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| [[Category:Dissidia 012 Final Fantasy]] | | [[Category:Dissidia 012 Final Fantasy]] |
| | {{012CharNavKuja}} |
|
| |
|
| {{CharacterInfo | | {{CharacterInfo |
| | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-kuja.png |
| |name=Kuja (クジャ) | | |name=Kuja (クジャ) |
| |origin=Final Fantasy IX | | |origin=Final Fantasy IX |
| |weapon=Daggers, Rods, Staves, Poles | | |weapon=Daggers, Rods, Staves, Poles |
| |armor=Bangles, Hats, Hairpins, Clothing, Robes, Headbands, Chestplates | | |armor=Bangles, Hats, Hairpins, Clothing,<br> Robes, Headbands, Chestplates |
| | |atk=109 (Low) |
| | |def=111 (Average) |
| |runspeed=7 (Average) | | |runspeed=7 (Average) |
| |dash=77 (Average / Good) | | |dash=77 (Average / Good) |
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| }} | | }} |
|
| |
|
| == Overview ==
| | = Overview = |
|
| |
|
| | = Bravery Attacks = |
|
| |
|
| === Bravery Moves ===
| | All of Kuja's bravery attacks have a ground an aerial version. Attack data is shared between both versions. Barring Remote Flare and Ring Holy, Kuja's bravery attacks have different followups depending on how close he is to his opponent. |
| ==== Grounded Moves ====
| |
| ===== insert move here =====
| |
|
| |
|
| | With Burst Energy (far), Snatch Blow, Strike Energy (close) and Snatch Shot (close), the number of hits listed is the one players commonly get when they have a good positioning and timing. It is possible to get less or more hits depending on position. When the opponent is cornered, it is possible to get as many as 16 hits. It is unclear if and what the maximum limit of hits is. |
| | |
| | <tabber> |
| | |-|Burst Energy= |
| | {{AbilityInfoKuja |
| | |damage1=15, 5 x 4, 15 (50) |
| | |startup1=15F |
| | |type1=Magical |
| | |priority1=Ranged Low |
| | |ex1=36 |
| | |effect1=Wall Rush |
| | |cp1=30 (15) |
| | |damage2=15, 1 x 10, 10 (35) |
| | |startup2=15F |
| | |type2=Magical |
| | |priority2=Ranged Low (start), Melee Low (followup?) |
| | |ex2=~90 |
| | |effect2=Chase |
| | |cp2=- |
| | }} |
| | ''[Close] Start attack with Flare. Distance from foe alters combo.'' |
| | |
| | |-|Snatch Blow= |
| | {{AbilityInfoKuja |
| | |damage1=8, 1 x 4, 2 x 4, 12 (32) |
| | |startup1=35F |
| | |type1=Magical |
| | |priority1=Melee Low (start), Ranged Low (followup?) |
| | |ex1=36 |
| | |effect1=Wall Rush |
| | |cp1=30 (15) |
| | |damage2=8, 1 x 4, 2 x 10, 15 (47) |
| | |startup2=35F |
| | |type2=Magical |
| | |priority2=Melee Low |
| | |ex2=~90 |
| | |effect2=Chase |
| | |cp2=- |
| | }} |
| | |
| | |-|Ring Holy= |
| | {{AbilityInfo |
| | |damage=each 5 |
| | |startup=33F |
| | |type=Magical |
| | |priority=Ranged Low |
| | |ex=0 |
| | |effect=- |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Fire off 3 homing spells. Can aim with the analog stick.'' |
| | |
| | |-|Strike Energy= |
| | {{AbilityInfoKuja |
| | |damage1=4 x 4, 2 x 7, 20 (50) |
| | |startup1=17F |
| | |type1=Magical |
| | |priority1=Melee Low |
| | |ex1=~90 |
| | |effect1=Chase |
| | |cp1=30 (15) |
| | |damage2=4 x 4, 1 x 7, 13 (35) |
| | |startup2=17F |
| | |type2=Magical |
| | |priority2=Melee Low (start), Ranged Low (followup?) |
| | |ex2=30 |
| | |effect2=Wall Rush |
| | |cp2=- |
| | }} |
| | ''[Close] Launch attack from Holy. Distance from foe alters combo.'' |
| | |
| | |-|Snatch Shot= |
| | {{AbilityInfoKuja |
| | |damage1=7, 8, 1 x 7, 13 (35) |
