Abilities (Dissidia 012) and Bravery (Dissidia 012): Difference between pages

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(Undo revision 729 by Muggshotter (talk) info was already listed at the bottom of the page...)
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(Added info about bravery break, stage bravery. Added link to extra abilities. Added info about banish traps and very little about summons. Add summon page?)
 
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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
''Bravery'' is a gameplay mechanic in Dissidia 012.


<tabber>
= Overview =
|-|Basic Abilities=
Bravery is one of the core gameplay elements that is directly tied to the game's damage systems. Indicated by a number above the character's health bar, bravery represents how much damage an HP attack will inflict if it connects with the opponent. This number is fundamentally influenced by connecting bravery attacks on the opponent and sustaining bravery attacks by the opponent. Other factors such as equipment, character's level, summons and banish traps also influence bravery.
{| class="wikitable"
|-
! Ability !! CP (Mastered) !! AP || Description !! Notes
|-
|Ground Evasion || 10 (5) || 50 || On the ground, push R + X to dodge opponent's attack. || Staple.
|-
|Midair Evasion || 10 (5) || 50 || In the air, push R + X to dodge opponent's attack. || Staple.
|-
|Ground Block || 10 (5) || 50 || On the ground, push R to guard against foe's attack. || Staple
|-
|Midair Block || 10 (5) || 50 || In the air, push R to guard against foe's attack. || Staple.
|-
|Aerial Recovery || 10 (5) || 50 || When tumbling through the air, press X to break fall. || Staple.
|-
|Recovery Attack || 20 (10) || 70 || Press circle or square to attack while flying through air. Must enable Aerial Recovery. ||
|-
|Controlled Recovoery || 10 (5) || 70 || Can move while breaking fall. Aerial Recovery must be enabled. || Staple.
|-
|Wall Jump || 0 (5) || 50 || Press X after a Quickmove to run on a wall for a high jump. || It's free.
|-
|Air Dash || 10 (5) || 50 || While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. || Faster than most dashes.
|-
|Reverse Air Dash || 10 (5) || 50 || While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. || Like Air Dash, faster than other dashes.
|-
|Free Air Dash || 20 (10) || 70 || Press R + triangle to dash toward opponent. Hold button to extend range. || Staple. Works with Assist Gauge Up Dash.
|-
|Reverse Free Air Dash || 20 (10) || 70 || Press R + triangle to dash away from opponent. Hold button to extend range. || Recommended for [[Kefka Palazzo (Dissidia 012)|'''Kefka''']]. Works with Assist Gauge Up Dash.
|-
|Omni Air Dash || 20 (10) || 130 || Press R + triangle to dash in any direction. Hold button to extend range. || Recommended for [[Ultimecia (Dissidia 012)|'''Ultimecia''']], [[The Emperor (Dissidia 012)|'''The Emperor''']].
|-
|Omni Air Dash+ || 40 (20) || 200 || Press R + triangle to dash in any direction. Turns capable during dash. || Recommended for Ultimecia, The Emperor.
|-
|Ground Dash || 20 (10) || 70 || While on ground, press R + triangle to dash toward opponent. Hold button to extend range. || Works with Assist Gauge Up Dash.
|-
|Reverse Ground Dash || 20 (10) || 70 || While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash.
|-
|Omni Ground Dash || 20 (10) || 130 || While on ground, press R + triangle to dash in any direction. Hold button to extend range. || Okay for ground combat.
|-
|Omni Ground Dash+ || 40 (20) || 200 || Press R + triangle to dash in any direction. Turns capable during dash. ||
|-
|Multi Air Slide || 20 (10) || 130 || Press X after jumping to dash in any direction. Hold button to extend range. || Available when no jumps remain / after an air dodge.
|-
|Multi Air Slide+ || 30 (15) || 130 || Multi Air Slide can be performed twice. ||
|-
|Air Dash Boost || 30 (15) || 130 || Air Dash speed increases. || 4 % speed increase. Only affects the ability "Air Dash". [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']]
|-
|Free Air Dash Boost || 40 (20) || 200 || Free Air Dash and Omni Air Dash speeds increase. || 8 % speed increase. [[Dash_(Dissidia_012)#About_Air_Dash_Boosts|'''Details here''']]
|-
|Assist Gauge Up dash || 20 (10) || 100 || Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. || Staple. Assist gained is universal.
|-
|Glide Boost || 20 (10) || 100 || Glide boost. Glide must be enabled. || Terra, Kefka, Sephiroth and Kuja only.
|-
|EX Glide Boost || 20 (10) || 130 || Glide boost while in EX Mode. || Kuja only.
|-
|Speed Boost || 20 (10) || 70 || Slight movement speed boost. || +8 % movement speed.
|-
|Speed Boost+ || 40 (20) || 130 || Movement speed boost. || +16 % movement speed.
|-
|Speed Boost++ || 60 (30) || 130 || Large movement speed boost. || +24 % movement speed.
|-
|Jump Boost || 20 (10) || 70 || Slight jump strength boost. || +10 % jump height.
|-
|Jump Boost+ || 40 (20) || 130 || Jump strength boost. || +20 % jump height.
|-
|Jump Boost++ || 60 (30) || 130 || Large jump strength boost. || +30 % jump height.
|-
|Jump Times Boost || 20 (10) || 70 || Jump times increase by 1. ||
|-
|Jump Times Boost || 40 (20) || 130 || Jump times increase by 2. ||
|-
|Jump Times Boost++ || 60 (30) || 130 || Jump times increase by 3. ||
|-
|Ground Evasion Boost || 20 (10) || 100 || Increase movement distance for ground evasion. Must enable Ground Evasion. || Staple, but can make grounded dodge cancel combos more difficult.
|-
|Midair Evasion Boost || 20 (10) || 100 || Increase movement distance for midair evasion. Must enable Midair Evasion. || Staple. Stacks with Adamant Chains' set bonus.
|-
|Evasion Boost || 20 (10) || 100 || Increase duration of invincibility after evasion. || Staple. Doubles invincibility from 20F to 40F.
|-
|Descent Speed Boost || 10 (5) || 50 || Press X after jumping to quickly descend. || Available after jumps and Multi Air Slide.
|-
|Zero Gravity || 10 (5) || 50 || Press X after jumping to temporarily stop in midair. Release X to descend normally. || Available after jumps and Multi Air Slide.
|}


