priority=Ranged High
|ex=each 21
|effect=-
|cp=30 (15)
}}
''[Long] Triangular spell appears in the air and attacks from 3 directions.''
 
|-|Forsaken Null=
{{AbilityInfo
|damage=-
|startup=89F
|type=-
|priority=Ranged High
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Triangular spell appears in the air and attacks from 3 directions.''
 
</tabber>
 
== EX Mode: Power of Destruction! ==
Effects:
* Regen
* Critical Boost
* Glide
* Exhilarating Magic
 
=== Glide ===
''[Activate by holding x in midair]
Increases the magus power within to move freely through the air.''
 
=== Exhilarating Magic ===
''[Always active while in EX Mode]
All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.''
 
=== EX Burst: Light of Judgment ===
''A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.''
 
{{burst
|damage1=8, 4, 4, 4 (20)
|damage2=10 x 8 (80) (100 total)
|type=Magical
}}
 
== Builds ==
Kefka usually runs with Waggly-Wobbly Firaga, Scatter-Spray Blizzaga and Extra-Crispy Firaga braveries in the air.
 
<tabber>
|-|Build #1=
{{Build
|hp=10299
|cp=450
|brv=917
|atk=180
|def=183
|luk=60
|booster=x7.4
|setbonus=Seal of Lufenia
|ast=Kuja
|wpn=Dancing Mad
|hand=Lufenian Dirk
|head=Lufenian Headband
|armor=Lufenian Vest
|acc1={{accbas}} Hyper Ring
|acc2={{accbas}} Earring
|acc3={{accbas}} Battle Hammer
|acc4={{accboo}} Large Gap in HP
|acc5={{accboo}} BRV > Base Value
|acc6={{accboo}} Pre-EX Mode
|acc7={{accboo}} Pre-EX Revenge
|acc8={{accboo}} Aerial
|acc9={{accboo}} Opponent HP < 50 %
|acc10={{accsp}} Tenacious Attacker
|summon=Rubicante
}}
Use CP glitch for Lufenian Dirk and Lufenian Vest.
 
 
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
 
</tabber>
 
== Assist ==
 
Kefka's assist data.
 
{{012Assist
|type1=BRV
|attack1=Meteor
|startup1=35F
|position1=Ground
|spawn1=Player
|damage1=15 each (up to 75)
|effect1=Chase
|type2=BRV
|attack2=Extra-Crispy Firaga
|startup2=49F
|position2=Air
|spawn2=Opponent
|damage2=15 each (up to 45)
|effect2=Chase
|type3=HP
|attack3=Hyperdrive
|startup3=143F
|position3=Ground
|spawn3=Opponent
|damage3=-
|effect3=Chase
|type4=HP
|attack4=Havoc Wing
|startup4=51F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}

Latest revision as of 07:15, 13 February 2024

Bravery is a gameplay mechanic in Dissidia 012.

Overview

Bravery is one of the core gameplay elements that is directly tied to the game's damage systems. Indicated by a number above the character's health bar, bravery represents how much damage an HP attack will inflict if it connects with the opponent. This number is fundamentally influenced by connecting bravery attacks on the opponent and sustaining bravery attacks by the opponent. Other factors such as equipment, character's level, summons and banish traps also influence bravery.

Bravery Attack

These are attacks performed by pressing Circle that raise the character's bravery when they connect on the opponent. The characteristics of these attacks can vary greatly between characters, but fast speed and low priority are very common traits.

Bravery attacks cannot end a match by themselves. However, since they affect the damage inflicted by HP attacks, their properties and application play a vital role in defining a character's strength in gameplay. Each character page goes into detail about these attacks.

As many bravery attacks have low priority, they will lose to blocking and cause the character to be vulnerable to a counter attack. This is a fundamental aspect of the game - Players are encouraged to raise the bravery with attacks that are difficult to react to and defend against them.

Each character has three slots available for equipping bravery attacks performed on the ground and another three slots for bravery attacks performed in the air. Characters such as Cecil and Lightning can equip more through their dynamic loadouts (Dark Knight and Paradigm Shift respectively), but using them requires changing into it while fighting. Some characters such as Warrior of Light and Cloud can equip followup attacks that deal HP damage, while Prishe can equip an additional bravery attack followup of player's choice.

Bravery Break

If a character's bravery goes below 0, they will suffer a Bravery Break. This will reward the attacker with the bravery that is shown between the characters' health bars and leave the opponent's bravery in a "broken" state.

During this time, bravery will gradually regenerate to it's base value as indicated by final stats. Connecting bravery attacks depletes the opponent's bravery and will speed up the regeneration process by the amount of damage they inflicted. Likewise, the character suffering from bravery break may also have their bravery depleted, but it can never go below 0 for another bravery break. Landing an HP attack causes 0 HP damage, but will remove the bravery break status regardless of it's remaining duration. After that, the base bravery will once again quickly regenerate to it's base value from 0, but bravery break is also possible if the bravery is depleted quickly.

The extra ability Gambler's Spirit grants a 100 % critical hit rate to all bravery attacks connected by the character suffering from bravery break.

During EX Mode, Lightning's Omega Weapon effect allows her to automatically bravery break the opponent when depleting their bravery that is below 200. The amount of damage is irrelevant, the effect will activate.

Damage Formula

All bravery attacks as well as HP attacks inflicting bravery damage will have their damage calculated by the Damage formula.

Stage Bravery

This is the number shown between both characters' health bars at the bottom center of the screen. When Bravery Break happens, this is what the attacker is rewarded with.

The value is commonly 1999, but it can fluctuate greatly and spontaneously when using a summon or when played in an Omega variant of a stage.

The stage bravery provides a massive boost to HP damage output and as such, is often desireable in fights. Characters with high bravery damage output such as Sephiroth, Garland and Kain can quickly establish advantage with a single assist combo.

EX Bursts can still cause bravery break and are commonly used to increase damage with stage bravery or secure victory altogether. Gabranth and Lightning are known to take good advantage of this fact due to their frequent access to a full EX gauge and Omega Weapon effect (Lightning only).

Banish Trap

A negative, bravery depleting stage effect exclusive to World of Darkness (omega), Pandaemonium, The Rift, Planet's Core, Ultimecia's Castle, Crystal World, Dream's End, Sky Fortress Bahamut, Orphan's Cradle and their omega variants.

Being positioned in certain parts of the stage forms a dark effect around the character that depletes their bravery. Failure to move away from these sections will forcefully move the player character to the nearest position with solid footing within a couple seconds and deplete a portion of their bravery. This depleted bravery is then added to the stage bravery pool.

Banish traps cannot bravery break. However, they can interrupt attacks regardless of their state. Gabranth especially benefits from this, as he can accumulate EX with his EX Charge HP attack without the fear of suffering a lot of damage from a combo.

Touching banish traps will also reset the available air jumps. This can be taken advantage of to retain movement options when the pace of a fight won't allow a player to land on solid ground.

The special accessory Winged Boots can be equipped to greatly reduce the amount of bravery depleted by banish traps.

Summons

Using a summonstone that has been equipped calls forth a summon that influences bravery to some effect. A variety of effects can be found within these summons.