| | |startup1=31F |
| | |type1=Magical |
| | |priority1=Ranged Low |
| | |ex1=~90 |
| | |effect1=Chase |
| | |cp1=30 (15) |
| | |damage2=7, 8, 9, 11, 15 (50) |
| | |startup2=31F |
| | |type2=Magical |
| | |priority2=Ranged Low |
| | |ex2=30 |
| | |effect2=Wall Rush |
| | |cp2=- |
| | }} |
| | ''[Mid] Launch attack with Flare. Distance from foe alters combo.'' |
| | |
| | |-|Remote Flare= |
| | {{AbilityInfo |
| | |damage=each 5 |
| | |startup=63F |
| | |type=Magical |
| | |priority=Special |
| | |ex=0 |
| | |effect=Wall Rush, Absorb |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Surround foe w/blasts. Can aim with the analog stick.'' |
| | |
| | </tabber> |
| | |
| | = HP Attacks = |
| | |
| | All of Kuja's HP attacks have a ground and an aerial version, except Force Symphony. Force Symphony is only available while midair. |
| | |
| | <tabber> |
| | |-|Flare Star= |
| | {{AbilityInfo |
| | |damage=10, 1 x 5 (15) |
| | |startup=39F |
| | |type=Magical |
| | |priority=Ranged High |
| | |ex=30 |
| | |effect=Wall Rush |
| | |cp=30 (15) |
| | }} |
| | ''[Close] Set off 2 large blasts. Can aim with the analog stick.'' |
| | |
| | |-|Seraphic Star= |
| | {{AbilityInfo |
| | |damage=1 x 9 (9) |
| | |startup=49F |
| | |type=Magical |
| | |priority=Ranged High |
| | |ex=87 |
| | |effect=Absorb |
| | |cp=30 (15) |
| | }} |
| | ''[Mid] Toss spell causing massive explosion of energy.'' |
| | |
| | |-|Ultima= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage= | | |damage=1 x 23 (23) |
| |startup= | | |startup=33F |
| |type= | | |type=Magical |
| |priority= | | |priority=Ranged High |
| |ex= | | |ex=30 |
| |effect= | | |effect=- |
| |cp= | | |cp=30 (15) |
| }} | | }} |
| | ''[Long] Rain down countless magic projectiles. Can aim with the analog stick.'' |
|
| |
|
| ''In-game description here.''
| | |-|Force Symphony= |
| | Midair only. |
|
| |
|
| Overview of the move here.
| | After the first orb, one orb appears every 0.5 seconds for a maximum of 6 orbs. |
|
| |
|
| ==== BRV to HP Attack (if exists) ==== | | {{AbilityInfo |
| ===== insert move here =====
| | |damage=- |
| | |startup=33F |
| | |type=Magical |
| | |priority=Ranged High |
| | |ex=30 |
| | |effect=- |
| | |cp=30 (15) |
| | }} |
| | ''[Long] Rain down magic on foe. Hold button for continued fire. Can aim with the analog stick.'' |
|
| |
|
| === EX Mode: Trance ===
| | </tabber> |
| | |
| | = EX Mode: Trance! = |
| Effects: | | Effects: |
| * Regen | | * Regen |
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| * Auto Magic | | * Auto Magic |
|
| |
|
| ==== Hyper Glide ====
| | == Hyper Glide == |
| ''[Activate by holding x in midair]] | | ''[Activate by holding x in midair] Maintains altitude longer than the normal Glide.'' |
| Maintains altitude longer than the normal Glide.'' | |
|
| |
|
| ==== Auto Magic ====
| | == Auto Magic == |
| ''[Always active while in EX Mode] Casts Holy and Flare while jumping, falling, touching down, or gliding.'' | | ''[Always active while in EX Mode] Casts Holy and Flare while jumping, falling, touching down, or gliding.'' |
|
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| |} | | |} |
|
| |
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| ==== EX Burst: Final Requiem ====
| | == EX Burst: Final Requiem == |
