Sephiroth (Dissidia 012): Difference between revisions

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(Added strengths and weaknesses. Added line break to equipment tab reduce the table's overall width.)
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|origin=Final Fantasy VII
|origin=Final Fantasy VII
|weapon=Greatswords, Katanas
|weapon=Greatswords, Katanas
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|armor=Chestplates, Gauntlets, Heavy Armor,<br>Helms, Light Armor, Shields
|atk=111 (High)
|atk=111 (High)
|def=111 (Average)
|def=111 (Average)
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{{ProConTable
{{ProConTable
|pros=
|pros=*'''Zoning'''. Shadow Flare can pressure the opponent into taking action and follow a pace that Sephiroth dictates.
|cons=
*'''Aerial combat''' lets Sephiroth fight comfortably without ground, or relying on it.
*'''Damage output''' is great with high attack stat, damaging braveries and HP wall rushes. Sephiroth can shred through bravery with a single assist combo.
*'''Meter generation''', Sephiroth builds both EX and Assist meter reliably and can be built for it
*'''Builds''' provide ample room to optimize and adjust Sephiroth's strengths.
*'''Flexible post-dodge defense''' with three midair HPs providing evasion or instant guard.
*'''EX Mode''' amplifies Sephiroth's damage, but also lets reset the opponent's bravery to 0 with Heartless Angel with an assist.
*'''Easy and reliable''' at all levels of play.
|cons=*'''Anti-Zoning'''. Bravery Boost on Dodge and long range counters such as {{012fir}}'s Shield Bash and {{012exd}}'s block followups can limit the effectiveness of Sephiroth's zoning.
*'''Linearity'''. Many of Sephiroth's attacks are either telegraphed or have average to poor tracking.
*'''No quick air pokes'''. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is ground only bravery.
}}
}}



Revision as of 03:56, 4 May 2024


Info
Name Sephiroth (セフィロス)
Original game Final Fantasy VII
Base ATK (LV100) 111 (High)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 81 (Below Average)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 41 (Below Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Greatswords, Katanas
Armor Chestplates, Gauntlets, Heavy Armor,
Helms, Light Armor, Shields
Exclusive weapons Masamune Blade, Masamune, One-Winged Angel
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Zoning. Shadow Flare can pressure the opponent into taking action and follow a pace that Sephiroth dictates.
  • Aerial combat lets Sephiroth fight comfortably without ground, or relying on it.
  • Damage output is great with high attack stat, damaging braveries and HP wall rushes. Sephiroth can shred through bravery with a single assist combo.
  • Meter generation, Sephiroth builds both EX and Assist meter reliably and can be built for it
  • Builds provide ample room to optimize and adjust Sephiroth's strengths.
  • Flexible post-dodge defense with three midair HPs providing evasion or instant guard.
  • EX Mode amplifies Sephiroth's damage, but also lets reset the opponent's bravery to 0 with Heartless Angel with an assist.
  • Easy and reliable at all levels of play.
  • Anti-Zoning. Bravery Boost on Dodge and long range counters such as Firion's Shield Bash and Exdeath's block followups can limit the effectiveness of Sephiroth's zoning.
  • Linearity. Many of Sephiroth's attacks are either telegraphed or have average to poor tracking.
  • No quick air pokes. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is ground only bravery.


Overview

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) 21F Physical Melee Low 93
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Katana slash. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force
5, 4 x 5, 1 x 3, 7 (35) 27F Physical Melee Low, Ranged Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shockwaves from sword. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force
each (3) 45F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Generate 4 spheres of darkness surrounding opponent.

Damage multiplier Startup frame Type Priority EX Force
1 x 7, 13 (20) 15F Physical (1st hit), Magical (other hits) Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quick upward sword slash. Short reach, but fast.

Aerial

Damage multiplier Startup frame Type Priority EX Force
2 x 8, 9, 4, 1 x 5, 6 (40) 17F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Nigh-instant slices. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force
5, 4 x 5, 1, 2, 7 (35) 23F Physical Melee Low, Ranged Low 33
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Shockwaves from sword. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force
6, 1 x 9, 10 (25) 27F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Light-speed movement continuously damaging foe.

Damage multiplier Startup frame Type Priority EX Force
each (3) 45F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Generate 4 spheres of darkness surrounding opponent.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
3 x N (max charged) 63F, 101F, 201F Magical Ranged High 0, 0, 6
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush, Absorb (if max) 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Summon meteors. Hold button to increase size.

Minimum charge time for LV2 is 90F, and 178F for LV3.

Damage multiplier Startup frame Type Priority EX Force
2 x 6, 4 (16) 43F Physical Melee High 21
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] 8 violent slicing attacks. Strike foe with long reach.

Damage multiplier Startup frame Type Priority EX Force
4, 1 x 6 (10) 45F, 1F-42F (block) Physical Block Mid, Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush, Block 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Defends, then attacks. Attack even if block fails.

Aerial

Damage multiplier Startup frame Type Priority EX Force
2 x N 55F Physical Melee High 60 + 3 x N
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.

Damage multiplier Startup frame Type Priority EX Force
4, 1 x 6 (10) 45F, 1F-42F (block) Physical Block Mid, Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush, Block 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Defends, then attacks. Attack even if block fails.

Damage multiplier Startup frame Type Priority EX Force
- 43F - Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Powerful rising lunge. Effective when below foe.

EX Mode: Reunion!

Effects:

  • Regen
  • Critical Boost
  • Glide
  • Heartless Angel

Glide

[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.

Heartless Angel

[Activate with R + square] Bravery cannot be gained, but opponent's bravery falls to 1.

Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames.

EX Burst: Super Nova

A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.

Damage multiplier (initial) Damage multiplier (rest) Type
5 x 5 (25) 5 x 6, 9 x 5 (75) (100 total) Physical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9644
CP 450
BRV 1175
ATK 180
DEF 182
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon One-Winged Angel
Hand Lufenian Dirk (CP Glitch)
Head Lufenian Hairpin (CP Glitch)
Body Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Sniper Eye
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Aerial
Accessory 8 accessory_booster.png Opponent Summon Unused
Accessory 9 accessory_special.png Tenacious Attacker
Accessory 10 accessory_special.png Glutton
Summon Rubicante



Equip the Best Dresser extra ability.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Sephiroth's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Reaper 21F Ground Opponent 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) Chase
BRV Sudden Cruelty 17F Air Opponent 2 x 8, 9, 4, 1 x 5, 6 (40) Chase
HP Octaslash 43F Ground Opponent 2 x 6, 4 (16) Wall Rush
HP Hell's Gate 55F Air Opponent 2 x N Chase


Assists

Sephiroth works well with most tournament viable assists.