Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
20 | 19F | Physical | Melee Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (Added base atk and def.) |
Muggshotter (talk | contribs) (Changed character navigation template.) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{012CharNavKain}} | |||
{{CharacterInfo | {{CharacterInfo | ||
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-kain.png | |||
|name=Kain Highwind (カイン・ハイウインド) | |name=Kain Highwind (カイン・ハイウインド) | ||
|origin=Final Fantasy IV | |origin=Final Fantasy IV | ||
|weapon=Daggers, Greatswords, Katanas, Spears, Swords | |weapon=Daggers, Greatswords, Katanas, Spears, Swords | ||
|armor=Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor | |armor=Shields, Gauntlets, Large Shields,<br>Helms, Light Armor, Heavy Armor | ||
|atk=110 (Average) | |atk=110 (Average) | ||
|def=111 (Average) | |def=111 (Average) | ||
Line 12: | Line 14: | ||
|fall=67 (Fast) | |fall=67 (Fast) | ||
|fallr=16 (Very Fast) | |fallr=16 (Very Fast) | ||
|exclusives=Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind | |exclusives=Black Dragon Spear, Holy Dragon Spear,<br>Abel's Lance, Highwind | ||
}} | }} | ||
Line 23: | Line 25: | ||
Kain Highwind is a playable character in Dissidia 012. | Kain Highwind is a playable character in Dissidia 012. | ||
== Bravery Attacks == | |||
=== Ground === | |||
<tabber> | |||
|-|Spiral Blow= | |||
{{AbilityInfo | |||
|damage=20 | |||
|startup=19F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Charge at opponent while spinning diagonally upwards.'' | |||
|-|Lance Burst= | |||
{{AbilityInfo | |||
|damage=2 x 6, 5, 15 (32) | |||
|startup=29F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Stab w/lance and kick foe. Deal more damage when close.'' | |||
|-|Cyclone (ground)= | |||
{{AbilityInfo | |||
|damage=10 | |||
|startup=35F | |||
|type=Physical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Launch pockets of air at foe to send upwards.'' | |||
Can solo combo on hit from a distance. | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Lance Barrage= | |||
{{AbilityInfo | |||
|damage=7, 8 + 2 x 4, 12/15 (35/30) | |||
|startup=19F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 (Wall Rush) / 90 (Chase) | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Multiple lance thrusts. Change combo with analog stick.'' | |||
|-|Celestial Shooter= | |||
{{AbilityInfo | |||
|damage=2 x 4, 7 + 4, 4, 5, 12/15 (40/30) | |||
|startup=21F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 (Wall Rush) / 90 (Chase) | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Quick upward lunge. Change combo with analog stick.'' | |||
|-|Crashing Dive= | |||
{{AbilityInfo | |||
|damage=1 x 7, 8 + 1x7, 6, 12/15 (40/30) | |||
|startup=21F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 (Wall Rush) / 90 (Chase) | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Dive] A spinning charge. Change combo with analog stick.'' | |||
|-|Cyclone (midair)= | |||
{{AbilityInfo | |||
|damage=10 | |||
|startup=35F | |||
|type=Physical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Launch pockets of air at foe to send upwards.'' | |||
</tabber> | |||
== HP Attacks == | |||
=== Ground === | |||
<tabber> | |||
|-|Jump= | |||
{{AbilityInfo | |||
|damage=2 x N | |||
|startup=See table below | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=3 each | |||
|effect=Wall Rush | |||
|cp=40 (20) | |||
}} | |||
''[Close~Long] Pounce on foe. Charge to change its strength.'' | |||
=== Jump's frame data === | |||
{{AbilityInfoKain | |||
|startup1=8F | |||
|maxcharge1=After button release | |||
|liftoff1=7F | |||
|peak1=23F~41F | |||
|landing1=51F | |||
|startup2=32F | |||
|maxcharge2=After button release | |||
|liftoff2=9F | |||
|peak2=27F~49F | |||
|landing2=67F | |||
|startup3=62F | |||
|maxcharge3=After button release | |||
|liftoff3=9F | |||
|peak3=31F~57F | |||
|landing3=79F | |||
}} | |||
|-|Dragon's Fang= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup= | |startup=41F | ||
|type= | |type=- | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=0 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Close] Stab foe with lance. Effective against any height.'' | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Rising Drive= | |||
{{AbilityInfo | |||
|damage=2 x 32 (64) | |||
|startup=49F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Rise] Spin lance charging upwards until hitting ceiling.'' | |||
== | |-|Sky Rave= | ||
== | {{AbilityInfo | ||
|damage=2 x 37 (74) | |||
|startup=49F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Dive] Barrel downwards with lance until hitting ground.'' | |||
=== EX Mode: Holy Strength | |-|Dragon's Fang (midair)= | ||
{{AbilityInfo | |||
|damage=- | |||
|startup=41F | |||
|type=- | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Stab foe with lance. Effective against any height.'' | |||
