Attack Priority (Dissidia 012): Difference between revisions
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Muggshotter (talk | contribs) (Added links to different moves. Added jecht block to list of priorities.) |
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Dissidia 012 operates with a priority system that decides what move prevails against another move. | Dissidia 012 operates with a priority system that decides what move prevails against another move. | ||
= A list of priorities = | |||
As a general rule, '''higher priority beats lower, identical Melee priority clashes and Melee beats Ranged if same priority'''. | As a general rule, '''higher priority beats lower, identical Melee priority clashes and Melee beats Ranged if same priority'''. | ||
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* Ranged attack, Melee attack with Mid priority -- cause stagger on normal R block | * Ranged attack, Melee attack with Mid priority -- cause stagger on normal R block | ||
* Ranged attack, Melee attack with High priority -- cause Guard Crush on normal R block, most HP attacks | * Ranged attack, Melee attack with High priority -- cause Guard Crush on normal R block, most HP attacks | ||
* Special -- Special case of ranged attacks, can not be blocked, but dies to attacks and dashes (e.g. Kuja’s Remote Flare BRV) | * Special -- Special case of ranged attacks, can not be blocked, but dies to attacks and dashes (e.g. Kuja’s [[Kuja_(Dissidia_012)#Remote_Flare-0|'''Remote Flare''']] BRV) | ||
* Unblockable -- does not collide/touch other attacks/blocks at all. (e.g. Kefka’s Hyperdrive HP) | * Unblockable -- does not collide/touch other attacks/blocks at all. (e.g. Kefka’s [[Kefka_Palazzo_(Dissidia_012)#Hyperdrive-1|'''Hyperdrive''']] HP) | ||
* Dash -- include Quickmoves and any dashes | * Dash -- include Quickmoves and any dashes | ||
* Block Low priority -- attacks with magic guard such as Squall’s Fated Circle, Cecil’s Dark Cannon, Warrior of Light's and Tidus' | * Block Low priority -- attacks with magic guard such as Squall’s [[Squall_Leonhart_(Dissidia_012)#Fated_Circle-2|'''Fated Circle''']], Cecil’s [[Cecil_Harvey_(Dissidia_012)#Dark_Cannon-0|'''Dark Cannon''']], [[Warrior_of_Light_(Dissidia_012)#Mirror_Attack|'''Warrior of Light's''']] and [[Tidus_(Dissidia_012)#Mirror_Dash|'''Tidus' EX mode''']] bonus | ||
* Block Mid priority -- Normal R block, Warrior of Light’s Shield of Light, Exdeath’s Delta Attack, Firion’s Shield Bash | * Block Mid priority -- Normal R block, Warrior of Light’s [[Warrior_of_Light_(Dissidia_012)#Shield_of_Light_(ground)-2|'''Shield of Light''']], Exdeath’s [[Exdeath_(Dissidia_012)#Delta_Attack-1|'''Delta Attack''']], Firion’s [[Firion_(Dissidia_012)#Shield_Bash-3|'''Shield Bash''']] and more. | ||
* Block Mid* priority -- Normal R block with ''Precision Block | * Block Mid* priority -- Normal R block with [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''Precision Block''']] activated. | ||
* Block High priority -- Cloud of Darkness’s [Wrath] Particle Beam, Vaan's EX Mode (SW) Sword & Shield, Feral Chaos' Deus Iratus. | * Block High priority -- Cloud of Darkness’s [[Cloud_of_Darkness_(Dissidia_012)#HP_Attacks|'''[Wrath] Particle Beam''']], Vaan's [[Vaan_(Dissidia_012)#Sword_&_Shield-0|'''EX Mode (SW) Sword & Shield''']], Feral Chaos' [[Feral_Chaos_(Dissidia_012)#Deus_Iratus-2|'''Deus Iratus''']]. | ||
* Block Highest priority -- Exdeath Omni Block, Ultimecia’s Charged Knight's Lance, LV2 Assist Change | * Block Highest priority -- Exdeath [[Exdeath_(Dissidia_012)#Omni_Block-0|'''Omni Block''']], Ultimecia’s Charged [[Ultimecia_(Dissidia_012)#Knight's_Lance-0|'''Knight's Lance''']], [[Assist_(Dissidia_012)#Assist_Charge|'''LV2 Assist Change''']] | ||
* Jecht Block - Jecht's [[Jecht_(Dissidia_012)#Jecht_Block_(ground)-0|'''Jecht Block''']]. | |||
== Reference tables == | |||
Left-hand columns are the point of comparison. | Left-hand columns are the point of comparison. | ||
{| class="wikitable" | {| class="wikitable" | ||
! scope="row" colspan="9" | When two attacks collide | |||
|- | |- | ||
! !! Ranged Low !! Melee Low !! Ranged Mid !! Melee Mid !! Ranged High !! Melee High !! Special !! Unblockable | ! !! Ranged Low !! Melee Low !! Ranged Mid !! Melee Mid !! Ranged High !! Melee High !! Special !! Unblockable | ||
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|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! scope="row" colspan="9" | When blocking an attack | |||
|- | |- | ||
! !! Ranged Low !! Melee Low !! Ranged Mid !! Melee Mid !! Ranged High !! Melee High !! Special !! Unblockable | ! !! Ranged Low !! Melee Low !! Ranged Mid !! Melee Mid !! Ranged High !! Melee High !! Special !! Unblockable | ||
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| Block Highest || Win || Win || Win || Win || Win || Win || Ignore || Ignore | | Block Highest || Win || Win || Win || Win || Win || Win || Ignore || Ignore | ||
|- | |- | ||
| Shell Guard || Win || Ignore || Win || Ignore || Lose || Ignore || Ignore || Ignore | | [[Exdeath_(Dissidia_012)#Shell_Guard-0|'''Shell Guard''']] || Win || Ignore || Win || Ignore || Lose || Ignore || Ignore || Ignore | ||
|- | |- | ||
| Protect Guard || Ignore || Win || Ignore || Win || Ignore || Lose || Ignore || Ignore | | [[Exdeath_(Dissidia_012)#Protect_Guard-0|'''Protect Guard''']] || Ignore || Win || Ignore || Win || Ignore || Lose || Ignore || Ignore | ||
|} | |} |
Latest revision as of 22:55, 26 March 2024
Dissidia 012 operates with a priority system that decides what move prevails against another move.