|-|Support Abilities=
== Bravery Attack ==
{| class="wikitable"
These are attacks performed by pressing Circle that raise the character's bravery when they connect on the opponent. The characteristics of these attacks can vary greatly between characters, but fast speed and low priority are very common traits.
! Ability !! CP (Mastered) !! AP || Description !! Notes
|-
|Always Target Indicator || 5 (0) || 50 || Target indicatoro showing opponent's position will always be displayed. ||
|-
|EX Core Lock On || 5 (0) || 50 || When EX Core is present, push L while locked on to lock onto the EX Core. ||
|-
|Assist Lock On || 5 (0) || 50 || When foe's Assist is present, push L to lock onto their Assist. ||
|-
|RPG Mode Boost | 5 (0) || 10 || Takes immediate action when command is issued in RPG Mode battle. ||
|-
|Auto Assist Lock On || 10 (5) || 50 || Automatically lock onto opponent's Assist Character. || Attacks will immediately steer towards the assist character as soon as the assist call happens.
|-
|Auto Assist || 10 (5) || 50 || Automatically summons Assist Character. ||
|-
|Auto Chase || 10 (5) || 50 || Automatically chase foes. || Chase is initiated whenever possible.
|-
|Auto Recovery || 10 (5) || 50 || Automatically break fall. || Useful for verifying combos where aerial recovery is possible.
|-
|Auto EX Burst || 10 (5) || 50 || Automatically use EX Burst. ||
|-
|Auto EX Command || 30 (15) || 160 || Automatically input EX Burst commands. ||
|-
|Auto EX Command Ω || 40 (20) || 200 || Automatically input EX Burst commands perfectly. ||
|-
|Auto EX Defense || 30 (15) || 160 || Automatically defend against EX Bursts. ||
|-
|Auto EX Defense Ω || 40 (20) || 200 || Automatically defend against EX Bursts perfectly. ||
|}


|-|Extra Abilities=
Bravery attacks cannot end a match by themselves. However, since they affect the damage inflicted by HP attacks, their properties and application play a vital role in defining a character's strength in gameplay. Each character page goes into detail about these attacks.
{| class="wikitable"
! Ability !! CP (Mastered) !! AP || Description !! Notes
|-
|Reverse Paradigm || 5 (0) || 50 || Order of Ravager and Commando are reversed when using Paradigm Shift. || [[Lightning (Dissidia 012)|'''Lightning''']] only.
|-
|Disable Bravery Reduction || 100 (50) || 300 || Bravery does not deplete. || [[Feral Chaos (Dissidia 012)|'''Feral Chaos''']] only.
|-
|Disable EX Gauge Lock || 100 (50) || 300 || EX Gauge fills steadily. || Feral Chaos only. EX absorption fills the EX meter.
|-
|Disable Assist Lock || 100 (50) || 300 || Assist Gauge fills steadily. || Feral Chaos only. Attacks fill the Assist meter.
|-


