Dissidia Final Fantasy NT

From Dissidia Wiki

About

Characters

Non-playable characters

Materia

Spiritus

Update history

1.05

  • Various bug fixes.

1.04

  • Added spectator functionality to custom matches.
  • Added the ability to copy EX skill sets between characters during customization.
  • Fixed various bugs and improved stability.

1.01

Patch notes

Updates (balancing and new content) are applied to DFFA first, with DFFNT following 1-2 months afterwards.

2018-07-10

This update is going live on Dissidia Final Fantasy Arcade on July 12th, 2018.

Stream archive [►]

  • New character: Rinoa Heartilly [►]

2018-06-12

This update is going live on Dissidia Final Fantasy Arcade on June 14th, 2018; Dissidia Final Fantasy NT will get it on August 2nd, 2018.

Stream archive [►]

  • New stage: Akademia Fountain Courtyard [►]
  • Exdeath
Mode Change
When players are Incapacitated, the restriction on changing forms has been removed and players can change forms at any time, appearance changes
  • Terra

Character Refresh video: [►]

  • Locke
Slash Up
Combo priority’s cancellation timing changed
Shred Spin
Range -1m, vertical angle decreased 1 degree, character reorientation adjustment changed
  • Zidane
Scoop Art
Combo priority’s cancellation timing changed
  • Vayne
Writ of Conquest
Bravery regen effect reduced to 400 (from 600), HP regen reduced to 400 (from 600)
  • Lightning

Character Refresh video: [►]

  • Y'shtola
Spiritual Ray
Active frame duration reduced to 20f (from 60f), active radius -3m
  • Ramza
Galvanize
Bravery regen reduced to 245 (from 315)

2018-05-15

This update is going live on Dissidia Final Fantasy Arcade on May 17th, 2018; Dissidia Final Fantasy NT will get it on June 21st, 2018.

Stream archive [►]

  • New character: Locke Cole [►]

2018-04-17

This update is going live on Dissidia Final Fantasy Arcade on April 19th, 2018; Dissidia Final Fantasy NT will get it at a later time.

Stream archive [►]

  • EX skills
Shield Rend
Radius of effect up to 25m (from 20m)
Weaken
Radius of effect up to 25m (from 20m)
Brave Conduit
Cooldown increased to 50s (from 45s)
Vacuum
Cooldown reduced to 50s (from 60s)
Poisonga
Can now travel vertically 10 degrees
Ranged Attack Strength (Magic interference) increased to HP level
Interrupt (Cut) value increased to Vanguard (Heavy)
When cancelled out, explosion effect removed
Explosion duration reduced by 13f
Size of projectile adjusted
Slowga
Can now travel vertically 10 degrees
Ranged Attack Strength (Magic interference) increased to HP level
Interrupt (Cut) value increased to Vanguard (Heavy)
Debuff duration increased to 20s (from 10s)
When cancelled out, explosion effect removed
Explosion duration reduced by 13f
Speed debuff weakened to ×0.75 instead of ×0.7
Size of projectile adjusted
Bindga
Can now travel vertically 10 degrees
Ranged Attack Strength (Magic interference) increased to HP level
Interrupt (Cut) value increased to Vanguard (Heavy)
When cancelled out, explosion effect removed
Explosion duration reduced by 13f
  • Warrior of Light
Character Refresh video [►]
Shield of Light (Flash of Steel):
Blocks enemy’s Brave attack, can be held down. However, if held down, post attack recovery is extended. Increases number of shields upon successful block, raising defense as well. Flash of Steel shoots out sword projectiles, with more projectiles the higher the shield level
Shining Wave
When holding Shield of Light buffs, hold down the button activates Shining Wave+, which is bigger, faster and stronger.
Coruscant Saber
When holding Shield of Light buffs, hold down the button activates Coruscant Saber+, which is longer and stronger.
Bitter End
When holding Shield of Light buffs, hold down the button activates Bitter End+, which allows you to guard against HP attacks.
Ultimate Shield
When holding Shield of Light buffs, hold down the button activates Ultimate Shield+, where during the active Poise (Keep) frames, the Brave attack component cannot be interrupted

! Using a + version of the HP attack consumes one level of Shield of Light buff.

