Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Normal | max x14, each (3) | 43F | Magical | Ranged Low | each 3 | - | 30 (15) |
Charged | max 25, each (2) | 91F | Magical | Ranged Mid | each 3 | - | - |
Muggshotter (talk | contribs) (Added attacks, assist and build sections. Added attack and assist info.) |
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== HP Attacks == | == HP Attacks == | ||
All of Ultimecia's HP attacks have a ground and an aerial version. Attack data is shared between both versions. | |||
<tabber> | <tabber> |
Info | |
---|---|
Name | Ultimecia (アルティミシア) |
Original game | Final Fantasy VIII |
Base ATK (LV100) | 111 (High) |
Base DEF (LV100) | 109 (Lowest) |
Run Speed | 13.5 (Very Slow) |
Dash Speed | 85 (Slow) |
Fall Speed | 115 (Slowest) |
Fall Speed Ratio After Dodge | 42 (Slow) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Daggers, Rods, Staves, Instruments, Thrown Weapons |
Armor | Bangles, Hats, Hairpins, Clothing, Robes, Headbands |
Exclusive weapons | Valkyrie, Cardinal, Shooting Star |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
All of Ultimecia's bravery attacks have a ground and an aerial version. Attack data is shared between both versions.
The bravery attacks can also be charged. The first frame number indicates minimum charge time. The second frame number indicates when the hitbox appears after button release.
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Normal | max x14, each (3) | 43F | Magical | Ranged Low | each 3 | - | 30 (15) |
Charged | max 25, each (2) | 91F | Magical | Ranged Mid | each 3 | - | - |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Normal | each 10 (up to 30) | 33F | Magical | Ranged Low | each 18 | Chase | 30 (15) |
Charged | 40 | 53F, 3F (release) | Magical | Ranged High | 0 | Wall Rush | - |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Normal | each (7) | 41F | Magical | Ranged Low | 0 | - | 30 (15) |
Charged | each (1), then each (7) | 57F > 535F | Magical | Special > Ranged Low | 0 | - | - |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Normal | 5 x 3 (15) | 13F | Magical | Ranged Low | each 18 | Chase | 30 (15) |
Charged | 20 | 33F, 15F (release). 11-19F (Block, after button release) | Magical | Block Highest, Ranged High | 18 | Wall Rush | - |
[Close] Fire 3 lance projectiles. Change effect by holding button.
All of Ultimecia's HP attacks have a ground and an aerial version. Attack data is shared between both versions.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (2) | 183F (LV2) / 363F (LV3), 1F (release) | Magical | Melee Mid (charge), Ranged High (release) | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] High-speed energy ball. Boost size with button hold.
Charging the attack is required to inflict damage. Great Attractor will be considered level 2 when button is released after charging for 187-362 frames, and level 3 when released after charging for 363 frames or more.
Level 3 can also be shot much earlier than intended. Release the button during 183F-186F of the charge for a level 3.
If the button is released during the first four frames of a half charged Great Attractor, it will become fully charged.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 59F, 7F (release) | - | Ranged High | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Absorb | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 59F, 1F (release) | - | Ranged High | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (3) (min 3 hits, max 13 hits) | 103F | Magical | Ranged High | 60 + 3 x N |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Effects:
[Activate with R + Square] Opponent's movements are completely frozen for a set time. However, this has a long casting time.
Start-up = 4 seconds (240 frames). Trap time = 5,5 (330 frames) after Ultimecia regains movement. Cooldown = ~34F after button release.
A flurry of attacks ending in one crushing blow. Watch your timing and press circle when the cursor is in the frame.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
10 | 6 x 12, 18 (90) (100 total) | Physical (initial) Magical (the rest) |
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Knight's Axe | 33F | Ground | Opponent | 10 x 3 (up to 30) | Chase |
BRV | Knight's Axe | 53F | Air | Opponent | 40 | WallRush |
HP | Hell's Judgement | 103F | Ground | Player | 3 x 13 (39) | Chase |
HP | Apocalypse | 59-240F | Air | Player | - | Chase |