Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15, 15 (30) | 11F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 60 (30) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (→Builds: Added EX build, changed it to be displayed first.) |
Muggshotter (talk | contribs) (Added overview.) |
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{{ProConTable | {{ProConTable | ||
|pros= | |pros=*'''Highest base stats in the game.''' | ||
|cons= | *'''Outstanding braveries''' with fast startup, low recovery, space control, mid priority, assist combo and wall rush potential. | ||
*'''Destructive HP attacks''' with variable timing, good tracking and range. | |||
* '''EX generation''', many attacks generate a minimum of 60 and up to 96. | |||
* '''Overwhelming EX Burst''' with high priority for all attacks, immunity to EX Break, the ability to bypass EX Burst defense and interrupt any attack. | |||
* '''Fast falling speed''' makes air dodges more difficult to punish. | |||
* '''Simultaneous EX Core and Side by Side {{accsp}} synergy''' with exclusive meter unlock abilities allow Feral Chaos to utilise both [[EX_(Dissidia_012)|'''EX''']] and [[Assist_(Dissidia_012)|'''Assist''']] without the usual restrictions between them. | |||
|cons=* '''High CP cost.''' Feral Chaos cannot equip as many abilities as every other character, notably restricting his available actions and builds. | |||
* '''Large body size''' makes it easier to get hit by attacks, obstructs the player's view in front of Feral Chaos and above him. | |||
* '''No assist''' is a common restriction in community rulesets and tournaments where Feral Chaos is allowed to offset his other strengths. | |||
}} | }} | ||
= Overview = | = Overview = | ||
Feral Chaos is a playable character introduced in Dissidia 012, who operates at close and mid range to overwhelm his opponents with some of the strongest attacks in the game. This is unfiltered raw power in terms of application - Speed, range, high priority and wall rush are all in abundance here. From the lightning fast Destroy to the oppressive gap closer Brute Force and the infamous Via Dolorosa HP, Feral Chaos can apply offense which is difficult to contest for a lot of characters. Many braveries have fast startup, low recovery or mid priority that can guard crush with ease, while his strongest HP attacks have long range or high vertical coverage. Combined with their variable timing and duration, Feral Chaos has effective tools for powering through defensive options and discouraging assist interruptions at most common ranges. | |||
Feral Chaos is great at leveraging both EX and Assist. Majority of Feral Chaos' attacks can inflict wall rush from a good distance or initiate chase which can combo into assists with relative ease. With the highest base stats in the game, wall rush potential, his above average EX generation and damage multipliers on attacks, the payoff is good in terms of damage, meter gain and meter depletion. Once he has access to a full EX bar, the EX Mode boosts attack, defense and movement speed and the oppressive Regnum Dei EX Burst ensures the opponent does not walk away unscathed whether they land an attack or not. | |||
This level of power does not come without a cost - Capacity points. All of Feral Chaos abilities cost exponentially more, whether they are attacks or basic abilities such as ground evasion and block. In addition to this, Feral Chaos comes with built-in restrictions exclusive to him: Passive bravery reduction, EX gauge lock and Assist gauge lock. Removing any one of these requires 50 CP, more than the Precision Evasion extra ability which is often added on top of everything else. With no natural increase in maximum CP, fitting just the necessities is very taxing and builds often specialise in a specific playstyle or a match-up. The innate gauge locks come with one major advantage however, being able to bypass Side by Side accessory's EX intake restriction when equipped simultaneously. This relegates Feral Chaos' EX gain to EX cores, but is one-of-a-kind asset to him thanks to his powerful HP attacks. | |||
Feral Chaos' weaknesses are not exclusive to customization either. His huge frame can make it harder to evade homing attacks and see opponents in front of him, especially smaller characters such as {{012ok}} and {{012zid}}. Similiarly, opponents that are above him and out of frame can also cause issues not just with visibility, but also reach. Feral Chaos fights very well in most angles and positions, except in air-to-air situations where the opponent is positioned well above him. While he can anti-air effectively on the ground, his midair attacks are less effective at this, requiring movement to counteract halo camping. | |||
Players are encouraged to actively utilise his repertoire to offset the bravery reduction (if it wasn't disabled) and prevent opponents from exploiting the tendency for attacking - Whiff punishing with an assist is a prominent counterstrategy to Feral Chaos' most used HPs and select few braveries. | |||
