Abilities (Dissidia 012) and Dash (Dissidia 012): Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
Dash is a universal ability in ''Dissidia 012 [duodecim] Final Fantasy'' that allows a character to traverse quickly from one point to another. Like many other abilities, dash has to be equipped in character customisation for it to be applied in battle.


<tabber>
== Types of Dashes ==
|-|Basic Abilities=
 
=== Air Dash ===
AP Cost: 5
<br>While Quickmoving, press triangle to dash toward opponent. Hold button to extend range.
 
This is a dash that will put the character in an airborne state and then pursue the opponent directly at a higher speed compared to Free Air Dash. Being restricted to initiating it from Quickmoves, it's application rate will vary depending on stage, but it can also generate assist meter when Assist Gauge Up Dash is equipped.
 
Air Dash cannot be equipped at the same time with Reverse Air Dash.
 
=== Reverse Air Dash ===
AP Cost: 5
While quickmoving, press triangle to dash away from opponent. Hold button to extend range.
 
Same as Air Dash above, but this will have the character dash directly away from the opponent in relation to their position. Due to it's defensive nature in creating space, it can be used to generate assist meter more safely than Dash feinting without risking an input error. It still requires a Quickmove in order to initiate, but it can perform well in large stages with quickmoves such as Order's Sanctuary.
 
Reverse Air Dash cannot be equipped at the same time with Air Dash.
 
=== Free Air Dash ===
AP Cost: 10
Press R + Triangle to dash toward opponent. Hold button to extend range.
 
A homing aerial dash. Majority of the cast should have this equipped at all times as it allows them to close a gap with an airborne opponent even if they are directly above them. Abbreviated as FAD.
 
If a player has this ability equipped, but not Ground Dash, pressing R + Triangle while grounded will initiate Free Air Dash instead.
 
Free Air Dash cannot be equipped at the same time with Reverse Free Air Dash or Omni Air Dash(+).
 
=== Reverse Free Air Dash ===
AP Cost: 10
<br>Press R + Triangle to dash away from opponent. Hold button to extend range.
 
Think Reverse Air Dash, except the player can perform this at will. An aerial dash that moves the player directly away from the opponent. While it's not as universally applied as Free Air Dash, mage characters such as Terra and Kefka are known to take advantage of it as it lets them create distance, generate assist meter and then enable them to apply projectiles at a desireable range, either for assist meter or pressure. Naturally this relies on the fact that the opponent has to approach your character, so if that character has nothing to incentivise that action, your combat efficiency can suffer greatly.
 
<br>Reverse Free Air Dash cannot be equipped at the same with Free Air Dash or Omni Air Dash(+).
 
=== Omni Air Dash ===
AP Cost: 10
Press R + Triangle to dash in any direction. Hold button to extend range.
 
This lets the player dash in any cardinal and ordinal direction, but cannot directly dash towards the opponent who may be below or above them. It also does not synergise with Assist Gauge Up Dash. As such, it is often successfully applied with only a handful of characters as a result, namely Ultimecia, Kefka and The Emperor.
 
Omni Air Dash cannot be equipped at the same with Omni Air Dash +, Free Air Dash or Reverse Free Air Dash.
 
=== Omni Air Dash + ===
AP Cost: 20
Press R + Triangle to dash in any direction. Turns capable during dash.
 
Omni Air Dash with the ability to turn to left or right during the dash. Useful for actively maneuvering around complex stages such as Pandaemonium and Kefka's Tower. It shares the same faults as the regular Omni Air Dash, making this ability merely an upgrade to an already niche choice.
 
Omni Air Dash + cannot be equipped at the same with Omni Air Dash, Free Air Dash or Reverse Free Air Dash.
 
=== Ground Dash ===
AP Cost: 10
While on ground, press R + Triangle to dash toward opponent. Hold button to extend range.
 
This can be likened to a grounded version of Free Air Dash, with the primary difference being the character cannot become airborne without falling off a ledge while performing this dash. If the player is below an airborne opponent while using Ground Dash, they will either continue to dash past them or get stuck in a position as an attempt to replicate the behavior Free Air Dash would normally do.
 
Ground Dash also synergises with Assist Gauge Up Dash and can be used as means to generate assist meter safely. Airborne opponents have to either descend low enough to guard the dash or otherwise initiate offense within the proximity to successfully stop this behavior and this can become a mindgame of it's own.
 
Upon finishing the dash, the character will enter it's own ending state during which the player can still perform a dodge, block, jump or an attack.
 
Ground Dash cannot be equipped at the same with Reverse Ground Dash or Omni Ground Dash (+).
 
=== Reverse Ground Dash ===
AP Cost: 10
While on ground, press R + Triangle to dash toward opponent. Hold button to extend range.
 
Similiar to Reverse Free Air Dash, Reverse Ground Dash does the same thing in moving directly away from the opponent, except it is limited to being on the ground. Just like Ground Dash, it can generate assist meter with the help of Assist Gauge Up Dash ability.
 
