Combo
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Approximate damage (multipliers)
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Approximate EX Force
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Notes
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Video
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Lance Charge > WR > Kuja > DC > Bardiche > DC > Bardiche > DC > AC > Flare |
152 + BRV & HP WR (30 + WR, 47 AST, 30 + WR, 30 + WR, 15 + HP WR) |
45 (30, 0, 0, 15) |
Staple high power assist combo, with a staple HP ender instead of another dodge cancel combo. |
Video
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Lance Charge > WR > Kuja > DC > Bardiche > DC > Bardiche > DC > AC > Twist Drill |
167 (30 + WR, 47 AST, 30 + WR, 30 + WR, 30) |
120 (30, 0, 0, 90) |
Basic Twist Drill ender. |
Video
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Lance Charge > WR > Kuja > DC > Bardiche > DC > Bardiche > DC > AC > Chain Cast > DC > Twist Drill |
182 + WR (30 + WR, 47 AST, 30 + WR, 30 + WR, 15, 30) |
210 (30, 0, 0, 90, 90) |
Staple high power assist combo. Since Lance Charge can stagger blocks, this combo can inflict critical hits frequently. Second Bardiche during assist may not wall rush depending on when it hits. |
Video
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Highbringer 1st hit (high) > Kuja > AC > Chain Cast > DC > Twist Drill |
100 (5, 50 AST, 15, 30) |
198 (18, 90, 90) |
- |
Video
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Highbringer 2nd hit (high) > WR > Kuja > DC > AC > Chain Cast > DC > Twist Drill |
119 + WR (24 + WR, 50 AST, 15, 30) |
210 (30, 90, 90) |
Wall. |
Video
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Highbringer 1st hit (low) > DC > Kuja > AC > Chain Cast > DC > Twist Drill |
100 (5, 50 AST, 15, 30) |
198 (18, 90, 90) |
- |
Video
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Highbringer 2nd hit (low) > DC > Kuja > AC > Chain Cast > DC > Twist Drill |
119 (24, 50 AST, 15, 30) |
270 (90, 90, 90) |
Wall. |
Video
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Round Edge 3rd hit (Long) > Kuja > AC > Chain Cast > DC > Twist Drill |
119 (7, 8, 9, 50 AST, 15, 30) |
210 (30, 90, 90) |
No wall rush. |
Video
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Round Edge (Long) > Kuja > Empty Chase > AC > Chain Cast > DC > Twist Drill |
140 (45, 50 AST, 15, 30) |
270 (90, 90, 90) |
More EX. Works when knocked towards wall or corner. |
Video
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Round Edge 3rd hit (Short) > WR > Kuja > AC > Chain Cast > DC > Twist Drill |
140 + WR (45 + WR, 50 AST, 15, 30) |
210 (30, 90, 90) |
Wall rush while grounded. |
Video
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Deathblow > move > jump > Twist Drill 1st > Kuja > AC > Chain Cast > DC > Twist Drill |
126 (15, 4x2, 8, 50 AST, 15, 30) |
270 (60, 30, 90, 90) |
Easier, lower damage assist conversion without dodge cancel or empty chase. |
Video
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Deathblow > move > jump > Twist Drill 2nd > Empty Chase > Kuja > AC > Chain Cast > DC > Twist Drill |
140 (15, 30, 50 AST, 15, 30) |
330 (60, 90, 90, 90) |
Both empty chase and the assist call afterwards must be performed as soon as possible. Tricky to time, but will absorb all EX Force on the field. Can use Auto Chase support ability to help with timing. |
Video
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Deathblow > move > jump > Twist Drill 2nd > DC > Kuja > AC > Chain Cast > DC > Twist Drill |
140 (15, 30, 50 AST, 15, 30) |
330 (60, 90, 90, 90) |
Dodge cancel version. Hold X and time the R button press late into the animation. Won't absorb all EX Force on the field, but safer if mistimed. Garland can still pursue and punish the opponent who tries to escape and lock Kuja. |
Video
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Twin Swords > WR > Kuja > DC > Twist Drill 1st > DC > AC > Chain Cast > DC > Twist Drill |
141 + WR (30 + WR, 50 AST, 4x2, 8, 15, 30) |
240 (30, 30, 90, 90) |
Video
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Bardiche > WR > Kuja > DC > Bardiche > DC > Bardiche > DC > AC > Chain Cast > DC > Twist Drill |
182 + WR (30 + WR, 47 AST, 30 + WR, 30 + WR, 15, 30) |
180 (0, 0, 0, 90, 90) |
Garland's highest damaging, iconic soul crushing assist combo. Second Bardiche during assist may not wall rush depending on when it hits. If wall rushed from afar, Garland usually has time for only one Bardiche instead of two. |
Video
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Bardiche > WR > Kuja > DC > Bardiche > DC > Bardiche > DC > AC > Flare |
30 (0, 0, 0, 30) |
HP conversion. |
Video
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Twist Drill 1st hit > Kuja > AC > Twist Drill |
96 (4x2, 8, 50 AST, 30) |
120 (30, 90) |
A basic, reliable assist combo that works intuitively for players not used to dodge cancel combos. Chain Cast into Twist Drill is still possible, adds another 15 dmg multiplier and 90 EX if the player can manage it. |
Video
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Chain Cast > DC > Kuja > AC > Flare |
80 (15, 50 AST, 15) |
120 (90, 30) |
Early assist conversion. |
Video
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Earthquake > WR > Kuja > AC > Chain Cast > DC > Twist Drill |
113 + WR (18 + WR, 50 AST, 15, 30) |
216 (36, 90, 90) |
Grounded HP wall rush conversion. Nothing fancy, but good reward when mixed up appropriately regardless. |
Video
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Tsunami > Kuja > AC > Chain Cast > DC > Twist Drill |
107 (12, 50 AST, 15, 30) |
276 (96, 90, 90) |
Another grounded HP conversion. Less damage than Earthquake, but works better as a dodge punisher and still functional as a mixup. |
Video
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Flare > WR > Kuja > AC > Chain Cast > DC > Twist Drill |
110 + HP WR (15+ HP WR, 50 AST, 15, 30) |
210 (30, 90, 90) |
Basic. |
Video
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Cyclone > Kuja > AC > Chain Cast > DC > Twist Drill |
95 + HP (50 AST, 15, 30) |
240 (60, 90, 90) |
Good if the opponent fails to counterplay Cyclone. |
video
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