Info
|
|
Name |
Terra Branford (ティナ・ブランフォード)
|
Original game |
Final Fantasy VI
|
Base ATK (LV100) |
111 (High)
|
Base DEF (LV100) |
110 (Low)
|
Run Speed |
10.5 (Very Slow)
|
Dash Speed |
81 (Below Average)
|
Fall Speed |
85 (Average)
|
Fall Speed Ratio After Dodge |
43 (Slow)
|
Fastest BRV |
|
Fastest HP |
|
1-Hit HP |
|
HP Links |
|
Command Block |
|
Weapon |
Daggers, Instruments, Rods, Staves
|
Armor |
Bangles, Clothing, Hairpins, Hats, Headbands, Ribbons, Robes
|
Exclusive weapons |
Chain Flail, Morning Star, Maduin's Horn
|
Unlock |
|
Alignment |
|
Voice Actor (JP) |
|
Voice Actor (ENG) |
|
Overview
Terra is a playable character in Dissidia 012.
Bravery Attacks
Blizzard Combo and Holy Combo have separate damage multipliers when used during EX mode. These values are outlined after the regular damage multipliers and highlighted in bold.
Ground
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
4, 3, 3, 10 (20) / 4, 3, 3, 14, 2 x 3 (30) |
17F |
Magical |
Melee Low |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Shoot ice shards. Change combo with analog stick.
This attack has an upward version. The sum of damage multipliers is identical with the regular verison. It can only wall rush on the side and not at the ceiling.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
4, 6, 10 (20) / 4, 6, 14, 2 x 3 (30) |
17F |
Magical |
Melee Low |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
|
- |
|
|
|
Unlocked at level |
Mastered at AP |
|
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
20, 5 x 3 (35) |
27F |
Magical |
Ranged Low |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Magic Block, Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Fire large ice block. On hit, add ice shard attack.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
40 |
25F |
Magical |
Ranged Low, Unblockable (explosion) |
60
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Chase |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Shoot low fireballs that home in on foe and explode.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x N, 40 (40+) |
183F |
Magical |
Unblockable |
each 6
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Absorb, Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Drop gravity sphere. Can aim with the analog stick.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
each (15) |
65F (3rd), 133F (7th) |
Magical |
Ranged Low |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Rain down fire on foe. Powerful, not very accurate.
Contains 7 hits. The 3rd and 7th hits always spawn right above the opponent's head. Others spawn randomly.
Aerial
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
4, 3, 3, 10 (20) / 4, 3, 3, 14, 2 x 3 (30) |
17F |
Magical |
Melee Low |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Shoot ice shards. Change combo with analog stick.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
20, 5 x 3 (35) |
27F |
Magical |
Ranged Low |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Magic Block, Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Fire large ice block. On hit, add ice shard attack.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
each (6), 7 x 4 (34+) / 7 x 9 (69+) |
37F / 13F (EX mode) |
Magical |
Ranged Low (Holy), Mid (Flare) |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Shoot light projectiles. If Holy hits, follow with Flare.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
each (4) |
19F |
Magical |
Ranged Low |
each 9
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Chase |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Surround foe with contracting ring of lightning.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
each (6) |
37F / 13F (EX mode) |
Magical |
Ranged Low |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Chase |
- |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Shoot light projectiles. Normal speed, strong homing.
HP Attacks
Ground
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
71F |
- |
Unblockable |
60
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Generate three water pillars at opponent's position.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 10 (10) |
43F |
Magical |
Melee High |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Absorb, Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Summon tornado around self. Can be moved.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
20 (EX mode only) |
? |
- |
? |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from Fire. [Combo] Ignite explosions on foe.
Aerial
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 10 (10) |
43F |
Magical |
Melee High |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Absorb, Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Summon tornado around self. Can be moved.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
55F / 91F / 145F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Shoot fireball at foe. Charge to change its strength.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 7 (7) |
? |
Magical |
Unblockable |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Absorb, Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from Holy Combo. [Combo] Cast the ultimate spell.
EX Mode: Trance!
Effects:
- Regen
- Critical Boost
- Glide
- Chainspell
Glide
[Activate by holding X in midair]] Uses the esper power hidden within to move freely through the air.
Chainspell
[Cast, then press circle or square to activate]
Embraces the spirit of a magus to raise magical poower and cast the same spell again.
