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| Probably the lowest recovery move he has, this move is slow but very spammable and quick to block and dodge cancel, allowing for good defensive mixups after. It has a floaty hitstun to it, allowing for combos with assists or a preemptively loaded Ricochet Shot right after. Best used to add pressure alongside shield in grounded footsies, as it can be dashed throughed, or prevent opponents from setting up their own tools. | | Probably the lowest recovery move he has, this move is slow but very spammable and quick to block and dodge cancel, allowing for good defensive mixups after. It has a floaty hitstun to it, allowing for combos with assists or a preemptively loaded Ricochet Shot right after. Best used to add pressure alongside shield in grounded footsies, as it can be dashed throughed, or prevent opponents from setting up their own tools. |
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| | |-|Pummel (ground)= |
| | {| class="wikitable" |
| | |- |
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| | |- |
| | | 6.14 (20) || 13 || Physical || Melee Low || 90 || Chase || 30 (15) |
| | |} |
| | ''[Close] Strike with machine gun hilt. Low power, quick strike.'' |
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| | Laguna the first guy in video game history smart enough to use his gun as a melee weapon. |
| | This move makes the staple of Laguna's mixup, defensive, and EX game. A 2-hit Melee Low that is easy to hitconfirm with into Chase Setups and has top tier EX Gain. Decently low recovery which makes it decently safe and spammable, low range and vertical homing but 13F meaning it will trade with most moves of it's kind in the game. Ground version will put Laguna in the air, giving access to air dodges/air attacks, similar to Electro Shield. |
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| | The only other move you can't miss in your kit in one way or another. Definitely a staple in the air to round up his all-ranges kit, and allows for consistent EX Gain outside of EX Cores. Be aware of blocking habits, don't get predictable with it. The ground version can be substituted for other tools, but it's handy to have on the ground either way. |
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| |-|Missile Barrage (ground)= | | |-|Missile Barrage (ground)= |
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| A staple in Laguna's kit that can only be neglected in select few matchups. Acting as both a tool to slow down the neutral, potential mixup on heavy blocking, and to build meter safely. The ground version can be switched out for niche tools, as Laguna can set up a very low to the ground shield to still fulfill the same purpose. Can be handy in some matchups to have a ground shield set up without additional inputs though | | A staple in Laguna's kit that can only be neglected in select few matchups. Acting as both a tool to slow down the neutral, potential mixup on heavy blocking, and to build meter safely. The ground version can be switched out for niche tools, as Laguna can set up a very low to the ground shield to still fulfill the same purpose. Can be handy in some matchups to have a ground shield set up without additional inputs though |
| |-|Pummel=
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| {| class="wikitable"
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| |-
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| ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
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| |-
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| | 6.14 (20) || 13 || Physical || Melee Low || 90 || Chase || 30 (15)
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| |}
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| ''[Close] Strike with machine gun hilt. Low power, quick strike.''
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| Laguna the first guy in video game history smart enough to use his gun as a melee weapon.
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| This move makes the staple of Laguna's mixup, defensive, and EX game. A 2-hit Melee Low that is easy to hitconfirm with into Chase Setups and has top tier EX Gain. Decently low recovery which makes it decently safe and spammable, low range and vertical homing but 13F meaning it will trade with most moves of it's kind in the game. Ground version will put Laguna in the air, giving access to air dodges/air attacks, similar to Electro Shield.
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| The only other move you can't miss in your kit in one way or another. Definitely a staple in the air to round up his all-ranges kit, and allows for consistent EX Gain outside of EX Cores. Be aware of blocking habits, don't get predictable with it. The ground version can be substituted for other tools, but it's handy to have on the ground either way.
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| </tabber> | | </tabber> |
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| }} | | }} |
| ''[Long] Throw a sticking time bomb at foe. Charge to increase distance.'' | | ''[Long] Throw a sticking time bomb at foe. Charge to increase distance.'' |
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| | |-|Pummel (ground)= |
| | {| class="wikitable" |
| | |- |
| | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) |
| | |- |
| | | 6.14 (20) || 13 || Physical || Melee Low || 90 || Chase || 30 (15) |
| | |} |
| | ''[Close] Strike with machine gun hilt. Low power, quick strike.'' |
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| |-|Missile Barrage (midair)= | | |-|Missile Barrage (midair)= |
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| </tabber> | | </tabber> |
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| == EX Mode: Look, the faeries are here == | | == EX Mode: Look, the faeries are here == |