Info
|
Name |
Prishe (プリッシュ)
|
Original game |
Final Fantasy XI
|
Weapon |
Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons
|
Armor |
Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, Chestplates
|
Base ATK (LV100) |
109 (Low)
|
Base DEF (LV100) |
110 (Low)
|
Run Speed |
5 (Normal, Above Average), 2 (EX Mode, Fast)
|
Dash Speed |
73 (Normal, Fast), 69 (EX Mode, Very Fast)
|
Fall Speed |
75 (Normal, Above Average), 71 (EX Mode, Fast)
|
Fall Speed Ratio After Dodge |
21 (Normal, Very Fast), 14 (EX Mode, Very Fast)
|
Exclusive weapons |
Koenigs Knuckles, Spharai, Glanzfaust
|
Overview
Bravery Attacks
Many of Prishe's bravery attacks can be chained into a separate, equippable bravery followup. The starting bravery is noted as "(One)" and the followup is noted as "(Two)" in the game.
The list of followups remain the same for every bravery attack starter and thus, will be listed separately.
Ground
Can be chained into another bravery.
If your attack starts with Combo, the finisher will yield about 10 % more EX force.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
2, 2, 4 (8) |
11F |
Physical |
Melee Low |
39 (One) |
- |
20 (10)
|
[Close] Quick three-punch combo. Generates extra EX Force. Can combo without hitting.Can be chained into another bravery.
When used as a finisher (Two), the required charge time is considerably shorter.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
1 x 3, 7 (10) |
17F |
Physical |
Melee Low |
15 (One) / 60 (Two) |
- |
20 (10)
|
Charged
|
1 x 13, 7 (20) |
32F (charge), 2F (release) |
Physical |
Melee Mid |
15 (One) |
- |
-
|
[Mid] Charge at opponent with fists. Charge to increase its strength.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
15 |
17F |
Physical |
Melee Low |
15 (One) |
- |
20 (10)
|
Charged
|
15, 10 (25) |
26F (charge), 10F (release) |
Physical |
Melee Low (kick), Ranged Mid (projectile) |
15 (One) |
Chase |
-
|
[Mid] Use a leg sweep. Charge for additional hit.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
12 |
45F |
Physical |
Melee Low |
15 (One) |
Dodge |
20 (10)
|
[Dodge] Backflip then charge at foe. Evade foe's attack on start.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
10 |
31F |
Magical |
Ranged Low |
15 |
- |
30 (15)
|
[Long] Fire high-speed pearls of light at opponent.
Aerial
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
18 |
29F |
Physical |
Melee High |
15 (One) |
- |
20 (10)
|
[Close] Strike down with a backhand blow. Useful for attacking from above.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
1 x 4, 11 (15) |
23F |
Physical |
Melee Low |
15 (One) |
Absorb |
20 (10)
|
[Close] Lunge upwards with fists. Great for attacking from below.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
2 x 4, 7 (15) |
13F |
Physical |
Melee Low |
15 (One) |
- |
20 (10)
|
[Close] Five-punch combo. Can combo without hitting.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
2, 1 x 3, 2 (7) |
13F |
Physical |
Melee Low |
15 (One) |
- |
20 (10)
|
Charged
|
2 x 14, 7 (35) |
32F (charge), 4F (release) |
Physical |
Melee High |
15 (One) |
- |
-
|
[Close] Pummel energy shards into foe. Charge to increase strength.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
10 |
19F |
Magical |
Ranged Low |
15 |
- |
30 (15)
|
[Long] Fire pearls of light. Slow speed, strong homing.
