|
|
Line 6: |
Line 6: |
| |name=Shantotto <br>(シャントット) | | |name=Shantotto <br>(シャントット) |
| |origin=Final Fantasy XI | | |origin=Final Fantasy XI |
| |weapon=Rods, Staves, Poles
| |
| |armor=Bangles, Hats, Hairpins, Ribbons,<br> Clothing, Robes, Headbands
| |
| |atk=112 (Very High) | | |atk=112 (Very High) |
| |def=109 (Lowest) | | |def=109 (Lowest) |
Line 19: |
Line 17: |
| |hplinks=No* (Combos only) | | |hplinks=No* (Combos only) |
| |cmdblock=No | | |cmdblock=No |
| |weapon= | | |weapon=Poles <br>Rods <br>Staves |
| |armor= | | |armor=Bangles <br>Clothing <br>Hairpins <br>Hats <br>Headbands <br>Ribbons <br>Robes |
| |exclusives=Jupiter's Staff <br>Laevateinn <br>Claustrum | | |exclusives=Jupiter's Staff <br>Laevateinn <br>Claustrum |
| |unlock= | | |unlock= |
| |alignment=Cosmos | | |alignment=Cosmos |
| |vajp= | | |vajp=[https://en.wikipedia.org/wiki/Megumi_Hayashibara Megumi Hayashibara] |
| |vaeng= | | |vaeng=[https://en.wikipedia.org/wiki/Candi_Milo Candi Milo] |
| }} | | }} |
| | |
| | = Overview = |
|
| |
|
| {{ProConTable | | {{ProConTable |
Line 49: |
Line 49: |
| * '''Huge recovery''': In general the end lag on Shantotto's attacks is above average relative to the rest of the cast, this is especially bad on most of her HP Attacks. | | * '''Huge recovery''': In general the end lag on Shantotto's attacks is above average relative to the rest of the cast, this is especially bad on most of her HP Attacks. |
| }} | | }} |
|
| |
| = Overview =
| |
|
| |
|
| |
|
| = Bravery Attacks = | | = Bravery Attacks = |
Latest revision as of 06:37, 18 August 2024
Overview
Strengths |
Weaknesses
|
- Excellent conversion ability: Shantotto is able to turn almost any hit into HP damage with some execution, and further extend reliably with assists.
- High EX Force generation: All of Shantotto's HPs and Retribution build a high amount of EX Force, that further escalates with well executed combos.
- Can deny HP attack usage: An opponent being poisoned by Bio means they'll be instantly broken if they hit Shantotto with an HP attack. When not near loss, this can be used to effectively lock the opponent out of using them for a period of time.
- Good whiff punish game: Good mobility and startup on Stun to combo into HPs. A couple unconventional tools can make it scary to recklessly whiff attacks against her.
|
- No wall rush HP: A lack of wall rush on any of Shantotto's HP attacks significantly cuts into the potential combo damage and how much she gets out of the high base brave sets she usually runs.
- Extreme Glutton vulnerability: Because all of the HP attacks Shantotto uses hit from a medium distance, the opponent will get priority when absorbing EX from her majority of the time, greatly reducing EX intake without build investment.
- Assist punish vulnerability: Because Retribution doesn't cover Shantotto's sides well, and every single one of her other attacks is Ranged, in practice almost every single attack Shantotto can use is vulnerable to raw assist.
- No fast midair melee attack: This makes her both vulnerable to a large amount of attacks and pressure after a dodge'
- Huge recovery: In general the end lag on Shantotto's attacks is above average relative to the rest of the cast, this is especially bad on most of her HP Attacks.
|
Bravery Attacks
Most of Shantotto's bravery attacks have a ground and an aerial version. A Couple Attacks is only available on the ground and Retribution is only available midair.
Ground exclusive bravery.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
7, 7, 16 (30) |
19F |
Physical |
Melee Low |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Triple two-handed strike with scepter, sending foe flying.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
13F |
- |
Ranged Low |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Special] Cancel foe's attack. No attack strength, but instant. Different attack frees foe.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
65F |
|
Ranged Low |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Special] Make opponent unable to move. Foe is freed when hit by another attack.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
4 x 11 (44) |
33F |
Magical |
Ranged Low |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Darkness eats away at opponent's body, continuously stealing bravery for a set period.Air exclusive bravery.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
15, 15 (30) |
41F |
Physical |
Melee Mid |
90
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Chase |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Spinning two-handed blow, hurling opponent forward.
