Feral Chaos (Dissidia 012)

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Info
Name Feral Chaos (デスペラードカオス)
Original game Dissidia 012 [duodecim] Final Fantasy
Base ATK (LV100) 113 (Highest, +1 in EX Mode)
Base DEF (LV100) 114 (Highest, +1 in EX Mode)
Run Speed 2.5 (Normal, Fast), 0 (EX Mode, Fastest)
Dash Speed 77 (Average / Good)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 16 (Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Greatswords, Axes, Grappling Weapons
Armor Gauntlets, Large Shields, Helms, Heavy Armor
Exclusive weapons Talons of Despair, Aegis of Strife, Calamitous Rage, Deafening Fissure, Endless Oblivion, Eternal Despair, Phantasmal Abyss, Cycle's End
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Highest base stats in the game.
  • Outstanding braveries with fast startup, low recovery, space control, mid priority, assist combo and wall rush potential.
  • Destructive HP attacks with variable timing, good tracking and range.
  • EX generation, many attacks generate a minimum of 60 and up to 96.
  • Overwhelming EX Burst with high priority for all attacks, immunity to EX Break, the ability to bypass EX Burst defense and interrupt any attack.
  • Fast falling speed makes air dodges more difficult to punish.
  • Simultaneous EX Core and Side by Side accessory_special.png synergy with exclusive meter unlock abilities allow Feral Chaos to utilise both EX and Assist without the usual restrictions between them.
  • High CP cost. Feral Chaos cannot equip as many abilities as every other character, notably restricting his available actions and builds.
  • Large body size makes it easier to get hit by attacks, obstructs the player's view in front of Feral Chaos and above him.
  • No assist is a common restriction in community rulesets and tournaments where Feral Chaos is allowed to offset his other strengths.


Overview

Feral Chaos is a playable character introduced in Dissidia 012, who operates at close and mid range to overwhelm his opponents with some of the strongest attacks in the game. This is unfiltered raw power in terms of application - Speed, range, high priority and wall rush are all in abundance here. From the lightning fast Destroy to the oppressive gap closer Brute Force and the infamous Via Dolorosa HP, Feral Chaos can apply offense which is difficult to contest for a lot of characters. Many braveries have fast startup, low recovery or mid priority that can guard crush with ease, while his strongest HP attacks have long range or high vertical coverage. Combined with their variable timing and duration, Feral Chaos has effective tools for powering through defensive options and discouraging assist interruptions at most common ranges.

Feral Chaos is great at leveraging both EX and Assist. Majority of Feral Chaos' attacks can inflict wall rush from a good distance or initiate chase which can combo into assists with relative ease. With the highest base stats in the game, wall rush potential, his above average EX generation and damage multipliers on attacks, the payoff is good in terms of damage, meter gain and meter depletion. Once he has access to a full EX bar, the EX Mode boosts attack, defense and movement speed and the oppressive Regnum Dei EX Burst ensures the opponent does not walk away unscathed whether they land an attack or not.

This level of power does not come without a cost - Capacity points. All of Feral Chaos abilities cost exponentially more, whether they are attacks or basic abilities such as ground evasion and block. In addition to this, Feral Chaos comes with built-in restrictions exclusive to him: Passive bravery reduction, EX gauge lock and Assist gauge lock. Removing any one of these requires 50 CP, more than the Precision Evasion extra ability which is often added on top of everything else. With no natural increase in maximum CP, fitting just the necessities is very taxing and builds often specialise in a specific playstyle or a match-up. The innate gauge locks come with one major advantage however, being able to bypass Side by Side accessory's EX intake restriction when equipped simultaneously. This relegates Feral Chaos' EX gain to EX cores, but is one-of-a-kind asset to him thanks to his powerful HP attacks.

Feral Chaos' weaknesses are not exclusive to customization either. His huge frame can make it harder to evade homing attacks and see opponents in front of him, especially smaller characters such as Onion Knight and Zidane. Similiarly, opponents that are above him and out of frame can also cause issues not just with visibility, but also reach. Feral Chaos fights very well in most angles and positions, except in air-to-air situations where the opponent is positioned well above him. While he can anti-air effectively on the ground, his midair attacks are less effective at this, requiring movement to counteract halo camping.