|Precision Jump || 10 (5) || 50 || Press X at high point of jump to jump higher than usual. || Peak of the jump. Recommended for [[Kain Highwind (Dissidia 012)|'''Kain''']] and [[Kefka Palazzo (Dissidia 012)|'''Kefka''']].
As many bravery attacks have low priority, they will lose to [[Block_(Dissidia_012)|'''blocking''']] and cause the character to be vulnerable to a counter attack. This is a fundamental aspect of the game - Players are encouraged to raise the bravery with attacks that are difficult to react to and defend against them.
|-
|Precision Block || 90 (45) || 200 || Blocks are more effective when well-timed. || Staggers against Mid & High priority if blocked at the first 4 frames.
|-
|Precision Evasion || 90 (45) || 200 || Evasions are more effective when well-timed. || Extends invincibility to the end of a dodge if evaded within first 4 frames.
|-
|Concentration || 30 (15) || 130 || Bravery increases after not attacking for a length of time. || 10 % of raw BRV every 1.67 seconds (100F)
|-
|Concentration + || 60 (30) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration. || 30 % of raw BRV every 1.67 seconds (100F).
|-
|Concentration ++ || 100 (50) || 130 || Bravery increases after not attacking for a length of time. Stronger than Concentration +. || 50 % of raw BRV every 1.67 seconds (100F)
|-
|Snooze and Lose || 100 (50) || 200 || When foe doesn't attack for a certain length of time, foe's bravery begins to fall. || If opponent does not attack for 5 seconds, opponent loses 30% of raw BRV every 1.67 seconds (100F). Obsolete due to assist meter.
|-
|Achy || 30 (15) || 130 || Gain "near death" status with more HP. || Activates under 26 % of max HP instead of 21 %.
|-
|Achy + || 60 (30) || 130 || Gain "near death" status with even more HP. || Activates under 31 % of max HP.
|-
|Magic Shield || 20 (10) || 170 || When near death, magic damage cut by 20 %. ||
|-
|Physical Shield || 20 (10) || 170 || When near death, physical damage cut by 20 %. ||
|-
|Bravery Regen || 20 (10) || 170 || In EX Mode, gain bravery instead of regenerating HP. ||
|-
|Perseverance || 20 (10) || 170 || Decreases Wall Rush damage at times. || 20% chance of -95% BRV Wall Rush damage taken.
|-
|Reflect Boost || 20 (10) || 100 || Increases magic damage when deflecting opponent's magic attack. ||
|-
|Counterattack || 40 (25) || 200 || Critical hit rate rises when opponent is attacking. || +50 % critical hit rate.
|-
|Sneak Attack || 40 (25) || 200 || Critical hit rate rises when attacking from behind. || +50 % critical hit rate.
|-
|First Strike || 30 (15) || 130 || When landing the first BRV attack, critical hit rate of the first combo rises. || 100 % critical hit rate.
|-
|EX Critical Boost || 60 (45) || 200 || Further boosts critical hit rate during EX Mode. || +25 % critical hit rate.
|-
|Cat Nip || 40 (25) || 200 || Boosts critical hit rate when opponent has chance of a one-hit victory. || +50 % critical hit rate.
|-
|Riposte || 50 (35) || 200 || Boosts critical hit rate when attacking staggering opponent. || +25 % critical hit rate.
|-
|Back to the Wall || 50 (35) || 200 || Boosts critical hit rate when near death. || +50 % critical hit rate.
|-
|Gambler's Spirit || 10 (5) || 50 || Boosts critical hit rate after being afflicted by Break. || +100 % critical hit rate.
|-
|Anti-EX || 60 (45) || 200 || Boosts critical hit rate when opponent is in EX Mode. || +50 % critical hit rate.
|-
|Spite || 60 (45) || 200 || Critical hit rate increases when opponent's bravery exceeds 3000. || +25 % critical hit rate.
|-
|Fragile Pride || 100 (50) || 200 || Critical hit rate increases when opponent's attacks have all been blocked or evaded. || +25 % critical hit rate.
|-
