Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5 x N, 25 (30+) | 21F | Magical | Ranged Low | each 15 > 0 | Wall Rush | 30 (15) |
Muggshotter (talk | contribs) (Added overview. Added ground/midair boost tables.) |
Muggshotter (talk | contribs) (→Builds: Added one build, general damage build.) |
||
Line 1: | Line 1: | ||
[[Category:Dissidia 012 Final Fantasy]] | |||
= | {{CharacterInfo | ||
|name=Kefka Palazzo (ケフカ・パラッツォ) | |||
|origin=Final Fantasy VI | |||
|weapon=Instruments, Poles, Rods, Staves | |||
|armor=Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes | |||
|atk=111 (High) | |||
|def=110 (Low) | |||
|runspeed=11.5 (Very Slow) | |||
|dash=81 (Below Average) | |||
|fall=67 (Fast) | |||
|fallr=13 (Fastest) | |||
|exclusives=Lamia's Flute, Nephilim Flute, Dancing Mad | |||
}} | |||
{{ProConTable | |||
|pros=*'''Damage''' - High attack stat, synergy with [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}, good damage multipliers on his staple braveries and combos ensure Kefka's damage output shines regardless of build. | |||
*'''Range''' - If left unattended, Kefka can create presence anywhere in a stage, whether it's the gradually homing Waggly-Wobbly Firaga or Trine with infinite range. | |||
*'''Mobility''' - One of the strongest Precision Jump users with it's speed and height. Fast fall speed makes air dodges significantly harder to punish. While dash speed is below average, it's more than enough to keep aggressive opponents occupied. | |||
*'''Defensive play''' - Having ways to quickly create distance that is in service of his braveries, Kefka can dictate the pace of a match with reverse ground / air dashes. | |||
*'''Momentum''' - In addition to damage, Kefka is in a great position to take advantage of any hits he gets by casting another Waggly-Wobbly Firaga, making it more difficult to challenge his defense. With Side by Side and LV2 Assist Change, Kefka can also retaliate with Havoc Wing, further cementing his advantage in meter economy. | |||
*'''EX Mode''' - Casting two spells at once greatly amplifies his space control and damage output. Ultima comes out instantly. | |||
|cons=*'''Vulnerable to whiff punishment''' - Many of Kefka's bravery attacks have a long startup that can be punished with assist on reaction, or contested with a Free Air Dash. Despite having a great close range threat with the Scatter-Spray Blizzaga bravery, Kefka is still susceptible to counter attacks if it's dodged. | |||
*'''Assist meter generation on whiff''' - Because Kefka does not have quick low commitment pokes, generating assist meter safely can be very difficult. | |||
*'''EX generation on hit''' - Two of his staple braveries do not produce EX Force, often limiting his EX intake to EX cores, Extra-Crispy Firaga enders and occasional whiff punishes with Lickety-Split Thundagas. | |||
*'''Reversing momentum''' - If the opponent is consistently intercepting Kefka's braveries with assist or offensive approaches, Kefka has to take big risks to stay alive. | |||
*'''Small stages''' - By the same token, smaller stages like M.S. Prima Vista leave less room for Kefka to create space and cast spells safely. | |||
}} | |||
== Overview == | |||
Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe. | |||
By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position. | |||
Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential. | |||
He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable, but he doesn't rely on it to the extent that characters like {{012clo}}, {{012zid}} and {{012tid}} do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers. | |||
Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as {{012lig}} or {{012ok}}. {{012seph}}'s Shadow Flare is also notorious for applying pressure against Kefka's spellcasting. | |||
Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side {{accsp}} helps, but forgoes EX entirely. Even then, it limits Kefka's options for creating momentum when he's at a disadvantage. Turning these situations around often involves notable risk for Kefka. | |||
Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly. | |||
== | == Bravery Attacks == | ||
All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions. | |||
Scatter-Spray Blizzaga and Lickity-Split Thundaga have different damage multipliers when used during EX mode. These values are listed after the regular values and are highlighted in bold. | |||
<tabber> | |||
|-|Twisty-Turny Blizzaga= | |||
| | {{AbilityInfo | ||
| | |damage=5 x N, 25 (30+) | ||
|} | |startup=21F | ||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=each 15 > 0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Long] Drop ground-hugging ice. Ice quickly spins while homing.'' | |||
== | |-|Scatter-Spray Blizzaga= | ||
{{AbilityInfo | |||
|damage=5, 6 x 6 (41) / '''5, 6 x 6, 6 x 6 (77) | |||
|startup=13F (1st) > 71F (spray) | |||
|type=Magical | |||
|priority=Ranged Mid (1st), Ranged Low (spray) | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Fire large ice chunks that stop in midair and break into smaller pieces.'' | |||
{| | |-|Extra-Crispy Firaga= | ||
| | {{AbilityInfo | ||
|damage=each 15, up to 45 | |||
| | |startup=49F | ||
| | |type=Magical | ||
|priority=Ranged Low | |||
|ex=each 30 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Shoot speedy fireball. Splits into 3 parts after firing.'' | |||
|-|Waggle-Wobbly Firaga= | |||
{{AbilityInfo | |||
|damage=3 x 7 (21) | |||
|startup=59F | |||
|type=Magical | |||
|priority=Ranged Low (small) > Ranged Mid (big) | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Shoot slow fireball. Tenacious homing.'' | |||
