Block (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
Block is a universal ability in Dissidia 012 [duodecim] Final Fantasy. Both Ground Block and Midair Block cost 5 AP each to be equipped.
Block is a universal ability in Dissidia 012 [duodecim] Final Fantasy.


<br>Blocking is used to directly defend against incoming attacks. As it has mid priority, it's most common use is staggering opponents who use low priority bravery moves which compose of the majority of the game's moves. Blocking a Ranged Low priority move will cause that move (typically a projectile) to vanish.
{| class="wikitable"
|-
! Ability !! CP (Mastered) !! AP || Description
|-
|Ground Block || 10 (5) || 50 || On the ground, push R to guard against foe's attack.
|-
|Midair Block || 10 (5) || 50 || In the air, push R to guard against foe's attack.
|-
|}


<br>[[Attack_Priority_(Dissidia_012)|'''The attack priority tables''']] show how Block can interact with other priorities in the game.
Blocking is used to directly defend against incoming attacks. As it has mid priority, it's most common use is staggering opponents who use low priority bravery moves which compose of the majority of the game's moves. Blocking or clashing with a Ranged Low priority projectile can cause the projectile to be reflected away from the player or vanish, but the vanishing behavior is on a case-by-case basis.


<br>Block's active duration is from frames 1 to 38 and the state itself ends after 52 frames. First 5 frames can be cancelled into a dodge (also known as Blodge) or dash (Block-Dash) which is used to perform [[Dash feint|'''Dash feints''']].
[[Attack_Priority_(Dissidia_012)|'''The attack priority tables''']] show how Block can interact with other priorities in the game.


<br>If the player gets staggered from after being blocked or clashing with a melee move of the same priority, the stagger will last for 100 frames. This state can be cancelled with a dodge after 85 frames.
Block's active duration is from frames 1 to 38 and the state itself ends after 52 frames. First 4 frames can be cancelled into a dodge (also known as [[Blodge|'''blodge''']]) or dash (Block-Dash) which is used to perform [[Dash feint|'''Dash feints''']].


<br>During stagger, if the player has full EX meter and presses R + Square they will activate EX Mode instead of EX Revenge despite stagger being a state during which the player cannot act (without meter) and is susceptible to damage. Blocking a move and then calling the Assist can be used to bypass final EX Revenge situations as assist characters can deplete EX meter on hit.
=== Stagger ===
If the player gets staggered from being blocked or clashing with a melee move of the same priority, the stagger will last for 100 frames. This state can be cancelled with a dodge after 85 frames.
 
During stagger, if the player has full EX meter and presses R + Square, they will activate EX Mode instead of EX Revenge despite stagger being a state during which the player cannot act (without meter) and is susceptible to damage. Blocking a move and then calling the Assist can be used to bypass final EX Revenge situations as assist characters can deplete EX meter on hit.


== Precision Block ==
== Precision Block ==
AP Cost: 45
{| class="wikitable"
<br>Blocks are more effective when well-timed.
|-
! Ability !! CP (Mastered) !! AP || Description
|-
|Precision Block || 90 (45) || 200 || Blocks are more effective when well-timed.
|-
|}
 
If the player successfully guards a moves with a block within the first four frames of the block, the extra ability Precision Block will trigger. This will change a regular block into a high priority block, as ''it will stagger against any mid or high priority move'' alike. Both the player who used Precision Block and the opponent who got blocked with it will become staggered, though characters whose projectile was defended against with this ability are unaffected as with many other projectiles.


<br>If the player successfully guards a moves with a block within the first four frames of the block, the extra ability Precision Block will trigger. This will technically turn a regular block into a high priority block, as ''it will stagger against any mid or high priority move'' alike. Both the player who used Precision Block and the opponent who got blocked with it will become staggered.
Precision Block will still ignore special or unblockable priority moves, however. With it's expensive 45 AP cost it can be difficult to justify using it in many cases. However, it can be used to nullify Aerith's Holy.


<br>Precision Block will still ignore special or unblockable priority moves, however. With it's expensive 45 AP cost it can be difficult to justify using it in many cases. However, it can be used to nullify Aerith's Holy.
'''Even without Precision Block''', the regular block ability has a distinct trait. If a low priority projectile is blocked within the first four frames of a block, projectiles that were "precision blocked" will travel in a straight line towards the opponent, and will beat other projectiles of the same priority in ties until the projectile disappears. This is most prominent when used against [[Vaan_(Dissidia_012)|'''Vaan''']]'s Crossbow (Switch).

Latest revision as of 17:45, 14 January 2024

Block is a universal ability in Dissidia 012 [duodecim] Final Fantasy.

Ability CP (Mastered) AP Description
Ground Block 10 (5) 50 On the ground, push R to guard against foe's attack.
Midair Block 10 (5) 50 In the air, push R to guard against foe's attack.

Blocking is used to directly defend against incoming attacks. As it has mid priority, it's most common use is staggering opponents who use low priority bravery moves which compose of the majority of the game's moves. Blocking or clashing with a Ranged Low priority projectile can cause the projectile to be reflected away from the player or vanish, but the vanishing behavior is on a case-by-case basis.

The attack priority tables show how Block can interact with other priorities in the game.

Block's active duration is from frames 1 to 38 and the state itself ends after 52 frames. First 4 frames can be cancelled into a dodge (also known as blodge) or dash (Block-Dash) which is used to perform Dash feints.

Stagger

If the player gets staggered from being blocked or clashing with a melee move of the same priority, the stagger will last for 100 frames. This state can be cancelled with a dodge after 85 frames.

During stagger, if the player has full EX meter and presses R + Square, they will activate EX Mode instead of EX Revenge despite stagger being a state during which the player cannot act (without meter) and is susceptible to damage. Blocking a move and then calling the Assist can be used to bypass final EX Revenge situations as assist characters can deplete EX meter on hit.

Precision Block

Ability CP (Mastered) AP Description
Precision Block 90 (45) 200 Blocks are more effective when well-timed.

If the player successfully guards a moves with a block within the first four frames of the block, the extra ability Precision Block will trigger. This will change a regular block into a high priority block, as it will stagger against any mid or high priority move alike. Both the player who used Precision Block and the opponent who got blocked with it will become staggered, though characters whose projectile was defended against with this ability are unaffected as with many other projectiles.

Precision Block will still ignore special or unblockable priority moves, however. With it's expensive 45 AP cost it can be difficult to justify using it in many cases. However, it can be used to nullify Aerith's Holy.

Even without Precision Block, the regular block ability has a distinct trait. If a low priority projectile is blocked within the first four frames of a block, projectiles that were "precision blocked" will travel in a straight line towards the opponent, and will beat other projectiles of the same priority in ties until the projectile disappears. This is most prominent when used against Vaan's Crossbow (Switch).