If a match-up does not stress the importance of approaching quickly with Ground Dash, Reverse Ground Dash can perform as bonafide backdash. It can also be applied to a great effect in Order's Sanctuary where the stage is shaped like a sphere, which means dashing directly away from an opponent's position at the wall ''does not result in halting momentum''. As such, a player can use Reverse Ground Dash very liberally to build assist safely while forcing their opponent to act. Punishing whiffs and generally dictating when the opponent has to predict an attack are powerful assets to any player and while Order's Sanctuary is one of the few stages to consistently encourage this strategy, it is also one of the most commonly played stages.
 
Reverse Ground Dash cannot be equipped at the same time with Ground Dash or Omni Ground Dash (+).
 
=== Omni Ground Dash ===
AP Cost: 10
While on ground, press R + Triangle to dash in any direction. Hold button to extend range.
 
Similiar to Omni Air Dash, this lets the player dash in any cardinal or ordinal direction. This being exclusive to ground, it's application is not nearly as self-destructive as Omni Air Dash because it can still be equipped in conjunction with Free Air Dash. Characters with slow dash speeds such as Garland or Yuna may find it necessary to evade moves with strong tracking such as Firion's Straightarrow or Squall's Blasting Zone.
 
Like Omni Air Dash, Omni Ground Dash does not function with Assist Gauge up Dash either. It's usage will boil down to player preference or the needs of a specific match-up.
 
Omni Ground Dash cannot be equipped at the same time with Ground Dash, Reverse Ground Dash or Omni Ground Dash +.
 
=== Omni Ground Dash + ===
AP Cost: 20
Press R + Triangle to dash in any direction. Turns capable during dash.
 
Same as Omni Air Dash +, this allows turning left or right during an Omni Ground Dash. The additional maneuvering can be comfortable to use, although it's not often necessary to evade moves. It will make escaping a wall or a corner a bit easier, but the additional 10 CP cost may be a dealbreaker depending on the build.
 
The speed of the Omni Ground Dash of a character is 8% slower (therefore it also has 8% less maximum travel distance) than the rest of the character's dashes. This is probably a bug in the coding.
 
Omni Ground Dash + cannot be equipped at the same time with Ground Dash, Reverse Ground Dash or Omni Ground Dash.
 
=== Multi Air Slide ===
AP Cost: 10
Press X after jumping to dash in any direction. Hold button to extend range.
 
This is technically an Omni Air Dash that can only be used after exhausting all aerial jumps. Because air dodges eliminate any remaining aerial jumps until the player character is considered grounded, Multi Air Slide (sometimes abbreviated as MAS) can be used to safely create space after wall rushing an opponent. Due to it's requirements it may take a bit longer to execute this dash maneuver, but it can fill in as means to maneuver safely in the air.
 
If Omni Air Dash + is equipped, Multi Air Slide will also acquire it's turning properties. Not that there is any incentive to equip these two abilities simultaneously.
 
Multi Air Slide can be equipped independently from other dash abilities, although it cannot be equipped simultaneously with Multi Air Slide +.
 
=== Multi Air Slide + ===
AP Cost: 15
Multi Air Slide can be performed twice.
 
Multi Air Slide + cannot be equipped simultaneously with Multi Air Slide.
 
== Assist Gauge Up Dash ==
A staple ability for anyone who uses Ground Dash, Free Air Dash or their reverse variants. With this ability equipped you will gain Assist by using Air/Free Air/Ground dashes. To gain Assist with Reverse Dashes you need to equip at least one of these three as well. The Assist gain is 0.1% / 1 point of assist meter per active dash frame and is universal across the whole roster. You build the same amount of assist per frame at the start of a dash and at the end of a dash.
 
For example, if Yuna uses a "full" Free Air Dash from beginning to end, she'll have 98 active dash frames and gain 9.8% AST (tested with Free Air Dash Boost equipped). <ref>https://web.archive.org/web/20231226164801/http://community.dissidia.wiki/topic/1038-in-depth-assist-mechanics/ community forums thread</ref>
 
The average AST gain when spot dashing seems to be about 10%/second.
 
== About Air Dash Boosts ==
A dash of the same type has the same maximum travel distance regardless of the character used when Free Air Dash Boost is NOT equipped. Tifa's Free Air Dash has the same maximum travel distance as Exdeath's Free Air Dash.
 
Free Air Dash Boost does not affect the maximum time of a full dash. It increases speed and distance of a full dash by the same amount, so total time is unchanged.
 
Free Air Dash Boost gives a flat 16% speed boost (and based on the point above, also a 16% distance boost) to Free Air Dash, Reverse Free Air Dash, Ground Dash and Reverse Ground Dash.
 
Free Air Dash Boost has absolutely no effect on Omni Air Dash, Omni Air Dash + and Omni Ground Dash.
 
The speed of a character's Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash and Omni Air Dash + is ''identical'' when Free Air Dash Boost is '''NOT''' equipped.
 
The Free Air Dash Boost from Lightning's exclusive weapon, Odin Blade, '''will not stack''' with the regular Free Air Dash Boost from her abilities. Equipping both or either will give the exact same boost of 16%.
 
