Template:AbilityInfo: Difference between revisions

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{| class="wikitable"
{| class="wikitable" style="float: left; display: inline-table; text-align: center;"
|-
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! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
! rowspan="6"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img>
|-
|-
| {{{damage|}}} || {{{startup|}}} || {{{type|}}} || {{{priority|}}} || {{{ex|}}} || {{{effect|}}} || {{{cp|}}}
! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force
|-
| {{{damage|}}} || {{{startup|}}} || {{{type|}}} || {{{priority|}}} || {{{ex|}}}
|-
! Effects !! CP (Mastered) !! Cancels !! Assist Gain (Attack) !! Assist Gain (Hit)
|-
| {{{effect|}}} || {{{cp|}}} || {{{cancels|}}} || {{{astatk|}}} || {{{asthit|}}}
|-
|Unlocked at <br>level '''{{{level|}}} ''' || Mastered at <br>'''{{{ap|}}} ''' AP || colspan="3"| ''{{{gametext|}}} ''
|}
|}
<div style="clear: both"></div>
<noinclude>
[[Category:Templates (Dissidia 012)]]
= Documentation =
<pre>
{{AbilityInfo
|image=
|imgpos=
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
|cancels=
|astatk=
|asthit=
|level=
|ap=
|gametext=
}}
</pre>
'''Image''' = An image for the attack that is hosted on this wiki. e.g. <pre>https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg</pre>
'''Imgpos''' = Image position, or more accurately speaking "object-position" value for the image. This is for highlighting a certain part of the image for visual clarity. Define two values from 0 to 100 %. e.g. 30 % 40 % for Tidus' Sphere Shot.
'''Damage''' = Damage multiplier(s) for attack's each hit that inflicts bravery damage.
'''Startup''' = Start-up frames (e.g 22F) as listed in the "info on characters' moves" spreadsheets
'''Type''' = Physical or magic
'''Priority''' = Melee Low, Ranged Mid etc.
'''EX''' = How much EX Force the attack generates.
'''Effect''' = Additional effects like wall rush, chase, Block Ranged Low etc.
'''CP''' = Capacity Points required when not mastered, then Capacity Points in parenthesis. E.g. 30 (15)
'''Cancels''' = What cancels are possible during this attack. Dodge, block, attack, or movement (analog stick).
'''Ast atk''' = How much assist is gained when the attack is performed at all.
'''Ast hit''' = How much (more) assist is gained when the attack connects on the opponent. This is a different value, and should be calculated on top of the previous value. Specify how much the total is, like with damage multipliers.
'''Level''' = The level at which this attack is unlocked. e.g. Warrior of Light's Shield of Light is unlocked at level 1. Only the number will suffice.
'''AP''' = The amount of AP that is required to master this ability.
'''Game text''' = In-game description for the attack when highlighted in customization.


<noinclude>[[Category:Templates (Dissidia 012)]]</noinclude>
</noinclude>

Latest revision as of 21:49, 12 August 2024

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Documentation

{{AbilityInfo
|image=
|imgpos=
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
|cancels=
|astatk=
|asthit=
|level=
|ap=
|gametext=
}}

Image = An image for the attack that is hosted on this wiki. e.g.

https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg

Imgpos = Image position, or more accurately speaking "object-position" value for the image. This is for highlighting a certain part of the image for visual clarity. Define two values from 0 to 100 %. e.g. 30 % 40 % for Tidus' Sphere Shot.

Damage = Damage multiplier(s) for attack's each hit that inflicts bravery damage.

Startup = Start-up frames (e.g 22F) as listed in the "info on characters' moves" spreadsheets

Type = Physical or magic

Priority = Melee Low, Ranged Mid etc.

EX = How much EX Force the attack generates.

Effect = Additional effects like wall rush, chase, Block Ranged Low etc.

CP = Capacity Points required when not mastered, then Capacity Points in parenthesis. E.g. 30 (15)

Cancels = What cancels are possible during this attack. Dodge, block, attack, or movement (analog stick).

Ast atk = How much assist is gained when the attack is performed at all.

Ast hit = How much (more) assist is gained when the attack connects on the opponent. This is a different value, and should be calculated on top of the previous value. Specify how much the total is, like with damage multipliers.

Level = The level at which this attack is unlocked. e.g. Warrior of Light's Shield of Light is unlocked at level 1. Only the number will suffice.

AP = The amount of AP that is required to master this ability.

Game text = In-game description for the attack when highlighted in customization.