HP Attacks
The strength of Shantotto's HP attacks escalates the more bravery she has prior to using them. Each damage multiplier reflects their strength according to the three levels that the HP attacks are scaled with.
Ground
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
8, 8 (16) / 5 x 5 (25) / 6 x 5 (30) |
49F |
Magical |
Ranged Mid (LV1), Ranged High (LV2 & LV3) |
24~36 (Chain hit), 60 (HP hit)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Send boulders flying. Strength depends on bravery.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
3 x 4 (12) / 3 x 6 (18) / 3 x 8 (24) |
57F / 57F / 61F |
Magical |
Ranged Mid (LV1), Ranged High (LV2 & LV3) |
24~36 (Chain hit), 60 (HP hit)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Shoot forth flame sphere. Strength depends on bravery.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
3 x 4 (12) / 4 x 4 (16) / 4 x 5 (20) |
67F / 71F / 71F |
Magical |
Ranged Mid (LV1), Ranged High (LV2 & LV3) |
24~36 (Chain hit), 60 (HP hit)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Call down lightning on foe. Strength depends on bravery.
Aerial
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
3 x 4 (12) / 4 x 4 (16) / 5 x 4 (20) |
59F |
Magical |
Ranged Mid (LV1), Ranged High (LV2 & LV3) |
24~36 (Chain hit), 60 (HP hit)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Engulf opponent in water. Strength depends on bravery.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x 5 (10) / 2 x 7 (14) / 3 x 6 (18) |
49F |
Magical |
Ranged Mid (LV1), Ranged High (LV2 & LV3) |
24~36 (Chain hit), 60 (HP hit)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Batter foe w/violent winds. Strength depends on bravery.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x 5 (10) / 3 x 5 (15) / 5 x 4 (20) |
69F |
Magical |
Ranged Mid (LV1), Ranged High (LV2 & LV3) |
24~36 (Chain hit), 60 (HP hit)
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Hurl ice shards forwards. Strength depends on bravery.
EX Mode: Two-Hour Ability!
Effects:
- Regen
- Critical Boost
- Manafont
Manafont
[Always active while in EX Mode] Bravery is instantly replenished after landing a successful HP attack.
EX Burst: Play Rough
A flurry of attacks leading to a blast of terribly strong magic. Select spells from the menu. Fire-Water-Thunder-Earth-Wind-Ice order deals maximal damage.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
4, 3, 3, 10 (20) |
10 x 6, 20 (80) (100 total) |
Physical (first three hits), Magical (the rest)
|
Combos
Solo
Assist
Builds
Builds here.
Assist
Shantotto's assist data
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Bind |
65F |
Ground |
Opponent |
- |
-
|
BRV |
Bio |
33F |
Air |
Opponent |
4 x 11 (44) |
-
|
HP |
Spirit Magic: Earth |
49F |
Ground |
Opponent |
5 x 5 (25) |
Chase
|
HP |
Spirit Magic: Ice |
69F |
Air |
Opponent |
3 x 5 (15) |
Chase
|
Assists
Shantotto works well with Kuja, Yuna and Jecht assists.
References
Navigation
Wiki Roadmap (012 Shantotto)
Please edit this page's roadmap template when relevant additions and changes are made.
Page |
Completed |
In progress |
To-do |
Score
|
General |
|
|
|
1 / 5
|
Strengths and weaknesses |
Done. |
|
They're in a good state, but some points can be reworded to be more succinct. |
3 / 5
|
Overview |
|
|
Overview. |
0 / 5
|
Bravery Attacks |
Ability info |
|
Overviews and images |
1 / 5
|
HP Attacks |
Ability info |
|
Overviews and images |
1 / 5
|
EX Mode |
Basic info |
|
Overview / detailed info if possible. |
1 / 5
|
Combos |
|
|
Add solo and assist combos with video examples. |
0 / 5
|
Builds |
1 build. |
|
Edit the hybrid build (brv = 0 booster) and add more builds with overviews as seen on Tifa's page. |
1 / 5
|
Assist |
Assist data |
|
Add viable assists with overviews. |
1 / 5
|
Matchups |
|
|
Create page. Matchup tips and analysis. |
0 / 5
|
Resources |
|
|
Create page. Helpful links related to character. |
0 / 5
|
Starter Guide |
|
|
Create page. Concise pvp guide with core concepts and essentials. |
0 / 5
|
Strategy |
|
|
Create page. Strategies and counterplays. |
0 / 5
|