Players are encouraged to actively utilise his repertoire to offset the bravery reduction (if it wasn't disabled) and prevent opponents from exploiting the tendency for attacking - Whiff punishing with an assist is a prominent counterstrategy to Feral Chaos' most used HPs and select few braveries.

In competitive play, Feral Chaos has been banned for most of the game's lifespan due to his abnormally polarising match-ups. Characters who can safely maneuver around the waves of Via Dolorosa or fight above him, whether it's with good dodge cover, downward attacks, special blocks, homing or lingering projectiles are all capable of subdueing him with adequate player skill. He doesn't suffer from severe disadvantage against anyone, whereas he can obliterate any character who cannot reasonably contest with the aforementioned traits.

The legality of Feral Chaos in competitive play has been a contentious topic over the years. Various character specific restrictions have been discussed and some rulesets allow him to be played with certain limitations, such as no EX or Assist in Japan's Ranked ruleset. Even though more counterplay has been exhibited in recent years, Feral Chaos continues to be a polarising, controversial character in the metagame.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
15, 15 (30) 11F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 60 (30)
Unlocked at
level
Mastered at
AP


[Close] Bite foe twice.

Damage multiplier Startup frame Type Priority EX Force
1 x 11, 19 (30) 21F Physical Melee Mid ~90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 60 (30)
Unlocked at
level
Mastered at
AP


[Mid] Charge and pummel foe.

Damage multiplier Startup frame Type Priority EX Force
5, 15 (20) 23F (close), 43F (projectile) Physical (close), Magical (projectile) Melee Mid (close), Ranged Low (projectile) 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 60 (30)
Unlocked at
level
Mastered at
AP


[Long] Summon magma at foe's feet.

Damage multiplier Startup frame Type Priority EX Force
2 x 10, 25 (max 45) 19F Physical Melee Mid 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 60 (30)
Unlocked at
level
Mastered at
AP


[Rise] High-speed leap. Hold button to keep rising.

Aerial

Damage multiplier Startup frame Type Priority EX Force
4 x 4, 14 (30) 13F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 60 (30)
Unlocked at
level
Mastered at
AP


[Close] Swipe with claws and tail.

Damage multiplier Startup frame Type Priority EX Force
6, 7, 7, 10 (30) 21F Physical Melee Mid 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 60 (30)
Unlocked at
level
Mastered at
AP


[Mid] Grab and shred foe.

Damage multiplier Startup frame Type Priority EX Force
5 x 4 (20) 29F Magical Ranged Mid 87
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 60 (30)
Unlocked at
level
Mastered at
AP


[Long] Fire multiple shockwaves.

Damage multiplier Startup frame Type Priority EX Force
2 x 10, 15 (max 35) 19F Physical Melee Mid 3
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 60 (30)
Unlocked at
level
Mastered at
AP


[Dive] High-speed dive. Hold button to keep falling.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
2 x 4 (8) + 1 x N 37F Physical Melee High, Block High (1-37F) 96
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush, Block 100 (50)
Unlocked at
level
Mastered at
AP


[Close] Emit shockwave w/roar. Repeatedly press for more hits.

Damage multiplier Startup frame Type Priority EX Force
3 x 4 (12) 45F Physical Melee High 96
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 100 (50)
Unlocked at
level
Mastered at
AP


[Mid] Throw super-fast punches. Can combo after wall rush.

The second projectile comes out 15 frames after button release, or automatically after 218F frames.

Damage multiplier Startup frame Type Priority EX Force
10 37F Physical Melee High (tail), Ranged High (projectile) each 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 100 (50)
Unlocked at
level
Mastered at
AP


[Close] Create 2 fire columns. Charge to delay second column.

Aerial

Damage multiplier Startup frame Type Priority EX Force
2 x 6 (12) 41F Physical Ranged High 96
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 100 (50)
Unlocked at
level
Mastered at
AP


[Close] Flap wings, generating turbulence.

