Kain Highwind (Dissidia 012): Difference between revisions

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Kain Highwind is a playable character in Dissidia 012.
Kain Highwind is a playable character in Dissidia 012.


=== Bravery Moves ===
== Bravery Attacks ==
==== Grounded Moves ====
===== insert move here =====


=== Ground ===
<tabber>
|-|Spiral Blow=
{{AbilityInfo
|damage=20
|startup=19F
|type=Physical
|priority=Melee Low
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Charge at opponent while spinning diagonally upwards.''
|-|Lance Burst=
{{AbilityInfo
|damage=2x6, 5, 15 (32)
|startup=29F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Mid] Stab w/lance and kick foe. Deal more damage when close.''
|-|Cyclone (ground)=
{{AbilityInfo
|damage=10
|startup=35F
|type=Physical
|priority=Ranged Low
|ex=0
|effect=--
|cp=30 (15)
}}
''[Long] Launch pockets of air at foe to send upwards.''
Can solo combo on hit from a distance.
</tabber>
=== Aerial ===
<tabber>
|-|Lance Barrage=
{{AbilityInfo
|damage=7, 8 + 2x4, 12/15 (35/30)
|startup=19F
|type=Physical
|priority=Melee Low
|ex=30 (Wall Rush) / 90 (Chase)
|effect=Chase, Wall Rush
|cp=30 (15)
}}
''[Close] Multiple lance thrusts. Change combo with analog stick.''
|-|Celestial Shooter=
{{AbilityInfo
|damage=2x4, 7 + 4, 4, 5, 12/15 (40/30)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=30 (Wall Rush) / 90 (Chase)
|effect=Chase, Wall Rush
|cp=30 (15)
}}
''Quick upward lunge. Change combo with analog stick.''
|-|Crashing Dive=
{{AbilityInfo
|damage=1x7, 8 + 1x7, 6, 12/15 (40/30)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=30 (Wall Rush) / 90 (Chase)
|effect=Chase, Wall Rush
|cp=30 (15)
}}
''[Dive] A spinning charge. Change combo with analog stick.''
|-|Cyclone (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=10
|startup=
|startup=35F
|type=
|type=Physical
|priority=
|priority=Ranged Low
|ex=
|ex=0
|effect=
|effect=--
|cp=
|cp=30 (15)
}}
}}
''[Long] Launch pockets of air at foe to send upwards.''
== HP Attacks ==
=== Ground ===
<tabber>


''In-game description here.''
|-|Jump=


Overview of the move here.
own table here
 
|-|Dragon's Fang=
{{AbilityInfo
|damage=--
|startup=41F
|type=--
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Stab foe with lance. Effective against any height.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
|-|Rising Drive=
{{AbilityInfo
|damage=2x32 (64)
|startup=49F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Rise] Spin lance charging upwards until hitting ceiling.''
 
|-|Sky Rave=
{{AbilityInfo
|damage=2x37 (74)
|startup=49F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Dive] Barrel downwards with lance until hitting ground.''
 
|-|Dragon's Fang (midair)=
{{AbilityInfo
|damage=--
|startup=41F
|type=--
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Stab foe with lance. Effective against any height.''
 
|-|Gungnir=
{{AbilityInfo
|damage=2x30 (60)
|startup=55F
|type=Physical
|priority=Ranged High
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Throw energy infused lance. Flies until hitting stage.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode: Holy Strength ===
=== EX Mode: Holy Strength ===

Revision as of 01:55, 3 January 2024


Info
Name Kain Highwind (カイン・ハイウインド)
Original game Final Fantasy IV
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 111 (Average)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 16 (Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Greatswords, Katanas, Spears, Swords
Armor Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor
Exclusive weapons Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Kain Highwind is a playable character in Dissidia 012.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
20 19F Physical Melee Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Charge at opponent while spinning diagonally upwards.

Damage multiplier Startup frame Type Priority EX Force
2x6, 5, 15 (32) 29F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Stab w/lance and kick foe. Deal more damage when close.

Damage multiplier Startup frame Type Priority EX Force
10 35F Physical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Launch pockets of air at foe to send upwards.

Can solo combo on hit from a distance.

Aerial

Damage multiplier Startup frame Type Priority EX Force
7, 8 + 2x4, 12/15 (35/30) 19F Physical Melee Low 30 (Wall Rush) / 90 (Chase)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Multiple lance thrusts. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force
2x4, 7 + 4, 4, 5, 12/15 (40/30) 21F Physical Melee Low 30 (Wall Rush) / 90 (Chase)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Quick upward lunge. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force
1x7, 8 + 1x7, 6, 12/15 (40/30) 21F Physical Melee Low 30 (Wall Rush) / 90 (Chase)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] A spinning charge. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force
10 35F Physical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Launch pockets of air at foe to send upwards.

HP Attacks

Ground

<tabber>

own table here

Damage multiplier Startup frame Type Priority EX Force
-- 41F -- Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Stab foe with lance. Effective against any height.

Aerial

Damage multiplier Startup frame Type Priority EX Force
2x32 (64) 49F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Spin lance charging upwards until hitting ceiling.

Damage multiplier Startup frame Type Priority EX Force
2x37 (74) 49F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Barrel downwards with lance until hitting ground.

Damage multiplier Startup frame Type Priority EX Force
-- 41F -- Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Stab foe with lance. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force
2x30 (60) 55F Physical Ranged High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Throw energy infused lance. Flies until hitting stage.

EX Mode: Holy Strength

Effects:

  • Regen
  • Critical Boost
  • Lancet

Lancet

[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.

EX Burst: Dragoon's Pride

The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random

Damage multiplier (initial) Damage multiplier (rest) Type
20, 10 (30) 70 (100 total) Physical


Builds

Stats
HP 9971
CP 450
BRV 957
ATK 181
DEF 182
LUK 60
Max Booster x7.4
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon Highwind
Hand Lufenian Dirk
Head Lufenian Headband
Body Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Sniper Eye
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png BRV = 0
Accessory 6 accessory_booster.png Empty EX Gauge
Accessory 7 accessory_booster.png Summon Unused
Accessory 8 accessory_booster.png Pre-EX Mode
Accessory 9 accessory_booster.png Pre-EX Revenge
Accessory 10 accessory_special.png Side by Side
Summon Rubicante


Use the CP Glitch for Thief's Gear and Bard's Gear.

A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with both Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.

Substitutes

Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)

Stats
HP 9644
CP 450
BRV 1075
ATK 68
DEF 71
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon Heaven's Cloud
Hand Lufenian Dirk
Head Lufenian Hairpin
Body Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon Rubicante


Use the CP Glitch for Thief's Gear and Bard's Gear.

A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.

Substitutes

Weapon: Cleaver

If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).