In competitive play, Feral Chaos has been '''banned''' for most of the game's lifespan due to his abnormally polarising match-ups. Characters who can safely maneuver around the waves of Via Dolorosa or fight above him, whether it's with good dodge cover, downward attacks, special blocks, homing or lingering projectiles are all capable of subdueing him with adequate player skill. He doesn't suffer from severe disadvantage against anyone, whereas he can obliterate any character who cannot reasonably contest with the aforementioned traits. | |||
The legality of Feral Chaos in competitive play has been a contentious topic over the years. Various character specific restrictions have been discussed and some rulesets allow him to be played with certain limitations, such as no EX or Assist in Japan's Ranked ruleset. Even though more counterplay has been exhibited in recent years, Feral Chaos continues to be a polarising, controversial character in the metagame. | |||
= Bravery Attacks = | = Bravery Attacks = |
Info | |
---|---|
Name | Feral Chaos (デスペラードカオス) |
Original game | Dissidia 012 [duodecim] Final Fantasy |
Base ATK (LV100) | 113 (Highest, +1 in EX Mode) |
Base DEF (LV100) | 114 (Highest, +1 in EX Mode) |
Run Speed | 2.5 (Normal, Fast), 0 (EX Mode, Fastest) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 16 (Very Fast) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Greatswords, Axes, Grappling Weapons |
Armor | Gauntlets, Large Shields, Helms, Heavy Armor |
Exclusive weapons | Talons of Despair, Aegis of Strife, Calamitous Rage, Deafening Fissure, Endless Oblivion, Eternal Despair, Phantasmal Abyss, Cycle's End |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
|
|
Feral Chaos is a playable character introduced in Dissidia 012, who operates at close and mid range to overwhelm his opponents with some of the strongest attacks in the game. This is unfiltered raw power in terms of application - Speed, range, high priority and wall rush are all in abundance here. From the lightning fast Destroy to the oppressive gap closer Brute Force and the infamous Via Dolorosa HP, Feral Chaos can apply offense which is difficult to contest for a lot of characters. Many braveries have fast startup, low recovery or mid priority that can guard crush with ease, while his strongest HP attacks have long range or high vertical coverage. Combined with their variable timing and duration, Feral Chaos has effective tools for powering through defensive options and discouraging assist interruptions at most common ranges.
Feral Chaos is great at leveraging both EX and Assist. Majority of Feral Chaos' attacks can inflict wall rush from a good distance or initiate chase which can combo into assists with relative ease. With the highest base stats in the game, wall rush potential, his above average EX generation and damage multipliers on attacks, the payoff is good in terms of damage, meter gain and meter depletion. Once he has access to a full EX bar, the EX Mode boosts attack, defense and movement speed and the oppressive Regnum Dei EX Burst ensures the opponent does not walk away unscathed whether they land an attack or not.
This level of power does not come without a cost - Capacity points. All of Feral Chaos abilities cost exponentially more, whether they are attacks or basic abilities such as ground evasion and block. In addition to this, Feral Chaos comes with built-in restrictions exclusive to him: Passive bravery reduction, EX gauge lock and Assist gauge lock. Removing any one of these requires 50 CP, more than the Precision Evasion extra ability which is often added on top of everything else. With no natural increase in maximum CP, fitting just the necessities is very taxing and builds often specialise in a specific playstyle or a match-up. The innate gauge locks come with one major advantage however, being able to bypass Side by Side accessory's EX intake restriction when equipped simultaneously. This relegates Feral Chaos' EX gain to EX cores, but is one-of-a-kind asset to him thanks to his powerful HP attacks.
Feral Chaos' weaknesses are not exclusive to customization either. His huge frame can make it harder to evade homing attacks and see opponents in front of him, especially smaller characters such as Onion Knight and Zidane. Similiarly, opponents that are above him and out of frame can also cause issues not just with visibility, but also reach. Feral Chaos fights very well in most angles and positions, except in air-to-air situations where the opponent is positioned well above him. While he can anti-air effectively on the ground, his midair attacks are less effective at this, requiring movement to counteract halo camping.
Players are encouraged to actively utilise his repertoire to offset the bravery reduction (if it wasn't disabled) and prevent opponents from exploiting the tendency for attacking - Whiff punishing with an assist is a prominent counterstrategy to Feral Chaos' most used HPs and select few braveries.
In competitive play, Feral Chaos has been banned for most of the game's lifespan due to his abnormally polarising match-ups. Characters who can safely maneuver around the waves of Via Dolorosa or fight above him, whether it's with good dodge cover, downward attacks, special blocks, homing or lingering projectiles are all capable of subdueing him with adequate player skill. He doesn't suffer from severe disadvantage against anyone, whereas he can obliterate any character who cannot reasonably contest with the aforementioned traits.