Followups
Attack data is mostly shared with (One) versions, but (Two) followups generate a different amount of EX and can also wall rush or initiate chase. These braveries also cost less CP to equip.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
2, 2, 4 (8) |
11F |
Physical |
Melee Low |
75 (Two) |
Chase |
10 (5)
|
Branching from _ (One) [Combo] Three-punch combo.When (Two) is used as a finisher, the required charge time is considerably shorter.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
1 x 3, 7 (10) |
17F |
Physical |
Melee Low |
60 (Two) |
Chase |
20 (10)
|
Charged
|
1 x 13, 7 (20) |
32F (charge), 2F (release) |
Physical |
Melee Mid |
0 (Two) |
Wall Rush |
-
|
Branching from _ (One) [Combo] Charge foe with fists.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
15 |
17F |
Physical |
Melee Low |
60 (Two) |
Chase |
20 (10)
|
Charged
|
15, 10 (25) |
26F (charge), 10F (release) |
Physical |
Melee Low (kick), Ranged Mid (projectile) |
75 (Two) |
Chase |
-
|
Branching from _ (One) [Combo] Use a leg sweep.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
12 |
45F |
Physical |
Melee Low |
0 (Two) |
Wall Rush |
20 (10)
|
Branching from _ (One) [Combo] Attack with body slam.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
18 |
29F |
Physical |
Melee High |
0 (Two) |
Wall Rush |
20 (10)
|
Branching from _ (One) [Combo] Strike w/backhand blow.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
1 x 4, 11 (15) |
23F |
Physical |
Melee Low |
0 (Two) |
Wall Rush |
20 (10)
|
Branching from _ (One) [Combo] Upward lunge attack.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
2 x 4, 7 (15) |
13F |
Physical |
Melee Low |
72 (Two) |
Chase |
20 (10)
|
Branching from _ (One) [Combo] Five-punch combo.When used as a (Two) finisher, the required charge time is considerably shorter. The exact timing is undocumented.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Normal
|
2, 1 x 3, 2 (7) |
13F |
Physical |
Melee Low |
0 (Two) |
Wall Rush |
20 (10)
|
Charged
|
2 x 14, 7 (35) |
32F (charge), 4F (release) |
Physical |
Melee High |
0 (Two) |
Wall Rush |
-
|
Branching from _ (One) [Combo] Beat w/energy shards.
HP Attacks
Ground
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Aerial
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EX Mode: Two-Hour Ability
Effects:
- Regen
- Critical Boost
- Hundred Fists
Hundred Fists
[Always active while in EX Mode] Chains up to three weapon skills and increases movement speed.
EX Burst: The Five Lights
Throws a glowing shard of Magicite at an opponent. Enter the commands shown in clockwise fashion to increase the number of blows dealt.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
3 x 5, 5 (20) |
12 x 5, 20 (80) (100 total) |
??
|
Builds
Builds here.
Stats
|
HP |
|
CP |
|
BRV |
|
ATK |
|
DEF |
|
LUK |
|
Max Booster |
|
Special Effect:
Equipment
|
Assist |
|
Weapon |
|
Hand |
|
Head |
|
Armor |
|
Accessory 1 |
|
Accessory 2 |
|
Accessory 3 |
|
Accessory 4 |
|
Accessory 5 |
|
Accessory 6 |
|
Accessory 7 |
|
Accessory 8 |
|
Accessory 9 |
|
Accessory 10 |
|
Summon |
|
Stats
|
HP |
|
CP |
|
BRV |
|
ATK |
|
DEF |
|
LUK |
|
Max Booster |
|
Special Effect:
Equipment
|
Assist |
|
Weapon |
|
Hand |
|
Head |
|
Armor |
|
Accessory 1 |
|
Accessory 2 |
|
Accessory 3 |
|
Accessory 4 |
|
Accessory 5 |
|
Accessory 6 |
|
Accessory 7 |
|
Accessory 8 |
|
Accessory 9 |
|
Accessory 10 |
|
Summon |
|
Assist
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Howling Fists |
17F |
Ground |
Opponent |
1 x 3, 7, 2 x 4, 7 (25) |
Chase
|
BRV |
Backhand Blow |
29F |
Air |
Opponent |
18, 12 (30) |
Wall Rush
|
HP |
Nullifying Dropkick |
49F |
Ground |
Opponent |
- |
Wall Rush
|
HP |
Auroral Uppercut |
43F |
Air |
Opponent |
2 x 5 (10) |
Wall Rush
|
Prishe works well with Kuja and Aerith assists.