Template:AbilityInfo: Difference between revisions
Muggshotter (talk | contribs) (Added template for attack ability info) Tag: wikieditor |
Muggshotter (talk | contribs) (Reworked the template to include more information and an image.) |
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{| class="wikitable" | {| class="wikitable" style="float: left; display: inline-table; text-align: center;" | ||
|- | |- | ||
! | ! rowspan="6"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|- | |- | ||
| {{{damage|}}} || {{{startup|}}} || {{{type|}}} || {{{priority|}}} || {{{ex|}}} || {{{effect|}}} || {{{cp|}}} | ! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force | ||
|- | |||
| {{{damage|}}} || {{{startup|}}} || {{{type|}}} || {{{priority|}}} || {{{ex|}}} | |||
|- | |||
! Effects !! CP (Mastered) !! Cancels !! Assist Gain (Attack) !! Assist Gain (Hit) | |||
|- | |||
| {{{effect|}}} || {{{cp|}}} || {{{cancels|}}} || {{{astatk|}}} || {{{asthit|}}} | |||
|- | |||
|Unlocked at <br>level '''{{{level|}}} ''' || Mastered at <br>'''{{{ap|}}} ''' AP || colspan="3"| ''{{{gametext|}}} '' | |||
|} | |} | ||
<div style="clear: both"></div> | |||
<noinclude> | |||
[[Category:Templates (Dissidia 012)]] | |||
= Documentation = | |||
<pre> | |||
{{AbilityInfo | |||
|image= | |||
|imgpos= | |||
|damage= | |||
|startup= | |||
|type= | |||
|priority= | |||
|ex= | |||
|effect= | |||
|cp= | |||
|cancels= | |||
|astatk= | |||
|asthit= | |||
|level= | |||
|ap= | |||
|gametext= | |||
}} | |||
</pre> | |||
'''Image''' = An image for the attack that is hosted on this wiki. e.g. <pre>https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg</pre> | |||
'''Imgpos''' = Image position, or more accurately speaking "object-position" value for the image. This is for highlighting a certain part of the image for visual clarity. Define two values from 0 to 100 %. e.g. 30 % 40 % for Tidus' Sphere Shot. | |||
'''Damage''' = Damage multiplier(s) for attack's each hit that inflicts bravery damage. | |||
'''Startup''' = Start-up frames (e.g 22F) as listed in the "info on characters' moves" spreadsheets | |||
'''Type''' = Physical or magic | |||
'''Priority''' = Melee Low, Ranged Mid etc. | |||
'''EX''' = How much EX Force the attack generates. | |||
'''Effect''' = Additional effects like wall rush, chase, Block Ranged Low etc. | |||
'''CP''' = Capacity Points required when not mastered, then Capacity Points in parenthesis. E.g. 30 (15) | |||
'''Cancels''' = What cancels are possible during this attack. Dodge, block, attack, or movement (analog stick). | |||
'''Ast atk''' = How much assist is gained when the attack is performed at all. | |||
'''Ast hit''' = How much (more) assist is gained when the attack connects on the opponent. This is a different value, and should be calculated on top of the previous value. Specify how much the total is, like with damage multipliers. | |||
'''Level''' = The level at which this attack is unlocked. e.g. Warrior of Light's Shield of Light is unlocked at level 1. Only the number will suffice. | |||
'''AP''' = The amount of AP that is required to master this ability. | |||
'''Game text''' = In-game description for the attack when highlighted in customization. | |||
</noinclude> |
Latest revision as of 21:49, 12 August 2024
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Unlocked at level |
Mastered at AP |
Documentation
{{AbilityInfo |image= |imgpos= |damage= |startup= |type= |priority= |ex= |effect= |cp= |cancels= |astatk= |asthit= |level= |ap= |gametext= }}
Image = An image for the attack that is hosted on this wiki. e.g.
https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg
Imgpos = Image position, or more accurately speaking "object-position" value for the image. This is for highlighting a certain part of the image for visual clarity. Define two values from 0 to 100 %. e.g. 30 % 40 % for Tidus' Sphere Shot.
Damage = Damage multiplier(s) for attack's each hit that inflicts bravery damage.
Startup = Start-up frames (e.g 22F) as listed in the "info on characters' moves" spreadsheets
Type = Physical or magic
Priority = Melee Low, Ranged Mid etc.
EX = How much EX Force the attack generates.
Effect = Additional effects like wall rush, chase, Block Ranged Low etc.
CP = Capacity Points required when not mastered, then Capacity Points in parenthesis. E.g. 30 (15)
Cancels = What cancels are possible during this attack. Dodge, block, attack, or movement (analog stick).
Ast atk = How much assist is gained when the attack is performed at all.
Ast hit = How much (more) assist is gained when the attack connects on the opponent. This is a different value, and should be calculated on top of the previous value. Specify how much the total is, like with damage multipliers.
Level = The level at which this attack is unlocked. e.g. Warrior of Light's Shield of Light is unlocked at level 1. Only the number will suffice.
AP = The amount of AP that is required to master this ability.
Game text = In-game description for the attack when highlighted in customization.