Jecht (Dissidia 012): Difference between revisions
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! Startup frame !! Block frames !! End frames !! Priority !! EX Force !! Effects !! CP (Mastered) | ! Startup frame !! Block frames !! End frames !! Priority !! EX Force !! Effects !! CP (Mastered) | ||
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| 1F|| 1-16F || 74F || Jecht Block || -- || | | 1F|| 1-16F || 74F || Jecht Block || -- || Block || 30 (15) | ||
|} | |} | ||
''[Block] Stops blows with powerful backhand. Does not deal damage.'' | |||
An essential defensive tool for completing Jecht's repertoire. Outside of shorter recovery frames, it shares all characteristics of the ground version. Because of air combat's frequency, you will naturally have many opportunities to use Jecht Block. A great asset for covering your air dodges, threatening fast air braveries, nullifying projectiles and interrupting your assist meter decay. | |||
== HP Attacks == | == HP Attacks == |
Revision as of 04:26, 6 October 2023
Info | |
---|---|
Name | Jecht (ジェクト) |
Original game | Final Fantasy X |
Base ATK (LV100) | |
Base DEF (LV100) | |
Run Speed | 5 (Above Average) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 81 (Average) |
Fall Speed Ratio After Dodge | 39 (Average) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Greatswords, Axes, Grappling Weapons, Thrown Weapons |
Armor | Shields, Bangles, Hats, Helms, Clothing, Light Armor, Headbands, Chestplates |
Exclusive weapons | Kaiser Knuckles, Sin's Talon, Sin's Fang |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
Overview
All attacks have a ground and midair version, except Ultimate Jecht Shot.
Bravery Moves
Grounded Moves
Jecht Rush
Level 1 Hits in brackets are skipped when chaining a combo.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4, [5] (4,5) | 13F | Physical | Melee Low | 9 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
?? (30) | ||||
Unlocked at level |
Mastered at AP |
Level 2
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5,5, [5] (10,5) | 18F charge, 5F release | Physical | Melee Low | 12 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | ||||
Unlocked at level |
Mastered at AP |
Level 3
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3x5, [5] (15,5) | 34F charge, 5F release | Physical | Melee High | 15 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | - | |||
Unlocked at level |
Mastered at AP |
[Close] Hold button to start. Combo with timing, analog stick.
Jecht Rush is Jecht's single grounded bravery attack. Charging up the attack by holding the button will change it's start-up, damage and priority (only at LV3). Different combos branch off of this move and carry none of the altered attributes from charging Jecht Rush.
Jecht Block (ground)
Startup frame | Block frames | End frames | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1F | 1-16F | 80F | Jecht Block | -- | Block | 30 (15) |
[Block] Stops blows with powerful backhand. Does not deal damage.
Aerial Moves
Jecht Stream
Level 1 Hits in brackets are skipped when chaining a combo.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2, 2, [5] (4,5) | 17F | Physical | Melee Low | 9 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | ?? (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2, 2, 1, 1 [5] (6,5) | 18F charge, 11F release | Physical | Melee Low | 12 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | ||||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x8, [5] (8,5) | 34F charge, 11F release | Physical | Melee High | 12 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | ||||
Unlocked at level |
Mastered at AP |
[Close] Hold button to start. Combo with timing, analog stick.
Jecht Block (midair)
Startup frame | Block frames | End frames | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1F | 1-16F | 74F | Jecht Block | -- | Block | 30 (15) |
[Block] Stops blows with powerful backhand. Does not deal damage.
An essential defensive tool for completing Jecht's repertoire. Outside of shorter recovery frames, it shares all characteristics of the ground version. Because of air combat's frequency, you will naturally have many opportunities to use Jecht Block. A great asset for covering your air dodges, threatening fast air braveries, nullifying projectiles and interrupting your assist meter decay.
HP Attacks
Ultimate Jecht Shot
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (mastered) |
---|---|---|---|---|---|---|---|
Ultimate Jecht Shot (LV1) | 1x18 (18) | 31F | Physical | Melee High | 30 | Wall Rush | |
Ultimate Jecht Shot (LV2) | 1x24 (24) | 48F charge, 1F release | Physical | Melee High | 30 | Wall Rush | |
Ultimate Jecht Shot (LV3) | 1x34 (34) | 64F charge, 1F release | Physical | Melee High | 30 | Wall Rush |
[Close] Hurl meteors from sky. Boost power by holding button.
Ground only.
Jecht Blade
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (mastered) |
---|---|---|---|---|---|---|---|
Jecht Blade (LV1) | 2x5 (10) | 41F | Physical | Melee High | 30 | Wall Rush | |
Jecht Blade (LV2) | 1x6, 2, 2, 3, 3 (16) | 48F charge, 11F release | Physical | Melee High | 30 | Wall Rush | |
Jecht Blade (LV3) | 1x9, 2x6 (21) | 64F charge, 11F release | Physical | Melee High | 36 | Wall Rush |
[Close] Masterful swordplay. Boost power by holding button.
Triumphant Grasp
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (mastered) |
---|---|---|---|---|---|---|---|
Triumphant Grasp (LV1) | 1x5, 3, 2 (10) | 41F | Physical | Melee High | 30 | Wall Rush | |
Triumphant Grasp (LV2) | 2x7, 1 (15) | 48F charge, 11F release | Physical | Melee High | 30 | Wall Rush | |
Triumphant Grasp (LV3) | 2x11, 1, 1 (24) | 64F charge, 11F release | Physical | Melee High | 30 | Wall Rush |
[Close] Grab foe and detonate. Boost power by holding button.
Jecht Beam
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 31F | -- | Ranged High | 120 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Close] Fires lasers from eyes. Short range, but fast.
EX Mode: Final Aeon
Effects:
- Regen
- Critical Boost
- Full Combo
Full Combo
[Always active while in EX Mode] Even if the first hit misses the opponent, combos can be completed.
EX Burst: Blitz King
A flurry of attacks leading to a splendidly impressive shot. Watch your timing and press circle when the cursor hits the center.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5 (5) | 5, 5, 10, 19x4 (96) (101 total) | Physical |