EX Burst: Riot Blade
Power is focused in both hands and fired as countless blades. Repeatedly press left and circle to raise the gauges on the left and righht.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
10x3 (30) |
14x5 (70) (100 total) |
Magical
|
Builds
Builds here.
Stats
|
HP |
9971
|
CP |
450
|
BRV |
1075 (1827 with Hero's Seal)
|
ATK |
177
|
DEF |
182
|
LUK |
60
|
Max Booster |
x1.5
|
Special Effect: Seal of Lufenia
Equipment
|
Assist |
Jecht / Aerith
|
Weapon |
Zwill Crossblade
|
Hand |
Lufenian Bangle
|
Head |
Lufenian Hairpin
|
Body |
Lufenian Jacket
|
Accessory 1 |
Hyper Ring
|
Accessory 2 |
Earring
|
Accessory 3 |
Large Gap in HP
|
Accessory 4 |
Cyan Drop
|
Accessory 5 |
Cyan Drop
|
Accessory 6 |
Cyan Drop
|
Accessory 7 |
Red Gem
|
Accessory 8 |
Cyan Gem
|
Accessory 9 |
First to Victory
|
Accessory 10 |
Hero's Seal
|
Summon |
Rubicante
|
Substitutes
Equipment |
Replacement |
Notes
|
Red Gem |
Free choice |
While Red Gem's +5% damage increase works for this build, it can be swapped out for whatever the player may want in a match-up or a stage.
|
This build has Terra start the fight at 90 % EX bar filled. Terra's EX generation is one of her weaker aspects, so this is a good way to guarantee access to her powerful EX Mode with just a few successful interactions. Meteor > Fire > Chase is enough to fill the EX meter on hit. A single EX Core also fills the rest of the EX meter if Terra does not generate enough EX Force before then.
Extra abilities First Strike, EX Critical Boost and Precision Evasion are recommended for this build.
Combo
Once Terra confirms an assist combo with Jecht (or Aerith), the goal is to inflict enough damage to bravery break, reset to base bravery and wall rush for extra damage. Prepare an EX Mode Meltdown which casts two HP projectiles instead of one. As long as one Meltdown connects, Terra can chain Holy Combo into Ultima which is plenty of damage as it is, but the second Meltdown will reset base bravery recovery on hit.
After using Holy Combo, be sure to delay the first Ultima to unlock your assist bar and catch the opponent's dodge. Without Evasion Boost and Precision Evasion, Ultima is basically guaranteed and can lead to another wall rush assist combo if Terra has more assist meter to spend. Depending on the circumstances and the opponent's build, this can outright finish the opponent.
If the opponent is at the wall, it is possible to throw a quick Meltdown during Jecht assist before using Holy Combo.
Stats
|
HP |
9683
|
CP |
450
|
BRV |
1284
|
ATK |
178
|
DEF |
183
|
LUK |
60
|
Max Booster |
x4.6
|
Special Effect: Judgment of Lufenia
Equipment
|
Assist |
Jecht, Aerith, Sephiroth
|
Weapon |
Lufenian Claw (CP Glitch)
|
Hand |
Lufenian Shield (CP Glitch)
|
Head |
Thornlet
|
Body |
Lufenian Armor (CP Glitch)
|
Accessory 1 |
Protect Stud
|
Accessory 2 |
Dismay Shock
|
Accessory 3 |
Battle Hammer
|
Accessory 4 |
Empty EX Gauge
|
Accessory 5 |
Summon Unused
|
Accessory 6 |
Pre-EX Mode
|
Accessory 7 |
Pre-EX Revenge
|
Accessory 8 |
Opponent Summon Unused
|
Accessory 9 |
Together As One
|
Accessory 10 |
Side By Side
|
Summon |
Rubicante
|
Assist
Terra's assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Graviga |
183F |
Ground |
Player |
2 x N, 40 (40+) |
Wall Rush
|
BRV |
Blizzara |
27F |
Air |
Opponent |
20, 5 x 3 (35) |
Wall Rush
|
HP |
Flood |
71F |
Ground |
Player |
- |
Chase
|
HP |
Meltdown |
145F |
Air |
Player |
- |
Wall Rush
|
Assists
Terra works well with Aerith, Kuja and Jecht.