Attack Priority (Dissidia 012): Difference between revisions

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Dissidia 012 operates with a priority system that decides what move prevails against another move.
Dissidia 012 operates with a priority system that decides what move prevails against another move.


== A list of priorities ==
= A list of priorities =
As a general rule, '''higher priority beats lower, identical Melee priority clashes and Melee beats Ranged if same priority'''.
As a general rule, '''higher priority beats lower, identical Melee priority clashes and Melee beats Ranged if same priority'''.


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* Ranged attack, Melee attack with Mid priority -- cause stagger on normal R block
* Ranged attack, Melee attack with Mid priority -- cause stagger on normal R block
* Ranged attack, Melee attack with High priority -- cause Guard Crush on normal R block, most HP attacks
* Ranged attack, Melee attack with High priority -- cause Guard Crush on normal R block, most HP attacks
* Special -- Special case of ranged attacks, can not be blocked, but dies to attacks and dashes (e.g. Kuja’s Remote Flare BRV)
* Special -- Special case of ranged attacks, can not be blocked, but dies to attacks and dashes (e.g. Kuja’s [[Kuja_(Dissidia_012)#Remote_Flare-0|'''Remote Flare''']] BRV)
* Unblockable -- does not collide/touch other attacks/blocks at all. (e.g. Kefka’s Hyperdrive HP)
* Unblockable -- does not collide/touch other attacks/blocks at all. (e.g. Kefka’s [[Kefka_Palazzo_(Dissidia_012)#Hyperdrive-1|'''Hyperdrive''']] HP)
* Dash -- include Quickmoves and any dashes
* Dash -- include Quickmoves and any dashes
* Block Low priority -- attacks with magic guard such as Squall’s Fated Circle, Cecil’s Dark Cannon, Warrior of Light's and Tidus' Ex mode bonus
* Block Low priority -- attacks with magic guard such as Squall’s [[Squall_Leonhart_(Dissidia_012)#Fated_Circle-2|'''Fated Circle''']], Cecil’s [[Cecil_Harvey_(Dissidia_012)#Dark_Cannon-0|'''Dark Cannon''']], [[Warrior_of_Light_(Dissidia_012)#Mirror_Attack|'''Warrior of Light's''']] and [[Tidus_(Dissidia_012)#Mirror_Dash|'''Tidus' EX mode''']] bonus
* Block Mid priority -- Normal R block, Warrior of Light’s Shield of Light, Exdeath’s Delta Attack, Firion’s Shield Bash etc
* Block Mid priority -- Normal R block, Warrior of Light’s [[Warrior_of_Light_(Dissidia_012)#Shield_of_Light_(ground)-2|'''Shield of Light''']], Exdeath’s [[Exdeath_(Dissidia_012)#Delta_Attack-1|'''Delta Attack''']], Firion’s [[Firion_(Dissidia_012)#Shield_Bash-3|'''Shield Bash''']] and more.
* Block Mid* priority -- Normal R block with ''Precision Block activated''
* Block Mid* priority -- Normal R block with [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''Precision Block''']] activated.
* Block High priority -- Cloud of Darkness’s [Wrath] Particle Beam, Vaan's EX Mode (SW) Sword & Shield, Feral Chaos' Deus Iratus.
* Block High priority -- Cloud of Darkness’s [[Cloud_of_Darkness_(Dissidia_012)#HP_Attacks|'''[Wrath] Particle Beam''']], Vaan's [[Vaan_(Dissidia_012)#Sword_&_Shield-0|'''EX Mode (SW) Sword & Shield''']], Feral Chaos' [[Feral_Chaos_(Dissidia_012)#Deus_Iratus-2|'''Deus Iratus''']].
* Block Highest priority -- Exdeath Omni Block, Ultimecia’s Charged Knight's Lance, LV2 Assist Change
* Block Highest priority -- Exdeath [[Exdeath_(Dissidia_012)#Omni_Block-0|'''Omni Block''']], Ultimecia’s Charged [[Ultimecia_(Dissidia_012)#Knight's_Lance-0|'''Knight's Lance''']], [[Assist_(Dissidia_012)#Assist_Charge|'''LV2 Assist Change''']]
* Jecht Block - Jecht's [[Jecht_(Dissidia_012)#Jecht_Block_(ground)-0|'''Jecht Block''']].


=== Reference tables ===
== Reference tables ==
Left-hand columns are the point of comparison.
Left-hand columns are the point of comparison.


