Tidus (Dissidia 012)/Strategy: Difference between revisions
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= Overview = | = Overview = | ||
Tidus is primarily an aerial fighter, whose mobility lends to both offense and defense, with defense being particularly strong. When going on the offense, he has to get close with dashes and pressure with Hop Step. Then when it is time to defend, he can ground dash away reliably, mitigate risk with backward air dodges and call out dodge punish attempts with a dodge attack like Cut & Run. | |||
A very common effective strategy for Tidus is to [[Dash_feint|'''dash feint''']] to build assist gauge and control space between him and his opponent. This is at the core of high level Tidus play, where he can quickly transition to offense or defense with little riks. | |||
= Strategy = | = Strategy = |
Revision as of 15:57, 19 September 2024
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Overview
Tidus is primarily an aerial fighter, whose mobility lends to both offense and defense, with defense being particularly strong. When going on the offense, he has to get close with dashes and pressure with Hop Step. Then when it is time to defend, he can ground dash away reliably, mitigate risk with backward air dodges and call out dodge punish attempts with a dodge attack like Cut & Run.
A very common effective strategy for Tidus is to dash feint to build assist gauge and control space between him and his opponent. This is at the core of high level Tidus play, where he can quickly transition to offense or defense with little riks.
Strategy
Offense
Defense
Strategy (Ground)
Strategy (Aerial)
Dodge Punishment
Meter Usage
Counterstrategies
Offense
Defense
Meter Usage
Dodge Punishment