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| |ex=21 | | |ex=21 |
| |effect=Wall Rush | | |effect=Wall Rush |
| |cp=30 (15) | | |cp=40 (20) |
| }} | | }} |
| ''Mid] Bombard with lasers. Charge to adjust timing.'' | | ''Mid] Bombard with lasers. Charge to adjust timing.'' |
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Line 293: |
| }} | | }} |
| ''[Long] Fire laser from orbiting satellite. Stopped by terrain.'' | | ''[Long] Fire laser from orbiting satellite. Stopped by terrain.'' |
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| One of the longest startup HPs, and a clutch tool for Laguna's matchups. BOMBS AWAY! | | One of the longest startup HPs, and a clutch tool for Laguna's matchups. BOMBS AWAY! |
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| His worst raw HP, but a staple in the areas it shines. Give it a try! | | His worst raw HP, but a staple in the areas it shines. Give it a try! |
| | |
| | </tabber> |
| | |
| | === Aerial === |
| | |
| | <tabber> |
| | |-|Ragnarok Blade= |
| | {{AbilityInfo |
| | |damage=- |
| | |startup=43F |
| | |type=- |
| | |priority=Melee High |
| | |ex=0 |
| | |effect=Wall Rush |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Chop with energy blade. Effective against any height.'' |
| | |
| | Laguna lifts up the Ragnarok and cuts down vertically with a long energy sword. An absolute staple of his punish game. GET EM! |
| | |
| | One of Laguna's fastest HPs. At a distance, the hitbox appears instantly right above him, and it has amazing horizontal tracking. Due to these properties it's fantastic for punishing other whiffed HPs and moves with high recovery / startup safely out of range. |
| | |
| | Because it starts right above him, it can also be used to get matchup specific punishes where others can't, or without risking getting punished themselves. Ragnarok Blade has good knockback and thus a fairly big wall rush radius. The knockback angle is based on where Laguna hits from. |
| | |
| | No matter where Laguna will always rise a little, making it something to be considered when used in tight spacing or with shield up. |
| | |
| | |-|Split Laser= |
| | {{AbilityInfo |
| | |damage=- |
| | |startup=35F~117F (charge), 3F (release) |
| | |type=- |
| | |priority=Ranged High |
| | |ex=60 per hit |
| | |effect=- |
| | |cp=40 (20) |
| | }} |
| | ''[Long] Fire high-pressure energy bullet. Hold button to continue fire, release to split laser.'' |
| | |
| | Laguna fires out a particle in front of him, which splits into 3 homing energy orbs on release. The other risky, but still staple HP attack. |
| | |
| | The lasers all have a minimum travel time, making their initial turn based on distance between the initial shot and opponent. All 3 shots can be hit fairly consistently with assist setups. Homing is based on the opponent's current location with limited turn radius, making this a good dodge punish albeit not so good to chase them with. |
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| | Laguna is stationary for the entire duration of the move, making it easily punished. Be aware of this and your opponents spacing before using it, you can still pop the laser early to try and catch the opponent's assist before it punishes. |
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| == EX Mode: Look, the faeries are here! == | | == EX Mode: Look, the faeries are here! == |