Tifa Lockhart (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added bravery and HP attacks.)
(Added build and assists. Fill up builds later.)
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== Builds ==
<tabber>
|-|Hybrid=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
asd
add stuff later
|-|Side by Side=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
hmm
High base bravery.
|-|EX Core=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
hmm
asd
|-|BRV Boost on Dodge=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
CP glitch?
Adamant Chains
</tabber>
== Assists ==
Tifa's assist data
{| class="wikitable"
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
| Beat Rush (Ground BRV) || 21F || Opponent || 8, 11, 16 (35) || Chase
|-
| Falcon's Dive (Midair BRV) || 23F || Opponent || 26 (26) || Wall Rush
|-
| Meteodrive (Ground HP) || 39F || Opponent || 15 (15) || Wall Rush
|-
| Rolling Blaze (Midair HP) || 45F || Opponent || 1 x 7 (7) || Wall Rush
|-
|}
<tabber>
|-|Kuja=
Poke and wall rush conversions, high brv damage, high risk of being locked when used.
|-|Tidus=
Poke and wall rush conversions, lower damage, but faster startup and shorter animation on air BRV assist, making Tidus safer to use even if the opponent escapes it with LV1 Assist Change.
|-|Aerith=
If you don't need Kuja or Tidus for whiff punishments or conversions, Aerith can boost your damage near the ground with triple HP combos or reliably set up HP damage off of Moonsault Kick's chase. Recommended for Side by Side and / or high base bravery builds.
</tabber>

Revision as of 18:39, 8 October 2023


Info
Name Tifa Lockhart (ティファ・ロックハート)
Original game Final Fantasy VII
Base ATK (LV100)
Base DEF (LV100)
Run Speed 4 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 77 (Above Average)
Fall Speed Ratio After Dodge 37 (Above Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Grappling Weapons, Parrying Weapons, Poles, Rods, Staves
Armor Bangles, Chestplates, Clothing, Gauntlets, Hairpins, Hats, Light Armor
Exclusive weapons Godhand, Premium Heart, Seventh Heaven
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist specifically. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.

Tifa is a low tier character.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
8,11,16 (35) 21F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] A flurry of punches. Can combo without hitting.

Damage multiplier Startup frame Type Priority EX Force
10 (10) 31F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire ice crystals. Slow speed, but long range.

Damage multiplier Startup frame Type Priority EX Force
1, 2x10, 3 (24) 31F Magical Ranged Low, Ranged Mid (Explosion) 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Fire multiple ice crystals. Strike opponent down.

Damage multiplier Startup frame Type Priority EX Force
1, 2x10, 9 (30) 93F Magical Ranged Mid 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Drop ice crystals on foe to surprise opponent.

Damage multiplier Startup frame Type Priority EX Force
8,12 (20) 11F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Feint (both hits) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] A low-to-high kick combo. Can combo without hitting.

Aerial

Damage multiplier Startup frame Type Priority EX Force
8,12 (20) 11F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Feint (both hits) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Elbow smash combo. Can combo without hitting.

Damage multiplier Startup frame Type Priority EX Force
26 23F Physical Melee Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Descend quickly from above.

Damage multiplier Startup frame Type Priority EX Force
9,9, 2x3, 16 (40) 25F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Feint (both parts) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Graceful kicks. Can combo without hitting.

Damage multiplier Startup frame Type Priority EX Force
1x5, 24 (29) 23F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Uppercut in the form of a dolphin. Useful from below.

Damage multiplier Startup frame Type Priority EX Force
10 (10) 31F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire ice crystals. Slow speed, but long range.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
15 39F Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Kick upwards, then strike down. Vertically limited.

Damage multiplier Startup frame Type Priority EX Force
1x (2/7/13), 15 (17/22/28) 33F, 42F (half charge), 58F (full charge), hitbox 7F after release Physical Melee High 3 per hit
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Long] Charge at foe. Hold button to change distance.

Damage multiplier Startup frame Type Priority EX Force
-- 47F -- Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Ultra high-speed kick. Extremely quick.

Damage multiplier Startup frame Type Priority EX Force
1x7 (7) 45F Physical Melee High 87
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Grab foe and throw to ground. Short horizontal range.

Damage multiplier Startup frame Type Priority EX Force
-- / +Waterkick (8) -- Melee High 60 / 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Waterkick. [Combo] Kick opponent upwards.

Aerial

Damage multiplier Startup frame Type Priority EX Force
1x7 (7) 45F Physical Melee High 87
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall rush, Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Grab foe and throw to ground. Short horizontal range.

Damage multiplier Startup frame Type Priority EX Force
1x8, 2 (10) 33F, 32F (half charge), 46F (full charge), hitbox 17F after release Physical Melee High 87
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Feint 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Unleash a flurry of attacks. Increase charge speed with button hold.

EX Mode: Equipped Premium Heart

Effects:

  • Regen
  • Critical Boost
  • Premium Heartless

Premium Heart

[Always active while in EX Mode] The fuller the EX Gauge, the more damage dealt.

EX Burst: Final Heaven

A flurry of attacks ending in one ferocious tackle. Watch your timiing and stop the reels. The better the combo, the more damage dealt.

The damage multipliers scale with remaining EX gauge. More EX left, higher damage.

Maximum EX

Damage multiplier (initial) Damage multiplier (rest) Type
15, 25 (40) 13x7 (91) (131 total) ??


Minimum EX

Damage multiplier (initial) Damage multiplier (rest) Type
8, 13 (21) 7x7 (49) (70 total) ??


Builds

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon


asd

add stuff later

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon


hmm

High base bravery.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon


hmm

asd

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon


CP glitch?

Adamant Chains

Assists

Tifa's assist data

Attack Startup Spawns near Damage Multiplier Additional properties
Beat Rush (Ground BRV) 21F Opponent 8, 11, 16 (35) Chase
Falcon's Dive (Midair BRV) 23F Opponent 26 (26) Wall Rush
Meteodrive (Ground HP) 39F Opponent 15 (15) Wall Rush
Rolling Blaze (Midair HP) 45F Opponent 1 x 7 (7) Wall Rush

Poke and wall rush conversions, high brv damage, high risk of being locked when used.

Poke and wall rush conversions, lower damage, but faster startup and shorter animation on air BRV assist, making Tidus safer to use even if the opponent escapes it with LV1 Assist Change.

If you don't need Kuja or Tidus for whiff punishments or conversions, Aerith can boost your damage near the ground with triple HP combos or reliably set up HP damage off of Moonsault Kick's chase. Recommended for Side by Side and / or high base bravery builds.