<br>When two attacks collide:
{| class="wikitable"
{| class="wikitable"
! scope="row" colspan="9" | When two attacks collide
|-
|-
!  !! Ranged Low !! Melee Low !! Ranged Mid !! Melee Mid !! Ranged High !! Melee High !! Special !! Unblockable
!  !! Ranged Low !! Melee Low !! Ranged Mid !! Melee Mid !! Ranged High !! Melee High !! Special !! Unblockable
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|}
|}


<br>When blocking an attack
 
{| class="wikitable"
{| class="wikitable"
! scope="row" colspan="9" | When blocking an attack
|-
|-
!  !! Ranged Low !! Melee Low !! Ranged Mid !! Melee Mid !! Ranged High !! Melee High !! Special !! Unblockable
!  !! Ranged Low !! Melee Low !! Ranged Mid !! Melee Mid !! Ranged High !! Melee High !! Special !! Unblockable
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| Block Highest || Win || Win || Win || Win || Win || Win || Ignore || Ignore
| Block Highest || Win || Win || Win || Win || Win || Win || Ignore || Ignore
|-
|-
| Shell Guard || Win || Ignore || Win || Ignore || Lose || Ignore || Ignore || Ignore
| [[Exdeath_(Dissidia_012)#Shell_Guard-0|'''Shell Guard''']] || Win || Ignore || Win || Ignore || Lose || Ignore || Ignore || Ignore
|-
|-
| Protect Guard || Ignore || Win || Ignore || Win || Ignore || Lose || Ignore || Ignore
| [[Exdeath_(Dissidia_012)#Protect_Guard-0|'''Protect Guard''']] || Ignore || Win || Ignore || Win || Ignore || Lose || Ignore || Ignore
|}
|}

Latest revision as of 22:55, 26 March 2024


Dissidia 012 operates with a priority system that decides what move prevails against another move.

A list of priorities

As a general rule, higher priority beats lower, identical Melee priority clashes and Melee beats Ranged if same priority.

  • Melee attack = attacker will be staggered when blocked
  • Ranged attack = attacker will not be staggered when blocked
  • Ranged attack, Melee attack with Low priority -- most bravery attacks
  • Ranged attack, Melee attack with Mid priority -- cause stagger on normal R block
  • Ranged attack, Melee attack with High priority -- cause Guard Crush on normal R block, most HP attacks
  • Special -- Special case of ranged attacks, can not be blocked, but dies to attacks and dashes (e.g. Kuja’s Remote Flare BRV)
  • Unblockable -- does not collide/touch other attacks/blocks at all. (e.g. Kefka’s Hyperdrive HP)
  • Dash -- include Quickmoves and any dashes
  • Block Low priority -- attacks with magic guard such as Squall’s Fated Circle, Cecil’s Dark Cannon, Warrior of Light's and Tidus' EX mode bonus
  • Block Mid priority -- Normal R block, Warrior of Light’s Shield of Light, Exdeath’s Delta Attack, Firion’s Shield Bash and more.
  • Block Mid* priority -- Normal R block with Precision Block activated.
  • Block High priority -- Cloud of Darkness’s [Wrath] Particle Beam, Vaan's EX Mode (SW) Sword & Shield, Feral Chaos' Deus Iratus.
  • Block Highest priority -- Exdeath Omni Block, Ultimecia’s Charged Knight's Lance, LV2 Assist Change
  • Jecht Block - Jecht's Jecht Block.

Reference tables

Left-hand columns are the point of comparison.

When two attacks collide
Ranged Low Melee Low Ranged Mid Melee Mid Ranged High Melee High Special Unblockable
Ranged Low Draw Lose Lose Lose Lose Lose Ignore Ignore
Melee Low Win Draw Ignore Lose Ignore Lose Win Ignore
Ranged Mid Win Ignore Draw Lose Draw Lose Win Ignore
Melee Mid Win Win Win Draw Ignore Lose Win Ignore
Ranged High Win Ignore Draw Ignore Ignore Lose Win Ignore
Melee High Win Win Win Win Win Draw Win Ignore
Special Ignore Lose Lose Lose Lose Lose Ignore Ignore
Unblockable Ignore Ignore Ignore Ignore Ignore Ignore Ignore Ignore


When blocking an attack
Ranged Low Melee Low Ranged Mid Melee Mid Ranged High Melee High Special Unblockable
Dash Win Lose Lose Lose Lose Lose Win Ignore
Block Low Win Lose Lose Lose Lose Lose Ignore Ignore
Block Mid Win Win Stagger Stagger Lose Lose Ignore Ignore
Block Mid (Precision) Win Win Stagger Stagger Stagger Stagger Ignore Ignore
Block High Win Win Win Win Lose Lose Ignore Ignore
Jecht Block Win Win Win Win Win Stagger Ignore Ignore
Block Highest Win Win Win Win Win Win Ignore Ignore
Shell Guard Win Ignore Win Ignore Lose Ignore Ignore Ignore
Protect Guard Ignore Win Ignore Win Ignore Lose Ignore Ignore