Golbez (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavBez}}


{{CharacterInfo
{{CharacterInfo
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-golbez.png
|name=Golbez (ゴルベーザ)
|name=Golbez (ゴルベーザ)
|origin=Final Fantasy IV
|origin=Final Fantasy IV
|weapon=Axes, Greatswords, Rods, Spears
|weapon=Axes, Greatswords, Rods, Spears
|armor=Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|armor=Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|atk=110 (Average)
|def=112 (High)
|runspeed=7 (Average)
|runspeed=7 (Average)
|dash=77 (Average / Good)
|dash=77 (Average / Good)
Line 18: Line 22:
}}
}}


== Overview ==
= Overview =
Golbez is a playable character in Dissidia 012.
Golbez is a playable character in Dissidia 012.


=== Bravery Moves ===
= Bravery Attacks =
==== Grounded Moves ====
===== insert move here =====


== Ground ==
<tabber>
|-|Rising Wave=
{{AbilityInfoGolbez
|damage1=6, 3 x 3, 6 x 3, 2 x N (~35)
|startup1=23F
|type1=Magical
|priority1=Melee Low, Ranged Low (2nd part)
|ex1=~30
|effect1=Wall Rush (2nd part)
|cp1=30 (15)
|damage2=2 x N, 6 x 3 (~26)
|startup2=43F
|type2=Magical
|priority2=Unblockable, Ranged Low (2nd part)
|ex2=each 3
|effect2=Wall Rush (2nd part)
|cp2=-
}}
''[Close~Mid] Uppercut & magic. Change combo with button hold.''
|-|Glare Hand=
{{AbilityInfoGolbez
|damage1=19, 6 x 3 (37)
|startup1=17F
|type1=Magical
|priority1=Melee Low, Ranged Low (2nd part)
|ex1=30
|effect1=Chase, Wall Rush (2nd part)
|cp1=30 (15)
|damage2=8xN, 6x3 (~26)
|startup2=23F
|type2=Magical
|priority2=Ranged Low
|ex2=each 30
|effect2=Wall Rush (2nd part)
|cp2=-
}}
''[Close~Mid] Swipe and magic. Change combo with button hold.''
|-|Attack System (ground)=
{{AbilityInfo
|damage=4, each 2
|startup=23F (slap), 83F (laser)
|type=Magical
|priority=Melee Low (slap), Ranged Low (laser)
|ex=30
|effect=-
|cp=30 (15)
}}
''[Close~Long] Direct strike while magic bit fires on foe.''
</tabber>
== Aerial ==
<tabber>
|-|Gravity Force=
{{AbilityInfoGolbez
|damage1=15, 3 x 9, 11 (53)
|startup1=61F (big orb), 113F (after warp)
|type1=Magical
|priority1=Ranged Mid, Ranged High (big orb)
|ex1=30
|effect1=Absorb, Wall Rush
|cp1=30 (15)
|damage2=5, 3 x 8, 11 (40)
|startup2=61F (big orb), 113F (after warp)
|type2=Magical
|priority2=Melee Mid, Ranged High (big orb)
|ex2=27
|effect2=Absorb, Wall Rush
|cp2=-
}}
''[Close~Long] Warp & attack with gravity sphere. Can be aimed.''
|-|Gravity System=
{{AbilityInfo
|damage=5, 1 x 7, 10, 8 (30)
|startup=21F (slap), 43F (laser)
