Abilities (Dissidia 012)

From Dissidia Wiki
Revision as of 21:44, 6 March 2024 by Muggshotter (talk | contribs)


Ability CP (Mastered) AP Description Notes
Ground Evasion 10 (5) 50 On the ground, push R + X to dodge opponent's attack. Staple.
Midair Evasion 10 (5) 50 In the air, push R + X to dodge opponent's attack. Staple.
Ground Block 10 (5) 50 On the ground, push R to guard against foe's attack. Staple
Midair Block 10 (5) 50 In the air, push R to guard against foe's attack. Staple.
Aerial Recovery 10 (5) 50 When tumbling through the air, press X to break fall. Staple.
Recovery Attack 20 (10) 70 Press circle or square to attack while flying through air. Must enable Aerial Recovery.
Controlled Recovoery 10 (5) 70 Can move while breaking fall. Aerial Recovery must be enabled. Staple.
Wall Jump 0 (5) 50 Press X after a Quickmove to run on a wall for a high jump. It's free.
Air Dash 10 (5) 50 While Quickmoving, press triangle to dash toward opponent. Hold button to extend range. Faster than most dashes.
Reverse Air Dash 10 (5) 50 While Quickmoving, press triangle to dash away from opponent. Hold button to extend range. Like Air Dash, faster than other dashes.
Free Air Dash 20 (10) 70 Press R + triangle to dash toward opponent. Hold button to extend range. Staple. Works with Assist Gauge Up Dash.
Reverse Free Air Dash 20 (10) 70 Press R + triangle to dash away from opponent. Hold button to extend range. Recommended for Kefka. Works with Assist Gauge Up Dash.
Omni Air Dash 20 (10) 130 Press R + triangle to dash in any direction. Hold button to extend range. Recommended for Ultimecia, The Emperor.
Omni Air Dash+ 40 (20) 200 Press R + triangle to dash in any direction. Turns capable during dash. Recommended for Ultimecia, The Emperor.
Ground Dash 20 (10) 70 While on ground, press R + triangle to dash toward opponent. Hold button to extend range. Works with Assist Gauge Up Dash.
Reverse Ground Dash 20 (10) 70 While on ground, press R + triangle to dash away from opponent. Hold button too extend range. Works with Assist Gauge Up Dash.
Omni Ground Dash 20 (10) 130 While on ground, press R + triangle to dash in any direction. Hold button to extend range. Okay for ground combat.
Omni Ground Dash+ 40 (20) 200 Press R + triangle to dash in any direction. Turns capable during dash.
Multi Air Slide 20 (10) 130 Press X after jumping to dash in any direction. Hold button to extend range. Available when no jumps remain / after an air dodge.
Multi Air Slide+ 30 (15) 130 Multi Air Slide can be performed twice.
Air Dash Boost 30 (15) 130 Air Dash speed increases. 4 % speed increase. Only affects the abilities "Air Dash" and "Reverse Air Dash". Details here
Free Air Dash Boost 40 (20) 200 Free Air Dash and Omni Air Dash speed increase. 8 % speed increase. Details here
Assist Gauge Up dash 20 (10) 100 Assist Gauge fills when using Air Dash, Free Air Dash, or Ground Dash. Staple. Assist gained is universal.
Glide Boost 20 (10) 100 Glide boost. Glide must be enabled. Terra, Kefka, Sephiroth and Kuja only.
EX Glide Boost 20 (10) 130 Glide boost while in EX Mode. Kuja only.
Speed Boost 20 (10) 70 Slight movement speed boost. +8 % movement speed.
Speed Boost+ 40 (20) 130 Movement speed boost. +16 % movement speed.
Speed Boost++ 60 (30) 130 Large movement speed boost. +24 % movement speed.
Jump Boost 20 (10) 70 Slight jump strength boost. +10 % jump height.
Jump Boost+ 40 (20) 130 Jump strength boost. +20 % jump height.
Jump Boost++ 60 (30) 130 Large jump strength boost. +30 % jump height.
Jump Times Boost 20 (10) 70 Jump times increase by 1.
Jump Times Boost 40 (20) 130 Jump times increase by 2.
Jump Times Boost++ 60 (30) 130 Jump times increase by 3.
Ground Evasion Boost 20 (10) 100 Increase movement distance for ground evasion. Must enable Ground Evasion. Staple. +2m distance boost. Can make grounded dodge cancel combos more difficult.
Midair Evasion Boost 20 (10) 100 Increase movement distance for midair evasion. Must enable Midair Evasion. Staple. +2m distance boost. Stacks with Adamant Chains' set bonus.
Evasion Boost 20 (10) 100 Increase duration of invincibility after evasion. Staple. Doubles invincibility from 20F to 40F.
Descent Speed Boost 10 (5) 50 Press X after jumping to quickly descend. Available after jumps and Multi Air Slide.
