Tidus (Dissidia 012)
Info | |
---|---|
Name | Tidus (ティーダ) |
Original game | Final Fantasy X |
Base ATK (LV100) | |
Base DEF (LV100) | |
Run Speed | 4 (Normal, Fast), 1.5 (EX Mode, Very Fast) |
Dash Speed | 73 (Normal, Fast), 65 (EX Mode, Fastest) |
Fall Speed | 73 (Normal, Above Average), 65 (EX Mode, Fastest) |
Fall Speed Ratio After Dodge | 20 (Normal, Very Fast), 14 (EX Mode, Very Fast) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Swords, Grappling Weapons, Daggers, Thrown Weapons |
Armor | Shields, Bangles, Hats, Helms, Clothing, Light armor, Headbands, Chestplates |
Exclusive weapons | Official Ball, Striker, Grand Slam, World Champion |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
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Overview
Bravery Moves
Grounded Moves
insert move here
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Unlocked at level |
Mastered at AP |
In-game description here.
Overview of the move here.
BRV to HP Attack (if exists)
insert move here
EX Mode: Equipped Caladbolg
Effects:
- Regen
- Critical Boost
- Mirror Dash
- Caladbolg (ATK)
- Caladbolg (DODGE)
Mirror Dash
[Active while running] Top running speed increases, deflecting weak magical attacks.
Movement speed increases by x1.25. Block Ranged Low while running.
Caladbolg (ATK)
[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.
Damage multiplier scales to x1~x2 according to current HP%, round down to nearest integer. Higher health means higher damage multiplier.
Caladbolg (DODGE)
[Always active while in EX Mode] The period of invincibility between dodging and attacking increases.
Dodge frames, the invincibility period during a dodge is increased from 1-20 frames to 1-40 frames, which is the same as using the Evasion Boost basic ability.
EX Burst: Blitz Ace
A flurry of attacks leading to a magnificent shot. Watch your timing and press circle when the cursor hits the center.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
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1,1 (2) | 2x5, 3, 55 (68) (70 total, scales with current HP%) | Physical |