|type=Magical
|priority=Melee Low (slap), Ranged Low (laser)
|ex=30
|effect=Chase, Wall Rush
|cp=30 (15)
}}
''[Close~Mid] Direct strike plus laser. Strong downwards homing.''
|-|Float System=
{{AbilityInfo
|damage=5, 1 x 7, 10, 8 (30)
|startup=21F (slap), 43F (laser)
|type=Magical
|priority=Melee Low (slap), Ranged Low (laser)
|ex=30
|effect=Chase, Wall Rush
|cp=30 (15)
}}
''[Close~Mid] Direct strike plus laser. Strong upwards homing.''
|-|Attack System (midair)=
{{AbilityInfo
|damage=4, each 2
|startup=23F (slap), 83F (laser)
|type=Magical
|priority=Melee Low (slap), Ranged Low (laser)
|ex=30
|effect=-
|cp=30 (15)
}}
''[Close~Long] Direct strike while magic bit fires on foe.''
</tabber>
= HP Attacks =
All Cosmic Ray HP attacks share the same attack data despite branching from different bravery attacks.
== Ground ==
<tabber>
|-|Nightglow=
{{AbilityInfo
|damage=1 x 3, 4, 4 (11)
|startup=15F (close), 91F (far)
|type=Magical
|priority=Melee High (close), Ranged High (far)
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close~Mid] A darkness attack, unleashing magic from the earth.''
|-|Sector Ray (ground)=
{{AbilityInfo
|damage=1x ~12 (~12)
|startup=61F
|type=Magical
|priority=Ranged High
|ex=~36
|effect=Wall Rush
|cp=30 (15)
}}
''[Close~Mid] Deploy multiple orbs. Orbs fire at foe with lasers.''
|-|Cosmic Ray A=
{{AbilityInfo
|damage=1 x 6 (6)
|startup=??
|type=Magical
|priority=Melee High
|ex=36
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Rising Wave. [Combo] Cast lightning attack.''
|-|Cosmic Ray B=
{{AbilityInfo
|damage=1 x 6 (6)
|startup=??
|type=Magical
|priority=Melee High
|ex=36
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Glare Hand. [Combo] Cast lightning attack.''
</tabber>
== Aerial ==
<tabber>
|-|Genesis Rock=
{{AbilityInfo
|damage=1 x ~13 (~13)
|startup=51F
|type=Magical
|priority=Ranged High
|ex=~36
|effect=Wall Rush
|cp=30 (15)
}}
''[Close~Long] Summon rubble, spin it, then hurl it far away.''
|-|Sector Ray (midair)=
{{AbilityInfo
|damage=1 x ~12 (~12)
|startup=61F
|type=Magical
|priority=Ranged High
|ex=~36
|effect=Wall Rush
|cp=30 (15)
}}
''[Close~Mid] Deploy multiple bits. Bits fire at foe with lasers.''
|-|Cosmic Ray C=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=1 x 6 (6)
|startup=
|startup=??
|type=
|type=Magical
|priority=
|priority=Melee High
|ex=
|ex=36
|effect=
|effect=Wall Rush
|cp=
|cp=30 (15)
}}
}}
''Branching from Gravity System. [Combo] Cast lightning attack.''


