|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 7 (7) |
53F~172F (charge), 3F (release) |
Physical |
Melee High |
21
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Mid] Bombard with lasers. Charge to adjust timing.
Laguna pulls out a grounded laser that unfortunately does not have infinite reach. TIME TO UNLOAD! Most of the time used to as combo ender and get a wall rush or distance, but has its uses on ground-to-ground interactions. The tracking is just enough to catch grounded side dodges and low air dodges with high fall speed e.g. Kain. At specific spacing it can also catch a grounded forward dodge.
At long range it still remains fantastic for huge whiff punishes against grounded HPs. Holding the move does not increase damage, but has a niche use in faking out against high priority blocks and against Exdeath's Maelstrom / Holy.
Less niche than Satellite Laser, but still not strong enough to be thrown out at all times.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x 6 (12) |
83F |
Physical |
Ranged High |
36
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire laser from orbiting satellite. Stopped by terrain.
One of the longest startup HPs, and a clutch tool for Laguna's matchups. BOMBS AWAY!
Awful to use as a raw HP as it can be dashed through by the entire cast, but it has some good properties. It has infinite vertical range with a big horizontal tracking range, making Laguna able to threaten the opponent from ground to regardless of the opponent's altitude.
Useful for a few matchups and to prevent easy stalling. When this move hits an airborne opponent, it will drag them down, and at most heights cause ground wall rush for an assist combo. Together with Sticky Bomb and other projectiles it makes for a tricky dodge-punish mixup, and sometimes even guaranteed one if they don't nail the perfect evasion.
His worst raw HP, but a staple in the areas it shines. Give it a try!
EX Mode: Look, the faeries are here!
Effects:
- Regen
- Critical Boost
- A Faerie's Miracle
A Faerie's Miracle
[Always active while in EX Mode] The recovery time after bravery attacks can be cancelled by performing any attack.
EX Burst: Desperado
A furious bombardment of bullets. Take aim and press R to shoot or hold down the button for rapid fire.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
7 x 3, 11 (32) |
1 x 40, 2 x 14 (68) (100 total) |
Physical
|
Builds
Builds here.
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