Starts as ranged low priority, then transforms into a ranged mid priority projectile. The projectile will fluctuate between the two priorities until it vanishes. | |||
|-|Lickety-Split Thundaga= | |||
| | {{AbilityInfo | ||
|damage=each (15) / '''(10, EX mode)''' | |||
| | |startup=35F | ||
| | |type=Magical | ||
|priority=Ranged Low | |||
|ex=each 30 / 21 (EX mode) | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Call down lightning bolts. Farther away, the larger the bolt.'' | |||
|-|Zap-Trap Thundaga= | |||
{{AbilityInfo | |||
|damage=each (10) | |||
|startup=65F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=each 15 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Long] Surround foe w/lightning. Press button to call more bolts.'' | |||
|-|Meteor= | |||
{{AbilityInfo | |||
|damage=each 15, up to 75 | |||
|startup=35F (first appearence) | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=each 30 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Long] Rain fire from the skies that ricochets and flies at foe.'' | |||
|-|Ultima= | |||
{| | {{AbilityInfo | ||
|damage=15, 25 | |||
| | |startup=33F > 89F / 1F > 33F (EX mode) | ||
| | |type=Magical | ||
|priority=Ranged Mid | |||
|ex=30 > 0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Cast the ultimate(?) spell. Causes huge blast...eventually.'' | |||
</tabber> | |||
== HP Attacks == | |||
= | All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground. | ||
<tabber> | |||
|-|Havoc Wing= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=51F | |||
|type=- | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Attack with wings. Quick approach, useful vs. any height.'' | |||
|-|Hyperdrive= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=63F, 91F, 143F (hitbox 3F after button release) | |||
|type=- | |||
|priority=Unblockable | |||
|ex=60 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Launch a column of flame along ground. Range depends on length of button hold.'' | |||
Only available on the ground. | |||
|-|Trine= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=73F | |||
|type=- | |||
|priority=Ranged High | |||
|ex=each 21 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Triangular spell appears in the air and attacks from 3 directions.'' | |||
|-|Forsaken Null= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=89F | |||
|type=- | |||
|priority=Ranged High | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Triangular spell appears in the air and attacks from 3 directions.'' | |||
</tabber> | |||
== EX Mode: Power of Destruction! == | |||
Effects: | |||
* Regen | |||
* Critical Boost | |||
* Glide | |||
* Exhilarating Magic | |||
=== Glide === | |||
''[Activate by holding x in midair] | |||
Increases the magus power within to move freely through the air.'' | |||
=== Exhilarating Magic === | |||
''[Always active while in EX Mode] | |||
All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.'' | |||
=== EX Burst: Light of Judgment === | |||
''A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.'' | |||
{{burst | |||
|damage1=8, 4, 4, 4 (20) | |||
|damage2=10 x 8 (80) (100 total) | |||
|type=Magical | |||
}} | |||
== Builds == | |||
Kefka usually runs with Waggly-Wobbly Firaga, Scatter-Spray Blizzaga and Extra-Crispy Firaga braveries in the air. | |||
<tabber> | |||
|-|Build #1= | |||
{{Build | |||
|hp=10299 | |||
|cp=450 | |||
|brv=917 | |||
|atk=180 | |||
|def=183 | |||
|luk=60 | |||
|booster=x7.4 | |||
|setbonus=Seal of Lufenia | |||
|ast=Kuja | |||
|wpn=Dancing Mad | |||
|hand=Lufenian Dirk | |||
|head=Lufenian Headband | |||
|armor=Lufenian Vest | |||
|acc1={{accbas}} Hyper Ring | |||
|acc2={{accbas}} Earring | |||
|acc3={{accbas}} Battle Hammer | |||
|acc4={{accboo}} Large Gap in HP | |||
|acc5={{accboo}} BRV > Base Value | |||
|acc6={{accboo}} Pre-EX Mode | |||
|acc7={{accboo}} Pre-EX Revenge | |||
|acc8={{accboo}} Aerial | |||
|acc9={{accboo}} Opponent HP < 50 % | |||
|acc10={{accsp}} Tenacious Attacker | |||
|summon=Rubicante | |||
}} | |||
Use CP glitch for Lufenian Dirk and Lufenian Vest. | |||
|-|Build #2= | |||
{{Build | |||
|hp= | |||
|cp= | |||
|brv= | |||
|atk= | |||
|def= | |||
|luk= | |||
|booster= | |||
|setbonus= | |||
|ast= | |||
|wpn= | |||
|hand= | |||
|head= | |||
|armor= | |||
|acc1= | |||
|acc2= | |||
|acc3= | |||
|acc4= | |||
|acc5= | |||
|acc6= | |||
|acc7= | |||
|acc8= | |||
|acc9= | |||
|acc10= | |||
|summon= | |||
}} | |||
</tabber> | |||
== Assist == | |||
Kefka's assist data. | |||
{{012Assist | |||
|type1=BRV | |||
|attack1=Meteor | |||
|startup1=35F | |||
|position1=Ground | |||
|spawn1=Player | |||
|damage1=15 each (up to 75) | |||
|effect1=Chase | |||
|type2=BRV | |||
|attack2=Extra-Crispy Firaga | |||
|startup2=49F | |||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=15 each (up to 45) | |||
|effect2=Chase | |||
|type3=HP | |||
|attack3=Hyperdrive | |||
|startup3=143F | |||
|position3=Ground | |||
|spawn3=Opponent | |||
|damage3=- | |||
|effect3=Chase | |||
|type4=HP | |||
|attack4=Havoc Wing | |||
|startup4=51F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=- | |||
|effect4=Wall Rush | |||
}} |
Info | |
---|---|
Name | Kefka Palazzo (ケフカ・パラッツォ) |
Original game | Final Fantasy VI |
Weapon | Instruments, Poles, Rods, Staves |
Armor | Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes |
Base ATK (LV100) | 111 (High) |
Base DEF (LV100) | 110 (Low) |
Run Speed | 11.5 (Very Slow) |
Dash Speed | 81 (Below Average) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 13 (Fastest) |
Exclusive weapons | Lamia's Flute, Nephilim Flute, Dancing Mad |
Strengths | Weaknesses |
---|---|
|
|
Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe.