''In-game description here.''


Overview of the move here.
|-|Cosmic Ray D=
{{AbilityInfo
|damage=1 x 6 (6)
|startup=??
|type=Magical
|priority=Melee High
|ex=36
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Float System. [Combo] Cast lightning attack.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode: Summon Shadow Dragon ===
= EX Mode: Summon Shadow Dragon! =
Effects:
Effects:
* Regen
* Regen
Line 48: Line 262:
* Black Fang
* Black Fang


==== Black Fang ====
== Black Fang ==
''[Activate with R + Square] Breaks opponent in one hit. Can only gain stage bravery.''
''[Activate with R + Square] Breaks opponent in one hit. Can only gain stage bravery.''


Line 61: Line 275:
}}
}}


==== EX Burst: Twin Moon ====
== EX Burst: Twin Moon ==
''Casts a powerful spell along with a Shadow Dragon. Enter the commands that appear on both sides of the screen at the same time.''
''Casts a powerful spell along with a Shadow Dragon. Enter the commands that appear on both sides of the screen at the same time.''


{{burst
{{burst
|damage1=5x4 (20)
|damage1=5 x 4 (20)
|damage2=20, 30x2 (100 total)
|damage2=20, 30 x 2 (100 total)
|type=Magical
|type=Magical
}}
}}
= Combos =
== Solo ==
== Assist ==
= Builds =
Builds here.
<tabber>
|-|Side by Side (Seal of Lufenia)=
{{Build
|hp=9623
|cp=450
|brv=1205
|atk=180
|def=182
|luk=60
|booster=
|setbonus=Seal of Lufenia
|ast=Jecht
|wpn=Lufenian Lance
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=Thornlet ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Lufenian Jacket ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1={{accbas}} Sniper Eye
|acc2={{accbas}} Battle Hammer
|acc3={{accboo}} BRV = 0
|acc4={{accboo}} Empty EX Gauge
|acc5={{accboo}} Summon Unused
|acc6={{accboo}} Pre-EX Mode
|acc7={{accboo}} Pre-EX Revenge
|acc8={{accboo}} After 30 Seconds
|acc9={{accboo}} Opponent Summon Unused
|acc10={{accsp}} Side by Side
|summon=Rubicante
}}
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
= Assist =
== Golbez's assist data ==
{{012Assist
|type1=BRV
|attack1=Glare Hand
|startup1=23F
|position1=Ground
|spawn1=Opponent
|damage1=8 x N, 6 x 3 (up to 26)
|effect1=Chase (1st hit), Wall Rush
|type2=BRV
|attack2=Attack System
|startup2=23F (slap) / 83F (laser)
|position2=Air
|spawn2=Opponent
|damage2=4, 2 x N
|effect2=Chase (slap)
|type3=HP
|attack3=Nightglow
|startup3=15F (close) / 91F (projectile)
|position3=Ground
|spawn3=Player
|damage3=1 x 3, 4, 4 (11)
|effect3=Wall Rush
|type4=HP
|attack4=Genesis Rock
|startup4=51F
|position4=Air
|spawn4=Opponent
|damage4=1 x 13 (up to 13)
|effect4=Wall Rush
}}
== Assists ==
Golbez works well with Kuja and Jecht.
= References =
<references />
{{navbox012}}
{{roadmap012bez}}

Latest revision as of 19:21, 10 August 2024


General Starter Guide Combos Strategy
Matchups Resources Match Videos Gallery




Info
Name Golbez (ゴルベーザ)
Original game Final Fantasy IV
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 7 (Average)
Dash Speed 77 (Average / Good)
Fall Speed ??
Fall Speed Ratio After Dodge 40 (Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Axes, Greatswords, Rods, Spears
Armor Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Exclusive weapons Lilith Rod, Asura's Rod, Zeromus Shard
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Golbez is a playable character in Dissidia 012.

Bravery Attacks

Ground

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 6, 3 x 3, 6 x 3, 2 x N (~35) 23F Magical Melee Low, Ranged Low (2nd part) ~30 Wall Rush (2nd part) 30 (15)
Far 2 x N, 6 x 3 (~26) 43F Magical Unblockable, Ranged Low (2nd part) each 3 Wall Rush (2nd part) -
[Close~Mid] Uppercut & magic. Change combo with button hold.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 19, 6 x 3 (37) 17F Magical Melee Low, Ranged Low (2nd part) 30 Chase, Wall Rush (2nd part) 30 (15)
Far 8xN, 6x3 (~26) 23F Magical Ranged Low each 30 Wall Rush (2nd part) -
[Close~Mid] Swipe and magic. Change combo with button hold.

Damage multiplier Startup frame Type Priority EX Force
4, each 2 23F (slap), 83F (laser) Magical Melee Low (slap), Ranged Low (laser) 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Long] Direct strike while magic bit fires on foe.

Aerial

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 15, 3 x 9, 11 (53) 61F (big orb), 113F (after warp) Magical Ranged Mid, Ranged High (big orb) 30 Absorb, Wall Rush 30 (15)
Far 5, 3 x 8, 11 (40) 61F (big orb), 113F (after warp) Magical Melee Mid, Ranged High (big orb) 27 Absorb, Wall Rush -
[Close~Long] Warp & attack with gravity sphere. Can be aimed.

Damage multiplier Startup frame Type Priority EX Force
5, 1 x 7, 10, 8 (30) 21F (slap), 43F (laser) Magical Melee Low (slap), Ranged Low (laser) 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Direct strike plus laser. Strong downwards homing.

Damage multiplier Startup frame Type Priority EX Force
5, 1 x 7, 10, 8 (30) 21F (slap), 43F (laser) Magical Melee Low (slap), Ranged Low (laser) 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Direct strike plus laser. Strong upwards homing.

Damage multiplier Startup frame Type Priority EX Force
4, each 2 23F (slap), 83F (laser) Magical Melee Low (slap), Ranged Low (laser) 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Long] Direct strike while magic bit fires on foe.

HP Attacks

All Cosmic Ray HP attacks share the same attack data despite branching from different bravery attacks.