  • Emperor
Starfall
Rock (big) now pierces through characters
Rock (big) stun time on hit decreased by 90f
Rock (small) falling speed increased, size increased, but occurs slower
Rock (small) damage reaction adjusted
Ranged Attack Strength (Magic Interference) changed to Anomalous (Non-interference)
Area of aura before attack increased
  • Golbez
Genesis Rock (Shadow Dragon)
Distance increased by about 5.5m
Improved tracking
Added pierces through characters
Startup frames increased by 5f
Tracking threshold distance increased by 1m
Genesis Rock (Normal)
Distance increased by about 5.5m
Startup frames increased by 5f
  • Exdeath
Reverse Polarity
Startup frames reduced by 1f
Magic circle movement speed up
Vertical angle reduced by 5 degrees
Time that attack can be held down reduced, but distance of attack unchanged
  • Sephiroth
BRV Neutral (Telluric Fury, Empyrean Wrath)
After the second part of the attack, character reorientation ability after dodge cancel down
Knockback damage reaction adjusted
Aeolian Onslaught
Knockback damage reaction adjusted
Heaven's Light
Distance travelled during the rising part of attack decreased
Knockback damage reaction adjusted
  • Ultimecia
Capering Axes
Improved tracking
Tracking threshold distance increased by 2m
Hitstun adjusted
  • Jecht
Quick Block
Amount of cooldown recovery added to Fake Out for a successful block increased to 2s (from 1s)
Hot Steel
Startup frames reduced by 3f
  • Shantotto
Bio (Normal): Damage over time reduced to 300 (from 400)
Bio (Rage): Damage over time reduced to 400 (from 600)
  • Lightning
Beat Down (Dash): Active Poise (Keep) frames occur later (instead of 5f before the attack starts)
  • Noctis
Warp Strike
Now has active Poise (Keep) frames from when sword is thrown until he reappears
The transition time for the final segment of attack reduced by 1f
Poise (Keep) frames removed in the part from after the transition in the final segment until where the attack occurs
Steel Pirouette
Startup frames reduced by 5f
Now has active Poise (Keep) frames from when sword is thrown until he reappears
In the last 10 frames of max-charged Steel Pirouette, attack can be dodge cancelled
Poise (Keep) frames removed in the part from after the warp until where the attack occurs
Vertical angle warps are now closer, but vertical angle reduced by 5 degrees
  • Miscellaneous
Symbol chat can now be turned off
HP attacks are now not tied to Battle Sets

2018-03-13

This update is going live on Dissidia Final Fantasy Arcade on March 15th, 2018; Dissidia Final Fantasy NT will get it on April 26th, 2018.

  • New character: Vayne Carudas Solidor [►]

2018-02-20

This update is going live on Dissidia Final Fantasy Arcade on February 22nd, 2018; Dissidia Final Fantasy NT will get it in late March.

  • New stage: Orbonne Monastery [►]
  • Emperor:
Beckoning Blast: easier to aim
Thunder Crest: small orb follows the terrain's shape, faster projectile speed & better tracking, tracking distance limit removed
  • Onion Knight:
Sword and Sorcery: 180 damage (down from 240)
  • Cecil:
Holy Flame: vertical hitbox +1.5m downwards, animation starting height -0.3m, HP hit damage -2f, HP hit notification +2f, overall visibility improved
  • Bartz:
Monk (M): animation(?) adjustment on first and second hit
  • Terra:
Tornado (C): absorb weakened
Thundara: wall rush removed
  • Cloud:
All BRV attacks (fully charged): poise strengthened
  • Ultimecia:
Hell's Judgement: start frames -5f, end frames cancellable earlier
  • Vaan:
Calamitous Orb: projectiles are fired every 60f, 5 projectiles in total
  • Noctis:
Reckless Abandon: wall rush improved
Noble Charge: wall rush improved
  • Ramza:
Graceful Swings: start frames +1f, end frames cancellable earlier
Graceful Swings (Shouted): start frames +1f, attack duration -4f, end frames cancellable earlier
Golden Cross (Shouted): attack duration -4f, end frames cancellable earlier
Rush: start frames +1f, attack duration -7f, end frames cancellable earlier
Airborne Rush: start frames +1f, attack duration -4f, end frames cancellable earlier
Blade Flash: area of effect reduced (-1m length -0.75 width); in air -0.3 height
Earth Render: pillar size radius +0.3m, height +0.3m, visibility adjusted
Holy: start frames -5f, end frames cancellable earlier
  • Ace:
High Burst: burst radius +0.1m, tracking range radius +0.5m
Mega Burst: changed into a projectile
Short Stop: anomalous, blockable
Long Stop: anomalous, guard stagger 67f (up from 25f), projectile speed increased, end speed reduced (now same as Short Stop), area of effect hitbox reduced
Mega Stop: changed into a projectile