Category:Dissidia 012 Final Fantasy stages and HP (Dissidia 012): Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
HP is a gameplay mechanic in Dissidia 012.


= Overview =
Dissidia 012 is a fighting game where the goal is to deplete the opponent's health with various attacks. This resource is commonly known as "HP" or hit points.
A fight will end when all health has been depleted for one character. To that end, Dissidia 012 has a mechanic designed to do specifically just that.
== HP Attack ==
These are attacks performed by pressing Square. Connecting this type of attack on the opponent will inflict damage on the opponent. The amount of damage depends on the amount of [[Bravery_(Dissidia_012)|'''bravery''']] the character had prior to using the attack.
HP attacks are the only way to end a match. However, many of them are designed to be slow in startup and end recovery, making them impractical to approach. Because of this, bravery attacks are often used to complement HP attacks due to their faster speed.
== Damage formula ==
Just like bravery attacks, HP attacks that inflict bravery damage will have their damage calculated by the [[Damage_Formula_(Dissidia_012)|'''damage formula.''']]
== Relations to other mechanics ==
Assist Change, Assist Charge, Chase, HP links

Latest revision as of 05:43, 23 April 2024

HP is a gameplay mechanic in Dissidia 012.

Overview

Dissidia 012 is a fighting game where the goal is to deplete the opponent's health with various attacks. This resource is commonly known as "HP" or hit points.

A fight will end when all health has been depleted for one character. To that end, Dissidia 012 has a mechanic designed to do specifically just that.

HP Attack

These are attacks performed by pressing Square. Connecting this type of attack on the opponent will inflict damage on the opponent. The amount of damage depends on the amount of bravery the character had prior to using the attack.

HP attacks are the only way to end a match. However, many of them are designed to be slow in startup and end recovery, making them impractical to approach. Because of this, bravery attacks are often used to complement HP attacks due to their faster speed.

Damage formula

Just like bravery attacks, HP attacks that inflict bravery damage will have their damage calculated by the damage formula.

Relations to other mechanics

Assist Change, Assist Charge, Chase, HP links

Pages in category "Dissidia 012 Final Fantasy stages"

The following 4 pages are in this category, out of 4 total.