Damage multiplier Startup frame Type Priority EX Force
1 x N (max 38) 51F Magical Ranged High 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 100 (50)
Unlocked at
level
Mastered at
AP


[Long] Fire beams downwards. Can aim with the analog stick.

Charge time 50 frames. Attack comes out 11 frames after button release, or automatically after 76 frames.

Damage multiplier Startup frame Type Priority EX Force
- 49F - Melee High each ~30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 100 (50)
Unlocked at
level
Mastered at
AP


[Mid~Long] A massive explosion. Charge to increase range.

EX Mode: The power of discord reveals the true Chaos!

Effects:

  • Regen
  • Critical Boost
  • Divine Might
  • Brutal

Divine Might

[Always active while in EX Mode] All movement speeds are greatly increased.

Running speed increases by x1.22, jump height about the same as Kain's.

Brutal

[Always active while in EX Mode] Greatly increases ATK and DEF stats.

ATK +1, DEF +1.

EX Burst: Regnum Dei

An insurmountable force drags foes into a vortex of discord. Press R + square to deal a damaging HP attack. Damage increases with greater bravery.

All of Feral Chaos' attacks become high priority during this EX Burst.

Damage multiplier (initial) Damage multiplier (rest) Type
4,5,8,1 (18) 9, 2x7 (23 finish) (41 + ?? total) Physical


Combos

Solo

Assist

Builds

Because of the increased CP cost for all of Feral Chaos' abilities, they will also be listed when possible.

Stats
HP 10299
CP 495
BRV 917
ATK 183
DEF 185
LUK 60
Max Booster x4.0
Special Effect: Seal of Lufenia
Equipment
Assist None
Weapon Cleaver (CP Glitch)
Hand Lufenian Dirk (CP Glitch)
Head Lufenian Headband (CP Glitch)
Body Lufenian Vest (CP Glitch)
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Pearl Necklace
Accessory 3 accessory_booster.png Large Gap in HP
Accessory 4 accessory_booster.png Empty Assist Gauge
Accessory 5 accessory_booster.png Pre-EX Revenge
Accessory 6 accessory_booster.png Pre-Assist
Accessory 7 accessory_special.png Hero's Spirit
Accessory 8 accessory_special.png Hero's Essence
Accessory 9 accessory_special.png Close to You
Accessory 10 accessory_special.png Center of the World
Summon None


Bravery attacks
Ground Aerial
Erupt Brute Force
Snarl Destroy
Raid
HP attacks
Via Dolorosa Lux Magnus
Flagro Maximus
Basic Abilities
Actions Support Extra
Ground Evasion Always Target Indicator Disable EX Gauge Lock
Midair Evasion EX Core Lock On Precision Jump
Midair Block Assist Lock On Bravery Regen
Aerial Recovery EXP to HP
Recovery Attack
Controlled Recovery
Wall Jump
Free Air Dash

A fully dedicated EX build with no assist. The main objective with this build is to reach a full EX meter and leverage EX Mode to offset the natural bravery depletion and secure an advantage or a win with EX Burst if possible.

Note that ground block is not listed here - his grounded attacks are used as a form of defense instead.

Stats
HP 11204
CP 510
BRV 1075
ATK 182
DEF 187
LUK 61
Max Booster x1.4
Special Effect: Judgment of Lufenia
Equipment
Assist Sephiroth / Aerith
Weapon Lufenian Axe
Hand Chainsaw (CP Glitch)
Head Lufenian Cap (CP Glitch)
Body Lufenian Armor
Accessory 1 accessory_basic.png Sniper Eye
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_basic.png Battle Hammer
Accessory 4 accessory_booster.png BRV = 0
Accessory 5 accessory_special.png Green Gem
Accessory 6 accessory_special.png Hero's Spirit
Accessory 7 accessory_special.png Hero's Spirit
Accessory 8 accessory_special.png Hero's Essence
Accessory 9 accessory_special.png Miracle Shoes
Accessory 10 accessory_special.png Side By Side
Summon None


Disable Assist Lock.

Equip Master Guardsman for +1000 HP.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Feral Chaos cannot be used as an assist.

Assists

He works well with most tournament viable assists.