Jecht (Dissidia 012): Difference between revisions
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! Startup frame !! Block frames !! End frames !! Priority !! EX Force !! Effects !! CP (Mastered) | ! Startup frame !! Block frames !! End frames !! Priority !! EX Force !! Effects !! CP (Mastered) | ||
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| 1F|| 1-16F || 80F || Jecht Block || -- || | | 1F|| 1-16F || 80F || Jecht Block || -- || Block || 30 (15) | ||
|} | |} | ||
''[Block] Stops blows with powerful backhand. Does not deal damage.'' | |||
=== Aerial Moves === | === Aerial Moves === |
Revision as of 04:16, 6 October 2023
Info | |
---|---|
Name | Jecht (ジェクト) |
Original game | Final Fantasy X |
Base ATK (LV100) | |
Base DEF (LV100) | |
Run Speed | 5 (Above Average) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 81 (Average) |
Fall Speed Ratio After Dodge | 39 (Average) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Greatswords, Axes, Grappling Weapons, Thrown Weapons |
Armor | Shields, Bangles, Hats, Helms, Clothing, Light Armor, Headbands, Chestplates |
Exclusive weapons | Kaiser Knuckles, Sin's Talon, Sin's Fang |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
Overview
All attacks have a ground and midair version, except Ultimate Jecht Shot.
Bravery Moves
Grounded Moves
Jecht Rush
Level 1 Hits in brackets are skipped when chaining a combo.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4, [5] (4,5) | 13F | Physical | Melee Low | 9 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
?? (30) | ||||
Unlocked at level |
Mastered at AP |
Level 2
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5,5, [5] (10,5) | 18F charge, 5F release | Physical | Melee Low | 12 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | ||||
Unlocked at level |
Mastered at AP |
Level 3
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3x5, [5] (15,5) | 34F charge, 5F release | Physical | Melee High | 15 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | - | |||
Unlocked at level |
Mastered at AP |
[Close] Hold button to start. Combo with timing, analog stick.
Jecht Rush is Jecht's single grounded bravery attack. Charging up the attack by holding the button will change it's start-up, damage and priority (only at LV3). Different combos branch off of this move and carry none of the altered attributes from charging Jecht Rush.
Jecht Block (ground)
Startup frame | Block frames | End frames | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1F | 1-16F | 80F | Jecht Block | -- | Block | 30 (15) |
[Block] Stops blows with powerful backhand. Does not deal damage.
Aerial Moves
Jecht Stream
Level 1 Hits in brackets are skipped when chaining a combo.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2, 2, [5] (4,5) | 17F | Physical | Melee Low | 9 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | ?? (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2, 2, 1, 1 [5] (6,5) | 18F charge, 11F release | Physical | Melee Low | 12 [60] |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | ||||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x8, [5] (8,5) | 34F charge, 11F release | Physical | Melee High | 12 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | ||||
Unlocked at level |
Mastered at AP |
[Close] Hold button to start. Combo with timing, analog stick.
Jecht Block (midair)
Startup frame | Block frames | End frames | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1F | 1-16F | 74F | Jecht Block | -- | -- | 30 (15) |
HP Attacks
Ultimate Jecht Shot
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (mastered) |
---|---|---|---|---|---|---|---|
Ultimate Jecht Shot (LV1) | 1x18 (18) | 31F | Physical | Melee High | 30 | Wall Rush | |
Ultimate Jecht Shot (LV2) | 1x24 (24) | 48F charge, 1F release | Physical | Melee High | 30 | Wall Rush | |
Ultimate Jecht Shot (LV3) | 1x34 (34) | 64F charge, 1F release | Physical | Melee High | 30 | Wall Rush |
[Close] Hurl meteors from sky. Boost power by holding button.
Ground only.
Jecht Blade
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (mastered) |
---|---|---|---|---|---|---|---|
Jecht Blade (LV1) | 2x5 (10) | 41F | Physical | Melee High | 30 | Wall Rush | |
Jecht Blade (LV2) | 1x6, 2, 2, 3, 3 (16) | 48F charge, 11F release | Physical | Melee High | 30 | Wall Rush | |
Jecht Blade (LV3) | 1x9, 2x6 (21) | 64F charge, 11F release | Physical | Melee High | 36 | Wall Rush |
[Close] Masterful swordplay. Boost power by holding button.
Triumphant Grasp
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (mastered) |
---|---|---|---|---|---|---|---|
Triumphant Grasp (LV1) | 1x5, 3, 2 (10) | 41F | Physical | Melee High | 30 | Wall Rush | |
Triumphant Grasp (LV2) | 2x7, 1 (15) | 48F charge, 11F release | Physical | Melee High | 30 | Wall Rush | |
Triumphant Grasp (LV3) | 2x11, 1, 1 (24) | 64F charge, 11F release | Physical | Melee High | 30 | Wall Rush |
[Close] Grab foe and detonate. Boost power by holding button.
Jecht Beam
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 31F | -- | Ranged High | 120 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Close] Fires lasers from eyes. Short range, but fast.
EX Mode: Final Aeon
Effects:
- Regen
- Critical Boost
- Full Combo
Full Combo
[Always active while in EX Mode] Even if the first hit misses the opponent, combos can be completed.
EX Burst: Blitz King
A flurry of attacks leading to a splendidly impressive shot. Watch your timing and press circle when the cursor hits the center.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5 (5) | 5, 5, 10, 19x4 (96) (101 total) | Physical |