Air Dash Boost had no effect on Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash, Omni Air Dash + and Omni Ground Dash.
 
Source: [http://community.dissidia.wiki/topic/136-in-depth-dash-mechanics-ddff/ '''In-depth dash mechanics by TheEmden''']
 
== Active dash frames in a full dash ==
'''Assuming 60 frames per second''', below are two charts of the time period a character is considered in a dashing state, during which the game allows a player to generate assist (even if they are not actually moving anymore). They do not account for the actual time in motion during a dash. The first ~13 frames where you are stationary while starting up a dash ARE considered as active dash frames by the game, which complement [[Dash feint|'''Dash feinting''']] as means to generate assist.
 
==== Free Air Dash/Reverse Free Air Dash & Omni Air Dash/+ ====
{| class="wikitable"
{| class="wikitable"
|-
|-
! Ability !! CP (Mastered) !! AP || Description !! Notes
! Active dash frames !! Character(s)
|-
|Ground Evasion || 10 (5) || 50 || On the ground, push R + X to dodge opponent's attack. || Staple.
|-
|Midair Evasion || 10 (5) || 50 || In the air, push R + X to dodge opponent's attack. || Staple.
|-
|Ground Block || 10 (5) || 50 || On the ground, push R to guard against foe's attack. || Staple
|-
|Midair Block || 10 (5) || 50 || In the air, push R to guard against foe's attack. || Staple.
|-
|-
|Aerial Recovery || 10 (5) || 50 || When tumbling through the air, press X to break fall. || Staple.
| 78 || Tidus (EX Mode)
|-
|-
|Recovery Attack || 20 (10) || 70 || Press circle or square to attack while flying through air. Must enable Aerial Recovery. ||
| 82 || Onion Knight, Tifa, Prishe (EX Mode)
|-
|-
|Controlled Recovoery || 10 (5) || 70 || Can move while breaking fall. Aerial Recovery must be enabled. || Staple.
| 86 || Zidane, Tidus, Prishe, Gabranth (EX Mode), Lightning
|-
|-
|Wall Jump || 0 (5) || 50 || Press X after a Quickmove to run on a wall for a high jump. || It's free.
| 90 || Warrior of Light, Cecil (Paladin), Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos
|-
|-
|Air Dash || 10 (5) || 50 || While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. || Faster than most dashes.
| 94 || Garland, Firion, Emperor, Cecil (Dark Knight), Kain, Terra, Kefka, Sephiroth, Laguna
|-
|-
|Reverse Air Dash || 10 (5) || 50 || While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. || Like Air Dash, faster than other dashes.
| 98 || Cloud of Darkness, Ultimecia, Yuna, Gabranth
|-
|-
|Free Air Dash || 20 (10) || 70 || Press R + triangle to dash toward opponent. Hold button to extend range. || Staple. Works with Assist Gauge Up Dash.
| 102 || Exdeath
|-
|Reverse Free Air Dash || 20 (10) || 70 || Press R + triangle to dash away from opponent. Hold button to extend range. || Recommended for [[Kefka Palazzo (Dissidia 012)|'''Kefka''']]. Works with Assist Gauge Up Dash.
|-
|Omni Air Dash || 20 (10) || 130 || Press R + triangle to dash in any direction. Hold button to extend range. || Recommended for [[Ultimecia (Dissidia 012)|'''Ultimecia''']], [[The Emperor (Dissidia 012)|'''The Emperor''']].
|-
|Omni Air Dash+ || 40 (20) || 200 || Press R + triangle to dash in any direction. Turns capable during dash. || Recommended for Ultimecia, The Emperor.
|-
|Ground Dash || 20 (10) || 70 || While on ground, press R + triangle to dash toward opponent. Hold button to extend range. || Works with Assist Gauge Up Dash.
|-
|Reverse Ground Dash || 20 (10) || 70 || While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash.
|-
|Omni Ground Dash || 20 (10) || 130 || While on ground, press R + triangle to dash in any direction. Hold button to extend range. || Okay for ground combat.
|-
|Omni Ground Dash+ || 40 (20) || 200 || Press R + triangle to dash in any direction. Turns capable during dash. ||
|-
|Multi Air Slide || 20 (10) || 130 || Press X after jumping to dash in any direction. Hold button to extend range. || Available when no jumps remain / after an air dodge.
|-
|Multi Air Slide+ || 30 (15) || 130 || Multi Air Slide can be performed twice. ||
|-
|Air Dash Boost || 30 (15) || 130 || Air Dash speed increases. || 4 % speed increase. Only affects the abilities "Air Dash" and "Reverse Air Dash". [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']]
|-
|Free Air Dash Boost || 40 (20) || 200 || Free Air Dash and Omni Air Dash speed increase. || 8 % speed increase. [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']]
|-
|Assist Gauge Up dash || 20 (10) || 100 || Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. || Staple. Assist gained is universal.
|-
|Glide Boost || 20 (10) || 100 || Glide boost. Glide must be enabled. || Terra, Kefka, Sephiroth and Kuja only.
|-
|EX Glide Boost || 20 (10) || 130 || Glide boost while in EX Mode. || Kuja only.
|-
|Speed Boost || 20 (10) || 70 || Slight movement speed boost. || +8 % movement speed.
|-
|Speed Boost+ || 40 (20) || 130 || Movement speed boost. || +16 % movement speed.
|-
|Speed Boost++ || 60 (30) || 130 || Large movement speed boost. || +24 % movement speed.
|-
|Jump Boost || 20 (10) || 70 || Slight jump strength boost. || +10 % jump height.
|-
|Jump Boost+ || 40 (20) || 130 || Jump strength boost. || +20 % jump height.
|-
|Jump Boost++ || 60 (30) || 130 || Large jump strength boost. || +30 % jump height.
|-
|Jump Times Boost || 20 (10) || 70 || Jump times increase by 1. ||
|-
|Jump Times Boost || 40 (20) || 130 || Jump times increase by 2. ||
|-
|Jump Times Boost++ || 60 (30) || 130 || Jump times increase by 3. ||
|-
|Ground Evasion Boost || 20 (10) || 100 || Increase movement distance for ground evasion. Must enable Ground Evasion. || Staple. +2m distance boost. Can make grounded dodge cancel combos more difficult.
|-
|Midair Evasion Boost || 20 (10) || 100 || Increase movement distance for midair evasion. Must enable Midair Evasion. || Staple. +2m distance boost. Stacks with Adamant Chains' set bonus.
|-
|[[Dodge_(Dissidia_012)#Evasion_Boost|'''Evasion Boost''']] || 20 (10) || 100 || Increase duration of invincibility after evasion. || Staple. Doubles invincibility from 20F to 40F.
|-
|Descent Speed Boost || 10 (5) || 50 || Press X after jumping to quickly descend. || Available after jumps and Multi Air Slide.
|-
|Zero Gravity || 10 (5) || 50 || Press X after jumping to temporarily stop in midair. Release X to descend normally. || Available after jumps and Multi Air Slide.
|}
|}


