Cecil Harvey (Dissidia 012)

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Revision as of 03:30, 8 October 2023 by Muggshotter (talk | contribs) (→‎Bravery Moves: Added HP attacks.)


Info
Name Cecil Harvey (セシル・ハーヴィ)
Original game Final Fantasy IV
Base ATK (LV100)
Base DEF (LV100)
Run Speed 9 (Dark Knight, Slow) / 5 (Paladin, Above Average)
Dash Speed 81 (Dark Knight, Below Average) / 77 (Paladin, Average / Good)
Fall Speed 81 (Dark Knight, Average) / 89 (Paladin, Below Average)
Fall Speed Ratio After Dodge 39 (Dark Knight, Average) / 40 (Paladin, Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Axes, Greatswords, Swords
Armor Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Exclusive weapons Dark Sword, Mythgraven Blade, Lustrous Sword, Lightbringer, Cimmerian Edge
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Cecil Harvey is a close / mid-range character who functions with two different movesets - Dark Knight and Paladin. Due to the risky nature of changing jobs and their distinct strengths, it is often recommended to focus on one job over the other. Cecil can whiff punish effectively from a variety of angles, has decent assist synergy and bravery damage output.

However he struggles to generate assist meter on whiff due to long start-ups, animation length and late cancel opportunities. EX generation is good for Paladin, but weaker in Dark Knight. With less than ideal speed and tracking, limited effective angles, difficulties staying safe and keeping up in meter economy, Cecil often takes relatively high risks for a lower return.

His arguably safer repertoire is restricted to ground (Dark Knight), which also does not often force his opponents to play into his strengths.

Cecil has been primarily a bottom tier character, with some hope for low tier status. Temper your expectations and you may discover a fun character for yourself.

Build styles:

  • Side by Side (Dark Knight)
  • EX (Paladin)

Bravery Attacks

Ground (Dark Knight)

Damage multiplier Startup frame Type Priority EX Force
10,10,20 (40) 15F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Jab foe with blade. Can send foe flying.

Damage multiplier Startup frame Type Priority EX Force
1x4, 2x4, 3 (15) 41F Magical Ranged Low (forward), Ranged Mid (backward) each 3
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Block (Ranged Low) 20 (10)
Unlocked at
level
Mastered at
AP


[Long] Draw foe with projectile. Good start for other combos.

Damage multiplier Startup frame Type Priority EX Force
8, 7x6 (50) 35F Physical Melee High (close), Ranged Low (far) ~20
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush 20 (10)
Unlocked at
level
Mastered at
AP


[Mid] Throw weapon. Major damage if lands near opponent.

Ground (Paladin)

Damage multiplier Startup frame Type Priority EX Force
10, 10 (20) 23F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Hit foe upwards. Slow, but very accurate strike.

Damage multiplier Startup frame Type Priority EX Force
3,3,5,4,4,11 (30) 43F Physical Melee Mid (first half), Melee Low (second half) 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Block (Ranged Low) 20 (10)
Unlocked at
level
Mastered at
AP


[Mid] Charge, then leap. Good start for midair attacks.

Contrary to what the description says in the game, it is not a good start for midair attacks. The slow startup time makes it impractical against vigilant players and chase limits viable assist combo conversions.

Damage multiplier Startup frame Type Priority EX Force
5,10, 1x2, 10 (27) 23F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, job change 20 (10)
Unlocked at
level
Mastered at
AP


[Close] Change job to Dark Knight during combo.

Aerial (Dark Knight)

Damage multiplier Startup frame Type Priority EX Force
7, 2x4 (15) 37F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


[Mid] Fire off gravity ball. Good start for ground attacks.

Damage multiplier Startup frame Type Priority EX Force
1 each, 24 (25+) 37F Physical Melee Low (falling), Ranged Mid (landing) 60+
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 20 (10)
Unlocked at
level
Mastered at
AP


[Close] High-speed dive. Useful for quick descents.

Damage multiplier Startup frame Type Priority EX Force
7, 2x4, 3x5 (30) 37F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Job change 20 (10)
Unlocked at
level
Mastered at
AP


[Mid] Change job to Paladin during combo.

Aerial (Paladin)

<tabber> |-|Radiant Wings=

Damage multiplier Startup frame Type Priority EX Force
3,3,7,6,6,6,9 (40) 19F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush 20 (10)
Unlocked at
level
Mastered at
AP


|-|Sacred Cross=

Damage multiplier Startup frame Type Priority EX Force
3x5, 5,10 (30) 21F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 20 (10)
Unlocked at
level
Mastered at
AP



|-|Searchlight=

Damage multiplier Startup frame Type Priority EX Force
3x5 (15) 95F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 20 (10)
Unlocked at
level
Mastered at
AP


HP Attacks

Ground

<tabber> |-|Soul Eater=

Damage multiplier Startup frame Type Priority EX Force
4, 2x5, 6 (20) 39F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Stab fore and devour his soul. Limited height, quick strike.

|-|Dark Flame=

Damage multiplier Startup frame Type Priority EX Force
-- 53F -- Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Summon dark fire. Slow speed, strong homing.

|-|Shadow Bringer=

Damage multiplier Startup frame Type Priority EX Force
10,10 (20) 13F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Dark Knight BRV damage +3%, Paladin BRV damage -3% 30 (15)
Unlocked at
level
Mastered at
AP


[Ultra-close] Dark sword slash. Dark Knight BRV damage +3%, Paladin BRV damage -3%.

Equipping Shadow Bringer will lock you out equipping the aerial Luminous Shard HP for the Paladin job.

|-|Saint's Fall=

Damage multiplier Startup frame Type Priority EX Force
1x3, 2, 1x2, 3 (10) 53F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Focus light and charge. From afar, good vs. any height.

|-|Paladin Force=

Damage multiplier Startup frame Type Priority EX Force
2x5, 5 (15) 43F Both Ranged High (first hit), Melee High (other hits) 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Holy sword magic. Effective against any height.

|-|Luminous Shard=

Damage multiplier Startup frame Type Priority EX Force
-- 63F -- Ranged High 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Paladin BRV damage +3%, Dark Knight BRV damage -3% 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shoot light projectiles. Paladin BRV damage +3%. Dark Knight BRV damage -3%.

Equipping Luminous Shard will lock you out equipping the grounded Shadow Bringer HP for the Dark Knight job.

EX Mode: Job Augment

Effects:

  • Regen
  • Critical Boost
  • Proteus
  • Inner Strength

Proteus

[Activate with R + Square] Bridles light and darkness to instantly change jobs without attacking.

Inner Strength

[Always active while in EX Mode] Each is 1.5 times as powerful.

EX Burst: Soul Shift

A chain of attacks combining the power of light and darkness. Enter the commands that appear on both sides of the screen at the same time.

Damage multiplier (initial) Damage multiplier (rest) Type
6,9 (15, DK) 15 (PA), 25 (DK), 7x2 (DK), 30 (PA) (99 total) Both