Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5 x N, 25 (30+) | 21F | Magical | Ranged Low | each 15 > 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Info | |
---|---|
Name | Kefka Palazzo (ケフカ・パラッツォ) |
Original game | Final Fantasy VI |
Base ATK (LV100) | 111 (High) |
Base DEF (LV100) | 110 (Low) |
Run Speed | 11.5 (Very Slow) |
Dash Speed | 81 (Below Average) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 13 (Fastest) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Instruments, Poles, Rods, Staves |
Armor | Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes |
Exclusive weapons | Lamia's Flute, Nephilim Flute, Dancing Mad |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
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Kefka is a defensive spellcaster who primarily operates at mid and long range to create opportunities to deal damage and stay safe.
By utilising reverse dashes, air dodges with great fall speed and Precision Jumps, Kefka can quickly create space to begin casting his signature Waggly-Wobbly Firaga bravery that pursues the opponent with fluctuating priorities. This creates an incentive for the opponent to engage with Kefka which sets up his bigger plays. In close range he can threaten with a mid priority Scatter-Spray Blizzaga, or harass distant opponents with Extra-Crispy Firaga, Lickety-Split Thundaga, Hyperdrive or Trine. All of these attacks can lead to assist combos, representing a threat regardless of Kefka's position.
Kefka's strengths are characterised by his eccentric projectile behavior, good defensive mobility and great damage potential. He possesses a high base attack stat and his staple braveries can inflict a lot of damage in a single assist combo. Dodge punishment is serviceable, but he doesn't rely on it to the extent that characters like Cloud, Zidane and Tidus do. While his base defense stat and grounded movement speed are well below average, his Precision Jumps are top class, his fall speed creates one of the safest air dodges in the game and his dash speed is sufficient for general purpose defensive maneuvers.
Kefka's strenghts are well pronounced, but so are his weaknesses. Low EX Force generation on many of his attacks means he is more reliant on EX Cores and equipment to reach his devastating EX mode. One of his greatest weaknesses however, is being susceptible to whiff punishment. Majority of Kefka's attacks have a lengthy startup or low priority which makes them vulnerable to being countered by assists or Free Air Dash. This can create issues against aggressive opponents who can quickly close gaps and contest with fast braveries or assist meter such as Lightning or Onion Knight. Sephiroth's Shadow Flare is also notorious for applying pressure against Kefka's spellcasting.
Not having a quick low commitment bravery also creates another problem for Kefka - Assist meter economy. Despite having stellar defensive traits, he cannot quickly generate one of the game's most important resources with relatively little risk. Side by Side helps, but forgoes EX entirely. Even then, it limits Kefka's options for creating momentum when he's at a disadvantage. Turning these situations around often involves notable risk for Kefka.
Kefka has been rated as a high tier and a mid tier character in the game's competitive history. He thrives with momentum, but can also struggle a lot when it's not in his favor. Despite that, his defensive playstyle stands out in the roster and can reward dedicated players greatly.
All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions.
Scatter-Spray Blizzaga and Lickity-Split Thundaga have different damage multipliers when used during EX mode. These values are listed after the regular values and are highlighted in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5 x N, 25 (30+) | 21F | Magical | Ranged Low | each 15 > 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 6 x 6 (41) / 5, 6 x 6, 6 x 6 (77) | 13F (1st) > 71F (spray) | Magical | Ranged Mid (1st), Ranged Low (spray) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] Fire large ice chunks that stop in midair and break into smaller pieces.
One of Kefka's strongest bravery attacks that is commonly used in close range to fend off nearby opponents and convert into an assist combo (from Waggly-Wobbly Firaga). A Ranged Mid projectile at lightning speed that persists for over a second until it sends out several shards of ice at the opponent. Scatter-Spray Blizzaga will remain active with the mid priority until the ice shards come out, but blocking it can cause this projectile to send ice shards towards Kefka instead. Despite this Scatter-Spray Blizzaga represents a threat, as being staggered from blocking it can lead to an assist follow-up.