|Assist Critical Boost || 40 (25) || 200 || Critical hit rate of Assist character's attacks increases. || +25 % critical hit rate.
|-
|Disable Counterattack || 20 (10) || 100 || Counterattack ability effect disabled. ||
|-
|Disable Sneak Attack || 20 (10) || 100 || Sneak Attack ability effect disabled. ||
|-
|Disable First Strike || 20 (10) || 100 || First Strike ability effect disabled. ||
|-
|Disable EX Critical Boost || 40 (20) || 100 || EX Critical Boost ability effect disabled. ||
|-
|Disable Cat Nip || 30 (15) || 100 || Cat Nip ability effect disabled. ||
|-
|Disable Riposte ||| 20 (10) || 100 || Riposte ability effect disabled. ||
|-
|Disable Back to the Wall || 30 (15) || 100 || Back to the Wall ability effect disabled. ||
|-
|Disable Gambler's Spirit || 10 (5) || 100 || Gambler's Spirit ability effect disabled. ||
|-
|Disable Anti-EX || 40 (20) || 100 || Anti-EX ability effect disabled. ||
|-
|Disable Spite || 40 (20) || 100 || Spite ability effect disabled. ||
|-
|Disable Fragile Pride || 40 (20) || 100 || Fragile Pride ability effect disabled. ||
|-
|Disable Assist Critical Boost || 40 (20) || 100 || Assist Critical Boost ability effect disabled. ||
|-
|EXP to HP || 60 (0) || 100 || Instead of gaining EXP, recover an equivalent amount of HP. || 10 % conversion.
|-
|EXP to Bravery || 69 (0) || 130 || Instead of obtaining EXP, gain an equivalent amount of bravery. || 10 % conversion.
|-
|EXP to EX Force || 60 (0) || 130 || Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. || 0.1 % conversion.
|-
|EXP to Assist || 60 (0) || 130 || Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. || 0.3 % conversion.
|-
|Peltast's Gear || 20 (10) || 170 || Swords, daggers, greatswords, and katana can be equipped. ||
|-
|Hoplite's Gear || 20 (10) || 170 || Spears, axes, and grappling weapons can be equipped. ||
|-
|Mage's Gear || 20 (10) || 170 || Rods, staves, and poles can be equipped. ||
|-
|Ranger's Gear || 20 (10) || 170 || Thrown weapons, instruments, and guns can be equipped. ||
|-
|Knight's Gear || 20 (10) || 170 || Shields and large shields can be equipped. ||
|-
|Thief's Gear || 20 (10) || 170 || Bangles, gauntlets, and parrying weapons can be equipped. ||
|-
|Infantry Gear || 20 (10) || 170 || Helms and hats can be equipped. ||
|-
|Bard's Gear || 20 (10) || 170 || Hairpins and headbands can be equipped. ||
|-
|Cavalier's Gear || 20 (10) || 170 || Light armor, heavy armor, and chestplates can be equipped. ||
|-
|Evoker's Gear || 20 (10) || 170 || Clothing and robes can be equipped. ||
|-
|Dancer's Garb || 20 (10) || 170 || Ribbons can be equipped. ||
|-
|Equip Machines || 20 (10) || 170 || Machines can be equipped. ||
|-
|Master Swordsman || 50 (35) || 200 || Damage +5% when equipping swords, daggers, greatswords, or katana. ||
|-
|Master Fighter || 50 (35) || 200 || Damage +5% when equipping spears, axes, or grappling weapons. ||
|-
|Master Sorcerer || 50 (35) || 200 || Damage +5% when equipping rods, staves, or poles. ||
|-
|Master Sniper || 50 (35) || 200 || Damage +5% when equipping thrown weapons, instruments or guns. ||
|-
|Master Defender || 50 (35) || 200 || Defense +5% when equipping shields or large shields. ||
|-
|Master Attacker || 50 (35) || 200 || Defense +5% when equipping bangles, gauntlets, or parrying weapons. ||
|-
|Master Protector || 50 (35) || 200 || BRV +100 when equipping helms or hats. ||
|-
|Best Dresser || 50 (35) || 200 || BRV +100 when equipping hairpins or headbands. ||
|-
|Master Guardsman || 50 (35) || 200 || HP +1000 when equipping light armor, heavy armor, or chestplates. ||
|-
|Master Mage || 50 (35) || 200 || HP +1000 when equipping clothing or robes. ||
|-
|Master Dancer || 50 (35) || 200 || BRV +100 when equipping ribbons. ||
|-
|Machinery || 50 (35) || 200 || BRV +100 when equipping machines. ||
|}