| ''A chain of attacks that grows stronger with each blow. Repeatedly press circle to increase the strength of each hit.'' | | ''A chain of attacks that grows stronger with each blow. Repeatedly press circle to increase the strength of each hit.'' |
|
| |
|
| {{burst | | {{burst |
| |damage1=1x5, 2 (7) | | |damage1=1 x 5, 2 (7) |
| |damage2=3x16, 2x5, 5x7 (93) (100 total) | | |damage2=3 x 16, 2 x 5, 5 x 7 (93) (100 total) |
| |type=Magical | | |type=Magical |
| }} | | }} |
| | |
| | = Combos = |
| | |
| | == Solo == |
| | |
| | == Assist == |
| | |
| | = Builds = |
| | Builds here. |
| | |
| | <tabber> |
| | |-|EX= |
| | {{Build |
| | |hp=10626 |
| | |cp=450 |
| | |brv=877 |
| | |atk=178 |
| | |def=184 |
| | |luk=60 |
| | |booster= |
| | |setbonus=Seal of Lufenia |
| | |ast={{012zid}} |
| | |wpn=Terra's Legacy |
| | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| | |head=Lufenian Headband |
| | |armor=Lufenian Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) |
| | |acc1={{accbas}} Hyper Ring |
| | |acc2={{accbas}} Earring |
| | |acc3={{accbas}} Battle Hammer |
| | |acc4={{accboo}} Summon Unused |
| | |acc5={{accboo}} Pre-EX Revenge |
| | |acc6={{accsp}} White Drop |
| | |acc7={{accsp}} White Drop |
| | |acc8={{accsp}} White Drop |
| | |acc9={{accsp}} White Gem |
| | |acc10={{accsp}} Glutton |
| | |summon=Rubicante |
| | }} |
| | |
| | |-|Build #2= |
| | {{Build |
| | |hp= |
| | |cp= |
| | |brv= |
| | |atk= |
| | |def= |
| | |luk= |
| | |booster= |
| | |setbonus= |
| | |ast= |
| | |wpn= |
| | |hand= |
| | |head= |
| | |armor= |
| | |acc1= |
| | |acc2= |
| | |acc3= |
| | |acc4= |
| | |acc5= |
| | |acc6= |
| | |acc7= |
| | |acc8= |
| | |acc9= |
| | |acc10= |
| | |summon= |
| | }} |
| | |
| | </tabber> |
| | |
| | = Assist = |
| | |
| | == Kuja's assist data == |
| | |
| | {{012Assist |
| | |type1=BRV |
| | |attack1=Snatch Blow |
| | |startup1=35F |
| | |position1=Ground |
| | |spawn1=Opponent |
| | |damage1=8, 1 x 4, 2 x 10, 15 (47) |
| | |effect1=Chase |
| | |type2=BRV |
| | |attack2=Strike Energy |
| | |startup2=17F |
| | |position2=Air |
| | |spawn2=Opponent |
| | |damage2=4 x 4, 2 x 7, 20 (50) |
| | |effect2=Chase |
| | |type3=HP |
| | |attack3=Flare Star |
| | |startup3=39F |
| | |position3=Ground |
| | |spawn3=Opponent |
| | |damage3=10, 1 x 5 (15) |
| | |effect3=Wall Rush |
| | |type4=HP |
| | |attack4=Force Symphony |
| | |startup4=33F |
| | |position4=Air |
| | |spawn4=Opponent |
| | |damage4=- |
| | |effect4=Chase |
| | }} |
| | |
| | == Assists == |
| | Kuja works well Aerith, Kefka and Zidane assist. |
| | |
| | = References = |
| | <references /> |
| | |
| | {{navbox012}} |
| | |
| | {{roadmap012kuja}} |
Info
|
|
Name |
Kuja (クジャ)
|
Original game |
Final Fantasy IX
|
Base ATK (LV100) |
109 (Low)
|
Base DEF (LV100) |
111 (Average)
|
Run Speed |
7 (Average)
|
Dash Speed |
77 (Average / Good)
|
Fall Speed |
89 (Below Average)
|
Fall Speed Ratio After Dodge |
41 (Below Average)
|
Fastest BRV |
|
Fastest HP |
|
1-Hit HP |
|
HP Links |
|
Command Block |
|
Weapon |
Daggers, Rods, Staves, Poles
|
Armor |
Bangles, Hats, Hairpins, Clothing, Robes, Headbands, Chestplates
|
Exclusive weapons |
Punisher, Whale Whisker, Terra's Legacy
|
Unlock |
|
Alignment |
|
Voice Actor (JP) |
|
Voice Actor (ENG) |
|
Overview
Bravery Attacks
All of Kuja's bravery attacks have a ground an aerial version. Attack data is shared between both versions. Barring Remote Flare and Ring Holy, Kuja's bravery attacks have different followups depending on how close he is to his opponent.