Both parts of Scatter-Spray Blizzaga inflict a fixed amount of hit stun. This can influence how the following low priority ice shards connect on the opponent. Hitting with Scatter-Spray from it's mid / max range combos lets the shards connect more consistently, while hitting with this in point blank range can result in multiple shards whiffing more frequently.
Due to it's higher priority and unreactable startup time, this is Kefka's primary attack when defending against aggressive opponents. However, if the opponent makes a good read on Kefka's timing when using this, he is left wide open for attacks. Assist can be used to intercept these punish attempts, though the mileage will vary depending on match-up and the situation at hand.
When used during EX Mode, the broken ice shards will pursue the opponent a second time. The later the shards connect at first, the easier it becomes for them to combo into itself again.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each 15, up to 45 | 49F | Magical | Ranged Low | each 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Mid] Shoot speedy fireball. Splits into 3 parts after firing.
One of Kefka's primary bravery attacks. The long startup and low priority makes it poor for long range combat, but it has decent reward on hit and synergises well with Scatter-Spray Blizzaga and Waggly-Wobbly Firaga after either bravery attack hits. Extra-Crispy Firaga is often used during assist combos to add damage and create chase loop scenarios to enforce HP damage.
Having faster startup compared to Waggly-Wobbly Firaga, Extra-Crispy Firaga can protect Kefka against assist whiff punish attempts with Auto Assist Lock On. This is one of the attack's key applications in the neutral and should be used sparingly to keep the opponent's on their toes.
The timing for whiff punishing this attack with an assist differs from Waggly-Wobbly - While both Firagas can be punished early, Extra-Crispy Firaga has a later cancel window after the initial projectile comes out. Calling the assist as the projectile comes out avoids getting the assist locked, but the timing is not very lenient.
Extra-Crispy Firaga inflicts two different hit stuns depending on which part of the projectile hits. If the initial projectile connects, it only causes brief hit stun that sends the opponent back. Once the projectiles have split into the three homing projectiles, each projectile can send the opponent upwards and it has enough hit stun to dodge cancel and follow up with an assist. After calling the assist, Kefka has enough time to cast another Waggly-Wobbly Firaga for a chase loop.
When done at a corner in point blank range or right above the opponent, the damage output of Extra-Crispy Firaga can double due to all three projectiles hitting twice instead of once. [1] This is a great asset for Kefka in small stages with low ceiling such as Pandaemonium and Kefka's Tower and scales very well with damage builds.Starts as ranged low priority, then transforms into a ranged mid priority projectile. After that, Waggly-Wobbly Firaga will repeat the low priority into mid priority once more before vanishing.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 x 7 (21) | 59F | Magical | Ranged Low (small) > Ranged Mid (big) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] Shoot slow fireball. Tenacious homing.
A cornerstone of Kefka's pressure. In most match-ups against close-range characters, this is what players should seek to cast or set up after attacks to make engaging with Kefka more difficult. Because of it's Ranged Mid priority and the ability to blindside opponents with it's zig-zag style travelling arc, this projectile can greatly interfere with their approach.
Two Waggly-Wobbly Firagas can pursue the opponent on the stage simultaneously. If a third one is cast, the first one usually vanishes due to reaching it's maximum duration. However, if one Waggly-Wobbly Firaga hits the opponent, a third Firaga can be casted, and the first one that hit the opponent will operate without interference.
When Waggly-Wobbly Firaga hits, it will hold the opponent in place for a good second before it stops inflicting damage. During this time following up with assist, braveries or HPs is very practical and is one of Kefka's primary ways to land HP attacks without assist. No knockback occurs at the end, providing only a brief window for follow-ups in the air and more notably, landing lag abuse on the ground.
As it takes over a second for the mid priority to become active, it is important to ensure Kefka can perform this attack without being interrupted. Use multiple air jumps in conjunction with Precision Jumps to ascend to a large stage's ceiling within a couple seconds. Reverse Free Air Dash is a great general purpose movement option against any character who has to approach Kefka such as Vaan, Cloud and Prishe. The safest moments to use Waggly-Wobbly Firaga are usually after an assist or an HP attack, when the opponent has whiffed an attack that must be dodge cancelled and when the opponent cannot reach Kefka with their own attack.