By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position.
Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential. He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable, but he doesn't rely on it to the extent that characters like Cloud, Zidane and Tidus do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers.
Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as Lightning or Onion Knight. Sephiroth's Shadow Flare is also notorious for applying pressure against Kefka's spellcasting.
Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side helps, but forgoes EX entirely. Even then, it limits Kefka's options for creating momentum when he's at a disadvantage. Turning these situations around often involves notable risk for Kefka.
Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly.
All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions.
Scatter-Spray Blizzaga and Lickity-Split Thundaga have different damage multipliers when used during EX mode. These values are listed after the regular values and are highlighted in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5 x N, 25 (30+) | 21F | Magical | Ranged Low | each 15 > 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5, 6 x 6 (41) / 5, 6 x 6, 6 x 6 (77) | 13F (1st) > 71F (spray) | Magical | Ranged Mid (1st), Ranged Low (spray) | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each 15, up to 45 | 49F | Magical | Ranged Low | each 30 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3 x 7 (21) | 59F | Magical | Ranged Low (small) > Ranged Mid (big) | 0 | - | 30 (15) |
[Long] Shoot slow fireball. Tenacious homing.
Starts as ranged low priority, then transforms into a ranged mid priority projectile. The projectile will fluctuate between the two priorities until it vanishes.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (15) / (10, EX mode) | 35F | Magical | Ranged Low | each 30 / 21 (EX mode) | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (10) | 65F | Magical | Ranged Low | each 15 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each 15, up to 75 | 35F (first appearence) | Magical | Ranged Low | each 30 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
15, 25 | 33F > 89F / 1F > 33F (EX mode) | Magical | Ranged Mid | 30 > 0 | Wall Rush | 30 (15) |
All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 51F | - | Melee High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 63F, 91F, 143F (hitbox 3F after button release) | - | Unblockable | 60 | - | 30 (15) |
[Long] Launch a column of flame along ground. Range depends on length of button hold.
Only available on the ground.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 73F | - | Ranged High | each 21 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 89F | - | Ranged High | 0 | - | 30 (15) |
Effects:
[Activate by holding x in midair] Increases the magus power within to move freely through the air.
[Always active while in EX Mode] All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.
A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
8, 4, 4, 4 (20) | 10 x 8 (80) (100 total) | Magical |
Kefka usually runs with Waggly-Wobbly Firaga, Scatter-Spray Blizzaga and Extra-Crispy Firaga braveries in the air.
Stats | |
---|---|
HP | 10299 |
CP | 450 |
BRV | 917 |
ATK | 180 |
DEF | 183 |
LUK | 60 |
Max Booster | x7.4 |
Equipment | |
---|---|
Assist | Kuja |
Weapon | Dancing Mad |
Hand | Lufenian Dirk |
Head | Lufenian Headband |
Armor | Lufenian Vest |
Accessory 1 | Hyper Ring |
Accessory 2 | Earring |
Accessory 3 | Battle Hammer |
Accessory 4 | Large Gap in HP |
Accessory 5 | BRV > Base Value |
Accessory 6 | Pre-EX Mode |
Accessory 7 | Pre-EX Revenge |
Accessory 8 | Aerial |
Accessory 9 | Opponent HP < 50 % |
Accessory 10 | Tenacious Attacker |
Summon | Rubicante |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Kefka's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Meteor | 35F | Ground | Player | 15 each (up to 75) | Chase |
BRV | Extra-Crispy Firaga | 49F | Air | Opponent | 15 each (up to 45) | Chase |
HP | Hyperdrive | 143F | Ground | Opponent | - | Chase |
HP | Havoc Wing | 51F | Air | Opponent | - | Wall Rush |