Tidus (Dissidia Final Fantasy NT)
"Run circles around your competition, giving them not a moment to rest.
Tidus thrives on his speed, and has numerous moves he can activate while dashing. Moreover, his Quick Hit is not only a formidable attack, but an efficient way to get even more mileage out of his mobility.
- Ace Striker I
- Ace Striker II
- Ace Striker III
- Zanarkand Abes Uniform I
- Zanarkand Abes Uniform II
- Zanarkand Abes Uniform III
- Force Sabre
Assail your foe with two quick slashes.
Damage your foe with two swift strikes.
Slide into your foe and knock them into the air, then assail them with a flurry of kicks.
Jump toward your foe in an arc and charge, catching them in a shower of blows. (Opponent cannot recover during parts of the combo)
Use the inertia of your dash to help slam your blitzball into your opponent.
Tackle your foe and knock them into the air, then unleash a flurry of kicks.
Jump toward your foe in an arc, rush toward them with a forward kick, and shower blows upon them. (Opponent cannot recover during parts of the combo)
Dive toward your opponent and slash them multiple times while spinning. (Opponent cannot recover during parts of the combo)
Moonsault close to your opponent and attack from above.
Pummel the enemy with a litany of blows, slowing their dash gauge recovery.
Rain several explosive spheres of energy down on distant enemies.
Strike Target with three blitzballs, or four at max charge. Charging also increases range and makes you invincible until after your first blow hits.
Unleash a deadly dance of steel and limb. Upon landing the final hit, your dash gauge is fully restored and its max value is temporarily increased along with its restoration rate.
|Jump & Jolt||+||×||×||×|
|Sonic Buster||+ +||×||×||×|
|Up & Under||+ +||×||×||×|
|Leap & Launch||+ +||×||×||×|
|Slice & Dice||×||33f||×|