Garland (Dissidia Final Fantasy NT)

From Dissidia Wiki

"Wield your mutable greatsword and overwhelm your foes with a relentless onslaught." This unstoppable berserker gains power each time he lands an attack. With his Deranged Soul ability, Garland can restrain his foe in an iron grip while strengthening himself.

Garland (ガーランド) is the main antagonist of Final Fantasy I and a warrior of Spiritus in Dissidia Final Fantasy NT.

Type / Class: Heavy / Vanguard

Appearance

  • Knight of the Cycle I
  • Knight of the Cycle II
  • Knight of the Cycle III


 

 

 

  • Hardened Zealot I
  • Hardened Zealot II
  • Hardened Zealot III


 

 

 


Weapons

  • Rebellion
  • Chaosbringer
  • Balmung
  • 4


 

 

 

 

Story

Abilities

Bravery attacks

Grounded

Swing around your sword while moving forward, then slice into your foe with an axe. Pros: It is a move with a big hitbox, so it does not require precision. The movement through the advancement of the move is great, and the damage is high. The keep value is applied early and continues throughout the move. Cons: It has big gaps for punishment, and does not perform well as an anti air. Will drop part way if opponent is off the edge of a cliff. Is not good to spam. Advice: Know where you want to go and what you want to do with this move, use it with a reason. Since the first part has good range, it is good for catching the opponents wakeup options. It can wall slam from a far distance, meaning it is good for BRV combos to get into SoC.

 

Shoot a chain forth from your sword that draws in your foe, and then send them flying with a sword blow. Pros: The start of the move is very long range. It starts up very quickly for how long it goes as well. This move will beat out any close range attacks. Even on the ground, this move will hit people out of the air. Cons: This moves narrow-field of tracking makes it hard to hit moving enemies. You do not move for the entirety of the move, which will leave you open to punishment. Advice: Basically, use this more as an anti air for opponents approaching you. In SoC, you can use it to catch Marksmen dashing to the side. It is a very useful tool, just do not spam it.

 

Slam your axe into the earth and send a pillar of slow-moving lightning toward your opponent. Thundaga is active for 2.5 seconds, regardless of Soul level, and is unaffected and continues traveling on its current plane if it has to climb a ledge shorter than its vertical center. It will dissipate if it must descend a ledge or comes into contact with an object or cliff with either its horizontal or vertical center. Pros: The move is very fast, including the Axe swing. The bolt stays for a long time, and the vertical range is strong. Cons: The bolt is slow and does not push back a lot. It does not do much damage, either. The bolt will disappear if it hits any obstacle or cliff.

 

Aerial

Descend upon your foe with a flurry of blows from your two blades, and then finish them off with your axe.

 

Send a chain flying forth from your sword and swing it up and down.

 

Ready your greatsword before setting off a series of explosions in the direction of your foe.

Dashing

Morph your greatsword into a spear and rush forward. Hold down   to increase how far forward you rush. Pros: Wins a lot of trades, and the wall rush range is long.

 

HP Attacks

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Unlock Conditions

Reach character level one.
Smash foes into the earth from above with this mid-range attack.

 

 

edit 

Unlock Conditions

Reach character level two.
Call forth a column of water that pursues the enemy.

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Unlock Conditions

Reach character level five.
Engulf all nearby enemies in a conflagration.

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Unlock Conditions

Reach character level ten.
Manifest a cyclone that pursues distant enemies.

EX Skills

Restrain your opponent and do continuous damage to them. Hold down   to maintain your grasp.

 

 

Special Abilities

Soul of Chaos

If Garland attacks an opponent with consecutive attacks, he will receive a buff that stacks up to two times and raises his attacks' potency.

While landing a certain number of Bravery attacks (roughly two combos), Garland gets a buff to enhance his BRV attacks (Power, Range, Poise value generation rate and duration). There are three stages: Normal → Deranged Soul I → Deranged Soul II

Deranged Soul lasts 25 seconds; after that amount of time Garland will revert to an earlier form if a certain amount of attacks have not landed (he will revert to Deranged Soul I if he is in Deranged Soul II, and into normal if he is in Deranged Soul I).

If you obtain or lose a Soul level in the middle of performing another move, the current attack is unaffected.

Numerical values for Deranged Soul activation are set for each BRV Attack, meaning it does not get any faster if you have a damage buff like Mighty Strikes (these values require more investigation). The last part of a BRV attack usually gives a large boost to the set value for Deranged Soul, so stopping attacks part-way does not make it faster; the value will increase normally even if the attacks are blocked. Earthquake and Blaze give some value, but they also do BRV damage, so that may be why. Finally, you cannot increase the value via BRV damage EX skills like Poisonga.

Deranged Soul not only adds extra damage, but also gives extra properties to his attacks in the form of extra range, hits, area of effect, and cool extra graphical changes:

  • At Deranged Soul level 1, a blood red aura emanates around Garland while a whispering wind sound effect plays.
  • At Deranged Soul level 2, dark lightning crepitates over Garland and his mutable greatsword courses with electricity during attacks while a crackling sound effect plays.
  • Round Edge gets one additional spin per level.
  • Reel gets longer line range, adding 1/4 meter on Soul level 1, and an additional 1/2 meter (max 2 meters) on Soul Level 2 to the distance Garland can pull from as well as better tracking on moving targets.
  • Lance Drill gets number of hits increased, time spent in the move, and distance traveled when Bravery is held per level.
  • Twin Swords gets increased distance traveled on the 2nd and 3rd attacks.
  • Flare receives an increase in area of effect and travels further once fired.
  • Thundaga receives a speed boost, moving quicker during its time limit which enables it to travel a further distance.

Data

Name Execution Damage Startup Properties
Round Edge   × × ×
Reel Forward × × ×
Thundaga Back × × ×

Name Execution Damage Startup Properties
Twin Swords Neutral × × ×
Chain Cast Forward × × ×
Flare Back × × ×

Name Execution Damage Startup Properties
Lance Drill   +   × × ×

Name Execution Damage Startup Properties
Earthquake   × × ×
Tsunami   × × ×
Blaze   × × ×
Cyclone   × × ×

Name Execution Damage Startup Properties
Deranged Soul   × × Grab

Resources