A list of priorities
As a general rule, higher priority beats lower, identical Melee priority clashes and Melee beats Ranged if same priority.
- Melee attack = attacker will be staggered when blocked
- Ranged attack = attacker will not be staggered when blocked
- Ranged attack, Melee attack with Low priority -- most bravery attacks
- Ranged attack, Melee attack with Mid priority -- cause stagger on normal R block
- Ranged attack, Melee attack with High priority -- cause Guard Crush on normal R block, most HP attacks
- Special -- Special case of ranged attacks, can not be blocked, but dies to attacks and dashes (e.g. Kuja’s Remote Flare BRV)
- Unblockable -- does not collide/touch other attacks/blocks at all. (e.g. Kefka’s Hyperdrive HP)
- Dash -- include Quickmoves and any dashes
- Block Low priority -- attacks with magic guard such as Squall’s Fated Circle, Cecil’s Dark Cannon, Warrior of Light's and Tidus' EX mode bonus
- Block Mid priority -- Normal R block, Warrior of Light’s Shield of Light, Exdeath’s Delta Attack, Firion’s Shield Bash and more.
- Block Mid* priority -- Normal R block with Precision Block activated.
- Block High priority -- Cloud of Darkness’s [Wrath] Particle Beam, Vaan's EX Mode (SW) Sword & Shield, Feral Chaos' Deus Iratus.
- Block Highest priority -- Exdeath Omni Block, Ultimecia’s Charged Knight's Lance, LV2 Assist Change
- Jecht Block - Jecht's Jecht Block.
Reference tables
Left-hand columns are the point of comparison.
When two attacks collide | ||||||||
---|---|---|---|---|---|---|---|---|
Ranged Low | Melee Low | Ranged Mid | Melee Mid | Ranged High | Melee High | Special | Unblockable | |
Ranged Low | Draw | Lose | Lose | Lose | Lose | Lose | Ignore | Ignore |
Melee Low | Win | Draw | Ignore | Lose | Ignore | Lose | Win | Ignore |
Ranged Mid | Win | Ignore | Draw | Lose | Draw | Lose | Win | Ignore |
Melee Mid | Win | Win | Win | Draw | Ignore | Lose | Win | Ignore |
Ranged High | Win | Ignore | Draw | Ignore | Ignore | Lose | Win | Ignore |
Melee High | Win | Win | Win | Win | Win | Draw | Win | Ignore |
Special | Ignore | Lose | Lose | Lose | Lose | Lose | Ignore | Ignore |
Unblockable | Ignore | Ignore | Ignore | Ignore | Ignore | Ignore | Ignore | Ignore |
When blocking an attack | ||||||||
---|---|---|---|---|---|---|---|---|
Ranged Low | Melee Low | Ranged Mid | Melee Mid | Ranged High | Melee High | Special | Unblockable | |
Dash | Win | Lose | Lose | Lose | Lose | Lose | Win | Ignore |
Block Low | Win | Lose | Lose | Lose | Lose | Lose | Ignore | Ignore |
Block Mid | Win | Win | Stagger | Stagger | Lose | Lose | Ignore | Ignore |
Block Mid (Precision) | Win | Win | Stagger | Stagger | Stagger | Stagger | Ignore | Ignore |
Block High | Win | Win | Win | Win | Lose | Lose | Ignore | Ignore |
Jecht Block | Win | Win | Win | Win | Win | Stagger | Ignore | Ignore |
Block Highest | Win | Win | Win | Win | Win | Win | Ignore | Ignore |
Shell Guard | Win | Ignore | Win | Ignore | Lose | Ignore | Ignore | Ignore |
Protect Guard | Ignore | Win | Ignore | Win | Ignore | Lose | Ignore | Ignore |