|-|Support Abilities=
==== Ground Dash/Reverse Ground Dash & Omni Ground Dash/+ ====
{| class="wikitable"
{| class="wikitable"
! Ability !! CP (Mastered) !! AP || Description !! Notes
|-
|-
|Always Target Indicator || 5 (0) || 50 || Target indicatoro showing opponent's position will always be displayed. ||
! Active dash frames !! Character(s)
|-
|-
|EX Core Lock On || 5 (0) || 50 || When EX Core is present, push L while locked on to lock onto the EX Core. ||
| 90 || Tidus (EX Mode)
|-
|-
|Assist Lock On || 5 (0) || 50 || When foe's Assist is present, push L to lock onto their Assist. ||
| 94 || Onion Knight, Tifa, Prishe (EX Mode)
|-
|-
|RPG Mode Boost || 5 (0) || 10 || Takes immediate action when command is issued in RPG Mode battle. ||
| 98 || Zidane, Tidus, Prishe, Gabranth (EX Mode), Lightning
|-
|-
|Auto Assist Lock On || 10 (5) || 50 || Automatically lock onto opponent's Assist Character. || Attacks will immediately steer towards the assist character as soon as the assist call happens.
| 102 || Warrior of Light, Cecil (Paladin), Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos
|-
|-
|Auto Assist || 10 (5) || 50 || Automatically summons Assist Character. ||
| 106 || Garland, Firion, Emperor, Cecil (Dark Knight), Kain, Terra, Kefka, Sephiroth, Laguna
|-
|-
|Auto Chase || 10 (5) || 50 || Automatically chase foes. || Chase is initiated whenever possible.
| 110 || Cloud of Darkness, Ultimecia, Yuna, Gabranth
|-
|-
|Auto Recovery || 10 (5) || 50 || Automatically break fall. || Useful for verifying combos where aerial recovery is possible.
| 114 || Exdeath
|-
|Auto EX Burst || 10 (5) || 50 || Automatically use EX Burst. ||
|-
|Auto EX Command || 30 (15) || 160 || Automatically input EX Burst commands. ||
|-
|Auto EX Command Ω || 40 (20) || 200 || Automatically input EX Burst commands perfectly. ||
|-
|Auto EX Defense || 30 (15) || 160 || Automatically defend against EX Bursts. ||
|-
|Auto EX Defense Ω || 40 (20) || 200 || Automatically defend against EX Bursts perfectly. ||
|}
|}


|-|Extra Abilities=
Conversely, there are ~12 frames after becoming stationary upon ending a ground dash that ARE also considered as active dash frames by the game.
{| class="wikitable"
! Ability !! CP (Mastered) !! AP || Description !! Notes
|-
|Reverse Paradigm || 5 (0) || 50 || Order of Ravager and Commando are reversed when using Paradigm Shift. || [[Lightning (Dissidia 012)|'''Lightning''']] only.
|-
|Disable Bravery Reduction || 100 (50) || 300 || Bravery does not deplete. || [[Feral Chaos (Dissidia 012)|'''Feral Chaos''']] only.
|-
|Disable EX Gauge Lock || 100 (50) || 300 || EX Gauge fills steadily. || Feral Chaos only. EX absorption fills the EX meter.
|-
|Disable Assist Lock || 100 (50) || 300 || Assist Gauge fills steadily. || Feral Chaos only. Attacks fill the Assist meter.
|-
 