Ground

Damage multiplier Startup frame Type Priority EX Force
1 x 3, 4, 4 (11) 15F (close), 91F (far) Magical Melee High (close), Ranged High (far) 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] A darkness attack, unleashing magic from the earth.

Damage multiplier Startup frame Type Priority EX Force
1x ~12 (~12) 61F Magical Ranged High ~36
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Deploy multiple orbs. Orbs fire at foe with lasers.

Damage multiplier Startup frame Type Priority EX Force
1 x 6 (6) ?? Magical Melee High 36
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Rising Wave. [Combo] Cast lightning attack.

Damage multiplier Startup frame Type Priority EX Force
1 x 6 (6) ?? Magical Melee High 36
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Glare Hand. [Combo] Cast lightning attack.

Aerial

Damage multiplier Startup frame Type Priority EX Force
1 x ~13 (~13) 51F Magical Ranged High ~36
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Long] Summon rubble, spin it, then hurl it far away.

Damage multiplier Startup frame Type Priority EX Force
1 x ~12 (~12) 61F Magical Ranged High ~36
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close~Mid] Deploy multiple bits. Bits fire at foe with lasers.

Damage multiplier Startup frame Type Priority EX Force
1 x 6 (6) ?? Magical Melee High 36
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Gravity System. [Combo] Cast lightning attack.

Damage multiplier Startup frame Type Priority EX Force
1 x 6 (6) ?? Magical Melee High 36
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Float System. [Combo] Cast lightning attack.

EX Mode: Summon Shadow Dragon!

Effects:

  • Regen
  • Critical Boost
  • Black Fang

Black Fang

[Activate with R + Square] Breaks opponent in one hit. Can only gain stage bravery.

Damage multiplier Startup frame Type Priority EX Force
- 400F (~6.5 seconds) - - -
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Bravery Break -
Unlocked at
level
Mastered at
AP


EX Burst: Twin Moon

Casts a powerful spell along with a Shadow Dragon. Enter the commands that appear on both sides of the screen at the same time.

Damage multiplier (initial) Damage multiplier (rest) Type
5 x 4 (20) 20, 30 x 2 (100 total) Magical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9623
CP 450
BRV 1205
ATK 180
DEF 182
LUK 60
Max Booster
Special Effect: Seal of Lufenia
Equipment
Assist Jecht
Weapon Lufenian Lance
Hand Lufenian Dirk (CP Glitch)
Head Thornlet (CP Glitch)
Body Lufenian Jacket (CP Glitch)
Accessory 1 accessory_basic.png Sniper Eye
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png BRV = 0
Accessory 4 accessory_booster.png Empty EX Gauge
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_booster.png After 30 Seconds
Accessory 9 accessory_booster.png Opponent Summon Unused
Accessory 10 accessory_special.png Side by Side
Summon Rubicante

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Golbez's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Glare Hand 23F Ground Opponent 8 x N, 6 x 3 (up to 26) Chase (1st hit), Wall Rush
BRV Attack System 23F (slap) / 83F (laser) Air Opponent 4, 2 x N Chase (slap)
HP Nightglow 15F (close) / 91F (projectile) Ground Player 1 x 3, 4, 4 (11) Wall Rush
HP Genesis Rock 51F Air Opponent 1 x 13 (up to 13) Wall Rush


Assists

Golbez works well with Kuja and Jecht.

References


Navigation


Wiki Roadmap (012 Golbez)

Please edit this page's roadmap template when relevant additions and changes are made.

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General Add images for attacks. 1 / 5
Strengths and weaknesses Strengths and weaknesses. 0 / 5
Overview Overview. 0 / 5
Bravery Attacks Ability info. Overviews. 1 / 5
HP Attacks Ability info. Overviews. 1 / 5
EX Mode Basic info. Overview / detailed info. 1 / 5
Combos Add solo and assist combos with video examples. 0 / 5
Builds 1 example build. Add more builds and overviews for each of them like on Tifa page. 1 / 5
Assist Assist data. Add common assists with overviews. 1 / 5
Matchups Create page. Matchup analysis and tips. 0 / 32
Resources Create page. Helpful links related to character. 0 / 5
Starter Guide Create page. Concise PvP guide with core concepts and essentials. 0 / 5
Strategy Create page. General strategies and counterplays. 0 / 5