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| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-sephi.png |
| |name=Sephiroth (セフィロス) | | |name=Sephiroth (セフィロス) |
| |origin=Final Fantasy VII | | |origin=Final Fantasy VII |
Revision as of 18:16, 17 May 2024
General
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Starter Guide
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Strategy
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Matchups
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Resources
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Strengths |
Weaknesses
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- Zoning. Shadow Flare can pressure the opponent into taking action and follow a pace that Sephiroth dictates.
- Aerial combat lets Sephiroth fight comfortably without ground, or relying on it.
- Damage output is great with high attack stat, damaging braveries and HP wall rushes. Sephiroth can shred through bravery with a single assist combo.
- Meter generation, Sephiroth builds both EX and Assist meter reliably and can be built for it
- Builds provide ample room to optimize and adjust Sephiroth's strengths.
- Flexible post-dodge defense with three midair HPs providing evasion or instant guard.
- EX Mode amplifies Sephiroth's damage, but also lets reset the opponent's bravery to 0 with Heartless Angel with an assist.
- Easy and reliable at all levels of play.
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- Anti-Zoning. Bravery Boost on Dodge and long range counters such as Firion's Shield Bash and Exdeath's block followups can limit the effectiveness of Sephiroth's zoning.
- Linearity. Many of Sephiroth's attacks are either telegraphed or have average to poor tracking.
- No quick air pokes. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is ground only bravery.
- Mobility is slightly worse on average overall, encouraging active use of attacks, dodges and dashes to stay on top of the competition.
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Overview
Bravery Attacks
Some of Sephiroth's melee bravery attacks require two bravery inputs to complete them. The second input is a finisher which can be done early. Delaying this button press until all preceding hits have connected maximizes the damage dealt. This is what attack descriptions refer to when they say "delay combo to boost hit times."
Ground
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) |
21F |
Physical |
Melee Low |
93
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Chase |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Close] Katana slash. Delay combo to boost hit times.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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5, 4 x 5, 1 x 3, 7 (35) |
27F |
Physical |
Melee Low, Ranged Low |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Long] Shockwaves from sword. Delay combo to boost hit times.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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each (3) |
45F |
Magical |
Ranged Low |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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- |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Long] Generate 4 spheres of darkness surrounding opponent.
Shadow Flare is one of Sephiroth's character-defining braveries, but the grounded version is not used often. It leaves him airborne, which is great for builds with a Pre-Jump booster , but not ideal for repeated use on the ground. A decent, supplementary bravery to start off with, but not one to be relied on throughout a fight.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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1 x 7, 13 (20) |
15F |
Physical (1st hit), Magical (other hits) |
Melee Low |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Close] Quick upward sword slash. Short reach, but fast.
Aerial
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2 x 8, 9, 4, 1 x 5, 6 (40) |
17F |
Physical |
Melee Low |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Chase |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Mid] Nigh-instant slices. Delay combo to boost hit times.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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5, 4 x 5, 1, 2, 7 (35) |
23F |
Physical |
Melee Low, Ranged Low |
33
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Long] Shockwaves from sword. Delay combo to boost hit times.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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6, 1 x 9, 10 (25) |
27F |
Physical |
Melee Low |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Mid] Light-speed movement continuously damaging foe.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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each (3) |
45F |
Magical |
Ranged Low |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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- |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Long] Generate 4 spheres of darkness surrounding opponent.
HP Attacks
Ground
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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3 x N (max charged) |
63F, 101F, 201F |
Magical |
Ranged High |
0, 0, 6
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush, Absorb (if max) |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Long] Summon meteors. Hold button to increase size.
Minimum charge time for LV2 is 90F, and 178F for LV3.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2 x 6, 4 (16) |
43F |
Physical |
Melee High |
21
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Mid] 8 violent slicing attacks. Strike foe with long reach.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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4, 1 x 6 (10) |
45F, 1F-42F (block) |
Physical |
Block Mid, Melee High |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush, Block |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Block] Defends, then attacks. Attack even if block fails.
Aerial
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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2 x N |
55F |
Physical |
Melee High |
60 + 3 x N
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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- |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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4, 1 x 6 (10) |
45F, 1F-42F (block) |
Physical |
Block Mid, Melee High |
30
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush, Block |
30 (15) |
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Unlocked at level |
Mastered at AP |
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[Block] Defends, then attacks. Attack even if block fails.
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Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
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- |
43F |
- |
Melee High |
0
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Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
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Wall Rush |
30 (15) |
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Unlocked at level |
Mastered at AP |
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Powerful rising lunge. Effective when below foe.
EX Mode: Reunion!
Effects:
- Regen
- Critical Boost
- Glide
- Heartless Angel
Glide
[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.
Heartless Angel
[Activate with R + square]
Bravery cannot be gained, but opponent's bravery falls to 1.
Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames.
EX Burst: Super Nova
A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
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5 x 5 (25) |
5 x 6, 9 x 5 (75) (100 total) |
Physical
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Combos
Solo
Assist
Builds
Builds here.
Assist
Sephiroth's assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
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BRV |
Reaper |
21F |
Ground |
Opponent |
2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) |
Chase
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BRV |
Sudden Cruelty |
17F |
Air |
Opponent |
2 x 8, 9, 4, 1 x 5, 6 (40) |
Chase
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HP |
Octaslash |
43F |
Ground |
Opponent |
2 x 6, 4 (16) |
Wall Rush
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HP |
Hell's Gate |
55F |
Air |
Opponent |
2 x N |
Chase
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Assists
Sephiroth works well with most tournament viable assists.