|-|Gungnir= | |||
{{AbilityInfo | |||
|damage=2 x 30 (60) | |||
|startup=55F | |||
|type=Physical | |||
|priority=Ranged High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Throw energy infused lance. Flies until hitting stage.'' | |||
</tabber> | |||
= EX Mode: Holy Strength! = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
Line 50: | Line 234: | ||
* Lancet | * Lancet | ||
== Lancet == | |||
''[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.'' | ''[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.'' | ||
== EX Burst: Dragoon's Pride == | |||
''The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random'' | ''The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random'' | ||
Line 62: | Line 246: | ||
}} | }} | ||
== Builds | = Combos = | ||
== Solo == | |||
== Assist == | |||
= Builds = | |||
<tabber> | <tabber> | ||
Line 77: | Line 267: | ||
|ast=Player Choice | |ast=Player Choice | ||
|wpn=Highwind | |wpn=Highwind | ||
|hand=Lufenian Dirk | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|head=Lufenian Headband | |head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|armor=Lufenian Vest | |armor=Lufenian Vest | ||
|acc1={{accbas}} Hyper Ring | |acc1={{accbas}} Hyper Ring | ||
Line 92: | Line 282: | ||
|summon=Rubicante | |summon=Rubicante | ||
}} | }} | ||
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0. | A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0. | ||
Line 111: | Line 300: | ||
|ast=Player Choice | |ast=Player Choice | ||
|wpn=Heaven's Cloud | |wpn=Heaven's Cloud | ||
|hand=Lufenian Dirk | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|head=Lufenian Hairpin | |head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|armor=Lufenian Vest | |armor=Lufenian Vest | ||
|acc1={{accbas}} Muscle Belt | |acc1={{accbas}} Muscle Belt | ||
Line 126: | Line 315: | ||
|summon=Rubicante | |summon=Rubicante | ||
}} | }} | ||
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates. | A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates. | ||
Line 136: | Line 323: | ||
If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner). | If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner). | ||
</tabber> | </tabber> | ||
= Assist = | |||
== Kain's assist data == | |||
{{012Assist | |||
|type1=BRV | |||
|attack1=Lance Burst | |||
|startup1=29F | |||
|position1=Ground | |||
|spawn1=Opponent | |||
|damage1=2 x 6, 5, 15 (32) | |||
|effect1=Chase | |||
|type2=BRV | |||
|attack2=Crashing Dive | |||
|startup2=21F | |||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=1 x 7, 8, 1 x 7, 6, 12 (40) | |||
|effect2=Wall Rush | |||
|type3=HP | |||
|attack3=Jump | |||
|startup3=62F | |||
|position3=Ground | |||
|spawn3=Opponent | |||
|damage3=2xN | |||
|effect3=Wall Rush | |||
|type4=HP | |||
|attack4=Dragon's Fang | |||
|startup4=41F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=- | |||
|effect4=Wall Rush | |||
}} | |||
== Assists == | |||
Kuja, Onion Knight. | |||
= References = | |||
<references /> | |||
{{navbox012}} | |||
{{roadmap012kain}} |
General | Starter Guide | Combos | Strategy |
---|---|---|---|
Matchups | Resources | Match Videos | Gallery |
Info | |
---|---|
Name | Kain Highwind (カイン・ハイウインド) |
Original game | Final Fantasy IV |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 111 (Average) |
Run Speed | 8 (Below Average) |
Dash Speed | 81 (Below Average) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 16 (Very Fast) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Daggers, Greatswords, Katanas, Spears, Swords |
Armor | Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor |
Exclusive weapons | Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
Kain Highwind is a playable character in Dissidia 012.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
20 | 19F | Physical | Melee Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 6, 5, 15 (32) | 29F | Physical | Melee Low | 90 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
10 | 35F | Physical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
[Long] Launch pockets of air at foe to send upwards.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
7, 8 + 2 x 4, 12/15 (35/30) | 19F | Physical | Melee Low | 30 (Wall Rush) / 90 (Chase) |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 4, 7 + 4, 4, 5, 12/15 (40/30) | 21F | Physical | Melee Low | 30 (Wall Rush) / 90 (Chase) |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 7, 8 + 1x7, 6, 12/15 (40/30) | 21F | Physical | Melee Low | 30 (Wall Rush) / 90 (Chase) |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
10 | 35F | Physical | Ranged Low | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x N | See table below | Physical | Melee High | 3 each |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 40 (20) | |||
Unlocked at level |
Mastered at AP |
[Close~Long] Pounce on foe. Charge to change its strength.