|Precision Jump || 10 (5) || 50 || Press X at high point of jump to jump higher than usual. || Peak of the jump. Recommended for [[Kain Highwind (Dissidia 012)|'''Kain''']] and [[Kefka Palazzo (Dissidia 012)|'''Kefka''']].
|-
|Precision Block || 90 (45) || 200 || Blocks are more effective when well-timed. || Staggers against Mid & High priority instead of guard crushed if <br> blocked at the first 4 frames.
|-
|Precision Evasion || 90 (45) || 200 || Evasions are more effective when well-timed. || Extends invincibility to the end of a dodge if evasion is registered within first 4 frames.
|-
|Concentration || 30 (15) || 130 || Bravery increases after not attacking for a length of time. || Activates after doing nothing for 5 seconds. 10 % of raw BRV every 1.67 seconds (100F)
|-
|Concentration + || 60 (30) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration. || Activates after doing nothing for 5 seconds. 30 % of raw BRV every 1.67 seconds (100F).
|-
|Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || Activates after doing nothing for 5 seconds. 50 % of raw BRV every 1.67 seconds (100F)
|-
|Snooze and Lose || 100 (50) || 200 || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || Activates after opponent does not attack for 5 seconds. <br>Opponent loses 30% of raw BRV every 1.67 seconds (100F). <br>Obsolete due to [[Assist_(Dissidia_012)|'''assist meter''']].
|-
|Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %.
|-
|Achy + || 60 (30) || 130 || Gain "near death" status with even more HP. || Activates under 31 % of max HP instead of 21 %.
|-
|Magic Shield || 20 (10) || 170 || When near death, magic damage cut by 20 %. ||
|-
|Physical Shield || 20 (10) || 170 || When near death, physical damage cut by 20 %. ||
|-
|Bravery Regen || 20 (10) || 170 || In EX Mode, gain bravery instead of regenerating HP. ||
|-
|Perseverance || 20 (10) || 170 || Decreases Wall Rush damage at times. || 20% chance of -95% BRV Wall Rush damage taken.
|-
|Reflect Boost || 20 (10) || 100 || Increases magic damage when deflecting opponent's magic attack. ||
|-
|Counterattack || 40 (25) || 200 || Critical hit rate rises when opponent is attacking. || +50 % critical hit rate.
|-
|Sneak Attack || 40 (25) || 200 || Critical hit rate rises when attacking from behind. || +50 % critical hit rate.
|-
|First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || +100 % critical hit rate.
|-
|EX Critical Boost || 60 (45) || 200 || Further boosts critical hit rate during EX Mode. || +50 % critical hit rate.
|-
|Cat Nip || 40 (25) || 200 || Boosts critical hit rate when opponent has chance of a one-hit victory. || +50 % critical hit rate.
|-
|Riposte || 50 (35) || 200 || Boosts critical hit rate when attacking staggering opponent. || +25 % critical hit rate.
|-
|Back to the Wall || 50 (35) || 200 || Boosts critical hit rate when near death. || +50 % critical hit rate.
|-
|Gambler's Spirit || 10 (5) || 50 || Boosts critical hit rate after being afflicted by Break. || +100 % critical hit rate.
|-
|Anti-EX || 60 (45) || 200 || Boosts critical hit rate when opponent is in EX Mode. || +50 % critical hit rate.
|-
|Spite || 60 (45) || 200 || Critical hit rate increases when opponent's bravery exceeds 3000. || +25 % critical hit rate.
|-
|Fragile Pride || 100 (50) || 200 || Critical hit rate increases when opponent's attacks have all been blocked or evaded. || +25 % critical hit rate.
|-
|Assist Critical Boost || 40 (25) || 200 || Critical hit rate of Assist character's attacks increases. || +25 % critical hit rate.
|-
|Disable Counterattack || 20 (10) || 100 || Counterattack ability effect disabled. ||
|-
|Disable Sneak Attack || 20 (10) || 100 || Sneak Attack ability effect disabled. ||
|-
|Disable First Strike || 20 (10) || 100 || First Strike ability effect disabled. ||
|-
|Disable EX Critical Boost || 40 (20) || 100 || EX Critical Boost ability effect disabled. ||
|-
|Disable Cat Nip || 30 (15) || 100 || Cat Nip ability effect disabled. ||
|-
|Disable Riposte ||| 20 (10) || 100 || Riposte ability effect disabled. ||
|-
|Disable Back to the Wall || 30 (15) || 100 || Back to the Wall ability effect disabled. ||
|-
|Disable Gambler's Spirit || 10 (5) || 100 || Gambler's Spirit ability effect disabled. ||
|-
|Disable Anti-EX || 40 (20) || 100 || Anti-EX ability effect disabled. ||
|-
|Disable Spite || 40 (20) || 100 || Spite ability effect disabled. ||
|-
|Disable Fragile Pride || 40 (20) || 100 || Fragile Pride ability effect disabled. ||
|-
|Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. ||
|-
|EXP to HP || 60 (0) || 100 || Instead of gaining EXP, recover an equivalent amount of HP. || 10 % conversion.
|-
|EXP to Bravery || 69 (0) || 130 || Instead of obtaining EXP, gain an equivalent amount of bravery. || 10 % conversion.
|-
|EXP to EX Force || 60 (0) || 130 || Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. || 0.1 % conversion.
|-
|EXP to Assist || 60 (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion.
|-
|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. ||
|-
|Hoplite's Gear || 20 (10) || 170 || Spears, axes, and grappling weapons can be equipped. ||
|-
|Mage's Gear || 20 (10) || 170 || Rods, staves, and poles can be equipped. ||
|-
|Ranger's Gear || 20 (10) || 170 || Thrown weapons, instruments, and guns can be equipped. ||
|-
|Knight's Gear || 20 (10) || 170 || Shields and large shields can be equipped. ||
|-
|Thief's Gear || 20 (10) || 170 || Bangles, gauntlets, and parrying weapons can be equipped. ||
|-
|Infantry Gear || 20 (10) || 170 || Helms and hats can be equipped. ||
|-
|Bard's Gear || 20 (10) || 170 || Hairpins and headbands can be equipped. ||
|-
|Cavalier's Gear || 20 (10) || 170 || Light armor, heavy armor, and chestplates can be equipped. ||
|-
|Evoker's Gear || 20 (10) || 170 || Clothing and robes can be equipped. ||
|-
|Dancer's Garb || 20 (10) || 170 || Ribbons can be equipped. ||
|-
|Equip Machines || 20 (10) || 170 || Machines can be equipped. ||
|-
|Master Swordsman || 50 (35) || 200 || Damage +5% when equipping swords, daggers, greatswords, or katana. ||
|-
|Master Fighter || 50 (35) || 200 || Damage +5% when equipping spears, axes, or grappling weapons. ||
|-
|Master Sorcerer || 50 (35) || 200 || Damage +5% when equipping rods, staves, or poles. ||
|-
|Master Sniper || 50 (35) || 200 || Damage +5% when equipping thrown weapons, instruments or guns. ||
|-
|Master Defender || 50 (35) || 200 || Defense +5% when equipping shields or large shields. ||
|-
|Master Attacker || 50 (35) || 200 || Defense +5% when equipping bangles, gauntlets, or parrying weapons. ||
|-
|Master Protector || 50 (35) || 200 || BRV +100 when equipping helms or hats. ||
|-
|Best Dresser || 50 (35) || 200 || BRV +100 when equipping hairpins or headbands. ||
|-
|Master Guardsman || 50 (35) || 200 || HP +1000 when equipping light armor, heavy armor, or chestplates. ||
|-
|Master Mage || 50 (35) || 200 || HP +1000 when equipping clothing or robes. ||
|-
|Master Dancer || 50 (35) || 200 || BRV +100 when equipping ribbons. ||
|-
|Machinery || 50 (35) || 200 || BRV +100 when equipping machines. ||
|}