Zero Gravity 10 (5) 50 Press X after jumping to temporarily stop in midair. Release X to descend normally. Available after jumps and Multi Air Slide.
Ability CP (Mastered) AP Description Notes
Always Target Indicator 5 (0) 50 Target indicatoro showing opponent's position will always be displayed.
EX Core Lock On 5 (0) 50 When EX Core is present, push L while locked on to lock onto the EX Core.
Assist Lock On 5 (0) 50 When foe's Assist is present, push L to lock onto their Assist.
RPG Mode Boost 5 (0) 10 Takes immediate action when command is issued in RPG Mode battle.
Auto Assist Lock On 10 (5) 50 Automatically lock onto opponent's Assist Character. Attacks will immediately steer towards the assist character as soon as the assist call happens.
Auto Assist 10 (5) 50 Automatically summons Assist Character.
Auto Chase 10 (5) 50 Automatically chase foes. Chase is initiated whenever possible.
Auto Recovery 10 (5) 50 Automatically break fall. Useful for verifying combos where aerial recovery is possible.
Auto EX Burst 10 (5) 50 Automatically use EX Burst.
Auto EX Command 30 (15) 160 Automatically input EX Burst commands.
Auto EX Command Ω 40 (20) 200 Automatically input EX Burst commands perfectly.
Auto EX Defense 30 (15) 160 Automatically defend against EX Bursts.
Auto EX Defense Ω 40 (20) 200 Automatically defend against EX Bursts perfectly.
Ability CP (Mastered) AP Description Notes
Reverse Paradigm 5 (0) 50 Order of Ravager and Commando are reversed when using Paradigm Shift. Lightning only.
Disable Bravery Reduction 100 (50) 300 Bravery does not deplete. Feral Chaos only.
Disable EX Gauge Lock 100 (50) 300 EX Gauge fills steadily. Feral Chaos only. EX absorption fills the EX meter.
Disable Assist Lock 100 (50) 300 Assist Gauge fills steadily. Feral Chaos only. Attacks fill the Assist meter.
Precision Jump 10 (5) 50 Press X at high point of jump to jump higher than usual. Peak of the jump. Recommended for Kain and Kefka.
Precision Block 90 (45) 200 Blocks are more effective when well-timed. Staggers against Mid & High priority instead of guard crushed if
blocked at the first 4 frames.
Precision Evasion 90 (45) 200 Evasions are more effective when well-timed. Extends invincibility to the end of a dodge if evasion is registered within first 4 frames.
Concentration 30 (15) 130 Bravery increases after not attacking for a length of time. Activates after doing nothing for 5 seconds. 10 % of raw BRV every 1.67 seconds (100F)
Concentration + 60 (30) 130 Bravery increases after not attacking for a length of time. Stronger than Concentration. Activates after doing nothing for 5 seconds. 30 % of raw BRV every 1.67 seconds (100F).
Concentration ++ 100 (50) 130 Bravery increases after not attacking for a length of time. Stronger than Concentration +. Activates after doing nothing for 5 seconds. 50 % of raw BRV every 1.67 seconds (100F)
Snooze and Lose 100 (50) 200 When foe doesn't attack for a certain length of time, foe's bravery begins to fall. Activates after opponent does not attack for 5 seconds,
opponent loses 30% of raw BRV every 1.67 seconds (100F).
Obsolete due to assist meter.
Achy 30 (15) 130 Gain "near death" status with more HP. Activates under 26 % of max HP instead of 21 %.
Achy + 60 (30) 130 Gain "near death" status with even more HP. Activates under 31 % of max HP instead of 21 %.
Magic Shield 20 (10) 170 When near death, magic damage cut by 20 %.
Physical Shield 20 (10) 170 When near death, physical damage cut by 20 %.
Bravery Regen 20 (10) 170 In EX Mode, gain bravery instead of regenerating HP.
Perseverance 20 (10) 170 Decreases Wall Rush damage at times. 20% chance of -95% BRV Wall Rush damage taken.
Reflect Boost 20 (10) 100 Increases magic damage when deflecting opponent's magic attack.
Counterattack 40 (25) 200 Critical hit rate rises when opponent is attacking. +50 % critical hit rate.
Sneak Attack 40 (25) 200 Critical hit rate rises when attacking from behind. +50 % critical hit rate.
First Strike 30 (15) 130 When landing the first BRV attack, critical hit rate of the first combo rises. +100 % critical hit rate.
EX Critical Boost 60 (45) 200 Further boosts critical hit rate during EX Mode. +50 % critical hit rate.
Cat Nip 40 (25) 200 Boosts critical hit rate when opponent has chance of a one-hit victory. +50 % critical hit rate.
Riposte 50 (35) 200 Boosts critical hit rate when attacking staggering opponent. +25 % critical hit rate.