With Burst Energy (far), Snatch Blow, Strike Energy (close) and Snatch Shot (close), the number of hits listed is the one players commonly get when they have a good positioning and timing. It is possible to get less or more hits depending on position. When the opponent is cornered, it is possible to get as many as 16 hits. It is unclear if and what the maximum limit of hits is.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Close
|
15, 5 x 4, 15 (50) |
15F |
Magical |
Ranged Low |
36 |
Wall Rush |
30 (15)
|
Far
|
15, 1 x 10, 10 (35) |
15F |
Magical |
Ranged Low (start), Melee Low (followup?) |
~90 |
Chase |
-
|
[Close] Start attack with Flare. Distance from foe alters combo.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Close
|
8, 1 x 4, 2 x 4, 12 (32) |
35F |
Magical |
Melee Low (start), Ranged Low (followup?) |
36 |
Wall Rush |
30 (15)
|
Far
|
8, 1 x 4, 2 x 10, 15 (47) |
35F |
Magical |
Melee Low |
~90 |
Chase |
-
|
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
each 5 |
33F |
Magical |
Ranged Low |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire off 3 homing spells. Can aim with the analog stick.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Close
|
4 x 4, 2 x 7, 20 (50) |
17F |
Magical |
Melee Low |
~90 |
Chase |
30 (15)
|
Far
|
4 x 4, 1 x 7, 13 (35) |
17F |
Magical |
Melee Low (start), Ranged Low (followup?) |
30 |
Wall Rush |
-
|
[Close] Launch attack from Holy. Distance from foe alters combo.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Close
|
7, 8, 1 x 7, 13 (35) |
31F |
Magical |
Ranged Low |
~90 |
Chase |
30 (15)
|
Far
|
7, 8, 9, 11, 15 (50) |
31F |
Magical |
Ranged Low |
30 |
Wall Rush |
-
|
[Mid] Launch attack with Flare. Distance from foe alters combo.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
each 5 |
63F |
Magical |
Special |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush, Absorb |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Surround foe w/blasts. Can aim with the analog stick.
HP Attacks
All of Kuja's HP attacks have a ground and an aerial version, except Force Symphony. Force Symphony is only available while midair.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
10, 1 x 5 (15) |
39F |
Magical |
Ranged High |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Set off 2 large blasts. Can aim with the analog stick.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
49F |
Magical |
Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Absorb |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Toss spell causing massive explosion of energy.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 23 (23) |
33F |
Magical |
Ranged High |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Rain down countless magic projectiles. Can aim with the analog stick.Midair only.
After the first orb, one orb appears every 0.5 seconds for a maximum of 6 orbs.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
33F |
Magical |
Ranged High |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Rain down magic on foe. Hold button for continued fire. Can aim with the analog stick.
EX Mode: Trance!
Effects:
- Regen
- Critical Boost
- Hyper Glide
- Auto Magic
Hyper Glide
[Activate by holding x in midair] Maintains altitude longer than the normal Glide.
Auto Magic
[Always active while in EX Mode] Casts Holy and Flare while jumping, falling, touching down, or gliding.
EX Mode Auto Magic
|
Attack |
Damage multiplier |
Type |
Priority
|
Holy while jumping / falling (light orbs spin around Kuja) |
1 |
Magical |
Melee Low
|
Holy while gliding (light orbs spin in front of Kuja) |
1 |
Magical |
Melee Low
|
Flare while air jump (dark red orbs) |
1 |
Magical |
Ranged Low
|
Flare at touchdown (explosion) |
3 |
Magical |
Ranged Low
|
EX Burst: Final Requiem
A chain of attacks that grows stronger with each blow. Repeatedly press circle to increase the strength of each hit.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
1 x 5, 2 (7) |
3 x 16, 2 x 5, 5 x 7 (93) (100 total) |
Magical
|
Combos
Solo
Assist
Builds
Builds here.
Assist
Kuja's assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Snatch Blow |
35F |
Ground |
Opponent |
8, 1 x 4, 2 x 10, 15 (47) |
Chase
|
BRV |
Strike Energy |
17F |
Air |
Opponent |
4 x 4, 2 x 7, 20 (50) |
Chase
|
HP |
Flare Star |
39F |
Ground |
Opponent |
10, 1 x 5 (15) |
Wall Rush
|
HP |
Force Symphony |
33F |
Air |
Opponent |
- |
Chase
|
Assists
Kuja works well Aerith, Kefka and Zidane assist.
References
Navigation
Wiki Roadmap (012 Kuja)
Please edit this page's roadmap template when relevant additions and changes are made.
Page |
Completed |
In progress |
To-do |
Score
|
General |
|
|
|
1 / 5
|
Strengths and weaknesses |
|
|
Pros and cons. |
0 / 5
|
Overview |
|
|
Overview |
0 / 5
|
Bravery Attacks |
Ability info |
|
overviews and images. |
1 / 5
|
HP Attacks |
Ability info |
|
overviews and images. |
1 / 5
|
EX Mode |
Basic info |
|
Add overview |
1 / 5
|
Combos |
|
|
Add solo and assist combos with video examples. |
0 / 5
|
Builds |
1 build. |
|
Add more builds with overviews as seen on Tifa's page. |
1 / 5
|
Assist |
Assist data |
|
Common viable assists with overviews. |
1 / 5
|
Matchups |
|
|
Create page. Matchup analysis and tips. |
0 / 5
|
Resources |
|
|
Create page. Helpful links related to character. |
0 / 5
|
Starter Guide |
|
|
Create page. Concise pvp guide with core concepts and essentials. |
0 / 5
|
Strategy |
|
|
Create page. Strategies and counterplays. |
0 / 5
|