=== EXP to HP / Bravery / EX / Assist Bonuses ===
Source: [http://community.dissidia.wiki/topic/136-in-depth-dash-mechanics-ddff/ '''In-depth dash mechanics by TheEmden''']
EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses):
* HP: 10% conversion (+100 HP)
* BRV: 10% conversion (+100 BRV)
* EX: 0.1% conversion (+1.0% EX)
* AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars)
Multipliers for Quick Battle CPU strength:
* Minimal to Low: no multipliers
* Average: +20% EXP
* High (Equipment):  +40% EXP
* High (Actions): +80% EXP
* Very High: +120% EXP
* Maximum: +140% EXP
So for example, if you fight a CPU enemy with Maximum strength and deal 1,000 HP damage to them, you'll get 240 HP back.
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Revision as of 21:20, 6 March 2024

Dash is a universal ability in Dissidia 012 [duodecim] Final Fantasy that allows a character to traverse quickly from one point to another. Like many other abilities, dash has to be equipped in character customisation for it to be applied in battle.

Types of Dashes

Air Dash

AP Cost: 5
While Quickmoving, press triangle to dash toward opponent. Hold button to extend range.

This is a dash that will put the character in an airborne state and then pursue the opponent directly at a higher speed compared to Free Air Dash. Being restricted to initiating it from Quickmoves, it's application rate will vary depending on stage, but it can also generate assist meter when Assist Gauge Up Dash is equipped.

Air Dash cannot be equipped at the same time with Reverse Air Dash.

Reverse Air Dash

AP Cost: 5 While quickmoving, press triangle to dash away from opponent. Hold button to extend range.

Same as Air Dash above, but this will have the character dash directly away from the opponent in relation to their position. Due to it's defensive nature in creating space, it can be used to generate assist meter more safely than Dash feinting without risking an input error. It still requires a Quickmove in order to initiate, but it can perform well in large stages with quickmoves such as Order's Sanctuary.