Back to the Wall 50 (35) 200 Boosts critical hit rate when near death. +50 % critical hit rate.
Gambler's Spirit 10 (5) 50 Boosts critical hit rate after being afflicted by Break. +100 % critical hit rate.
Anti-EX 60 (45) 200 Boosts critical hit rate when opponent is in EX Mode. +50 % critical hit rate.
Spite 60 (45) 200 Critical hit rate increases when opponent's bravery exceeds 3000. +25 % critical hit rate.
Fragile Pride 100 (50) 200 Critical hit rate increases when opponent's attacks have all been blocked or evaded. +25 % critical hit rate.
Assist Critical Boost 40 (25) 200 Critical hit rate of Assist character's attacks increases. +25 % critical hit rate.
Disable Counterattack 20 (10) 100 Counterattack ability effect disabled.
Disable Sneak Attack 20 (10) 100 Sneak Attack ability effect disabled.
Disable First Strike 20 (10) 100 First Strike ability effect disabled.
Disable EX Critical Boost 40 (20) 100 EX Critical Boost ability effect disabled.
Disable Cat Nip 30 (15) 100 Cat Nip ability effect disabled.
Disable Riposte 20 (10) 100 Riposte ability effect disabled.
Disable Back to the Wall 30 (15) 100 Back to the Wall ability effect disabled.
Disable Gambler's Spirit 10 (5) 100 Gambler's Spirit ability effect disabled.
Disable Anti-EX 40 (20) 100 Anti-EX ability effect disabled.
Disable Spite 40 (20) 100 Spite ability effect disabled.
Disable Fragile Pride 40 (20) 100 Fragile Pride ability effect disabled.
Disable Assist Critical Boost 40 (20) 100 Assist Critical Boost ability effect disabled.
EXP to HP 60 (0) 100 Instead of gaining EXP, recover an equivalent amount of HP. 10 % conversion.
EXP to Bravery 69 (0) 130 Instead of obtaining EXP, gain an equivalent amount of bravery. 10 % conversion.
EXP to EX Force 60 (0) 130 Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. 0.1 % conversion.
EXP to Assist 60 (0) 130 Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. 0.3 % conversion.
Peltast's Gear 20 (10) 170 Swords, daggers, greatswords, and katana can be equipped.
Hoplite's Gear 20 (10) 170 Spears, axes, and grappling weapons can be equipped.
Mage's Gear 20 (10) 170 Rods, staves, and poles can be equipped.
Ranger's Gear 20 (10) 170 Thrown weapons, instruments, and guns can be equipped.
Knight's Gear 20 (10) 170 Shields and large shields can be equipped.
Thief's Gear 20 (10) 170 Bangles, gauntlets, and parrying weapons can be equipped.
Infantry Gear 20 (10) 170 Helms and hats can be equipped.
Bard's Gear 20 (10) 170 Hairpins and headbands can be equipped.
Cavalier's Gear 20 (10) 170 Light armor, heavy armor, and chestplates can be equipped.
Evoker's Gear 20 (10) 170 Clothing and robes can be equipped.
Dancer's Garb 20 (10) 170 Ribbons can be equipped.
Equip Machines 20 (10) 170 Machines can be equipped.
Master Swordsman 50 (35) 200 Damage +5% when equipping swords, daggers, greatswords, or katana.
Master Fighter 50 (35) 200 Damage +5% when equipping spears, axes, or grappling weapons.
Master Sorcerer 50 (35) 200 Damage +5% when equipping rods, staves, or poles.
Master Sniper 50 (35) 200 Damage +5% when equipping thrown weapons, instruments or guns.
Master Defender 50 (35) 200 Defense +5% when equipping shields or large shields.
Master Attacker 50 (35) 200 Defense +5% when equipping bangles, gauntlets, or parrying weapons.
Master Protector 50 (35) 200 BRV +100 when equipping helms or hats.
Best Dresser 50 (35) 200 BRV +100 when equipping hairpins or headbands.
Master Guardsman 50 (35) 200 HP +1000 when equipping light armor, heavy armor, or chestplates.
Master Mage 50 (35) 200 HP +1000 when equipping clothing or robes.
Master Dancer 50 (35) 200 BRV +100 when equipping ribbons.
Machinery 50 (35) 200 BRV +100 when equipping machines.

EXP to HP / Bravery / EX / Assist Bonuses

EXP to HP/BRV/EX/AST bonuses per 1000 HP damage dealt (both online players being at Lv100, no EXP / calendar bonuses):

  • HP: 10% conversion (+100 HP)
  • BRV: 10% conversion (+100 BRV)
  • EX: 0.1% conversion (+1.0% EX)
  • AST: 0.3% conversion (+3.0% AST; 100% means a full gauge with two bars)

Multipliers for Quick Battle CPU strength:

  • Minimal to Low: no multipliers
  • Average: +20% EXP
  • High (Equipment): +40% EXP
  • High (Actions): +80% EXP
  • Very High: +120% EXP
  • Maximum: +140% EXP
So for example, if you fight a CPU enemy with Maximum strength and deal 1,000 HP damage to them, you'll get 240 HP back.