Statistic (Dissidia 012): Difference between revisions
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== HP == | == HP == | ||
Also known as hit points. Determines a character's maximum health in battle. | Also known as hit points. Determines a character's maximum health and how much they might currently have in battle. During battle, HP can only be reduced by [[HP_(Dissidia_012)#HP_Attack|'''HP attacks''']]. If it is reduced to 0, the character is incapacitated and the battle is over. | ||
== Near Death == | == Near Death == | ||
Near Death state occurs when a character | Near Death state occurs when a character's HP drops under a certain HP threshold. It is indicated with a red hue over the player character, their HUD as well as a low-key beeping sound effect. The threshold for near death always scales with the character's current maximum health, so it will activate accordingly regardless of a character's level. | ||
* 20% HP | * 20% HP (Normal. e.g max HP is 10,000 = activates at 2000 HP.) | ||
* 25% HP with Achy [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''Extra Ability''']]. | * 25% HP with Achy [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''Extra Ability''']]. | ||
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* 30% HP with Achy+ Extra Ability. | * 30% HP with Achy+ Extra Ability. | ||
In Near Death your critical hit rate is slightly raised, and more with Back To the Wall Extra Ability equipped. | In Near Death your critical hit rate is slightly raised, and more with Back To the Wall Extra Ability equipped. Hitting the opponent when at risk can provide a chunk of assist meter, also known as [[Assist_(Dissidia_012)#Assist_Charge|'''Assist Charge''']]. | ||
== CP == | == CP == | ||
Capacity points. Determines how many [[Abilities_(Dissidia_012)|'''abilities''']] can be equipped simultaneously. Can be increased with special accessories Hero's Spirit and Hero's Essence. Equip two Hero's Spirit and one Hero's Essence for a maximum of 510 CP. | Capacity points. Determines how many [[Abilities_(Dissidia_012)|'''abilities''']] can be equipped simultaneously. Can be increased with special accessories Hero's Spirit and Hero's Essence. Equip two Hero's Spirit and one Hero's Essence for a maximum of 510 CP with any character. | ||
== BRV == | == BRV == | ||
[[Bravery_(Dissidia_012)|'''Bravery''']] points. Determines how much bravery a character can have at the start of a battle. | [[Bravery_(Dissidia_012)|'''Bravery''']] points. Determines how much bravery a character can have at the start of a battle. | ||
Increased by connecting bravery attacks and it | Increased by connecting bravery attacks and it is depleted by any attack that inflicts bravery damage. | ||
== LUK == | == LUK == |
Latest revision as of 08:16, 19 June 2024
Also known as stats, statistics refer to an aspect of a character's attributes, such as maximum amount of health or attack power
In Dissidia 012, each character has six attributes that can be raised through abilities, equipment, accessories, summons and character levels.
HP
Also known as hit points. Determines a character's maximum health and how much they might currently have in battle. During battle, HP can only be reduced by HP attacks. If it is reduced to 0, the character is incapacitated and the battle is over.
Near Death
Near Death state occurs when a character's HP drops under a certain HP threshold. It is indicated with a red hue over the player character, their HUD as well as a low-key beeping sound effect. The threshold for near death always scales with the character's current maximum health, so it will activate accordingly regardless of a character's level.
- 20% HP (Normal. e.g max HP is 10,000 = activates at 2000 HP.)
- 25% HP with Achy Extra Ability.
- 30% HP with Achy+ Extra Ability.
In Near Death your critical hit rate is slightly raised, and more with Back To the Wall Extra Ability equipped. Hitting the opponent when at risk can provide a chunk of assist meter, also known as Assist Charge.
CP
Capacity points. Determines how many abilities can be equipped simultaneously. Can be increased with special accessories Hero's Spirit and Hero's Essence. Equip two Hero's Spirit and one Hero's Essence for a maximum of 510 CP with any character.
BRV
Bravery points. Determines how much bravery a character can have at the start of a battle.
Increased by connecting bravery attacks and it is depleted by any attack that inflicts bravery damage.
LUK
Luck. Influences rates for item drops and Battlegen.
All characters have the following base values at level 100.
HP | 6999 |
CP | 450 |
BRV | 667 |
LUK | 60 |
Attack (ATK) and Defense (DEF)
ATK affects how much damage a character can perform with their bravery attacks. DEF affects how much damage is mitigated when a character takes damage from the opponent's attacks.
Refer to the damage formula for details on how the stats influence damage.
Base ATK and DEF stats at level 100 | ||
---|---|---|
Character | ATK | DEF |
Warrior of Light | 110 | 113 (+10 EX Mode) |
Garland | 111 | 112 |
Firion | 111 | 112 |
The Emperor | 110 | 112 |
Onion Knight | 107 | 111 |
Cloud of Darkness | 109 | 111 |
Cecil | 109 (+2 in DK) | 110 (+2 in PLD) |
Golbez | 110 | 112 |
Kain | 110 | 111 |
Bartz | 110 | 111 |
Exdeath | 110 | 113 |
Gilgamesh | 111 | 111 |
Terra | 111 | 110 |
Kefka | 111 | 110 |
Cloud | 110 | 112 |
Sephiroth | 111 | 111 |
Tifa | 108 | 111 |
Squall | 109 | 111 |
Ultimecia | 111 | 109 |
Laguna | 111 | 110 |
Zidane | 108 | 110 |
Kuja | 109 | 111 |
Tidus | 110 | 111 |
Jecht | 112 | 111 |
Yuna | 110 | 110 |
Shantotto | 112 | 109 |
Prishe | 109 | 110 |
Vaan | 109 | 112 |
Gabranth | 108 (+4 EX Mode) | 109 (+3 EX Mode) |
Lightning | 109 (+1 COM) | 111 |
Feral Chaos | 113 (+1 EX Mode) | 114 (+1 EX Mode) |
Both of these stats are listed on every character's page, along with an arbitrary ranking in ellipses to better illustrate the value of the stats.
ATK | |
---|---|
113 | Highest |
112 | Very High |
111 | High |
110 | Average |
109 | Low |
108 | Very Low |
107 | Lowest |
DEF | |
---|---|
114 | Highest |
113 | Very High |
112 | High |
111 | Average |
110 | Low |
109 | Lowest |