Ultimecia (Dissidia 012): Difference between revisions
Muggshotter (talk | contribs) |
Muggshotter (talk | contribs) (Added base atk and def.) |
||
Line 6: | Line 6: | ||
|weapon=Daggers, Rods, Staves, Instruments, Thrown Weapons | |weapon=Daggers, Rods, Staves, Instruments, Thrown Weapons | ||
|armor=Bangles, Hats, Hairpins, Clothing, Robes, Headbands | |armor=Bangles, Hats, Hairpins, Clothing, Robes, Headbands | ||
|atk=111 (High) | |||
|def=109 (Lowest) | |||
|runspeed=13.5 (Very Slow) | |runspeed=13.5 (Very Slow) | ||
|dash=85 (Slow) | |dash=85 (Slow) |
Revision as of 05:05, 1 December 2023
Info | |
---|---|
Name | Ultimecia (アルティミシア) |
Original game | Final Fantasy VIII |
Base ATK (LV100) | 111 (High) |
Base DEF (LV100) | 109 (Lowest) |
Run Speed | 13.5 (Very Slow) |
Dash Speed | 85 (Slow) |
Fall Speed | 115 (Slowest) |
Fall Speed Ratio After Dodge | 42 (Slow) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Daggers, Rods, Staves, Instruments, Thrown Weapons |
Armor | Bangles, Hats, Hairpins, Clothing, Robes, Headbands |
Exclusive weapons | Valkyrie, Cardinal, Shooting Star |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
Overview
Bravery Moves
Grounded Moves
insert move here
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Unlocked at level |
Mastered at AP |
In-game description here.
Overview of the move here.
BRV to HP Attack (if exists)
insert move here
EX Mode: Junction Griever
Effects:
- Regen
- Critical Boost
- Time Crush
Time Crush
[Activate with R + Square] Opponent's movements are completely frozen for a set time. However, this has a long casting time.
Start-up = 4 seconds (240 frames). Trap time = 5,5 (330 frames) after Ultimecia regains movement. Cooldown = ~34F after button release.
EX Burst: Time Compression
A flurry of attacks ending in one crushing blow. Watch your timing and press circle when the cursor is in the frame.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
10 | 6x12, 18 (90) (100 total) | Physical (initial) Magical (the rest) |