The legality of Feral Chaos in competitive play has been a contentious topic over the years. Various character specific restrictions have been discussed and some rulesets allow him to be played with certain limitations, such as no EX or Assist in Japan's Ranked ruleset. Even though more counterplay has been exhibited in recent years, Feral Chaos continues to be a polarising, controversial character in the metagame.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
15, 15 (30) | 11F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 60 (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 11, 19 (30) | 21F | Physical | Melee Mid | ~90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 60 (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5, 15 (20) | 23F (close), 43F (projectile) | Physical (close), Magical (projectile) | Melee Mid (close), Ranged Low (projectile) | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 60 (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 10, 25 (max 45) | 19F | Physical | Melee Mid | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 60 (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 x 4, 14 (30) | 13F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 60 (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
6, 7, 7, 10 (30) | 21F | Physical | Melee Mid | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 60 (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
5 x 4 (20) | 29F | Magical | Ranged Mid | 87 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 60 (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 10, 15 (max 35) | 19F | Physical | Melee Mid | 3 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 60 (30) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4 (8) + 1 x N | 37F | Physical | Melee High, Block High (1-37F) | 96 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush, Block | 100 (50) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 x 4 (12) | 45F | Physical | Melee High | 96 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 100 (50) | |||
Unlocked at level |
Mastered at AP |
The second projectile comes out 15 frames after button release, or automatically after 218F frames.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
10 | 37F | Physical | Melee High (tail), Ranged High (projectile) | each 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 100 (50) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 6 (12) | 41F | Physical | Ranged High | 96 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 100 (50) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x N (max 38) | 51F | Magical | Ranged High | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 100 (50) | |||
Unlocked at level |
Mastered at AP |
Charge time 50 frames. Attack comes out 11 frames after button release, or automatically after 76 frames.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 49F | - | Melee High | each ~30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 100 (50) | |||
Unlocked at level |
Mastered at AP |
Effects:
[Always active while in EX Mode] All movement speeds are greatly increased.
Running speed increases by x1.22, jump height about the same as Kain's.
[Always active while in EX Mode] Greatly increases ATK and DEF stats.
ATK +1, DEF +1.
An insurmountable force drags foes into a vortex of discord. Press R + square to deal a damaging HP attack. Damage increases with greater bravery.
All of Feral Chaos' attacks become high priority during this EX Burst.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
4,5,8,1 (18) | 9, 2x7 (23 finish) (41 + ?? total) | Physical |
Because of the increased CP cost for all of Feral Chaos' abilities, they will also be listed when possible.
Stats | |
---|---|
HP | 10299 |
CP | 495 |
BRV | 917 |
ATK | 183 |
DEF | 185 |
LUK | 60 |
Max Booster | x4.0 |
Equipment | |
---|---|
Assist | None |
Weapon | Cleaver (CP Glitch) |
Hand | Lufenian Dirk (CP Glitch) |
Head | Lufenian Headband (CP Glitch) |
Body | Lufenian Vest (CP Glitch) |
Accessory 1 | Muscle Belt |
Accessory 2 | Pearl Necklace |
Accessory 3 | Large Gap in HP |
Accessory 4 | Empty Assist Gauge |
Accessory 5 | Pre-EX Revenge |
Accessory 6 | Pre-Assist |
Accessory 7 | Hero's Spirit |
Accessory 8 | Hero's Essence |
Accessory 9 | Close to You |
Accessory 10 | Center of the World |
Summon | None |
Bravery attacks | |
---|---|
Ground | Aerial |
Erupt | Brute Force |
Snarl | Destroy |
Raid | |
HP attacks | |
Via Dolorosa | Lux Magnus |
Flagro Maximus |
Basic Abilities | ||
---|---|---|
Actions | Support | Extra |
Ground Evasion | Always Target Indicator | Disable EX Gauge Lock |
Midair Evasion | EX Core Lock On | Precision Jump |
Midair Block | Assist Lock On | Bravery Regen |
Aerial Recovery | EXP to HP | |
Recovery Attack | ||
Controlled Recovery | ||
Wall Jump | ||
Free Air Dash |
A fully dedicated EX build with no assist. The main objective with this build is to reach a full EX meter and leverage EX Mode to offset the natural bravery depletion and secure an advantage or a win with EX Burst if possible.
Note that ground block is not listed here - his grounded attacks are used as a form of defense instead.
Stats | |
---|---|
HP | 11204 |
CP | 510 |
BRV | 1075 |
ATK | 182 |
DEF | 187 |
LUK | 61 |
Max Booster | x1.4 |
Equipment | |
---|---|
Assist | Sephiroth / Aerith |
Weapon | Lufenian Axe |
Hand | Chainsaw (CP Glitch) |
Head | Lufenian Cap (CP Glitch) |
Body | Lufenian Armor |
Accessory 1 | Sniper Eye |
Accessory 2 | Dismay Shock |
Accessory 3 | Battle Hammer |
Accessory 4 | BRV = 0 |
Accessory 5 | Green Gem |
Accessory 6 | Hero's Spirit |
Accessory 7 | Hero's Spirit |
Accessory 8 | Hero's Essence |
Accessory 9 | Miracle Shoes |
Accessory 10 | Side By Side |
Summon | None |
Disable Assist Lock.
Equip Master Guardsman for +1000 HP.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Feral Chaos cannot be used as an assist.
He works well with most tournament viable assists.