Because the defensive movement (jumps moreso) usually puts Kefka well above the opponent and out of their line of sight for in-game camera, it is possible to take advantage of it. Waggly-Wobbly Firaga doesn't have a strong audio cue to signal it's start-up, but it is possible to mask it a little by performing a dash first and then quickly inputting the attack while Kefka's yell from dash's startup still plays.
During EX Mode, one Waggly-Wobbly Firaga will cast two projectiles instead. The attack data remains the same, but naturally the existence of another projectile creates stronger screen presence and reward on hit.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (15) / (10, EX mode) | 35F | Magical | Ranged Low | each 30 / 21 (EX mode) |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Mid] Call down lightning bolts. Farther away, the larger the bolt.
A series of lightning bolts quickly advancing towards the opponent in a mostly straight line. A relatively fast long range punish move, useful for whiff punishment. The vertical tracking is very lackluster, but it is good on the ground and it has enough hit stun to combo into an assist after a dodge cancel or an instant empty chase. This requires a bit of practice and anticipation, but it is a serviceable bravery regardless.
During EX Mode, Kefka will fire another series of bolts after the first one. Dodge cancel is possible after the first set of projectiles, making potential assist conversions a bit easier to visually confirm.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (10) | 65F | Magical | Ranged Low | each 15 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each 15, up to 75 | 35F (first appearence) | Magical | Ranged Low | each 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15, 25 | 33F > 89F / 1F > 33F (EX mode) | Magical | Ranged Mid | 30 > 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Mid] Cast the ultimate(?) spell. Causes huge blast...eventually.
Covers space in front of Kefka with a small projectile and then a wide aoe blast that wall rushes. Ultima is not often used due to it's low reward on hit without walls compared to his other braveries that perform similiar roles with almost equally long casting times. It can perform better in small stages such as in M.S. Prima Vista and Phantom Train, where it can occupy more space with an increased likelyhood for wall rush.
When used during EX Mode, Ultima becomes active on frame 1, making this the fastest bravery attack in the game. It is therefore on par with block's startup, and because of it's Ranged Mid priority, it quickly stagger opponents trying to guard against it.All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 51F | - | Melee High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 63F, 91F, 143F (hitbox 3F after button release) | - | Unblockable | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] Launch a column of flame along ground. Range depends on length of button hold.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 73F | - | Ranged High | each 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 89F | - | Ranged High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Effects:
[Activate by holding x in midair] Increases the magus power within to move freely through the air.
[Always active while in EX Mode] All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.
A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
8, 4, 4, 4 (20) | 10 x 8 (80) (100 total) | Magical |
Kefka usually runs with Waggly-Wobbly Firaga, Scatter-Spray Blizzaga and Extra-Crispy Firaga braveries in the air.
Stats | |
---|---|
HP | 10299 |
CP | 450 |
BRV | 917 |
ATK | 180 |
DEF | 183 |
LUK | 60 |
Max Booster | x7.4 |
Equipment | |
---|---|
Assist | Kuja |
Weapon | Dancing Mad |
Hand | Lufenian Dirk |
Head | Lufenian Headband |
Body | Lufenian Vest |
Accessory 1 | Hyper Ring |
Accessory 2 | Earring |
Accessory 3 | Battle Hammer |
Accessory 4 | Large Gap in HP |
Accessory 5 | BRV > Base Value |
Accessory 6 | Pre-EX Mode |
Accessory 7 | Pre-EX Revenge |
Accessory 8 | Aerial |
Accessory 9 | Opponent HP < 50 % |
Accessory 10 | Tenacious Attacker |
Summon | Rubicante |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Kefka's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Meteor | 35F | Ground | Player | 15 each (up to 75) | Chase |
BRV | Extra-Crispy Firaga | 49F | Air | Opponent | 15 each (up to 45) | Chase |
HP | Hyperdrive | 143F | Ground | Opponent | - | Chase |
HP | Havoc Wing | 51F | Air | Opponent | - | Wall Rush |