Version | Startup / charge time | Max charge time = 180F | Liftoff | Peak | Landing |
---|---|---|---|---|---|
LV1 | 8F | After button release | 7F | 23F~41F | 51F |
LV2 | 32F | After button release | 9F | 27F~49F | 67F |
LV3 | 62F | After button release | 9F | 31F~57F | 79F |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 41F | - | Melee High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 32 (64) | 49F | Physical | Melee High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 37 (74) | 49F | Physical | Melee High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 41F | - | Melee High | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2 x 30 (60) | 55F | Physical | Ranged High | 30 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Effects:
[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.
The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
20, 10 (30) | 70 (100 total) | Physical |
Stats | |
---|---|
HP | 9971 |
CP | 450 |
BRV | 957 |
ATK | 181 |
DEF | 182 |
LUK | 60 |
Max Booster | x7.4 |
Equipment | |
---|---|
Assist | Player Choice |
Weapon | Highwind |
Hand | Lufenian Dirk (CP Glitch) |
Head | Lufenian Headband (CP Glitch) |
Body | Lufenian Vest |
Accessory 1 | Hyper Ring |
Accessory 2 | Muscle Belt |
Accessory 3 | Sniper Eye |
Accessory 4 | Large Gap in HP |
Accessory 5 | BRV = 0 |
Accessory 6 | Empty EX Gauge |
Accessory 7 | Summon Unused |
Accessory 8 | Pre-EX Mode |
Accessory 9 | Pre-EX Revenge |
Accessory 10 | Side by Side |
Summon | Rubicante |
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with both Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.
Substitutes
Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)
Stats | |
---|---|
HP | 9644 |
CP | 450 |
BRV | 1075 |
ATK | 68 |
DEF | 71 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
---|---|
Assist | Player Choice |
Weapon | Heaven's Cloud |
Hand | Lufenian Dirk (CP Glitch) |
Head | Lufenian Hairpin (CP Glitch) |
Body | Lufenian Vest |
Accessory 1 | Muscle Belt |
Accessory 2 | Sniper Eye |
Accessory 3 | Dismay Shock |
Accessory 4 | Large Gap in HP |
Accessory 5 | Summon Unused |
Accessory 6 | Pre-EX Mode |
Accessory 7 | Pre-EX Revenge |
Accessory 8 | Tenacious Attacker |
Accessory 9 | Glutton |
Accessory 10 | First to Victory |
Summon | Rubicante |
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.
Substitutes
Weapon: Cleaver
If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Lance Burst | 29F | Ground | Opponent | 2 x 6, 5, 15 (32) | Chase |
BRV | Crashing Dive | 21F | Air | Opponent | 1 x 7, 8, 1 x 7, 6, 12 (40) | Wall Rush |
HP | Jump | 62F | Ground | Opponent | 2xN | Wall Rush |
HP | Dragon's Fang | 41F | Air | Opponent | - | Wall Rush |
Kuja, Onion Knight.
Please edit this page's roadmap template when relevant additions and changes are made.
7,61 % done
Page | Completed | In progress | To-do | Score |
---|---|---|---|---|
General | Add images for attacks. | 1 / 5 | ||
Strengths and weaknesses | Strengths and weaknesses. | 0 / 5 | ||
Overview | Overview. | 0 / 5 | ||
Bravery Attacks | Ability info. | Overviews. | 1 / 5 | |
HP Attacks | Ability info. | Overviews. | 1 / 5 | |
EX Mode | Basic info. | Overview or detailed info. | 1 / 5 | |
Combos | Add solo and assist combos with video examples. | 0 / 5 | ||
Builds | 2 example builds. | Add more (niche) builds and overviews for each of them like on Tifa page. | 2 / 5 | |
Assist | Assist data. | 1 / 5 | ||
Matchups | Create page. Matchup analysis and tips. | 0 / 32 | ||
Resources | Create page. Helpful links related to character. | 0 / 5 | ||
Starter Guide | Create page. Concise PvP guide with core conncepts and essentials. | 0 / 5 | ||
Strategy | Create page. Strategies and counterplay. | 0 / 5 |