=== EXP to HP / Bravery / EX / Assist Bonuses ===
Each character has three slots available for equipping bravery attacks performed on the ground and another three slots for bravery attacks performed in the air. Characters such as {{012cec}} and {{012lig}} can equip more through their dynamic loadouts (Dark Knight and Paradigm Shift respectively), but using them requires changing into it while fighting. Some characters such as {{012wol}} and {{012clo}} can equip followup attacks that deal HP damage, while {{012pri}} can equip an additional bravery attack followup of player's choice.
EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses):
 
== Bravery Break ==
* HP: 10% conversion (+100 HP)
If a character's bravery goes below 0, they will suffer a Bravery Break. This will reward the attacker with the bravery that is shown between the characters' health bars and leave the opponent's bravery in a "broken" state.
* BRV: 10% conversion (+100 BRV)
 
* EX: 0.1% conversion (+1.0% EX)
During this time, bravery will gradually regenerate to it's base value as indicated by final stats. Connecting bravery attacks depletes the opponent's bravery and will speed up the regeneration process by the amount of damage they inflicted. Likewise, the character suffering from bravery break may also have their bravery depleted, but it can never go below 0 for another bravery break. Landing an HP attack causes 0 HP damage, but will remove the bravery break status regardless of it's remaining duration. After that, the base bravery will once again quickly regenerate to it's base value from 0, but bravery break is also possible if the bravery is depleted quickly.
* AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars)
 
The [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''extra ability''']] Gambler's Spirit grants a 100 % critical hit rate to all bravery attacks connected by the character suffering from bravery break.
Multipliers for Quick Battle CPU strength:
 
* Minimal to Low: no multipliers
During [[EX_(Dissidia_012)#EX_Mode|'''EX Mode''']], {{012lig}}'s Omega Weapon effect allows her to automatically bravery break the opponent when depleting their bravery that is below 200. The amount of damage is irrelevant, the effect will activate.
* Average: +20% EXP
 
* High (Equipment):  +40% EXP
== Damage Formula ==
* High (Actions): +80% EXP
All bravery attacks as well as HP attacks inflicting bravery damage will have their damage calculated by the [[Damage_Formula_(Dissidia_012)|'''Damage formula''']].
* Very High: +120% EXP
 
* Maximum: +140% EXP
== Stage Bravery ==
This is the number shown between both characters' health bars at the bottom center of the screen. When Bravery Break happens, this is what the attacker is rewarded with.
So for example, if you fight a CPU enemy with Maximum strength and deal 1,000 HP damage to them, you'll get 240 HP back.
 
</tabber>
The value is commonly 1999, but it can fluctuate greatly and spontaneously when using a summon or when played in an Omega variant of a stage.
 
The stage bravery provides a massive boost to HP damage output and as such, is often desireable in fights. Characters with high bravery damage output such as {{012seph}}, {{012gar}} and {{012kain}} can quickly establish advantage with a single assist combo.
 
[[EX_(Dissidia_012)#EX_Burst|'''EX Bursts''']] can still cause bravery break and are commonly used to increase damage with stage bravery or secure victory altogether. {{012gab}} and Lightning are known to take good advantage of this fact due to their frequent access to a full EX gauge and Omega Weapon effect (Lightning only).
 
== Banish Trap ==
A negative, bravery depleting stage effect exclusive to World of Darkness (omega), Pandaemonium, The Rift, Planet's Core, Ultimecia's Castle, Crystal World, Dream's End, Sky Fortress Bahamut and Orphan's Cradle.
 
Being positioned in certain parts of the stage forms a dark effect around the character that depletes their bravery. Failure to move away from these sections will forcefully move the player character to the nearest position with solid footing within a couple seconds and deplete a portion of their bravery. This depleted bravery is then added to the stage bravery pool.
 
Banish traps cannot bravery break. However, they can interrupt attacks regardless of their state. Gabranth especially benefits from this, as he can accumulate EX with his EX Charge HP attack without the fear of suffering a lot of damage from a combo.
 
Touching banish traps will also reset the available air jumps. This can be taken advantage of to retain movement options when the pace of a fight won't allow a player to land on solid ground.
 
The special accessory Winged Boots can be equipped to greatly reduce the amount of bravery depleted by banish traps.
 
== Summons ==
Using a summonstone that has been equipped calls forth a summon that influences bravery to some effect. A variety of effects can be found within these summons.