Reverse Air Dash cannot be equipped at the same time with Air Dash.

Free Air Dash

AP Cost: 10 Press R + Triangle to dash toward opponent. Hold button to extend range.

A homing aerial dash. Majority of the cast should have this equipped at all times as it allows them to close a gap with an airborne opponent even if they are directly above them. Abbreviated as FAD.

If a player has this ability equipped, but not Ground Dash, pressing R + Triangle while grounded will initiate Free Air Dash instead.

Free Air Dash cannot be equipped at the same time with Reverse Free Air Dash or Omni Air Dash(+).

Reverse Free Air Dash

AP Cost: 10
Press R + Triangle to dash away from opponent. Hold button to extend range.

Think Reverse Air Dash, except the player can perform this at will. An aerial dash that moves the player directly away from the opponent. While it's not as universally applied as Free Air Dash, mage characters such as Terra and Kefka are known to take advantage of it as it lets them create distance, generate assist meter and then enable them to apply projectiles at a desireable range, either for assist meter or pressure. Naturally this relies on the fact that the opponent has to approach your character, so if that character has nothing to incentivise that action, your combat efficiency can suffer greatly.


Reverse Free Air Dash cannot be equipped at the same with Free Air Dash or Omni Air Dash(+).

Omni Air Dash

AP Cost: 10 Press R + Triangle to dash in any direction. Hold button to extend range.

This lets the player dash in any cardinal and ordinal direction, but cannot directly dash towards the opponent who may be below or above them. It also does not synergise with Assist Gauge Up Dash. As such, it is often successfully applied with only a handful of characters as a result, namely Ultimecia, Kefka and The Emperor.

Omni Air Dash cannot be equipped at the same with Omni Air Dash +, Free Air Dash or Reverse Free Air Dash.

Omni Air Dash +

AP Cost: 20 Press R + Triangle to dash in any direction. Turns capable during dash.

Omni Air Dash with the ability to turn to left or right during the dash. Useful for actively maneuvering around complex stages such as Pandaemonium and Kefka's Tower. It shares the same faults as the regular Omni Air Dash, making this ability merely an upgrade to an already niche choice.

Omni Air Dash + cannot be equipped at the same with Omni Air Dash, Free Air Dash or Reverse Free Air Dash.

Ground Dash

AP Cost: 10 While on ground, press R + Triangle to dash toward opponent. Hold button to extend range.

This can be likened to a grounded version of Free Air Dash, with the primary difference being the character cannot become airborne without falling off a ledge while performing this dash. If the player is below an airborne opponent while using Ground Dash, they will either continue to dash past them or get stuck in a position as an attempt to replicate the behavior Free Air Dash would normally do.

Ground Dash also synergises with Assist Gauge Up Dash and can be used as means to generate assist meter safely. Airborne opponents have to either descend low enough to guard the dash or otherwise initiate offense within the proximity to successfully stop this behavior and this can become a mindgame of it's own.

Upon finishing the dash, the character will enter it's own ending state during which the player can still perform a dodge, block, jump or an attack.

Ground Dash cannot be equipped at the same with Reverse Ground Dash or Omni Ground Dash (+).

Reverse Ground Dash

AP Cost: 10 While on ground, press R + Triangle to dash toward opponent. Hold button to extend range.

Similiar to Reverse Free Air Dash, Reverse Ground Dash does the same thing in moving directly away from the opponent, except it is limited to being on the ground. Just like Ground Dash, it can generate assist meter with the help of Assist Gauge Up Dash ability.

If a match-up does not stress the importance of approaching quickly with Ground Dash, Reverse Ground Dash can perform as bonafide backdash. It can also be applied to a great effect in Order's Sanctuary where the stage is shaped like a sphere, which means dashing directly away from an opponent's position at the wall does not result in halting momentum. As such, a player can use Reverse Ground Dash very liberally to build assist safely while forcing their opponent to act. Punishing whiffs and generally dictating when the opponent has to predict an attack are powerful assets to any player and while Order's Sanctuary is one of the few stages to consistently encourage this strategy, it is also one of the most commonly played stages.

Reverse Ground Dash cannot be equipped at the same time with Ground Dash or Omni Ground Dash (+).

Omni Ground Dash

AP Cost: 10 While on ground, press R + Triangle to dash in any direction. Hold button to extend range.

Similiar to Omni Air Dash, this lets the player dash in any cardinal or ordinal direction. This being exclusive to ground, it's application is not nearly as self-destructive as Omni Air Dash because it can still be equipped in conjunction with Free Air Dash. Characters with slow dash speeds such as Garland or Yuna may find it necessary to evade moves with strong tracking such as Firion's Straightarrow or Squall's Blasting Zone.

Like Omni Air Dash, Omni Ground Dash does not function with Assist Gauge up Dash either. It's usage will boil down to player preference or the needs of a specific match-up.

Omni Ground Dash cannot be equipped at the same time with Ground Dash, Reverse Ground Dash or Omni Ground Dash +.