Revision as of 18:22, 13 January 2024

Bravery is a gameplay mechanic in Dissidia 012.

Overview

Bravery is one of the core gameplay elements that is directly tied to the game's damage systems. Indicated by a number above the character's health bar, bravery represents how much damage an HP attack will inflict if it connects with the opponent. This number is fundamentally influenced by connecting bravery attacks on the opponent and sustaining bravery attacks by the opponent. Other factors such as equipment, character's level, summons and banish traps also influence bravery.

Bravery Attack

These are attacks performed by pressing Circle that raise the character's bravery when they connect on the opponent. The characteristics of these attacks can vary greatly between characters, but fast speed and low priority are very common traits.

Bravery attacks cannot end a match by themselves. However, since they affect the damage inflicted by HP attacks, their properties and application play a vital role in defining a character's strength in gameplay. Each character page goes into detail about these attacks.

As many bravery attacks have low priority, they will lose to blocking and cause the character to be vulnerable to a counter attack. This is a fundamental aspect of the game - Players are encouraged to raise the bravery with attacks that are difficult to react to and defend against them.

Each character has three slots available for equipping bravery attacks performed on the ground and another three slots for bravery attacks performed in the air. Characters such as Cecil and Lightning can equip more through their dynamic loadouts (Dark Knight and Paradigm Shift respectively), but using them requires changing into it while fighting. Some characters such as Warrior of Light and Cloud can equip followup attacks that deal HP damage, while Prishe can equip an additional bravery attack followup of player's choice.

Bravery Break

If a character's bravery goes below 0, they will suffer a Bravery Break. This will reward the attacker with the bravery that is shown between the characters' health bars and leave the opponent's bravery in a "broken" state.

During this time, bravery will gradually regenerate to it's base value as indicated by final stats. Connecting bravery attacks depletes the opponent's bravery and will speed up the regeneration process by the amount of damage they inflicted. Likewise, the character suffering from bravery break may also have their bravery depleted, but it can never go below 0 for another bravery break. Landing an HP attack causes 0 HP damage, but will remove the bravery break status regardless of it's remaining duration. After that, the base bravery will once again quickly regenerate to it's base value from 0, but bravery break is also possible if the bravery is depleted quickly.

The extra ability Gambler's Spirit grants a 100 % critical hit rate to all bravery attacks connected by the character suffering from bravery break.

During EX Mode, Lightning's Omega Weapon effect allows her to automatically bravery break the opponent when depleting their bravery that is below 200. The amount of damage is irrelevant, the effect will activate.

Damage Formula

All bravery attacks as well as HP attacks inflicting bravery damage will have their damage calculated by the Damage formula.

Stage Bravery

This is the number shown between both characters' health bars at the bottom center of the screen. When Bravery Break happens, this is what the attacker is rewarded with.

The value is commonly 1999, but it can fluctuate greatly and spontaneously when using a summon or when played in an Omega variant of a stage.

The stage bravery provides a massive boost to HP damage output and as such, is often desireable in fights. Characters with high bravery damage output such as Sephiroth, Garland and Kain can quickly establish advantage with a single assist combo.

EX Bursts can still cause bravery break and are commonly used to increase damage with stage bravery or secure victory altogether. Gabranth and Lightning are known to take good advantage of this fact due to their frequent access to a full EX gauge and Omega Weapon effect (Lightning only).

Banish Trap

A negative, bravery depleting stage effect exclusive to World of Darkness (omega), Pandaemonium, The Rift, Planet's Core, Ultimecia's Castle, Crystal World, Dream's End, Sky Fortress Bahamut and Orphan's Cradle.

Being positioned in certain parts of the stage forms a dark effect around the character that depletes their bravery. Failure to move away from these sections will forcefully move the player character to the nearest position with solid footing within a couple seconds and deplete a portion of their bravery. This depleted bravery is then added to the stage bravery pool.

Banish traps cannot bravery break. However, they can interrupt attacks regardless of their state. Gabranth especially benefits from this, as he can accumulate EX with his EX Charge HP attack without the fear of suffering a lot of damage from a combo.

Touching banish traps will also reset the available air jumps. This can be taken advantage of to retain movement options when the pace of a fight won't allow a player to land on solid ground.

The special accessory Winged Boots can be equipped to greatly reduce the amount of bravery depleted by banish traps.

Summons

Using a summonstone that has been equipped calls forth a summon that influences bravery to some effect. A variety of effects can be found within these summons.