Omni Ground Dash +

AP Cost: 20 Press R + Triangle to dash in any direction. Turns capable during dash.

Same as Omni Air Dash +, this allows turning left or right during an Omni Ground Dash. The additional maneuvering can be comfortable to use, although it's not often necessary to evade moves. It will make escaping a wall or a corner a bit easier, but the additional 10 CP cost may be a dealbreaker depending on the build.

The speed of the Omni Ground Dash of a character is 8% slower (therefore it also has 8% less maximum travel distance) than the rest of the character's dashes. This is probably a bug in the coding.

Omni Ground Dash + cannot be equipped at the same time with Ground Dash, Reverse Ground Dash or Omni Ground Dash.

Multi Air Slide

AP Cost: 10 Press X after jumping to dash in any direction. Hold button to extend range.

This is technically an Omni Air Dash that can only be used after exhausting all aerial jumps. Because air dodges eliminate any remaining aerial jumps until the player character is considered grounded, Multi Air Slide (sometimes abbreviated as MAS) can be used to safely create space after wall rushing an opponent. Due to it's requirements it may take a bit longer to execute this dash maneuver, but it can fill in as means to maneuver safely in the air.

If Omni Air Dash + is equipped, Multi Air Slide will also acquire it's turning properties. Not that there is any incentive to equip these two abilities simultaneously.

Multi Air Slide can be equipped independently from other dash abilities, although it cannot be equipped simultaneously with Multi Air Slide +.

Multi Air Slide +

AP Cost: 15 Multi Air Slide can be performed twice.

Multi Air Slide + cannot be equipped simultaneously with Multi Air Slide.

Assist Gauge Up Dash

A staple ability for anyone who uses Ground Dash, Free Air Dash or their reverse variants. With this ability equipped you will gain Assist by using Air/Free Air/Ground dashes. To gain Assist with Reverse Dashes you need to equip at least one of these three as well. The Assist gain is 0.1% / 1 point of assist meter per active dash frame and is universal across the whole roster. You build the same amount of assist per frame at the start of a dash and at the end of a dash.

For example, if Yuna uses a "full" Free Air Dash from beginning to end, she'll have 98 active dash frames and gain 9.8% AST (tested with Free Air Dash Boost equipped). [1]

The average AST gain when spot dashing seems to be about 10%/second.

About Air Dash Boosts

A dash of the same type has the same maximum travel distance regardless of the character used when Free Air Dash Boost is NOT equipped. Tifa's Free Air Dash has the same maximum travel distance as Exdeath's Free Air Dash.

Free Air Dash Boost does not affect the maximum time of a full dash. It increases speed and distance of a full dash by the same amount, so total time is unchanged.

Free Air Dash Boost gives a flat 16% speed boost (and based on the point above, also a 16% distance boost) to Free Air Dash, Reverse Free Air Dash, Ground Dash and Reverse Ground Dash.

Free Air Dash Boost has absolutely no effect on Omni Air Dash, Omni Air Dash + and Omni Ground Dash.

The speed of a character's Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash and Omni Air Dash + is identical when Free Air Dash Boost is NOT equipped.

The Free Air Dash Boost from Lightning's exclusive weapon, Odin Blade, will not stack with the regular Free Air Dash Boost from her abilities. Equipping both or either will give the exact same boost of 16%.

Air Dash Boost had no effect on Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash, Omni Air Dash + and Omni Ground Dash.

Source: In-depth dash mechanics by TheEmden

Active dash frames in a full dash

Assuming 60 frames per second, below are two charts of the time period a character is considered in a dashing state, during which the game allows a player to generate assist (even if they are not actually moving anymore). They do not account for the actual time in motion during a dash. The first ~13 frames where you are stationary while starting up a dash ARE considered as active dash frames by the game, which complement Dash feinting as means to generate assist.

Free Air Dash/Reverse Free Air Dash & Omni Air Dash/+

Active dash frames Character(s)
78 Tidus (EX Mode)
82 Onion Knight, Tifa, Prishe (EX Mode)
86 Zidane, Tidus, Prishe, Gabranth (EX Mode), Lightning
90 Warrior of Light, Cecil (Paladin), Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos
94 Garland, Firion, Emperor, Cecil (Dark Knight), Kain, Terra, Kefka, Sephiroth, Laguna
98 Cloud of Darkness, Ultimecia, Yuna, Gabranth
102 Exdeath

Ground Dash/Reverse Ground Dash & Omni Ground Dash/+

Active dash frames Character(s)
90 Tidus (EX Mode)
94 Onion Knight, Tifa, Prishe (EX Mode)
98 Zidane, Tidus, Prishe, Gabranth (EX Mode), Lightning
102 Warrior of Light, Cecil (Paladin), Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos
106 Garland, Firion, Emperor, Cecil (Dark Knight), Kain, Terra, Kefka, Sephiroth, Laguna
110 Cloud of Darkness, Ultimecia, Yuna, Gabranth
114 Exdeath

Conversely, there are ~12 frames after becoming stationary upon ending a ground dash that ARE also considered as active dash frames by the game.

Source: In-depth dash mechanics by TheEmden